CN2211084Y - 可分离的电视游戏机键盘 - Google Patents

可分离的电视游戏机键盘 Download PDF

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CN2211084Y
CN2211084Y CN94243459U CN94243459U CN2211084Y CN 2211084 Y CN2211084 Y CN 2211084Y CN 94243459 U CN94243459 U CN 94243459U CN 94243459 U CN94243459 U CN 94243459U CN 2211084 Y CN2211084 Y CN 2211084Y
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keyseat
game machine
electronic game
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coupling apparatus
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郑秋豪
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    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H13/00Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch
    • H01H13/70Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard
    • H01H13/84Switches having rectilinearly-movable operating part or parts adapted for pushing or pulling in one direction only, e.g. push-button switch having a plurality of operating members associated with different sets of contacts, e.g. keyboard characterised by ergonomic functions, e.g. for miniature keyboards; characterised by operational sensory functions, e.g. sound feedback
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    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
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    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
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    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2207/00Connections
    • H01H2207/048Inductive or infrared coupling
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2223/00Casings
    • H01H2223/01Mounting on appliance
    • H01H2223/014Mounting on appliance located in recess
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2223/00Casings
    • H01H2223/01Mounting on appliance
    • H01H2223/026Hook and loop
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2223/00Casings
    • H01H2223/04Casings portable; hand held
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
    • H01HELECTRIC SWITCHES; RELAYS; SELECTORS; EMERGENCY PROTECTIVE DEVICES
    • H01H2223/00Casings
    • H01H2223/046Casings convertible
    • HELECTRICITY
    • H01ELECTRIC ELEMENTS
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Abstract

本实用新型提供一种可分离的电视游戏机键盘, 其将电视游戏机的键盘设成可分离的键座,并在键座 间设置有可分离或结合的结合装置,借此即可依使用 者的需求而将键盘结合成一体使用,或是将其拆解成 分离的键座使用,解决了以往游戏机键盘使用及初学 不方便的目的。

