CN108897483A - 用于响应手势改变焦点的方法和双屏幕通信设备 - Google Patents
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Abstract
实施例描述了当手势被输入到多屏幕设备中时对焦点的处理。在实施例中,如果手势是未完成的,则焦点保持在具有该焦点的屏幕、显示区域或被显示图像上。如果手势被确定是完成的,那么焦点会被改变到一个不同的屏幕、显示区域或被显示图像上。
Description
本申请是申请日为2012年8月31日、申请号为201210460148.4、发明名称为“用于响应手势改变焦点的方法和双屏幕通信设备”的专利申请的分案申请。
相关专利申请的交叉引用
本申请根据美国专利法条款第119条第(e)项,要求2010年10月1日提交的标题为“双显示窗口系统”的美国临时专利申请第61/389,000号、2010年10月1日提交的标题为“多操作系统的便携式记录设备”的第61/389,117号以及2010年10月1日提交的标题为“平板计算用户界面”的第61/389,087号的权益和优先权。为了它们的教导和所有目的,前述每篇文献将通过该引用全部结合入本文中。
背景技术
大量的手持式计算设备,如蜂窝电话、平板电脑和电子阅读器,对触摸屏显示的使用不仅用于向用户传递显示信息,而且用于接收来自用户界面命令的输入。触摸屏显示可增加手持设备的可配置性并提供广泛多样的用户界面选择,而它的这种灵活性通常是有代价的。触摸屏的双重应用即用于提供内容和接收用户命令虽然对用户而言是灵活的,但可能会遮挡该显示并引起视觉混乱,从而导致用户受挫和生产力损耗。
手持计算设备的小形态因素需要在所显示的图形和提供用以接收输入的区域之间谨慎权衡。一方面,小显示限制了显示空间,这可能会增加解释动作或结果的难度。另一方面,虚拟键盘或其他用户界面设计被叠加或邻接于某一正在执行的应用定位,从而需要将该应用压缩到显示中更小的部分之内。
这种权衡行为对于单显示触摸屏设备来说尤为困难。单显示触摸屏设备被其有限的屏幕空间削弱。当用户正在通过该单显示向设备输入信息时,在该显示中解释信息的能力可能会受到严重阻碍,尤其是当需要在显示和界面之间需要复杂的交互时。
发明内容
现需要一种双多-显示的手持计算设备,其可提供相比传统单显示手持计算设备而言更增强的能力和/或多功能性。这些及其它需求会通过本公开中的多个方面、实施例和/或配置来解决。而且,尽管本公开以示范性实施例的方式呈现,但应当理解,本公开的各个方面均可以单独地提出权利要求。
在一个实施例中,一种方法,包括通过手势捕捉区域和触摸感应显示器中至少一个来接收用于指示改变焦点请求的手势。由至少一个处理器来确定该手势是否完成。响应该至少一个处理器确定该手势没有完成,一个焦点将保持在具有该焦点的第一屏幕上。
另一个实施例是针对一个存储计算机可执行指令的非临时计算机可读介质,这些指令被至少一个处理器执行时将进行一种方法,该方法包括通过手势捕捉区域接收一个用于指示改变焦点请求的拖拽手势。确定该拖拽手势是否完成。如果确定该拖拽手势没有完成,一个焦点将保持在第一屏幕中显示的一个图像上。如果确定该手势已完成,焦点将从第一图像上改变到显示在第二屏幕中的第二图像上。
另一个实施例是针对一个双屏幕通信设备。该通信设备包括一个手势捕捉区域,用于接收手势,第一触摸感应显示器;第二触摸感应显示器;和计算机可读介质,用于存储计算机可执行指令,这些指令被至少一个处理器执行时将进行一种方法,该方法包括通过手势捕捉区域、第一触摸感应显示器或第二触摸感应显示器中至少一个来接收一个用于指示改变焦点请求的手势。然后确定该手势是否完成。如果做出确定该手势没有完成,焦点会保持在第一触摸感应显示器上。
本公开具有若干取决于特定的方面、实施例和/或配置的优势。在一个包含一个以上的屏幕的设备中,该设备必须决定何种屏幕、显示区域或被显示图像具有焦点。必须作出这一决定,使得用户接收到的任何输入均可以与屏幕、显示区域或被显示图像相关联。在实施例中,只有当手势完成时,焦点才会改变到另一个屏幕、显示区域或被显示图像上。这样可以解决了设备需要决定在接收到一个未完成手势时是否改变焦点的问题。这些和其他优势在本公开中将变得显而易见。
