KR100415527B1 - 댄스 게임용 발판 - Google Patents
댄스 게임용 발판 Download PDFInfo
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- KR100415527B1 KR100415527B1 KR10-2000-0026624A KR20000026624A KR100415527B1 KR 100415527 B1 KR100415527 B1 KR 100415527B1 KR 20000026624 A KR20000026624 A KR 20000026624A KR 100415527 B1 KR100415527 B1 KR 100415527B1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8005—Athletics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
Abstract
Description
Claims (8)
- 천장패널과,상기 천장패널을 지지하는 지지체와,상기 천장패널에 하중이 작용한 것을 검출하는 검출수단을 구비하고,상기 검출수단은 상기 천장패널과 상기 지지체 사이에서 상기 천장패널의 위에서 보아 서로 마주보는 위치에 스텝센서를 구비하고,상기 스텝센서는 선형상이고, 상기 천장패널과 상기 스텝센서와의 사이에서 스텝센서의 길이의 일부분에 걸쳐 하중수용부재가 설치되어, 상기 천정패널에 작용하는 하중을 상기 스텝센서의 상기 하중수용부재가 설치된 부분에 집중적으로 인가하는 것을 특징으로 하는 댄스게임용 발판.
- 제1항에 있어서,상기 스탭센서는 탄성변형 가능한 구조를 갖는 스위치로 이루어지고, 상기 스위치는 소정 거리 이격되어 병렬로 배치된 제 1, 제 2도전부와, 상기 제 1, 제 2도전부와 접촉분리됨으로써, 상기 제 1, 제2도전부 사이에서 전기적인 개방과 단락의 변화를 주는 중계 도전부와, 상기 중계 도전부를 지지함과 동시에, 하중을 받았을 때에 상기 중계 도전부와 접촉 가능한 위치에서 상기 중계 도전부와 미소한 거리만큼 이격된 위치에서 상기 제 1, 제 2도전부를 지지하는 탄성 지지부재로 이루어지는 것을 특징으로 하는 댄스 게임용 발판.
- 제1항 또는 제2항에 있어서,상기 스텝센서는 상기 천장패널의 주변부에 서로 마주보도록 배치되어 있는 것을 특징으로 하는 댄스 게임용 발판.
- 제1항 또는 제2항에 있어서,상기 천장패널이 4각형상이고, 상기 지지체는 4각형상의 틀이며, 상기 지지체의 상기 틀의 4변에 각각 상기 스텝센서 및 상기 하중수용부재가 설치되는 것을 특징으로 하는 댄스게임용 발판.
- 제1항 또는 제2항에 있어서,상기 하중수용부재는 스텝센서의 중앙부 부근에 배치되어 있는 것을 특징으로하는 댄스게임용 발판.
- 제1항 또는 제2항에 있어서,상기 하중수용부재는 스텝센서의 길이의 1/2~1/3의 길이를 갖는 것을 특징으로 하는 댄스게임용 발판.
- 제1항 또는 제2항에 있어서,상기 하중수용부재는 상하방향으로 미끄럼 이동(摺動) 가능하도록 배치되어 있는 것을 특징으로 하는 댄스게임용 발판.
- 제1항 또는 제2항에 있어서,상기 하중수용부재는 L자형의 단면을 갖는 것을 특징으로 하는 댄스게임용 발판.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP10209879A JP3003851B1 (ja) | 1998-07-24 | 1998-07-24 | ダンスゲーム装置 |
JP1998-209879 | 1998-07-24 |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019990028144A Division KR100361791B1 (ko) | 1998-07-24 | 1999-07-13 | 댄스 게임장치 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20000054024A KR20000054024A (en) | 2000-09-05 |
KR100415527B1 true KR100415527B1 (ko) | 2004-01-31 |
Family
ID=16580169
Family Applications (5)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019990028144A KR100361791B1 (ko) | 1998-07-24 | 1999-07-13 | 댄스 게임장치 |
KR10-2000-0026624A KR100415527B1 (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임용 발판 |
KR1020000026620A KR100361792B1 (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임장치 및 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 |
KR1020000026624D KR20000046909A (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임용 발판 |
KR1020000026625A KR20000058419A (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임장치 및 댄스 게임용 발판 |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019990028144A KR100361791B1 (ko) | 1998-07-24 | 1999-07-13 | 댄스 게임장치 |
Family Applications After (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020000026620A KR100361792B1 (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임장치 및 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 |
KR1020000026624D KR20000046909A (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임용 발판 |
KR1020000026625A KR20000058419A (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임장치 및 댄스 게임용 발판 |
Country Status (8)
Country | Link |
---|---|
US (2) | US6227968B1 (ko) |
EP (1) | EP0974382B1 (ko) |
JP (2) | JP3003851B1 (ko) |
KR (5) | KR100361791B1 (ko) |
CN (1) | CN1125660C (ko) |
DE (1) | DE69915739T2 (ko) |
HK (1) | HK1023523A1 (ko) |
TW (1) | TW449489B (ko) |
Families Citing this family (241)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3384314B2 (ja) * | 1997-12-02 | 2003-03-10 | ヤマハ株式会社 | 楽音応答画像生成システム、方法、装置、及び、そのための記録媒体 |
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- 1999-07-21 CN CN99110813A patent/CN1125660C/zh not_active Expired - Lifetime
- 1999-07-21 US US09/358,335 patent/US6227968B1/en not_active Expired - Lifetime
- 1999-07-23 TW TW088112560A patent/TW449489B/zh not_active IP Right Cessation
- 1999-07-26 DE DE69915739T patent/DE69915739T2/de not_active Expired - Lifetime
- 1999-07-26 EP EP99114626A patent/EP0974382B1/en not_active Expired - Lifetime
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2000
- 2000-04-29 HK HK00102613A patent/HK1023523A1/xx not_active IP Right Cessation
- 2000-05-18 KR KR10-2000-0026624A patent/KR100415527B1/ko not_active IP Right Cessation
- 2000-05-18 KR KR1020000026620A patent/KR100361792B1/ko not_active IP Right Cessation
- 2000-05-18 KR KR1020000026624D patent/KR20000046909A/ko unknown
- 2000-05-18 KR KR1020000026625A patent/KR20000058419A/ko not_active Application Discontinuation
- 2000-06-22 JP JP2000187687A patent/JP3715513B2/ja not_active Expired - Lifetime
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2001
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Also Published As
Publication number | Publication date |
---|---|
JP2000037490A (ja) | 2000-02-08 |
US20010004861A1 (en) | 2001-06-28 |
KR19990078623A (ko) | 1999-11-05 |
KR100361792B1 (ko) | 2002-11-22 |
DE69915739T2 (de) | 2005-03-17 |
KR100361791B1 (ko) | 2002-11-22 |
HK1023523A1 (en) | 2000-09-15 |
US6410835B2 (en) | 2002-06-25 |
EP0974382A1 (en) | 2000-01-26 |
EP0974382B1 (en) | 2004-03-24 |
KR20000058419A (ko) | 2000-10-05 |
TW449489B (en) | 2001-08-11 |
JP3715513B2 (ja) | 2005-11-09 |
CN1125660C (zh) | 2003-10-29 |
CN1243020A (zh) | 2000-02-02 |
KR20000054023A (ko) | 2000-09-05 |
JP2000325665A (ja) | 2000-11-28 |
KR20000046909A (ko) | 2000-07-25 |
US6227968B1 (en) | 2001-05-08 |
KR20000054024A (en) | 2000-09-05 |
JP3003851B1 (ja) | 2000-01-31 |
DE69915739D1 (de) | 2004-04-29 |
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