1305728 九、發明說明: 【發明所屬之技術領域】 本發明係關於一種互動式無線遊戲裝置及其無線週邊模 組’尤係關於一種可提高指令傳輸速度及操作方便性之互 動式遊戲裝置。 【先前技術】BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an interactive wireless game device and a wireless peripheral module thereof, particularly to an interactive game device capable of improving command transmission speed and ease of operation. [Prior Art]
近來電子遊戲裝置已藉由華麗的影像與逼真的音效,及 配合週邊裝置偵測到遊戲者之指令,進而達到三度空間模 擬真實環境之即時互動遊戲的效果。遊戲者可以操作遊戲 週邊裳置上設置之方向搖桿或按鈕以控制影像中之特定物 件’甚至隨著遊戲劇情之高潮起伏而施展各種操控技巧。 圖1係習知電子遊戲裝置10之示意圖。該電子遊戲裝置1〇 係包含一遊戲主機12及一遊戲週邊裝置13,其中遊戲主機 12可讀取並執行遊戲之程式,而遊戲週邊裝置13可接受遊 A者之操控}g令。遊戲主機1 2能將遊戲程式所產生晝面經 由影音纜線14傳輸至電視機U而顯現出來,並同時透過揚 聲器111 一併撥放配合之音效。又遊戲週邊裝置Μ透過訊號 傳輸線15將指令之類比訊號即時送至遊戲主機^,但該訊 號傳輸線15*僅收納佔Μ,且造成賴週邊裝置丨3之使 用距離受限於訊號傳輸線15之長度。 如圖2所示,遊戲主機12ι及遊戲週邊裝置間亦可藉! 二紅外線接收器121及紅外線發射器131而達到指令訊旧 功能,但紅外線接收器121之接收角度有限編 20度,且會轉礙物(桌燈或立飾等)之遮蔽而造成傳离 1305728 紅外線傳輪之速率(丨丨5.2Kbps〜丨6Mbps) 中斷或死角。另外, 與距離亦受到相當之限制,因此料遊戲之操控性 甚矩。Recently, video game devices have achieved the effects of real-time interactive games in a three-dimensional space simulation real environment by using gorgeous images and realistic sound effects, and detecting the player's instructions with peripheral devices. The player can manipulate the game to set the direction of the rocker or button on the surrounding to control the specific objects in the image. ‘Even with the ups and downs of the game story, various manipulation techniques are applied. 1 is a schematic diagram of a conventional electronic game device 10. The electronic game device 1 includes a game console 12 and a game peripheral device 13, wherein the game console 12 can read and execute the program of the game, and the game peripheral device 13 can accept the manipulation of the player. The game console 1 2 can display the generated face of the game program through the audio-visual cable 14 to the television set U, and at the same time, the sound effect can be played through the speaker 111. The game peripheral device transmits the analog signal of the command to the game host ^ through the signal transmission line 15 immediately, but the signal transmission line 15* only accommodates the occupation, and the use distance of the peripheral device 丨3 is limited by the length of the signal transmission line 15. . As shown in Figure 2, the game console 12i and the game peripherals can also be borrowed! The two infrared receivers 121 and the infrared emitters 131 reach the command function, but the receiving angle of the infrared receiver 121 is limited to 20 degrees, and will block the object (table lamp or stand, etc.) and cause the separation 1305728 The rate of infrared transmission (丨丨5.2Kbps~丨6Mbps) is interrupted or dead angle. In addition, the distance is also limited, so the game's handling is very good.