Description

本实用新型涉及一种游戏机键盘,特别是一种可分离的电视游戏机键盘,其键座采取可分离式的设计,使键座可分离单独使用,更可将各键座相互搭配作不同方式的结合使用,以达多样化使用的目的,更可提高使用上的舒适性。
一般使用的传统式电视游戏机,如图7所示,其具有一主机10,主机10除具插置卡带的槽孔11外,于主机10的端面上另设有两组连接内部控制电路板的导线12,导线12的另一端设有键盘14,键盘14上设置不同功能的键钮,包括:方向键15、选择键16、启动键17、发射键18等键,这种键盘14存在以下缺点:
1·使用不便:其所有的按键均集中在一键盘14上,使用时,操作者必须两手同时按压于同一键盘14下,该键盘14体积小巧,使用时受到极大的限制,对于体型较为高大的操作者而言,双手同时受限,实有其不便之处。
2·维修不易:所有按键集中在一键盘14上,而各按键中损害率最高的是使用频率较高的方向键15及发射键18,无论哪个被损坏,键盘14必须整体作更换或维修,不但造成成本的浪费,更使整体的维护困难度增设。
3·学习困难:当初学者或者年幼儿童开始学习使用时,往往无法同时兼顾键盘上所有的按键,而教学者亦受限于键盘的整体式设计,无法帮其控制数个按键,故而使得诸多初学者感到不好掌握。
故现有的电视游戏机键盘有加以改良的必要。
本实用新型的主要目的在于提供一种能克服上述缺点的电视游戏机键盘,其为一种可分离的电视游戏机键盘,其主要是将键盘的键座设置成二个或二个以上可分离的部分,并在其间设置可分离或结合的结合装置,而可依需要将键座结合成一体,或是将其分离来使用。
本实用新型的次一目的在于:提供一种可分离的电视游戏机键盘,该键盘可分离的键座之间由一结合块来作配合连接。
本实用新型的再一目的在于:提供一种可分离的电视游戏机键盘,其可在键座下方设置一具容槽的基座,而可将键座安置在基座容槽中形成一体式的键盘。
本实用新型的又一目的在于:提供一种可分离的电流游戏机键盘,在其基座的容槽中及键座底面可以设置相互配合的粘扣带,达到整体使用多样化及方便性的目的。
本实用新型可分离的电视游戏机键盘,其中控制主机的键盘是由可分离式的键座相连接,同时在各键座间分别设置有可相互结合或拆解的结合装置,且在键座的端面设置不同的按键。
所述键座间的结合装置可为鸠尾槽及相配合的鸠尾块。
在所述鸠尾槽与鸠尾块的贴合面上可以设置相互配合的定位凸点及定位凹槽。
设置在所述键座间的结合装置可为结合销及相配合的结合孔。
设置在所述键座间的结合装置可为结合槽及相配合的结合块,该结合槽设置在键座相对一侧,而结合块的两侧分别呈与键座结合槽相配合的形状。
所述结合槽与结合块的贴合面上可以设置相互配合的定位凸点及定位凹槽。
所述键座间的结合装置可为一具容槽的基座,而键座可安置组装于基座容槽中。
所述基座的各容槽中分别设有粘扣公、母带,而键座则相对设置粘扣公、母带,使键座可定位于相对的容槽内,亦可将两键座与基座分离并相互粘扣成一体使用。
所述基座容槽的侧壁设有穿线槽,以供连接键座的导线穿过。
本实用新型具有以下的效果:
1·可多样化使用:在键座可结合成一体而如同一般一体式的键盘一样使用,亦可依需要将两键座加以分离,而可将不同的键座分别握于两手中,分别进行操作,不致如传统一体的键盘结构一般受到限制,可在十分的舒适状态下操作,亦可如图6所示,将两组键座底部相对以粘扣公、母带粘扣成一体,而置于单掌中操作,具有其方便性、及多样化的选择性。
2·维修成本低:在各键座的内部结构具有不同的按键,各按键损坏时,可直接针对该键座维修,无需进行整体维修,可将维修的成本降至最低,且可随时作单一零件的更换,更可提高维修的方便性。
3·可配合旧有的主机使用:其导线相对于主机端部设置的插头可设成摇杆插头以配合该摇杆插座使用,无需更换任何旧主机的结构即可使用,甚为方便。
以下结合附图进一步说明本实用新型的结构特征及目的。
附图简要说明:
图1为本实用新型一较佳实施例的立体分解示意图。
图2为本实用新型另一较佳实施例的立体分解示意图。
图3为本实用新型再一较佳实施例的立体分解示意图。
图4为本实用新型又一较佳实施例的立体分解示意图。
图5为本实用新型图4中所示较佳实施例的组合使用状态示意图。
图6为本实用新型图4中所示较佳实施例的另一组合使用状态示意图。
图7为传统的电视游戏机立体示意图。
请参阅图1所示,其为本实用新型一较佳实施例的立体分解示意图,在此实施例中本实用新型的键盘20可由两个键座40构成,在两键座40表面上分别设有按键41,在同时在键座40前缘设有插孔44,该插孔44可供导线12的插头120插入连接,在两键座40间设有相互配合的结合装置,于此较佳实施例中的结合装置是在一键座40上设置一鸠尾槽45,而在另一键座上设置有相配合的鸠尾块46,而使二键座40可依需要方便的加以分离或结合。
另在此图中可以见到在鸠尾槽45与鸠尾块46的贴合面上可以设置相互配合的定位凸点451及定位凹槽461,当二键座40藉由结合装置相结合而滑移至定位时,即可令定位凸点451卡合入定位凹槽461之中,以提供定位作用。
如图2所示,是本实用新型另一较佳实施例的元件分解示意图,其中可以见到其键盘20亦是由两个键座40构成,在两键座40表面上分别设有控制用的按键41,同时在键座40前缘设有插孔44,该插孔44可供导线12的插头120插入连接,该等结构配置均与图1中所示的实施例相同,但在两键座40间设置的结合装置则有所改变,于此较佳实施例中的结合装置是在一键座40上设置凸出的结合销47,而在另一键座40上设置有相配合的结合孔48,而使二键座40可依需要方便的加以分离或结合。
再由图3来看,其为本实用新型再一较佳实施例的立体分解示意图,其中有关键座40的结构配置与图1及图2中所示的施实施例无甚差异,且亦非本案所强调的重点所在,故不多加叙述,在本实用新型的两键座40侧分别设置有结合槽49,同时在其间夹设组装有一结合块50,在该结合块50的两侧分别与键座40结合槽49相配合的形状,而可方便的将两键座40结合为一,又在两键座40的结合槽49及结合块50的贴合面上分别设置有定位凸点491及定位凹槽501而可在两键座40相结合时,获致适切的定位效果。
再由图4来看,其为本实用新型又一较佳实施例的立体分解示意图,在此实施例中是以一具容槽31的基座30来作为两键座40间的结合装置,而可在两键座40组装安置于基座30容槽31中时,达到将两键座40结合一体的作用,容槽31侧壁设有穿线槽310,而两容槽31的底部分别设有粘扣公带32及黏扣母带33,而键座40的顶部设用各种不同的按键41,而底部相对不同容槽31内的粘扣公、母带32、33设粘扣母、公带42、43,使键座40可直接以该粘扣公、母带32、33、42、43结合,并稳固的定位在基座30的容槽31中(如图5所示),在键座40相对穿线槽310处设插孔44,而导线12插头120可由穿线槽310处插入键座40插孔44中,该插头120的两股导线12至接近主机10处可结合成一股导线12,接至主机,亦可将该导线12端部设成如同摇杆的插头结构,可方便直接插入主机的摇杆插座内使用,另可配合无线电发射器以无线方向连接主机,成为如目前无线摇杆相当的控制结构,惟此一配合无线电发射器的结构形态为传统的结构,于此不另加赘述。
如图6所示,其为本实用新型图4中所示较佳实施例的另一组合使用状态示意图,其中可以了解在本实用新型运用时,可将两键座40由其底面的黏扣公、母带42、43相互黏合,而可让使用者以单手操作,达到更方便与更实用的目的。