短语“至少一个”,“一个或多个”,以及“和/或”为开放式表达,其在操作中既可以是连接词又可以是反意连接词。例如,表达“A,B和C中至少一个”,“A,B或C中至少一个”,“A,B和C中一个或多个”,“A,B或C中一个或多个”和“A,B和/或C”的每一个的意义是A单独,B单独,C单独,A和B一起,A和C一起,B和C一起,或者A、B和C一起。
术语“一个”实体是指一个或多个该实体。因此,术语“一”,“一个或多个”和“至少一个”在此处可以互换使用。值得一提的是,术语“包含”,“包括”,和“有”可以互换使用。
术语“自动”及其变化,如本文中所使用的,是指任何过程或操作的完成,在该过程或操作的执行中没有有形的人工输入。然而,一个过程或操作可能是自动的,即使该过程或操作的执行使用有形或无形的人工输入,如果该输入是在上述过程或操作的执行前接收到的。人工输入被视为是有形的,如果此类输入影响该过程或操作的执行方式。与过程或操作的执行一致的人工输入不被视为“有形”。
在此所使用的术语“计算机可读介质”是指任何有形的存储和/或传输介质,其参与将指令提供给处理器用以执行。该类介质可采用多种形式,包括但不限于非易失性媒体、易失性媒体和传输媒体。非易失性媒体包括例如NVRAM,或者磁盘或光盘。易失性媒体包括动态存储器,如主存储器。计算机可读媒体的通用形式包括例如软盘(floppy disk)、软磁盘(flexible disk)、硬盘、磁带或任何其它磁性介质、磁光介质、CD-ROM、任何其它光学介质、打孔卡、纸带、具有打孔模式的任何其它物理介质、RAM、PROM和EPROM、FLASH-EPROM、固态介质如存储卡、任何其它存储芯片或盒式磁盘、下文将描述的载波、或计算机可读取的任何其它介质。电子邮件的数字文件附件或其它自含信息文档或文档集合被认为是等同于有形存储介质的分发介质。当计算机可读媒体被配置为数据库时,应当理解该数据库可为任意类型的数据库,例如关系型、分层式、面向对象式等诸如此类。因此,本公开被认为包括其中存储了本公开的软件实现的有形存储介质或分发介质,以及现有技术公认的等同物和后继媒体。
术语“桌面”是指用于描述系统的比喻。桌面一般被认为是一个“表面”,通常包括图片,称之为图标,小窗体、文件夹等,其可激活显示应用、窗口、文件柜、文件、文件夹、文档和其它图形项。图标一般为可选择的,用来通过用户界面交互开启一项任务,以允许用户执行应用或进行其它操作。
术语“显示器”是指用于将计算机的输出显示给用户的屏幕的一部分。
术语“被显示图像”是指在显示器上产生的图像。典型的被显示图像为窗口或桌面。该被显示图像可占据全部或部分显示器。
术语“显示器方位”是指用户为观看而定向矩形显示器的方式。显示器方位的两个最常用的类型为人像和风景。在风景模式中,显示器被定向为显示器宽度大于显示器高度(如4:3的比例,宽4个单元且高3个单元,或16∶9的比例,宽16个单元且高9个单元)。换言之,风景模式中显示器的较长尺寸被定向为基本水平,而其较短尺寸被定向为基本垂直。在人像模式中则相反,显示器被定向为显示器宽度小于显示器高度。换言之,人像模式中显示器的较短尺寸被定向为基本水平,而显示器的较长尺寸被定向为基本垂直。多屏显示器可具有包含所有屏幕的一个合成显示器。该合成显示器可具有基于设备各种不同方位的显示特性。
术语“手势”是指表达一种预期想法、动作、含义、结果和/或成果的用户动作。用户动作可包括操作一种设备(例如打开或关闭设备、改变设备方位、移动轨迹球或滚轮等)、与设备相关联的身体某部分的移动、与设备相关联的工具或器具的移动、音频输入等。手势可在设备上(如在屏幕上)进行或连同设备而进行以与设备交互。
本文所使用的术语“模块”是指任何已知的或以后将开发的硬件、软件、固件、人工智能、模糊逻辑或能够执行该元素相关功能的软硬件的组合。
术语“手势捕捉”是指对用户手势的实例和/或类型的感应或者另外的检测。手势捕捉可发生于屏幕的一个或多个区域,手势区域可位于显示器之上,可称之为触摸感应显示器,或位于显示器之外,可称之为手势捕捉区域。
