US20030168803A1 - Video game tracer - Google Patents

Video game tracer Download PDF

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Publication number
US20030168803A1
US20030168803A1 US10/092,125 US9212502A US2003168803A1 US 20030168803 A1 US20030168803 A1 US 20030168803A1 US 9212502 A US9212502 A US 9212502A US 2003168803 A1 US2003168803 A1 US 2003168803A1
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United States
Prior art keywords
tracer
pair
cable
shape
diameter
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10/092,125
Inventor
Timothy Larkin
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US10/092,125 priority Critical patent/US20030168803A1/en
Publication of US20030168803A1 publication Critical patent/US20030168803A1/en
Abandoned legal-status Critical Current

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/403Connection between platform and handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Definitions

  • This invention relates to video game systems in general, and to video games with multiple player controllers in particular.
  • video games involving more than one player, it can be confusing to the players and onlookers as to which player is controlling a particular character or object on the screen. This is particularly true when players are seated in positions that bear no relation to the orientation of their respective characters or objects on the screen.
  • controllers such as Nintendo 64
  • cable and a permanent cable connector having the same color as the controller.
  • Each controller is a different color.
  • all the controllers are the same color, as are the connectors that attach to the game console. It is an object of the invention to provide a removable device that enables players to visually identify which controllers and cables are attached to the respective ports of the game console.
  • This invention provides a way for players to identify their controller with the respective input/output port on the console and, more importantly, the character and/or object displayed on the screen.
  • Each player is provided with a pair of markers or tracers that can be removably attached to the cable connecting the controller to the game console.
  • the first tracer is attached to the cable near the game controller.
  • the second tracer of the pair is connected to the cable near the console.
  • the tracers can vary in shape and color, however, the key is that they are visually distinguishable from the tracers of another player.
  • the tracers are made of a resilient plastic or polyurethane material and are held in place on the cable by compression or friction.
  • FIG. 1 depicts a hand-held controller, a video game console and the cable that connects them.
  • FIG. 2 depicts the controller, console and cable of FIG. 1 in a typical multi-player application.
  • FIG. 3 depicts one embodiment of the tracer attached to the cable that connects a hand-held controller to a video game console.
  • FIG. 4 presents several views of the embodiment shown in FIG. 3.
  • FIG. 5 depicts several views of a second embodiment.
  • FIG. 6 depicts several views of a third embodiment.
  • FIG. 7 depicts several views of a fourth embodiment.
  • FIG. 8 depicts a tracer wrap.
  • a tracer is a removable physical indicator that is attached to each end of the cable that connects a hand-held video game controller to the input/output port of the console. It is important that the tracers for one game controller are visually distinguishable from the tracers for another game controller. The tracers match in color and shape and are unique in color to each controller. Although the possible tracer shapes are many, tracers in the form of cylinders, rings, spheres, and discs are shown in the accompanying figures. Each tracer has a slit or opening from its first end to the second end to permit the insertion of the cable.
  • the tracer is preferably made of a molded plastic or polyurethane material that is resilient enough to secure the cable by compression or a friction fit.
  • FIG. 1 displays a typical video game hand-held controller 20 , its cable 30 , and the respective input/output port 10 of the game console 1 where the cable attaches.
  • the game console contains electronics and software that are necessary to operate the video game.
  • the software and electronics form no part of the invention.
  • the game controllers may include various control features such as a joystick and pushbuttons that enable the player to manipulate the player's character or object on the television screen (not shown).
  • the actual configuration of the controller is not critical to the present invention.
  • FIG. 2 depicts a typical multiplayer video game system including the video game console 1 with multiple input/output ports 10 , 12 , 14 , 16 .
  • the game includes controllers 20 , 22 , 24 , and 26 .
  • the controllers include their respective cables 30 , 32 , 34 , and 36 .
  • FIG. 2 depicts a typical situation in which the various game controller cables are intertwined with each other and the physical position of the various controllers bear no relation to the order of the input/output ports on the console. Under these circumstances players may be come confused about which game character or object they are controlling. This confusion can also extend to observers of the game.
  • FIG. 3 depicts the location on the video game system where tracers can be placed. Indicated is game console 1 with input/output port 10 , cable 30 and hand-held controller 20 . The first tracer 40 is located near the game console. The second tracer 41 is positioned near the controller. The tracers shown in FIG. 3 are in the form of a tapered cylinder. These tracers are of the same relative size, shape and color so that a player can determine and remember which input/output port his controller is connected to and therefore which character or object on the screen is his.
  • FIG. 4 shows in greater detail the tapered cylindrical tracers 40 , 41 .
  • Running length-wise is a slit 50 that permits access to an inner cavity 60 that is sized to encompass a standard video cable.
  • the tracer is resilient enough to grip the cable securely.
  • the slit 50 and inner cavity of a tracer 60 are used throughout the drawings to depict the same features of similar shapes.
  • FIG. 5 depicts a ring-shaped or toroidal tracer 42 . It has a slit 50 permitting access to an inner cavity 60 , sized to encompass a standard video cable, and resilient enough to grip the cable securely.
  • FIG. 6 depicts a spherically shaped tracer 44 . It has a slit 50 running length-wise to permit access to an inner cavity 60 , sized to encompass a standard video cable, and resilient enough to grip the cable securely.
  • FIG. 7 depicts a disc shaped tracer 46 . It has a slit 50 running length-wise to permit access to an inner cavity 60 , sized to encompass a standard video cable, and resilient enough to grip the cable securely.
  • FIG. 8 depicts a further feature of the invention in the form of a tracer wrap 48 .
  • the tracer wrap has an opening 70 from one end to the other allowing the wrap to encompass a tracer and displays a product logo or other indication.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)

