KR20000054023A - 댄스 게임장치 - Google Patents
댄스 게임장치 Download PDFInfo
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- KR20000054023A KR20000054023A KR1020000026620A KR20000026620A KR20000054023A KR 20000054023 A KR20000054023 A KR 20000054023A KR 1020000026620 A KR1020000026620 A KR 1020000026620A KR 20000026620 A KR20000026620 A KR 20000026620A KR 20000054023 A KR20000054023 A KR 20000054023A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/816—Athletics, e.g. track-and-field sports
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/843—Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A63F2300/8005—Athletics
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
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- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
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- A63F2300/8088—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console
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Abstract
Description
Claims (13)
- 기억된 적어도 1곡이상의 음악으로부터 1곡을 출력하는 음악출력수단과,발판부를 갖는 마루면체와,상기 음악출력수단으로부터 출력되는 음악에 맞춰서 상기 마루면체의 상기 발판부에 대한 밟기동작지시를 행하는 안내수단을 갖는 댄스게임장치.
- 기억된 적어도 1곡이상의 음악으로부터 1곡을 출력하는 음악출력수단과,복수개가 배열되고 각각 밟기위치 지시마크가 표기된 발판부를 가지는 마루면체와,상기 음악에 맞추어 상기 발판부에 대한 밟기동작지시를 행하는 안내수단과를 구비하며,상기 안내수단은 상기 마루면체의 전방에서, 또는 상기 마루면체상에 위치하는 게임자의 신체가 상기 음악에 맞추어 움직이는 도중에도 게임자의 시선이 닿을 수 있는 위치에 상기 안내수단의 표시면이 위치하도록 설치되어 있고,상기 표시면상에 표시되는 상기 밟기위치 지시마크에 대응되어진 하나 이상의 제1마크 및, 상기 표시면상에 표시되는 상기 밟기위치 지시마크에 대응되어진 하나 이상의 제2마크를 표시하는 표시수단을 가지며,상기 제1마크와 상기 제2마크를 이용하여 밟기동작의 타이밍지시를 행하는 것임을 특징으로 하는 댄스게임장치.
- 제 1항 또는 제2항에 있어서,상기 발판부를 천장에 패널을 배치하여 됨과 동시에 안쪽 공간에 제 1조명수단이 설치되어 있고, 상기 안내수단은 상기 제 1조명수단의 점등동작에 의해 밟기 동작 지시를 행하는 것을 특징으로 하는 댄스 게임장치.
- 제 1항 또는 제2항에 있어서,상기 안내수단은 상기 마루면체의 전방에 배치된 제 1표시수단을 포함하되, 이 제 1표시수단의 표시에 의해서 밟기동작 지시를 행하는 것임을 특징으로 하는 댄스 게임장치.
- 제 1항 또는 제2항에 있어서,상기 안내수단에 의한 밟기동작 지시는 추가로 밟기타이밍을 지시하는 것임을 특징으로 하는 댄스 게임장치.
- 제 1항 또는 제2항에 있어서,상기 마루면체는 상기 발판부가 복수 배열되어 구성되고, 각 발판부는 상기 안내수단에 의해 각각 밟기동작을 지시할 수 있게 된 것임을 특징으로 하는 댄스 게임장치.
- 제 6항에 있어서,상기 안내수단에 의한 밟기동작 지시는 밟기타이밍 및 밟아야 할 발판부의 양쪽을 지시하는 것임을 특징으로 하는 댄스 게임장치.
- 제 1항 또는 제2항에 있어서,상기 발판부에 대한 밟기동작을 검출하는 검출수단과, 밟기동작 지시 타이밍과 상기 발판부가 밟힌 것을 검출수단이 검출한 타이밍과의 시간차를 계측하는 계측수단과, 계측결과가 작을수록 높은 평가를 부여하는 평가수단을 구비한 것을 특징으로 하는 댄스 게임장치.
- 제 8항에 있어서,상기 발판부는 천장패널과, 이 패널을 지지하는 지지체를 지니며, 상기 검출 수단은 상기 패널과 지지체 사이에서 상기 패널이 서로 대향하는 위치에 스텝센서를 설치하여 이루어진 것을 특징으로 하는 댄스 게임장치.
- 제 9항에 있어서,상기 스텝센서는 탄성변형 가능한 구조를 갖는 스위치로 되며, 이 스위치는 소정 거리 이격되어 병렬로 배치된 제 1, 제 2도전성 부재와, 이 제 1, 제 2도전성 부재와 접촉 분리됨으로써 상기 제 1, 제 2도전성 부재 사이에서 전기적인 개방과 단락의 변화를 부여하는 중계 도전성부재와, 상기 중계 도전성부재를 지지함과 동시에, 하중을 받았을 때에 상기 중계 도전성부재와 접촉 가능한 위치에서 이 중계 도전성부재와 미소한 거리만큼 이격된 위치에서 상기 제 1, 제 2도전성 부재를 지지하는 탄성 지지부재로 이루어진 것을 특징으로 하는 댄스 게임장치.