“多屏应用”是指能够产生同时占据多个屏幕的一个或多个窗口的应用。多屏应用通常可以在单屏模式下操作,该模式下一个或多个应用窗口仅显示在一个屏幕上,或在多屏模式下操作,该模式下一个或多个窗口同时显示在多个屏幕上。
“单屏应用”是指能够产生同一时刻仅占据一个屏幕的一个或多个窗口的应用。
术语“屏幕”、“触摸屏”或“触屏”是指使用户能够通过触摸屏幕上的区域来与计算机交互并通过显示器为用户提供信息的物理结构。触摸屏可用多种不同方式感应用户的接触,如通过改变电气参数(例如,阻抗或电容)、声波变化、红外线邻近检测、光变化检测等。例如在电阻式触摸屏中,常态下屏幕中分离的传导和电阻金属层传输电流。当用户触摸屏幕时,两个层在接触位置形成接触,由此电场的变化被标记,而接触位置的坐标被计算。在电容式触摸屏中,电容层存储电荷,其在用户接触触摸屏时向用户放电,导致电容层电荷的减少。该减少量被测算,并确定接触位置坐标。在表面声波触摸屏中,声波通过屏幕传输,且该声波被用户的接触所干扰。接收换能器检测用户接触的实例并确定接触位置坐标。
术语“窗口”是指在至少一部分的显示器中通常为矩形的被显示图像,其中包括或提供不同于屏幕其余部分的内容。窗口可能遮挡桌面。
本文所应用的术语“确定”、“计算”、“运算”及其变体可互换使用,并包括任意类型的方法、过程、数学运算或技术。
术语“焦点”是指主动和/或被选择来接收输入。所显示的图形用户界面的一个屏幕,显示器,或组件(例如,被显示图像)可能具有“焦点”
应当理解,根据美国专利法第112条第6款,本文所应用的术语“装置”应赋予其可能的最广泛的解释。因而,包含术语“装置”的权利要求应覆盖这里列出的所有结构、材料或行为,及其所有等同物。进一步地,这些结构、材料或行为及其等同物应包括本发明的内容、附图简要说明、详细说明、摘要和权利要求自身所描述的全部那些。
以上是本公开的简要概述,以提供对本公开的某些方面的认识。该概述并非是对本公开及其多个方面、实施例和/或配置的扩展或穷举的综述。其意图并非在于表明本公开的关键或重要因素,也并非勾画出本公开的范围,而在于以简化的形式呈现本公开所选择的概念,以作为对下文将呈现的更详细描述的介绍。可以理解,本公开的其它方面、实施例和/或配置可单独或结合地利用以上所提出的或下文将详述的一个或多个特征。
附图说明
图1A包括一种多屏用户设备的实施例的第一视图;
图1B包括一种多屏用户设备的实施例的第二视图;
图1C包括一种多屏用户设备的实施例的第三视图;
图1D包括一种多屏用户设备的实施例的第四视图;
图1E包括一种多屏用户设备的实施例的第五视图;
图1F包括一种多屏用户设备的实施例的第六视图;
图1G包括一种多屏用户设备的实施例的第七视图;
图1H包括一种多屏用户设备的实施例的第八视图;
图1I包括一种多屏用户设备的实施例的第九视图;
图1J包括一种多屏用户设备的实施例的第十视图;
图2为该设备硬件的一个实施例的框图;
图3A为基于设备方位和/或配置的该设备状态模型的实施例的框图;
图3B为基于设备方位和/或配置的该设备状态模型的实施例的表格;
图4A为设备所接收的用户手势的实施例的第一表示;
图4B为设备所接收的用户手势的实施例的第二表示;
图4C为设备所接收的用户手势的实施例的第三表示;
图4D为设备所接收的用户手势的实施例的第四表示;
图4E为设备所接收的用户手势的实施例的第五表示;
图4F为设备所接收的用户手势的实施例的第六表示;
图4G为设备所接收的用户手势的实施例的第七表示;
图4H为设备所接收的用户手势的实施例的第八表示;
图5A为设备软件和/或固件的一个实施例的框图;
图5B为设备软件和/或固件的一个实施例的第二框图;
图6A为响应设备状态而产生的设备配置的实施例的第一表示;
图6B为响应设备状态而产生的设备配置的实施例的第二表示;
图6C为响应设备状态而产生的设备配置的实施例的第三表示;
图6D为响应设备状态而产生的设备配置的实施例的第四表示;
图6E为响应设备状态而产生的设备配置的实施例的第五表示;
图6F为响应设备状态而产生的设备配置的实施例的第六表示;
图6G为响应设备状态而产生的设备配置的实施例的第七表示;
图6H为响应设备状态而产生的设备配置的实施例的第八表示;
图6I为响应设备状态而产生的设备配置的实施例的第九表示;