Abstract

A system for playing video games included is multiple hand-held game controllers, a console with multiple input/output ports, and cables connecting each controller to one of the input/output ports. A pair of tracer elements that are removably attached to each end of the cable having the same shape and color. A second pair of tracer elements are attached to a second cable that are visually distinguishable from the first pair of tracers. The tracers allow players to know which input/output port their hand held controller relates to, more importantly, which character or object they are controlling.

Description

    BACKGROUND OF THE INVENTION
  • This invention relates to video game systems in general, and to video games with multiple player controllers in particular. In many video games involving more than one player, it can be confusing to the players and onlookers as to which player is controlling a particular character or object on the screen. This is particularly true when players are seated in positions that bear no relation to the orientation of their respective characters or objects on the screen. [0001]
  • Some prior art video game systems, such as Nintendo 64, have permanently colored controllers, a cable and a permanent cable connector having the same color as the controller. Each controller is a different color. However, in many recent videogame systems, all the controllers are the same color, as are the connectors that attach to the game console. It is an object of the invention to provide a removable device that enables players to visually identify which controllers and cables are attached to the respective ports of the game console. [0002]
  • BRIEF SUMMARY OF THE INVENTION
  • This invention provides a way for players to identify their controller with the respective input/output port on the console and, more importantly, the character and/or object displayed on the screen. Each player is provided with a pair of markers or tracers that can be removably attached to the cable connecting the controller to the game console. Typically, the first tracer is attached to the cable near the game controller. The second tracer of the pair is connected to the cable near the console. The tracers can vary in shape and color, however, the key is that they are visually distinguishable from the tracers of another player. In a preferred embodiment, the tracers are made of a resilient plastic or polyurethane material and are held in place on the cable by compression or friction.[0003]
  • BRIEF DESCRIPTION OF SEVERAL VIEWS OF THE DRAWINGS
  • FIG. 1 depicts a hand-held controller, a video game console and the cable that connects them. [0004]
  • FIG. 2 depicts the controller, console and cable of FIG. 1 in a typical multi-player application. [0005]
  • FIG. 3 depicts one embodiment of the tracer attached to the cable that connects a hand-held controller to a video game console. [0006]
  • FIG. 4 presents several views of the embodiment shown in FIG. 3. [0007]
  • FIG. 5 depicts several views of a second embodiment. [0008]
  • FIG. 6 depicts several views of a third embodiment. [0009]
  • FIG. 7 depicts several views of a fourth embodiment. [0010]
  • FIG. 8 depicts a tracer wrap.[0011]
  • DETAILED DESCRIPTION OF THE INVENTION