尤其目丽很多互動式無線遊戲裝置需要利用非接觸指向 器,以提供遊戲者操控電視機顯示畫面中之特定物件或人 物’該種指向器可發出紅外線以指揮畫面上之物件或游標 如何移動。實際上,有—具有動作追蹤感測器(⑽“on tracking sensor)之遊戲週邊裝置係設於顯示畫面之螢幕 端,當使用者揮動指向器時,由於每秒可以擷取複數個畫 面之影像,故該動作追蹤感測器會接收到紅外線移動之連 續點狀圖型。因此遊戲週邊裝置可以比較點狀圖型於各畫 面中對應之座標不同,而即時通知遊戲主機去改變電視機 畫面上物件或游標之位置。傳統遊戲週邊裝置及遊戲主機 間面對如此大量資料之傳輸需求,實無法以紅外線傳輸加 以滿足’更遑論要能兼顧操作之方便性。 綜上所述,習知訊號傳輸線及紅外線傳輪均不能滿足遊 戲者使用之方便性,另外指令傳輸速度受限也造成連續動 作指令無法即時地且迅速地被傳輸,因此習知電子遊戲裝 置之操作及應用已無法滿足不斷豐富之遊戲内容。 【發明内容】 本發明之目的係提供一種互動式無線遊戲裝置及其無線 週邊模組,其係藉由超寬頻(Ultra WideBand ; UWB)為無線 訊號傳送接收之載波,而使一遊戲主機及至少—遊戲週邊 裝置進行雙向通訊。 s (s) 1305728 本發明之目的係提供一種互動式無線遊戲裝置,其包含 一具有無線串列訊號匯流排(wireless USB)介面模組之遊戲 主機。該無線串列訊號匯流排介面模組可以是内建或外接 於該遊戲主機,並且相容於IEEE8〇2.丨5 3系列之標準及通用 串列匯流排(Universal Serial Bus ; USB)標準,可與至少一 遊戲週邊裝置無線傳送及接收訊號。In particular, many interactive wireless gaming devices require the use of a non-contact pointing device to provide the player with control over a particular object or object in the television display. This type of pointing device can emit infrared light to direct the movement of objects or cursors on the screen. In fact, there is a game peripheral device with an action tracking sensor ((10) "on tracking sensor") which is disposed on the screen end of the display screen. When the user swings the pointer, the image of the plurality of pictures can be captured every second. Therefore, the motion tracking sensor receives the continuous dot pattern of the infrared movement. Therefore, the game peripheral device can compare the dot pattern to the corresponding coordinates in each screen, and immediately notify the game host to change the television screen. The position of the object or the cursor. The traditional game peripheral device and the game console face such a large amount of data transmission needs, can not be satisfied by infrared transmission 'more importantly, can balance the convenience of operation. In summary, the conventional signal transmission line And the infrared transmission wheel can not meet the convenience of the player, and the limited transmission speed of the command also causes the continuous motion command to be transmitted instantaneously and quickly. Therefore, the operation and application of the conventional electronic game device cannot satisfy the continuous enrichment. [Features] The purpose of the present invention is to provide an interactive wireless game. And the wireless peripheral module, which transmits and receives the carrier by the ultra wideband (UWB) for the wireless signal, so that a game host and at least the game peripheral device perform two-way communication. s (s) 1305728 The present invention The purpose is to provide an interactive wireless game device comprising a game host having a wireless serial communication interface module. The wireless serial signal bus interface module can be built in or externally connected to the game host. The game console is compatible with the IEEE 8〇2.丨5 3 series standard and the Universal Serial Bus (USB) standard, and can wirelessly transmit and receive signals with at least one game peripheral device.