图6J为响应设备状态而产生的设备配置的实施例的第十表示;
图7A-7C是一个实施例的表示,其中展示了具有焦点的第一屏幕以及对作出未完成手势的响应;
图8A-8C是第二实施例的表示,其中展示了第一屏幕和显示在第一屏幕上具有焦点的图像,以及对作出未完成手势的响应;
图9A-9C是一个实施例的表示,其中展示了第一屏幕和显示在第一屏幕上具有焦点的图像,以及对作出完整手势的响应;以及
图10展示了用于处理一个手势的实施例的流程图。
在附图中,类似的组件和/或特征可具有同一参考标记。进一步地,相同类型的多个组件通过随后的参考标记利用在类似组件中进行区分的字母进行区分。如果在说明书中只使用了第一参考标记,则该描述适用于具有相同第一参考标记的任一类似组件,而与第二参考标记无关。
具体实施例
这里展示了一种设备的多个实施例。该设备可为通信设备,如蜂窝电话,或其它智能设备。该设备可包括两个屏幕,其朝向为用以提供若干独特的显示配置。进一步地,该设备能够以独特的方式接收用户输入。该设备的总体设计和功能提供了增强的用户体验,使该设备更加有用和高效。
机械特性:
图1A-1J依照本公开实施例图示了设备100。如下文中更详细描述,设备100可通过多种不同方式而放置,每种方式为用户提供不同的功能。设备100为多屏设备,其包括主屏104和副屏108,均为触摸感应式。在实施例中,屏幕104和108的整个前表面可为触摸感应式,并能够通过用户触摸屏幕104和108的前表面而接收输入。主屏104包括触摸感应显示器110,其不仅为触摸感应式,而且还对用户显示信息。副屏108包括触摸感应显示器114,也对用户显示信息。在其它实施例中,屏幕104和108可包括一个以上的显示区域。
主屏104还包括可配置区域112,其已配置用于当用户接触可配置区域112的部分时的特定输入。副屏108也包括已配置用于特定输入的可配置区域116。区域112a和116a已被配置为用以接收“后退”输入,表示用户希望浏览先前显示的信息。区域112b和116b已被配置为用以接收“菜单”输入,表示用户希望浏览来自菜单的选项。区域112c和116c已被配置为用以接收“主页”输入,表示用户希望浏览与“主页”视图相关的信息。在其它实施例中,区域112a-c和116a-c除上述配置之外还可被配置用于其它类型的特定输入,包括设备100的控制特性,某些非限制性实例包括调整整体系统功率、调整音量、调整亮度、调整振动、选择被显示项(在屏幕104或108中)、操作相机、操作麦克风,以及电话呼叫的开始/结束。并且,在某些实施例中,区域112a-C和116a-C可被配置用于特定输入,其依赖于运行于设备100的应用和/或显示于触摸感应显示器110和/或114的信息。
除触摸感应之外,主屏104和副屏108还可包括不需要用户接触屏幕的显示区域即可从用户接收输入的区域。例如,主屏104包括手势捕捉区域120,而副屏108包括手势捕捉区域124。这些区域能够通过识别用户所作的手势来接收输入,而不需要用户真正触摸显示区域的表面。对比于触摸感应显示器110和114,手势捕捉区域120和124通常无法呈现被显示图像。
图1C清楚地显示了两个屏幕104和108用折页128连接在一起(图示了设备100的后视图)。在图1A-1J显示的实施例中,折页128为中心折页,用于连接屏幕104和108以使折页闭合时屏幕104和108相并置(即边对边),如图1B所示(图示了设备100的正视图)。折页128可被打开,以将两屏幕104和108以相对于彼此的不同位置而放置。如下文将更详细描述,设备100可具有不同的功能,这取决于屏幕104和108的相对位置。
图1D展示了设备100的右侧。如图1D所示,副屏108在其一侧还包括卡槽132和端口136。实施例中的卡槽132容纳不同类型的卡,包括用户识别模块(SIM)。实施例中的端口136为输入/输出端口(I/O端口),其允许设备100连接至其它外围设备,如显示器、键盘或打印设备。可以理解,这仅仅是某些实例,而在其它实施例中设备100还可包括其它插槽及端口,如用于容纳附加存储设备和/或用于连接其它外围设备的插槽及端口。图1D还展示了音频插孔140,例如其容纳触点、环、套筒(TRS)连接器,以允许用户使用头戴式受话器或头戴式耳机。