  • As used in this application, a tracer is a removable physical indicator that is attached to each end of the cable that connects a hand-held video game controller to the input/output port of the console. It is important that the tracers for one game controller are visually distinguishable from the tracers for another game controller. The tracers match in color and shape and are unique in color to each controller. Although the possible tracer shapes are many, tracers in the form of cylinders, rings, spheres, and discs are shown in the accompanying figures. Each tracer has a slit or opening from its first end to the second end to permit the insertion of the cable. The tracer is preferably made of a molded plastic or polyurethane material that is resilient enough to secure the cable by compression or a friction fit. An optional tracer wrap having an opening from its first end to the second end overlaps or encompasses the cylindrical tracer. The tracer wrap is resilient enough to secure the tracer by compression or friction fit. [0012]
  • FIG. 1 displays a typical video game hand-held [0013] controller 20, its cable 30, and the respective input/output port 10 of the game console 1 where the cable attaches. The game console contains electronics and software that are necessary to operate the video game. The software and electronics form no part of the invention. The game controllers may include various control features such as a joystick and pushbuttons that enable the player to manipulate the player's character or object on the television screen (not shown). The actual configuration of the controller is not critical to the present invention.
  • FIG. 2 depicts a typical multiplayer video game system including the video game console [0014] 1 with multiple input/ output ports 10, 12, 14, 16. The game includes controllers 20, 22, 24, and 26. The controllers include their respective cables 30, 32, 34, and 36. FIG. 2 depicts a typical situation in which the various game controller cables are intertwined with each other and the physical position of the various controllers bear no relation to the order of the input/output ports on the console. Under these circumstances players may be come confused about which game character or object they are controlling. This confusion can also extend to observers of the game.
  • FIG. 3 depicts the location on the video game system where tracers can be placed. Indicated is game console [0015] 1 with input/output port 10, cable 30 and hand-held controller 20. The first tracer 40 is located near the game console. The second tracer 41 is positioned near the controller. The tracers shown in FIG. 3 are in the form of a tapered cylinder. These tracers are of the same relative size, shape and color so that a player can determine and remember which input/output port his controller is connected to and therefore which character or object on the screen is his.
  • FIG. 4 shows in greater detail the tapered [0016] cylindrical tracers 40, 41. Running length-wise is a slit 50 that permits access to an inner cavity 60 that is sized to encompass a standard video cable. The tracer is resilient enough to grip the cable securely. The slit 50 and inner cavity of a tracer 60 are used throughout the drawings to depict the same features of similar shapes.
  • FIG. 5 depicts a ring-shaped or [0017] toroidal tracer 42. It has a slit 50 permitting access to an inner cavity 60, sized to encompass a standard video cable, and resilient enough to grip the cable securely.
  • FIG. 6 depicts a spherically [0018] shaped tracer 44. It has a slit 50 running length-wise to permit access to an inner cavity 60, sized to encompass a standard video cable, and resilient enough to grip the cable securely.
  • FIG. 7 depicts a disc shaped [0019] tracer 46. It has a slit 50 running length-wise to permit access to an inner cavity 60, sized to encompass a standard video cable, and resilient enough to grip the cable securely.
  • FIG. 8 depicts a further feature of the invention in the form of a [0020] tracer wrap 48. The tracer wrap has an opening 70 from one end to the other allowing the wrap to encompass a tracer and displays a product logo or other indication.

Claims (20)