為達上述目的,本發明揭示一種互動式無線遊戲裝置及 其無線週邊模組,可供遊戲者於遠端操控遊戲之進行,該 互動式無線遊戲裝置包含一遊戲主機及一遊戲i邊裝置: 該遊戲主機包含-多媒體處理模組及—無線串列匯流排介 面模組,丨中該多媒體處理模組可執行遊戲程式,並與該 無線串列匯流排介面模組以符合超寬頻規格之無線訊號相 互溝通。該遊戲週邊裝置係、藉由—影像感測器偵測遊戲者 之-動作《,並湘-諸處理單元數位處理該影像感 測器所偵測到之該動作訊號,及轉換該動作訊號格式為一 符合超寬頻規格之轉換訊號並據以輸出。 以是内建或外接於該遊戲 5.3系列標準之無線訊號及 該無線串列匯流排介面模組可 主機,能雙向轉換符合IEEE802.1 通用串列匯流排訊號。 【實施方式】 超見頻技術是 ^ 頻帶上,透過脈衝訊號傳輪 技術,可㈣在無線通訊領域。由於並非使用連續之正 弦波來傳輸資料m時間調變方式快速發出脈衝訊 號,因此能以極寬之頻段進行大資料流量之傳輪。 P28475 108^47 1305728 如圖3所示,超寬頻系統32之頻寬與中心頻率比需大於25 /〇以上’美國聯邦通訊委員會(Federal communications Commission ’ FCC)也已立法通過開放31〇沿到丨〇 頻 段給超寬頻系統作免執照的使用。舉例而言,超寬頻訊號 ^中、頻率為4GHz,其相對頻寬至少為1 。因為脈衝訊 號在時域(tlme d〇main)上所佔的時間非常短暫因此在頻 率域上就有非常大的頻寬。除了使用單頻帶之脈衝訊號, 尚有以多頻帶(multi_band)操作之技術手段其係將超寬頻 系統之整個頻寬分為多個小頻帶,於頻譜而言係呈現多個 頻帶並列。 根據夏農(Shannon)的最大通道容量(Maximal ChannelTo achieve the above objective, the present invention discloses an interactive wireless game device and a wireless peripheral module thereof, which can be used by a player to remotely control a game. The interactive wireless game device includes a game host and a game i-side device: The game host includes a multimedia processing module and a wireless serial bus interface module, wherein the multimedia processing module can execute a game program and the wireless serial bus interface module is configured to meet ultra-wideband wireless specifications. Signals communicate with each other. The game peripheral device detects the player's action by using the image sensor, and the processing unit digitally processes the motion signal detected by the image sensor, and converts the motion signal format. It is a conversion signal that conforms to the ultra-wideband specification and is output accordingly. Therefore, the wireless signal built in or external to the game 5.3 series standard and the wireless serial bus interface module can be double-converted to comply with the IEEE802.1 universal serial bus signal. [Embodiment] The over-frequency technology is ^ in the frequency band, through the pulse signal transmission technology, and (4) in the field of wireless communication. Since the continuous sine wave is not used to transmit the data m time modulation method to quickly emit the pulse signal, the transmission of the large data flow can be performed in an extremely wide frequency band. P28475 108^47 1305728 As shown in Figure 3, the bandwidth and center frequency ratio of the ultra-wideband system 32 needs to be greater than 25 / '. The Federal Communications Commission ' FCC has also passed legislation to open the 31 〇 丨The 〇 band is used for license-free use of ultra-wideband systems. For example, the ultra-wideband signal ^ has a frequency of 4 GHz and a relative bandwidth of at least 1. Because the pulse signal takes a very short time in the time domain (tlme d〇main), there is a very large bandwidth in the frequency domain. In addition to the use of single-band pulse signals, there are techniques for multi-band operation that divide the entire bandwidth of an ultra-wideband system into multiple small bands, which in the spectrum are presented in multiple bands. According to Shannon's maximum channel capacity (Maximal Channel)