设备100还包括多个按钮158。例如,图1E图示出了设备100的左侧。如图1E所示,主屏104的该侧包括配置用于特定输入的三个按钮144、148和152。例如,按钮144、148和152可配置为用于联合或单独地控制设备100的多个方面。某些非限制性实例包括系统总电源、音量、亮度、振动,所选择的被显示项(在屏幕104或108上),相机,麦克风,以及电话呼叫的开始/结束。在某些实施例中,两个按钮可合并成一个摇杆按钮(rocker button),以代替独立按钮。这种布置可用于按钮被配置以控制诸如音量或亮度的特性的情况。除按钮144、148和152外,设备100还包括示出设备100顶部的图1F中所示的按钮156。在一个实施例中,按钮156被配置作为开/关按钮,用于控制设备100的系统总电源。在其它实施例中,按钮156被配置为在除控制系统电源之外或作为其替换,用来控制设备100的其它方面。在某些实施例中,按钮144,148,152以及156中的一个或多个能够支持不同的用户命令。以实例说明,一般的按压通常具有小于1秒的时长,类似于快速点击。中等按压通常具有1秒或以上的时长,但小于约12秒。长按压通常具有约12秒或以上的时长。按钮的功能通常具体针对各个显示器110和114中当前处于焦点的应用。例如在电话应用中,取决于特定按钮,一般、中等或长按压可表示结束通话、增加通话音量、降低通话音量,以及切换麦克风静音。例如在照相机或视频应用中,取决于特定按钮,一般、中等或长按压可表示增加缩放、减小缩放以及拍照或录制视频。
设备100中还有多个硬件组件。如图1C所示,设备100包括扬声器160和麦克风164。设备100还包括照相机168(图1B)。此外,设备100包括两个位置传感器172A和172B,用于确定屏幕104和108的相对位置。在一个实施例中,位置传感器172A和172B为霍尔效应传感器。然而在其它实施例中,除霍尔效应传感器之外或作为其替换,也可使用其它传感器。加速度计176也可被包括作为设备100的一部分以确定设备100的方位和/或屏幕104和108的方位。下文参照图2描述了设备100中可包括的其它内部硬件组件。
设备100的总体设计使其提供了其它通信设备中无法应用的附加功能。某些功能基于设备100可具有的多个位置和方位。如图1B-1G所示,设备100可操作于屏幕104和108相并置的“打开”位置。该位置允许一个大的显示区域用于对用户显示信息。当位置传感器172A和172B确定设备100处于打开位置时,他们可生成一信号,其可用于触发不同的事件,如在两屏幕104和108二者上显示信息。如果加速度计176确定设备100处于与风景位置(未显示)相反的人像位置(图1B),还可触发其它事件。
除打开位置之外,设备100还可具有“闭合”位置,如图1H所示。同样,位置传感器172A和172B可生成一信号,表明设备100位于“闭合”位置。这可触发导致屏幕104和/或108的显示信息发生变化的事件。例如,设备100可被编程以停止在屏幕之一上显示信息,例如在屏幕108,因为当设备100位于“闭合”位置时用户同一时刻只能浏览一个屏幕。在其它实施例中,位置传感器172A和172B生成的表示设备100位于“闭合”位置的信号可触发设备100应答传入的电话呼叫。“闭合”位置还可为优选的位置,以将设备100作为移动电话使用。
设备100还可用于“画架(easel)”位置,如图1I所示。在“画架”位置中,屏幕104和108相互形成夹角并面向外部,屏幕104和108的边基本为水平。在该位置中,设备100可被配置为在屏幕104和108上都显示信息,以使两个用户同时与设备100交互。当设备100处于“画架”位置时,传感器172A和172B生成一信号,表示屏幕104和108相互形成夹角,并且加速度计176可生成一信号,表示设备100已被放置,使屏幕104和108的边基本为水平。然后,这些信号可联合使用以生成触发屏幕104和108的信息显示发生变化的事件。