I claim:
1. A system for playing video games comprising:
a video game console having a plurality of input/output ports;
a plurality of game controllers;
a first cable connecting a first game controller to one of said input/output ports of said console;
a second cable connecting a second game controller to a second one of said input/output ports of said console;
a pair of tracer elements, one of which is removably attached to each end of said first cable and adjacent to said first controller and said first input/output port;
a second pair of tracer elements, one of which is removably attached to each end of said second cable and adjacent to said second controller and said second input/output port;
wherein said first pair of tracer elements is visually distinguishable from said second pair of tracer elements.
2. The system of claim 1 wherein said first pair of tracer elements is a different color from said second pair of tracer elements.
3. The system of claim 2 wherein said tracer elements are made of molded plastic.
4. The system of claim 2 wherein said tracer elements are made of polyurethane.
5. The system of claim 3 wherein said first pair of tracer elements form a substantially cylindrical shape.
6. The system of claim 3 wherein said first pair of tracer elements form a substantially ring shape.
7. The system of claim 3 wherein said first pair of tracer elements form a substantially spherical shape.
8. The system of claim 3 wherein said first pair of tracer elements form a substantially disc shape.
9. The system of claim 4 wherein said first pair of tracer elements form a substantially cylindrical shape.
10. The system of claim 4 wherein said first pair of tracer elements form a substantially ring shape.
11. The system of claim 4 wherein said first pair of tracer elements form a substantially spherical shape.
12. The system of claim 4 wherein said first pair of tracer elements form a substantially disc shape.
13. A tracer of molded plastic having an internal cavity of a first diameter and a slit extending from a first end of said tracer to a second end, said slit sized to permit the insertion of a cable having a second diameter into the interior of said tracer, wherein said first diameter is substantially equal to said second diameter and said tracer is resilient enough to secure said cable by a friction fit.
14. The tracer of claim 13 wherein said shape is substantially a tapered cylinder.
15. A tracer of claim 14 further comprising a removable wrap having an internal cavity of a substantially similar shape and size as the exterior of said tracer, a slit extending from a first end of said wrap to a second end enabling said wrap to encompass said tracer, said wrap being resilient enough to secure said cylinder.
16. The tracer of claim 13 wherein said shape is substantially a ring.
17. The tracer of claim 13 wherein said shape is substantially a sphere.
18. The tracer of claim 13 wherein said shape is substantially a disc.
19. A tracer of polyurethane having an internal cavity of a first diameter and a slit extending from a first end of said tracer to a second end, said slit sized to permit the insertion of a cable having a second diameter into the interior of said tracer, wherein said first diameter is substantially equal to said second diameter and said tracer is resilient enough to secure said cable by a friction fit.
20. The tracer of claim 19 wherein said shape is substantially a tapered cylinder.
US10/092,125 2002-03-07 2002-03-07 Video game tracer Abandoned US20030168803A1 (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060068917A1 (en) * 2004-09-21 2006-03-30 Snoddy Jon H System, method and handheld controller for multi-player gaming
US20080214273A1 (en) * 2004-09-21 2008-09-04 Snoddy Jon H System, method and handheld controller for multi-player gaming
US20150165311A1 (en) * 2005-08-22 2015-06-18 Nintendo Co., Ltd. Game operating device
US11285384B2 (en) 2011-02-01 2022-03-29 Timeplay Inc. Systems and methods for interactive experiences and controllers therefor

Cited By (18)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9643083B2 (en) 2004-09-21 2017-05-09 Timeplay Inc. System, method and handheld controller for multi-player gaming
US20080214273A1 (en) * 2004-09-21 2008-09-04 Snoddy Jon H System, method and handheld controller for multi-player gaming
US9662570B2 (en) 2004-09-21 2017-05-30 Timeplay Inc. System, method and handheld controller for multi-player gaming
US9675879B2 (en) 2004-09-21 2017-06-13 Timeplay Inc. System, method and handheld controller for multi-player gaming
US8864566B2 (en) 2004-09-21 2014-10-21 Timeplay Inc. System, method and handheld controller for multi-player gaming
US8951124B2 (en) 2004-09-21 2015-02-10 Timeplay, Inc. System, method and handheld controller for multi-player gaming
US20060068917A1 (en) * 2004-09-21 2006-03-30 Snoddy Jon H System, method and handheld controller for multi-player gaming
US11040275B2 (en) 2004-09-21 2021-06-22 Timeplay Inc. System, method and handheld controller for multi-player gaming
US11633666B2 (en) 2004-09-21 2023-04-25 Timeplay Inc. System, method and handheld controller for multi-player gaming
US20070270206A1 (en) * 2004-09-21 2007-11-22 Snoddy Jon H System, method and handheld controller for multi-player gaming
US20100178973A1 (en) * 2004-09-21 2010-07-15 Timeplay Ip, Inc. System, method and handheld controller for multi-player gaming
US9675880B2 (en) 2004-09-21 2017-06-13 Timeplay Inc. System, method and handheld controller for multi-player gaming
US9682317B2 (en) 2004-09-21 2017-06-20 Timeplay Inc. System, method and handheld controller for multi-player gaming
US9751009B2 (en) 2004-09-21 2017-09-05 Timeplay Inc. System, method and handheld controller for multi-player gaming
US10272330B2 (en) 2004-09-21 2019-04-30 Timeplay Inc. System, method and handheld controller for multi-player gaming
US9498728B2 (en) * 2005-08-22 2016-11-22 Nintendo Co., Ltd. Game operating device
US20150165311A1 (en) * 2005-08-22 2015-06-18 Nintendo Co., Ltd. Game operating device
US11285384B2 (en) 2011-02-01 2022-03-29 Timeplay Inc. Systems and methods for interactive experiences and controllers therefor

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