- 제 9항에 있어서,상기 안내수단은 난이도가 다른 여러 종류의 밟기동작 지시내용을 기억하는 밟기동작 지시내용 기억수단을 지니며, 상기 평가수단으로부터의 평가결과에 따른 난이도의 밟기동작 지시를 상기 밟기동작 지시내용 기억수단으로부터 선택적으로 출력하는 것을 특징으로 하는 댄스 게임장치.
- 제 8항에 있어서,상기 안내수단은 선택 출력할 수 있는 밟기동작 지시의 난이도에 대응하여 다른 질을 갖는 여러 종류의 댄스 동화상을 기억하는 동화상 기억수단과, 동화상을 표시하는 제 2표시수단과, 선택된 밟기동작 지시의 난이도에 대응한 댄스 동화상을 상기 동화상 기억수단으로부터 출력하여 상기 제 2표시수단으로 보내는 동화상 표시제어수단을 구비한 것을 특징으로 하는 댄스 게임장치.
- 제1항 또는 제2항에 있어서,상기 음악출력수단은 리듬음을 출력하는 저주파용 스피커와, 이 저주파 스피커의 주위에 설치되어, 상기 음악의 리듬에 맞춰서 발광 점멸하는 제 2조명수단을 구비한 것을 특징으로 하는 댄스 게임장치.
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JP10209879A JP3003851B1 (ja) | 1998-07-24 | 1998-07-24 | ダンスゲーム装置 |
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KR1020000026624D KR20000046909A (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임용 발판 |
KR1020000026625A KR20000058419A (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임장치 및 댄스 게임용 발판 |
KR10-2000-0026624A KR100415527B1 (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임용 발판 |
KR1020000026620A KR100361792B1 (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임장치 및 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록매체 |
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KR1019990028144A KR100361791B1 (ko) | 1998-07-24 | 1999-07-13 | 댄스 게임장치 |
KR1020000026624D KR20000046909A (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임용 발판 |
KR1020000026625A KR20000058419A (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임장치 및 댄스 게임용 발판 |
KR10-2000-0026624A KR100415527B1 (ko) | 1998-07-24 | 2000-05-18 | 댄스 게임용 발판 |
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EP (1) | EP0974382B1 (ko) |
JP (2) | JP3003851B1 (ko) |
KR (5) | KR100361791B1 (ko) |
CN (1) | CN1125660C (ko) |
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1999
- 1999-07-13 KR KR1019990028144A patent/KR100361791B1/ko not_active IP Right Cessation
- 1999-07-21 US US09/358,335 patent/US6227968B1/en not_active Expired - Lifetime
- 1999-07-21 CN CN99110813A patent/CN1125660C/zh not_active Expired - Lifetime
- 1999-07-23 TW TW088112560A patent/TW449489B/zh not_active IP Right Cessation
- 1999-07-26 DE DE69915739T patent/DE69915739T2/de not_active Expired - Lifetime
- 1999-07-26 EP EP99114626A patent/EP0974382B1/en not_active Expired - Lifetime
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2000
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- 2000-05-18 KR KR1020000026624D patent/KR20000046909A/ko unknown
- 2000-05-18 KR KR1020000026625A patent/KR20000058419A/ko not_active Application Discontinuation
- 2000-05-18 KR KR10-2000-0026624A patent/KR100415527B1/ko not_active IP Right Cessation
- 2000-05-18 KR KR1020000026620A patent/KR100361792B1/ko not_active IP Right Cessation
- 2000-06-22 JP JP2000187687A patent/JP3715513B2/ja not_active Expired - Lifetime
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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KR100429595B1 (ko) * | 2000-07-19 | 2004-05-04 | 주식회사 바이오라딕스 | 생약 추출물을 포함하는 관절염 치료 및 예방용 조성물의제조방법 및 그의 조성물 |
Also Published As
Publication number | Publication date |
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KR100415527B1 (ko) | 2004-01-31 |
EP0974382A1 (en) | 2000-01-26 |
JP3715513B2 (ja) | 2005-11-09 |
JP2000037490A (ja) | 2000-02-08 |
KR20000058419A (ko) | 2000-10-05 |
CN1243020A (zh) | 2000-02-02 |
DE69915739T2 (de) | 2005-03-17 |
CN1125660C (zh) | 2003-10-29 |
KR100361791B1 (ko) | 2002-11-22 |
US6227968B1 (en) | 2001-05-08 |
JP3003851B1 (ja) | 2000-01-31 |
DE69915739D1 (de) | 2004-04-29 |
KR20000046909A (ko) | 2000-07-25 |
US6410835B2 (en) | 2002-06-25 |
JP2000325665A (ja) | 2000-11-28 |
KR20000054024A (en) | 2000-09-05 |
US20010004861A1 (en) | 2001-06-28 |
KR100361792B1 (ko) | 2002-11-22 |
TW449489B (en) | 2001-08-11 |
EP0974382B1 (en) | 2004-03-24 |
HK1023523A1 (en) | 2000-09-15 |
KR19990078623A (ko) | 1999-11-05 |
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