图1J图示出设备100位于“修正画架”位置。在“修正画架”位置中,屏幕104或108之一作为底座,并面向下朝着如桌子的物体的表面。该位置提供了方便的方式用于在风景定位时为用户显示信息。类似于画架位置,当设备100位于“修正画架”位置时,位置传感器172A和172B产生信号指示屏幕104和108相互形成夹角放置。加速度计176将生成一信号,表明设备100已被放置,使得屏幕104和108之一面向下方并基本为水平。然后该信号可用于生成触发屏幕104和108的信息显示发生变化的事件。例如,在面向下方的屏幕上不显示信息,因为用户看不见该屏幕。
转换状态也是可能的。当位置传感器172A和B和/或加速度计表示该屏幕为闭合或折叠(从打开状态)时,闭合的转换状态被识别。相反,当位置传感器172A和B表示该屏幕为打开或折叠(从闭合状态)时,打开的转换状态被识别。闭合中和打开中的转换状态通常为基于时间的,或具有从感应起始点开始的最大时长。通常,当闭合中和打开中的状态之一生效时,不可能有用户输入。在这种方式中,在闭合中和打开中的功能期间,偶然用户与屏幕的接触不会被误认为用户输入。在实施例中,当设备100闭合时也可能为另一转换状态。当设备100基于某些用户输入如双击屏幕110、114而闭合时,该附加的转换状态使显示从屏幕104切换至第二屏幕108。
可以理解,设备100的描述仅用于说明性目的,并且实施例不限于图1A-1J所示的及以上所描述的特定机械特征。在其它实施例中,设备100可包括附加特征,包括一个或多个附加按钮、插槽、显示区域、折页,和/或锁定机构。此外,在实施例中,以上所描述的特征可位于设备100的不同的部分,并仍提供类似的功能。因此,图1A-1J和以上所提供的描述是非限制性的。
硬件特征:
图2根据本公开的实施例图示了设备100的组件。一般而言,设备100包括主屏104和副屏108。当主屏104及其组件在打开和闭合的位置或状态正常启用时,副屏108及其组件在打开状态正常启用,但在闭合状态禁用。然而,即使在闭合状态时,用户或应用所触发的中断(如响应电话应用或照相机应用的操作)也能够轻击有效屏幕,或通过适当的命令禁用主屏104并启用副屏108。每个屏幕104和108可为触摸感应式,并可包括不同的操作区域。例如,第一操作区域可包括触摸感应显示屏110。通常,触摸感应显示屏110可包括全彩色触摸感应显示器。每个触摸感应式屏幕104和108内的第二区域可包括手势捕捉区域120、124。手势捕捉区域120、124可包括触摸感应显示器110区域以外的区域或范围,并能够接收用户输入,比如用户以手势形式提供的。然而,手势捕捉区域120、124不包括可执行显示功能或能力的像素。
触摸感应屏幕104和108的第三个区域可包括一可配置区域112、116。可配置区域112、116能够接收输入,并具有显示或受限的显示能力。在实施例中,可配置区域112、116可向用户呈现不同的输入选项。例如,可配置区域112、116可显示按钮或其它相关项。并且,所显示按钮的特性,或是否有按钮显示于触摸感应屏幕104或108的可配置区域112、116,可由设备100所使用和/或操作的环境确定。在某一示例性实施例中,触摸感应屏幕104和108包括至少延伸跨越触摸感应屏幕104和108的那些能够为用户提供视觉输出的区域的液晶显示设备,以及在触摸感应屏幕104和108的那些能够接收用户输入的区域上的电容输入矩阵。
一个或多个显示控制器216a、216b可提供用于控制触摸感应屏幕104和108的操作,包括输入(触摸感应)和输出(显示)功能。在图2所示的示例性实施例中,一独立的触摸屏控制器216a或216b被提供用于每个触摸屏104和108。根据替代实施例,公共或共用的触摸屏控制器216可用于控制每个所包括的触摸屏104和108。根据其它实施例,触摸屏控制器216的功能可合并于其它组件中,例如处理器204。
处理器204可包括通用可编程处理器或控制器,用于执行应用编程或指令。根据至少某些实施例,处理器204可包括多个处理器核,和/或实现多个虚拟处理器。根据其它实施例,处理器204可包括多个物理处理器。作为特定示例,处理器110可包括专门配置的应用专用集成电路(ASIC)或其它集成电路、数字信号处理器、控制器、硬连线电子或逻辑电路、可编程逻辑设备或门阵列、专用计算机等。处理器110一般用作运行实现设备100的各种功能的程序代码或指令。