CapaCUy)公式:傳輸速率=使用頻段xlog2(S/N),其中S為 詋號功率及N為雜訊功率,傳輸速率將隨著使用頻段的增加 而里線性增加’因此超寬頻&術能達到·勘㈣高傳輸速 度,退遠優於紅外線傳輸技術或窄頻寬之藍芽(Bluet〇〇th) 通訊31之傳輸速度(721kbps〜1Mbps)。 圖4係本發明第一實施例之互動式無線遊戲裝置之示意 圖互動式無線遊戲裝置44包含一無線串列匯流排 (Wireless USB)介面模組43、一遊戲主機及一遊戲週邊裝 置41邊無線串列匯流排介面模組43及遊戲週邊裝置41係 、’且成無線週邊模組40,又無線串列匯流排介面模組Μ可 自遊戲主機42卸除。該遊戲主機42藉由内部多媒體處理模 組或撥放軟體執行遊戲程式,並透過無線串列匯流排介面 模組43和操控遊戲週邊裝置41之遊戲者產生互動關係。另 P28475 108247 1305728 外,該無線串列匯流排介面模組43亦可插接於個人電腦 . 42',而由個人電腦42,執行遊戲程式。遊戲週邊裝置41可利 用影像感測器411擷取遊戲者之特定動作訊號或指令影像 訊號,例如:追蹤手持光點之軌跡影像。又影像前處理單 元412能調整或修飾影像感測器411所擷取之影像,例如: 改變其亮度及色度,或者執行特殊調整效果之影像資料計 算及影像壓縮處理。影像感測器411及影像前處理單元41 2 φ 也可以整合於同一個基材上,作成一系統單晶片(System OnCapaCUy) Formula: Transmission rate = frequency band xlog2(S/N), where S is the nickname power and N is the noise power, and the transmission rate will increase linearly with the increase of the used frequency band. Therefore, ultra-wideband & Reaching (4) high transmission speed, retreat is better than infrared transmission technology or narrow bandwidth Bluetooth (Bluet〇〇th) communication 31 transmission speed (721kbps ~ 1Mbps). 4 is a schematic diagram of an interactive wireless game device of the first embodiment of the present invention. The interactive wireless game device 44 includes a wireless serial bus interface module 43, a game host and a game peripheral device 41. The serial bus interface module 43 and the game peripheral device 41 are both "wired peripheral module 40" and the wireless serial bus interface module can be removed from the game host 42. The game host 42 executes the game program through the internal multimedia processing module or the playback software, and generates an interactive relationship through the wireless serial bus interface module 43 and the player who controls the game peripheral device 41. In addition, the wireless serial bus interface module 43 can also be plugged into a personal computer 42', and the personal computer 42 executes the game program. The game peripheral device 41 can use the image sensor 411 to capture a specific motion signal or command image signal of the player, for example, tracking the track image of the handheld light spot. The image pre-processing unit 412 can adjust or modify the image captured by the image sensor 411, for example, changing its brightness and chromaticity, or performing image processing and image compression processing for special adjustment effects. The image sensor 411 and the image pre-processing unit 41 2 φ can also be integrated on the same substrate to form a system single chip (System On
Chip ; SOC)。經過影像處理之資料會由資料處理單元4i3 進行訊號格式轉換、壓縮,即將影像資料格式轉換成超寬 頻系統規格之無線資料格式,並可數位處理影像感測器4ΐι 所偵測到之動作訊號,並傳送至傳送接收單元414。因為傳 送接收單元414係使用前述超寬頻技術,所以能採用極寬之 頻段進行大資料流量之傳輸,相較於習知之技術確能兼顧 傳輸效率及無線之方便性。另外,介於影像前處理單元412 • 及資料處理單元413間可以有一非同步收發器(UniversalChip; SOC). The image processing data is converted and compressed by the data processing unit 4i3, that is, the image data format is converted into a wireless data format of the ultra-wideband system specification, and the motion signal detected by the image sensor 4ΐι is digitally processed. And transmitted to the transmission receiving unit 414. Since the transmission receiving unit 414 uses the aforementioned ultra-wideband technology, it is possible to transmit a large data stream using an extremely wide frequency band, and it is possible to achieve both transmission efficiency and wireless convenience as compared with the conventional technology. In addition, there may be a non-synchronous transceiver between the image pre-processing unit 412 and the data processing unit 413 (Universal)