Claims (9)

1、一种可分离的电视游戏机键盘,其包括键座、设置在键座上的具有不同功能的按键及与主机相连接的导线,其特征在于:其包括至少两个可分离的键座,所述按键分装在各键座上,所述导线与键座相连的一端分成至少两支路,分别与相应键座连接;在各键座间设置有可使键座相互结合或拆开的结合装置;
2、根据权利要求1所述的可分离的电视游戏机键盘,其特征在于:所述结合装置为分别设置在相应键座上的鸠尾槽及相配合的鸠尾块。
3、根据根据要求2所述的可分离的电视游戏机键盘,其特征在于:在鸠尾槽与鸠尾块的贴合面上设置有相互配合的定位凸点及定位凹槽。
4、根据权利要求1所述的可分离的电视游戏机键盘,其特征在于:所述结合装置为分别设置在相应键座上的结合销及相配合的结合孔。
5、根据权利要求1所述的可分离的电视游戏机键盘,其特征在于:所述结合装置为分别设置在相应键座相对侧上的结合槽及一与结合槽相配合的结合块,结合块的两侧分别呈与键座的结合槽相配合的形状。
6、根据权利要求5所述的可分离的电视游戏机键盘,其特征在于:在所述结合槽与结合块的贴合面上设置相配配合的定点凸点及定位凹槽。
7、根据权利要求1所述的可分离的电视游戏机键盘,其特征在于:所述结合装置为一具有容槽的基座,所述键座安置组装于基座的容槽中。
8、根据权利要求7所述的可分离的电视游戏机键盘,其特征在于:所述基座的各容槽中分别设有粘扣公、母带,所述键座上相对设置粘扣公、母带,键座以其定位于相对的容槽内。
9、根据权利要求1或7所述的可分离的电视游戏机键盘,其特征在于:所述基座容槽侧壁上设有供导线穿过的穿线槽。
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