通信设备100还可包括存储器208,连同由处理器204对应用编程或指令的执行而使用,并用于程序指令和/或数据的暂时或长期存储。例如,存储器208可包括RAM、DRAM、SDRAM或其它固态存储器。可替代地或附加地,数据存储212可被提供。如同存储器208,数据存储212可包含一个或多个固态存储设备。可替代或附加地,数据存储212可包含硬盘驱动或其它随机存取存储器。
在通信功能或能力的支持中,设备100可包括蜂窝电话模块228。例如,蜂窝电话模块228可包括GSM、CDMA、FDMA和/或能够支持语音、多媒体和/或蜂窝网络中进行数据传输的模拟蜂窝电话收发器。替代地或附加地,设备100可包括一附加的或其它无线通信模块232。例如,其它无线通信模块236可包括Wi-Fi、蓝牙、WiMax、红外或其它无线通信链路。蜂窝电话模块228和其它无线通信模块236可各自关联于一共用或专用天线224。
一端口接口244可能包括其中。该端口接口244可包括专有或通用的端口,以支持设备100至其它设备或组件的互连,例如插接站(dock),其可包括或不包括附加或不同于集成至设备100的能力。除支持设备100与其它设备或组件之间的通信信号交换之外,对接端口224可支持为设备100供电或由设备100供电。端口接口244还包含智能元件,其中包含用于控制设备100与被连接设备或组件之间的通信或其它交互的对接模块。
输入/输出模块248和相关端口可包括其中,以支持有线网络或链路中的通信,例如与其它通信设备、服务器设备和/或外围设备。输入/输出模块248的示例可包括以太网端口、通用串行总线(USB)端口、IEEE 1394或其它接口。
音频输入/输出接口/设备(多个)240可以被包括用于向一个互连的扬声器或其他设备提供模拟音频,并从连接的麦克风或其他装置接收模拟音频输入。作为一个例子,音频输入/输出接口/设备(多个)240可以包含一个相关联的放大器和模数转换器。可替代地或此外,该设备100可以包括集成的音频输入/输出设备256和/或与外部扬声器或麦克风互连的音频插孔。例如,集成扬声器和集成的麦克风可以被提供用于支持近距离谈话或免提电话操作。
硬件按钮260可以包括例如连同某些特定控制操作而使用。例子包括主电源开关,音量控制等等,如连同图1A到1J所描述的那样。一个或多个图像捕捉接口/设备240,如照相机,可以被包括以用于捕捉静止图像和/或视频图像。可替代地或附加,图像捕捉接口/设备240可以包括一个扫描仪或读码器。图像捕捉接口/设备240可以包括或关联于其他附加元件,如闪光灯或其它光源。
设备100还可包括全球定位系统(GPS)接收器236。根据本发明的实施例,GPS接收器236可进一步包含能够为设备100的其它组件提供绝对位置信息的GPS模块。还可包括(多个)加速度计176。例如,结合对用户的信息显示和/或其它功能,来自加速度计176的信号可用于确定向用户显示该信息的方向和/或格式。
本发明的实施例还可包括一个或多个位置传感器172。位置传感器172可提供一信号,表示触摸感应屏幕104和108彼此的相对位置。该信息可作为输入而被提供,例如提供给用户界面应用,以确定一种操作模式、触摸感应显示器110,114的特性,和/或设备100的其它操作。例如,屏幕位置传感器172可包括一系列霍尔效应传感器、多个位置开关、光学开关、惠斯通电桥(Wheatstone bridge)、电位计或能够提供表示触摸屏所处的多个相对位置的信号的其它装置。
设备100的不同组件之间的通信可通过一个或多个总线222实现。此外,电力可从电源和/或电源控制模块260提供至设备100的组件。例如,电源控制模块260可包括电池、AC到DC转换器、电源控制逻辑,和/或用于将设备100与外部电源互连的端口。
设备状态:
图3A和3B表现了设备100说明性的状态。尽管展示出了多个说明性的状态以及从第一状态到第二状态的转换,但应当理解,该说明性的状态图可能并不包含所有可能的状态和/或从第一状态到第二状态所有可能的转换。如图3所示,状态(由圆圈中表示的状态来说明)之间的各种箭头表示设备100发生的物理变化,该变化由一个或多个硬件和软件所检测,该检测触发了一个或多个硬件和/或软件中断,该中断用于控制和/或管理设备100的一个或多个功能。
