KR19990064582A - 춤추는 노래 반주기 - Google Patents

춤추는 노래 반주기 Download PDF

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Publication number
KR19990064582A
KR19990064582A KR1019990013203A KR19990013203A KR19990064582A KR 19990064582 A KR19990064582 A KR 19990064582A KR 1019990013203 A KR1019990013203 A KR 1019990013203A KR 19990013203 A KR19990013203 A KR 19990013203A KR 19990064582 A KR19990064582 A KR 19990064582A
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KR
South Korea
Prior art keywords
character
cycle
cyber
business
motion
Prior art date
Application number
KR1019990013203A
Other languages
English (en)
Inventor
송경태
Original Assignee
송경태
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 송경태 filed Critical 송경태
Priority to KR1019990013203A priority Critical patent/KR19990064582A/ko
Priority to KR1019990017175A priority patent/KR19990068392A/ko
Publication of KR19990064582A publication Critical patent/KR19990064582A/ko

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Classifications

    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/36Accompaniment arrangements
    • G10H1/361Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
    • G10H1/368Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems displaying animated or moving pictures synchronized with the music or audio part
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/36Accompaniment arrangements
    • G10H1/361Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems
    • G10H1/366Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systems with means for modifying or correcting the external signal, e.g. pitch correction, reverberation, changing a singer's voice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/135Musical aspects of games or videogames; Musical instrument-shaped game input interfaces
    • G10H2220/145Multiplayer musical games, e.g. karaoke-like multiplayer videogames
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/155User input interfaces for electrophonic musical instruments
    • G10H2220/341Floor sensors, e.g. platform or groundsheet with sensors to detect foot position, balance or pressure, steps, stepping rhythm, dancing movements or jumping
    • G10H2220/346Hopscotch sensing mats, i.e. including several step sensing zones, e.g. for detection of rhythmic dancing in time to background music according to stepping indications

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Human Computer Interaction (AREA)
  • Reverberation, Karaoke And Other Acoustics (AREA)
  • Electrophonic Musical Instruments (AREA)

Abstract

① 발명이 속한 기술분야 : 모션캡처를 통한 가상현실 및 인공지능 사이버
캐릭터 및 압력감지 및 기타장비(적외선 센서 등)을 통한 실시간 모션 입력
② 발명의 목적 : 기존 혹은 신개발된 가요반주기에 장착 사이버 캐릭터를
이용하여 종래 반주기의 오락성을 극대화한 특허 노래방 체인사업을 도모.
③ 발명의 구성 : 발스텝을 통한 동작입력(키네틱스사의 3DMAX 프로그램에
응용된 캐릭터 스튜디오)으로 사이버 캐릭터의 춤을 따라 하고 이를 컴퓨터
가 판단하여 정확도 및 사용자레벨을 검색하여 노래반주기와 함께 점수로 표
시하는 체감머신형 노래반주기.
④ 발명의 효과 : 특허기술을 통한 상품성 고취 및 사이버 캐릭터 사업 연계
로 국내 사이버 캐릭터 사업의 부가가치 생산 및 실용적 상품화를 통해 해외
수출 모색 방안 제시.

Description

춤추는 노래반주기{Dancing Kareoke}
기존의 음향기기에 VRML 기술 접목과 압력감지 모션입력기를 통한 체련형 오락기화, 종래의 단순 음향기기(노래반주기)와 구분.
VRML과 압력감지를 통한 실시간 모션 입력.제어 및 오차판단
도 1은 전체기기 구성도
인공지능을 통한 사용자레벨 판단과 레벨에 적합한 동작 패턴 제시 및 주변기기(조명등)제어.
VRML 기술 및 사이버 캐릭터의 사용으로 사이버 캐릭터 관련 오락 사업 및 업소용 노래반주기 개발.

Claims (2)

  1. 기술관련 기기를 사용한 업소 및 가정용 노래반주기 사업
  2. 사이버 캐릭터를 통한 업소용 노래 반주기
KR1019990013203A 1999-04-14 1999-04-14 춤추는 노래 반주기 KR19990064582A (ko)

Priority Applications (2)

Application Number Priority Date Filing Date Title
KR1019990013203A KR19990064582A (ko) 1999-04-14 1999-04-14 춤추는 노래 반주기
KR1019990017175A KR19990068392A (ko) 1999-04-14 1999-05-13 댄스연습및게임이가능한노래반주시스템및그방법

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1019990013203A KR19990064582A (ko) 1999-04-14 1999-04-14 춤추는 노래 반주기

Publications (1)

Publication Number Publication Date
KR19990064582A true KR19990064582A (ko) 1999-08-05

Family

ID=54776001

Family Applications (2)

Application Number Title Priority Date Filing Date
KR1019990013203A KR19990064582A (ko) 1999-04-14 1999-04-14 춤추는 노래 반주기
KR1019990017175A KR19990068392A (ko) 1999-04-14 1999-05-13 댄스연습및게임이가능한노래반주시스템및그방법

Family Applications After (1)

Application Number Title Priority Date Filing Date
KR1019990017175A KR19990068392A (ko) 1999-04-14 1999-05-13 댄스연습및게임이가능한노래반주시스템및그방법

Country Status (1)

Country Link
KR (2) KR19990064582A (ko)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020095293A (ko) * 2001-06-14 2002-12-26 (주)한국아이엔디 민첩성 운동용 게임기
KR100418333B1 (ko) * 1999-10-01 2004-02-11 고나미 가부시끼가이샤 댄스 게임 시스템

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3718611B2 (ja) * 1999-11-11 2005-11-24 コナミ株式会社 ダンスゲーム装置
KR20010073645A (ko) * 2000-01-19 2001-08-01 김승영 컴퓨터 가요반주장치
KR20000024237A (ko) * 2000-01-31 2000-05-06 김완호 댄스 평가 및 지도 기능을 갖는 노래 반주 시스템 및 방법
KR100404917B1 (ko) * 2000-03-25 2003-11-07 주식회사 다림비젼 영상가요 반주기능 복합형 운동용 게임시스템
KR20010094443A (ko) * 2000-03-30 2001-11-01 이상현 캐릭터를 이용한 네트워크 기반의 광고 및 뮤직 학습 시스템
KR20020062093A (ko) * 2001-01-19 2002-07-25 주식회사 오콘 상호작용적 비디오 게임장치 및 그 방법과 그 방법에 직접사용되는 기록매체

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3003851B1 (ja) * 1998-07-24 2000-01-31 コナミ株式会社 ダンスゲーム装置
KR19990022582U (ko) * 1999-03-18 1999-07-05 김승영 댄스교습기능을갖는컴퓨터가요반주기
KR100347837B1 (ko) * 1999-08-20 2002-08-09 최광현 리듬 앤드 댄스 게임 제어장치 및 풋 키
KR20000024237A (ko) * 2000-01-31 2000-05-06 김완호 댄스 평가 및 지도 기능을 갖는 노래 반주 시스템 및 방법

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100418333B1 (ko) * 1999-10-01 2004-02-11 고나미 가부시끼가이샤 댄스 게임 시스템
KR20020095293A (ko) * 2001-06-14 2002-12-26 (주)한국아이엔디 민첩성 운동용 게임기

Also Published As

Publication number Publication date
KR19990068392A (ko) 1999-09-06

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