KR19990064582A - 춤추는 노래 반주기 - Google Patents
춤추는 노래 반주기 Download PDFInfo
- Publication number
- KR19990064582A KR19990064582A KR1019990013203A KR19990013203A KR19990064582A KR 19990064582 A KR19990064582 A KR 19990064582A KR 1019990013203 A KR1019990013203 A KR 1019990013203A KR 19990013203 A KR19990013203 A KR 19990013203A KR 19990064582 A KR19990064582 A KR 19990064582A
- Authority
- KR
- South Korea
- Prior art keywords
- character
- cycle
- cyber
- business
- motion
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/361—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
- G10H1/368—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems displaying animated or moving pictures synchronized with the music or audio part
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H1/00—Details of electrophonic musical instruments
- G10H1/36—Accompaniment arrangements
- G10H1/361—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
- G10H1/366—Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems with means for modifying or correcting the external signal, e.g. pitch correction, reverberation, changing a singer's voice
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/135—Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
- G10H2220/145—Multiplayer musical games, e.g. karaoke-like multiplayer videogames
-
- G—PHYSICS
- G10—MUSICAL INSTRUMENTS; ACOUSTICS
- G10H—ELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
- G10H2220/00—Input/output interfacing specifically adapted for electrophonic musical tools or instruments
- G10H2220/155—User input interfaces for electrophonic musical instruments
- G10H2220/341—Floor sensors, e.g. platform or groundsheet with sensors to detect foot position, balance or pressure, steps, stepping rhythm, dancing movements or jumping
- G10H2220/346—Hopscotch sensing mats, i.e. including several step sensing zones, e.g. for detection of rhythmic dancing in time to background music according to stepping indications
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Human Computer Interaction (AREA)
- Reverberation, Karaoke And Other Acoustics (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
① 발명이 속한 기술분야 : 모션캡처를 통한 가상현실 및 인공지능 사이버
캐릭터 및 압력감지 및 기타장비(적외선 센서 등)을 통한 실시간 모션 입력
② 발명의 목적 : 기존 혹은 신개발된 가요반주기에 장착 사이버 캐릭터를
이용하여 종래 반주기의 오락성을 극대화한 특허 노래방 체인사업을 도모.
③ 발명의 구성 : 발스텝을 통한 동작입력(키네틱스사의 3DMAX 프로그램에
응용된 캐릭터 스튜디오)으로 사이버 캐릭터의 춤을 따라 하고 이를 컴퓨터
가 판단하여 정확도 및 사용자레벨을 검색하여 노래반주기와 함께 점수로 표
시하는 체감머신형 노래반주기.
④ 발명의 효과 : 특허기술을 통한 상품성 고취 및 사이버 캐릭터 사업 연계
로 국내 사이버 캐릭터 사업의 부가가치 생산 및 실용적 상품화를 통해 해외
수출 모색 방안 제시.
Description
기존의 음향기기에 VRML 기술 접목과 압력감지 모션입력기를 통한 체련형 오락기화, 종래의 단순 음향기기(노래반주기)와 구분.
VRML과 압력감지를 통한 실시간 모션 입력.제어 및 오차판단
도 1은 전체기기 구성도
인공지능을 통한 사용자레벨 판단과 레벨에 적합한 동작 패턴 제시 및 주변기기(조명등)제어.
VRML 기술 및 사이버 캐릭터의 사용으로 사이버 캐릭터 관련 오락 사업 및 업소용 노래반주기 개발.
Claims (2)
- 기술관련 기기를 사용한 업소 및 가정용 노래반주기 사업
- 사이버 캐릭터를 통한 업소용 노래 반주기
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1019990013203A KR19990064582A (ko) | 1999-04-14 | 1999-04-14 | 춤추는 노래 반주기 |
KR1019990017175A KR19990068392A (ko) | 1999-04-14 | 1999-05-13 | 댄스연습및게임이가능한노래반주시스템및그방법 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1019990013203A KR19990064582A (ko) | 1999-04-14 | 1999-04-14 | 춤추는 노래 반주기 |
Publications (1)
Publication Number | Publication Date |
---|---|
KR19990064582A true KR19990064582A (ko) | 1999-08-05 |
Family
ID=54776001
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019990013203A KR19990064582A (ko) | 1999-04-14 | 1999-04-14 | 춤추는 노래 반주기 |
KR1019990017175A KR19990068392A (ko) | 1999-04-14 | 1999-05-13 | 댄스연습및게임이가능한노래반주시스템및그방법 |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1019990017175A KR19990068392A (ko) | 1999-04-14 | 1999-05-13 | 댄스연습및게임이가능한노래반주시스템및그방법 |
Country Status (1)
Country | Link |
---|---|
KR (2) | KR19990064582A (ko) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20020095293A (ko) * | 2001-06-14 | 2002-12-26 | (주)한국아이엔디 | 민첩성 운동용 게임기 |
KR100418333B1 (ko) * | 1999-10-01 | 2004-02-11 | 고나미 가부시끼가이샤 | 댄스 게임 시스템 |
Families Citing this family (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3718611B2 (ja) * | 1999-11-11 | 2005-11-24 | コナミ株式会社 | ダンスゲーム装置 |
KR20010073645A (ko) * | 2000-01-19 | 2001-08-01 | 김승영 | 컴퓨터 가요반주장치 |
KR20000024237A (ko) * | 2000-01-31 | 2000-05-06 | 김완호 | 댄스 평가 및 지도 기능을 갖는 노래 반주 시스템 및 방법 |
KR100404917B1 (ko) * | 2000-03-25 | 2003-11-07 | 주식회사 다림비젼 | 영상가요 반주기능 복합형 운동용 게임시스템 |
KR20010094443A (ko) * | 2000-03-30 | 2001-11-01 | 이상현 | 캐릭터를 이용한 네트워크 기반의 광고 및 뮤직 학습 시스템 |
KR20020062093A (ko) * | 2001-01-19 | 2002-07-25 | 주식회사 오콘 | 상호작용적 비디오 게임장치 및 그 방법과 그 방법에 직접사용되는 기록매체 |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP3003851B1 (ja) * | 1998-07-24 | 2000-01-31 | コナミ株式会社 | ダンスゲーム装置 |
KR19990022582U (ko) * | 1999-03-18 | 1999-07-05 | 김승영 | 댄스교습기능을갖는컴퓨터가요반주기 |
KR100347837B1 (ko) * | 1999-08-20 | 2002-08-09 | 최광현 | 리듬 앤드 댄스 게임 제어장치 및 풋 키 |
KR20000024237A (ko) * | 2000-01-31 | 2000-05-06 | 김완호 | 댄스 평가 및 지도 기능을 갖는 노래 반주 시스템 및 방법 |
-
1999
- 1999-04-14 KR KR1019990013203A patent/KR19990064582A/ko unknown
- 1999-05-13 KR KR1019990017175A patent/KR19990068392A/ko active IP Right Grant
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100418333B1 (ko) * | 1999-10-01 | 2004-02-11 | 고나미 가부시끼가이샤 | 댄스 게임 시스템 |
KR20020095293A (ko) * | 2001-06-14 | 2002-12-26 | (주)한국아이엔디 | 민첩성 운동용 게임기 |
Also Published As
Publication number | Publication date |
---|---|
KR19990068392A (ko) | 1999-09-06 |
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