Asynchronous Receiver Transmitter ; UART)介面(圖未示)。 傳送接收單元414與無線串列匯流排介面模組43内之傳 达接收單元433能相互進行串列訊號之無線傳輸,並透過天 線415、434接收及發射無線訊號。無線串列匯流排介面模 、及43相奋於ΙΕΕΕ8〇215·3系列之標準及通用串列匯流排標 準可與至少一遊戲週邊裝置41進行無線傳送及接收訊 唬,甚至可與多達與127個遊戲週邊裝置41同時通訊,其工 作頻率範圍為3.1GHz〜 1〇.6GHz,但為避免干擾已開放給 P28475 108247 \ Ο j 1305728 802.11a使用之5GHz頻帶,其發射功率為75nW/MHz。進一 步以IEEE802.15_3a標準為例,傳輸速率最高可達 480Mbps’同樣為避免干擾既有頻帶,整個頻寬之發射功率 約為0.2mW ’相對傳輸距離約為10公尺以上。 無線串列匯流排介面模組43係採多頻正交分頻多工 (MultiBand Orthogonal Frequency Division Multiplexing ; MultiBandOFDM)之調變技術,其係將3 1GHz〜1〇 6GHz分 割為13個頻寬為5 2 8Mhz之頻道。每個工作頻道使用12 8個 •"人載波’又其中10 0個次载波配搭四階相移鍵控調變 (Quadrature Phase Shift Keying ; qpSk)技術來傳輸資料。 無線串列匯流排介面模組43之傳輸速率共可有多種選擇, 例如:55Mbps、80Mbps、110Mbps、200Mbps、320Mbps 與480Mbps。另外,也可以採用2005年才由美國英代爾(Intel) 公司主導開發之無線通用串列匯流排(Wireiess USB; WUSB) 技術,使無線串列匯流排介面模組43同樣能傳送接收與通 用串列匯流排標準相容之無線訊號。 無線串列匯流排介面模組43有一通用串列匯流排控制單 元43 1可與遊戲主機42或個人電腦42,間進行資料雙向傳 輸,又有資料轉換單元432能將符合超寬頻系統規格之訊號 和通用串列匯流排訊號相互轉換。 圖5係本發明第二實施例之互動式無線遊戲裝置之示意 圖。相較於圖4,無線串列匯流排介面模組43係整合於遊戲 主機52内。遊戲主機52包含一可執行遊戲程式之多媒體處 理模組52卜並藉由該無線串列匯流排介面模組43將所接受 P28475 108247 〇 - •10· 1305728 之無線§fl號轉換後提供該多媒體處理模組5 21 一併處理。又 遊戲主機52及遊戲週邊裝置41組成一互動式無線遊戲裝置 50 °Asynchronous Receiver Transmitter; UART) interface (not shown). The transmission receiving unit 414 and the communication receiving unit 433 in the wireless serial bus interface module 43 can perform wireless transmission of the serial signals to each other and receive and transmit the wireless signals through the antennas 415 and 434. The wireless serial bus interface module and the standard and universal serial bus standard of the 相8〇215·3 series can be wirelessly transmitted and received with at least one game peripheral device 41, and even The 127 game peripheral devices 41 communicate simultaneously, and the operating frequency range is 3.1 GHz to 1 〇.6 GHz, but the transmission power is 75 nW/MHz to avoid interference in the 5 GHz band that has been used for the P28475 108247 Ο j 1305728 802.11a. Further, taking the IEEE802.15_3a standard as an example, the transmission rate can be up to 480 Mbps'. Also, in order to avoid interference with the existing frequency band, the transmission power of the entire bandwidth is about 0.2 mW' relative transmission distance is about 10 meters or more. The wireless serial bus interface module 43 adopts a modulation technique of MultiBand Orthogonal Frequency Division Multiplexing (MultiBandOFDM), which divides 3 1 GHz to 1 〇 6 GHz into 13 bandwidths of 5 2 8Mhz channel. Each working channel uses 12 8 •"human carrier' and 10 of them subcarriers are equipped with Quadrature Phase Shift Keying (QPSk) technology to transmit data. The transmission speed of the wireless serial bus interface module 43 can be variously selected, for example, 55 Mbps, 80 Mbps, 110 Mbps, 200 Mbps, 320 Mbps, and 480 Mbps. In addition, wireless universal serial bus (WUSBs) technology developed by Intel Corporation in the United States in 2005 can also