JP4805633B2 - ゲーム用操作装置 - Google Patents
ゲーム用操作装置 Download PDFInfo
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- JP4805633B2 JP4805633B2 JP2005239984A JP2005239984A JP4805633B2 JP 4805633 B2 JP4805633 B2 JP 4805633B2 JP 2005239984 A JP2005239984 A JP 2005239984A JP 2005239984 A JP2005239984 A JP 2005239984A JP 4805633 B2 JP4805633 B2 JP 4805633B2
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Position Input By Displaying (AREA)
- Switches With Compound Operations (AREA)
- User Interface Of Digital Computer (AREA)
Description
このようなガン型のコントローラを入力に用いる場合、支持方向を銃身方向とするものになるが、特許文献2の図3に示されるように、銃身に相当する部分とグリップとは別々の位置にあり、さらに銃身方向とグリップの向きは異なっているので、グリップを把持した手の感覚だけでは直感的に指示方向を把握するのは難しい。
請求項1の発明は、長手形状のハウジングと、ハウジングの前方端に位置する撮像部と、ハウジングの上面前方に配置される方向キーである第1操作部と、ハウジングの上面の、方向キーよりも後方に配置され、キートップが方向キーよりも低いキーを有する第2操作部と、ハウジングの上面の、後方に配置される少なくとも1つのキーを含む第3操作部と、ハウジング内部の回路基板上、前方右側に設けられるアンテナと、撮像部、第1操作部、第2操作部、第3操作部からの操作データをアンテナから無線で出力させる無線通信部を備える、ゲーム用操作装置である。
・ そして、この実施例では、特に図27(C)からよく分るように、十字スイッチすなわち方向スイッチ26のキートップの第1面20からの高さH1は、Aボタン42のキートップの第1面20からの高さH2に比べて高くされている。つまり、方向スイッチ26がAボタン42より背高に設定されている。その理由は、十字キーすなわち方向スイッチ26を操作したとき、それにともなってAボタン42を押してしまうのを防止するためである。
そして、この実施例の場合、Aボタン42は、特に図29からよく分るように、方向スイッチ26と同じく、片手62の親指62aで操作することになる。すなわち、この実施例では、方向スイッチ26を操作するときには親指62aは延ばして操作し、Aボタン42を操作するときには親指62aを曲げて操作する。つまり、方向スイッチ26もAボタン42もともに親指62aで操作する。したがって、親指62aは方向スイッチ26の上ではなく、Aボタン42の上で操作待機状態(レスト状態)とするようにしてもよい。
12 …ハウジング
14 …下ハウジング
16 …上ハウジング
18 …把持部
20 …上面
26,214 …方向スイッチ
26F,26B,26R,26L …操作部分
28 …Bボタン(センタスイッチ)
30 …スタートスイッチ
32 …セレクトスイッチ
34 …凹部
36 …谷
38,40 …凹部傾斜面
42 …Aボタン
44,216 …Xボタン
46,218 …Yボタン
52 …先端面
54 …撮像情報演算ユニット
56 …撮像装置
58 …後端面
60,210,310 …コネクタ
62,63 …手
62P …手のひら
62a,63a …親指
62b,63b …人差し指
62c …中指
62d …薬指
62e …小指
64 …基板
66 …プロセサ
68 …加速度センサ
70 …無線モジュール
72 …アンテナパターン
76 …画像処理回路
78 …電池
80 …バイブレータ
821−824 …LED
84 …軸
86 …メニュースイッチ
100 …ゲームシステム
102 …プレイヤ
104 …ディスプレイ
106 …画面
108A,108B …LEDモジュール
110A,110B …輝点
112 …ゲーム機
200 …第2コントローラ
202 …ハウジング
203 …上面
204,206 …把持部
208 …受け入れ部
212,214,224 …ジョイスティック
216 …Aボタン
218 …Bボタン
220 …Xボタン
222 …Yボタン
226 …Cボタン
228 …Dボタン
Claims (4)
- 長手形状のハウジングと、
前記ハウジングの前方端に位置する撮像部と、
前記ハウジングの上面前方に配置される方向キーである第1操作部と、
前記ハウジングの上面の、前記方向キーよりも後方に配置され、キートップが前記方向キーよりも低いキーを有する第2操作部と、
前記ハウジングの上面の、後方に配置される少なくとも1つのキーを含む第3操作部と、
ハウジング内部の回路基板上、前方右側に設けられるアンテナと、
前記撮像部、第1操作部、第2操作部、第3操作部からの操作データを前記アンテナから無線で出力させる無線通信部を備える、ゲーム用操作装置。 - 前記ハウジングの下面の、前記方向キーおよび前記第2操作部の反対側に第4操作部をさらに備える、請求項1記載のゲーム用操作装置。
- 前記ハウジングの上面の前方左側に、キートップが前記ハウジングの上面に埋没するよう設けられたキーを有する第5操作部をさらに備える、請求項2記載のゲーム用操作装置。
- 加速度センサまたはジャイロセンサをさらに備え、
前記無線通信部は、前記加速度サンサまたはジャイロセンサからの操作データをさらに出力させる、請求項1ないし3のいずれか記載のゲーム用操作装置。
Priority Applications (25)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005239984A JP4805633B2 (ja) | 2005-08-22 | 2005-08-22 | ゲーム用操作装置 |
US11/446,188 US7931535B2 (en) | 2005-08-22 | 2006-06-05 | Game operating device |
EP20090153308 EP2058036B1 (en) | 2005-08-22 | 2006-06-07 | Game operating device |
ES09153308T ES2403432T3 (es) | 2005-08-22 | 2006-06-07 | Dispositivo de accionamiento de juegos |
ES07112880T ES2337841T3 (es) | 2005-08-22 | 2006-06-07 | Dispositivo de accionamiento de juegos. |
ES06115077T ES2378892T3 (es) | 2005-08-22 | 2006-06-07 | Dispositivo de accionamiento de juegos |
EP20060115077 EP1757344B1 (en) | 2005-08-22 | 2006-06-07 | Game operating device |
DE200660010819 DE602006010819D1 (de) | 2005-08-22 | 2006-06-07 | Spielsteuervorrichtung |
EP20070112880 EP1854518B1 (en) | 2005-08-22 | 2006-06-07 | Game operating device |
DE200620020819 DE202006020819U1 (de) | 2005-08-22 | 2006-06-07 | Bediengerät für Spiele |
DE200620020818 DE202006020818U1 (de) | 2005-08-22 | 2006-06-07 | Bediengerät für Spiele |
ES10176870.3T ES2401959T5 (es) | 2005-08-22 | 2006-06-07 | Dispositivo de accionamiento de juegos |
EP10176870.3A EP2263765B2 (en) | 2005-08-22 | 2006-06-07 | Game operating device |
TW095121356A TWI372072B (en) | 2005-08-22 | 2006-06-15 | Game operating device |
CNA2006101003943A CN1919396A (zh) | 2005-08-22 | 2006-06-28 | 游戏操作装置 |
US12/039,151 US20080153593A1 (en) | 2005-08-22 | 2008-02-28 | Game operating device |
US13/071,028 US9011248B2 (en) | 2005-08-22 | 2011-03-24 | Game operating device |
US14/631,259 US9498728B2 (en) | 2005-08-22 | 2015-02-25 | Game operating device |
US14/729,583 US20150265914A1 (en) | 2005-08-22 | 2015-06-03 | Game operating device |
US15/052,596 US9700806B2 (en) | 2005-08-22 | 2016-02-24 | Game operating device |
US15/494,793 US10238978B2 (en) | 2005-08-22 | 2017-04-24 | Game operating device |
US15/975,137 US10155170B2 (en) | 2005-08-22 | 2018-05-09 | Game operating device with holding portion detachably holding an electronic device |
US16/212,431 US10661183B2 (en) | 2005-08-22 | 2018-12-06 | Game operating device |
US16/860,616 US20200254351A1 (en) | 2005-08-22 | 2020-04-28 | Game operating device |
US17/839,841 US20220305392A1 (en) | 2005-08-22 | 2022-06-14 | Game operating device |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005239984A JP4805633B2 (ja) | 2005-08-22 | 2005-08-22 | ゲーム用操作装置 |
Related Child Applications (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007203788A Division JP4064442B2 (ja) | 2007-08-06 | 2007-08-06 | ゲーム用操作装置 |
JP2007330157A Division JP4154450B2 (ja) | 2007-12-21 | 2007-12-21 | ゲーム用操作装置 |
JP2008109892A Division JP4176824B2 (ja) | 2008-04-21 | 2008-04-21 | ゲーム操作装置、ゲーム操作システム、およびゲームシステム |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2007054114A JP2007054114A (ja) | 2007-03-08 |
JP2007054114A5 JP2007054114A5 (ja) | 2007-09-20 |
JP4805633B2 true JP4805633B2 (ja) | 2011-11-02 |
Family
ID=36648334
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005239984A Active JP4805633B2 (ja) | 2005-08-22 | 2005-08-22 | ゲーム用操作装置 |
Country Status (7)
Country | Link |
---|---|
US (11) | US7931535B2 (ja) |
EP (4) | EP1854518B1 (ja) |
JP (1) | JP4805633B2 (ja) |
CN (1) | CN1919396A (ja) |
DE (3) | DE202006020819U1 (ja) |
ES (4) | ES2337841T3 (ja) |
TW (1) | TWI372072B (ja) |
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US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US7066781B2 (en) | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
US7674184B2 (en) | 2002-08-01 | 2010-03-09 | Creative Kingdoms, Llc | Interactive water attraction and quest game |
US9446319B2 (en) | 2003-03-25 | 2016-09-20 | Mq Gaming, Llc | Interactive gaming toy |
US9229540B2 (en) | 2004-01-30 | 2016-01-05 | Electronic Scripting Products, Inc. | Deriving input from six degrees of freedom interfaces |
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US7543330B2 (en) * | 2004-04-08 | 2009-06-02 | International Business Machines Corporation | Method and apparatus for governing the transfer of physiological and emotional user data |
US7492367B2 (en) * | 2005-03-10 | 2009-02-17 | Motus Corporation | Apparatus, system and method for interpreting and reproducing physical motion |
US7927216B2 (en) * | 2005-09-15 | 2011-04-19 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
JP4805633B2 (ja) | 2005-08-22 | 2011-11-02 | 任天堂株式会社 | ゲーム用操作装置 |
US7942745B2 (en) * | 2005-08-22 | 2011-05-17 | Nintendo Co., Ltd. | Game operating device |
US8313379B2 (en) * | 2005-08-22 | 2012-11-20 | Nintendo Co., Ltd. | Video game system with wireless modular handheld controller |
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JP4262726B2 (ja) | 2005-08-24 | 2009-05-13 | 任天堂株式会社 | ゲームコントローラおよびゲームシステム |
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JP4151982B2 (ja) * | 2006-03-10 | 2008-09-17 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
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