be used to enable the wireless serial bus interface module 43 to transmit and receive. Serial bus compatible standard wireless signals. The wireless serial bus interface module 43 has a universal serial bus control unit 43 1 for bidirectional transmission of data with the game console 42 or the personal computer 42, and a data conversion unit 432 capable of complying with the specifications of the ultra-wideband system. Converts to and from the universal serial bus signal. Figure 5 is a schematic illustration of an interactive wireless game device in accordance with a second embodiment of the present invention. Compared with FIG. 4, the wireless serial bus interface module 43 is integrated in the game host 52. The game console 52 includes a multimedia processing module 52 for executing the game program, and the wireless §fl number of the accepted P28475 108247 〇- •10· 1305728 is converted by the wireless serial bus interface module 43 to provide the multimedia. The processing module 5 21 processes it together. The game console 52 and the game peripheral device 41 form an interactive wireless game device 50 °
本發明之技術内谷及技術特點已揭示如上,然而熟悉本 項技術之人士仍可能基於本發明之教示及揭示而作種種不 方離本發明精神之替換及修飾。因此,本發明之保護範圍 應不限於實施例所揭示者,而應包括各種不背離本發明之 替換及修飾,並為以下之申請專利範圍所涵蓋。 【圖式簡單說明】 圖1係習知電子遊戲裝置之示意圖; 圖2係另一習知電子遊戲裝置之示意圖; 圖3係超寬頻系統之工作頻率及功率示意圖; 圖4係本發明第一實施例互動式無線遊戲裴置之示立 圖;以及 忍The technical and technical features of the present invention have been disclosed as above, and those skilled in the art can still make various substitutions and modifications without departing from the spirit and scope of the invention. Therefore, the scope of the present invention should be construed as being limited by the scope of the appended claims. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a schematic diagram of a conventional electronic game device; FIG. 2 is a schematic diagram of another conventional electronic game device; FIG. 3 is a schematic diagram of an operating frequency and power of an ultra-wideband system; Example of an interactive wireless game device; and forbearance
圖5係本發明第二實施例 【主要元件符號說明】 10 電子遊戲裝置 12 ' 12'遊戲主機 14 影音纜線 31藍芽通訊 40 無線週邊模組 42 遊戲主機 互動式無線遊戲裝置之示意圖 11電視機 13 ' 13'遊戲週邊裝置 15 訊號傳輸線 32 超寬頻系統 41 遊戲週邊裝置 43無線串列匯流排介面模組 44、50互動式無線遊戲裝置 •11- 1305728 52 遊戲主機 42' 個人電腦 111 揚聲器 121 紅外線接收器 131 紅外線發射器 411 影像感測器 412 影像前處理單元 413 資料處理單元 414 、433 傳送接收單元 415 、434 天線 431 通用串列匯流排控制單元 432 資料轉換單元 521 多媒體處理模組Figure 5 is a second embodiment of the present invention [main component symbol description] 10 electronic game device 12 '12' game host 14 audio and video cable 31 Bluetooth communication 40 wireless peripheral module 42 game host interactive wireless game device schematic 11 TV Machine 13 ' 13' game peripheral device 15 signal transmission line 32 ultra-wideband system 41 game peripheral device 43 wireless serial bus interface module 44, 50 interactive wireless game device • 11- 1305728 52 game console 42' personal computer 111 speaker 121 Infrared receiver 131 Infrared transmitter 411 Image sensor 412 Image preprocessing unit 413 Data processing unit 414, 433 Transmission receiving unit 415, 434 Antenna 431 Universal serial bus control unit 432 Data conversion unit 521 Multimedia processing module