如图3A所示,有十二个示例性的“物理”状态:闭合304、转换308(或打开过转换状态)、画架312、修正画架316、打开320、呼入/拨出通话或通信324、图像/视频捕捉328、转换332(或闭合转换状态)、风景340、对接(docked)336、对接334以及风景348。每个说明性状态旁边是设备100的物理状态的表示,状态324和328除外,其中状态使用国际化的电话图标和照相机图标来一般地表示。
状态304中,设备处于闭合状态,此时设备100通常位于人像方向,主屏104和副屏108背对背地处于不同的平面(见图1H)。从该闭合状态,设备100可进入,比如说对接状态336,其中设备100与一插接站、对接电缆相耦合或通常与一个或多个其它设备或外设对接或相关联,或进入风景状态340,其中设备100通常被定向为主屏104面向用户且主屏104和副屏108背对背。
在闭合状态下,设备还可转移至转换状态,其中基于用户输入如双击屏幕110、114,显示从一个屏幕104移至另一屏幕108,而该设备保持关闭。另一实施例包括双向状态。在双向状态下,设备保持闭合,但单个应用将至少一个窗口显示于第一显示器110和第二显示器114。基于应用及其状态,显示于第一显示器110和第二显示器114的窗口可相同或不同。例如,当用照相机获取图像时,该设备可在第一显示器110显示取景器并在第二显示器114显示用于照片主题(全屏或左右镜像)的预览。
在状态308,即从闭合状态304到半打开状态或画架状态312的转换状态,主屏104和副屏108围绕与折页相一致的轴点旋转,设备100被显示为打开中。当进入画架状态312时,主屏104和副屏108彼此分离,使得,例如,设备100以类似于画架的配置坐在一表面上。
在所谓修正画架位置的状态316,设备100具备与画架状态312中相类似的彼此相对关系的主屏104和副屏108,不同的是正如所示,主屏104和副屏108之一被放置于一表面。
状态320为打开状态,其中主屏104和副屏108通常在同一平面。从该打开状态,设备100可转换至对接状态344或打开的风景状态348。在打开状态320中,主屏104和副屏108通常处于人像式方位,而在风景状态348中主屏104和副屏108通常处于风景式方位。
状态324表示通信状态,如当呼入或拨出呼叫分别被设备100接收或发出时。尽管没有详尽地说明,但应理解设备100可从图3所示的任一状态转换至呼入/拨出呼叫状态324。以类似的方式,图像/视频捕捉状态328可从图3的任一其它状态进入,该图像/视频捕捉状态328允许设备100利用照相机拍摄一个或多个图像和/或利用视频捕捉设备240拍摄视频。
转换状态322说明性地显示出主屏104和副屏108正在被彼此闭合,用于进入例如闭合状态304。
关于键,图3B展示出了所接收的输入,该输入用以检测从第一状态至第二状态的转换。在图3B中,示出了状态的多种组合,大体上具有指引到人像状态352、风景状态356的列部分,以及指引到人像状态360、风景状态364的行部分。
在图3B中,键指示“H”表示来自一个或多个霍尔效应传感器的输入,“A”表示来自一个或多个加速度计的输入,“T”表示来自计时器的输入,“P”表示通信触发器的输入而“I”表示图像和/或视频捕捉请求的输入。因而,在表格中心部分376,所展示的输入或输入的组合表示设备100如何检测到从第一物理状态到第二物理状态的转换。
正如上文所讨论的,在表格376的中心部分,所接收的输入启用了检测例如从人像打开状态到风景画架状态的转换——以粗体“HAT”示出。对于从人像打开到风景画架状态的该示范性转换,需要霍尔效应传感器(“H”)、加速度计(“A”)或计时器(“T”)输入。该计时器输入获取自例如关联于该处理器的时钟。
除人像和风景状态之外,所展示的还有一种对接状态368是基于对接信号372的收到而被触发。如上所述并结合图3,该对接信号可通过设备100与一个或多个其它设备100、配件、外围设备、智能底座等相关联而被触发。
用户交互:
图4A至4H描述了可被屏幕104、108识别的手势输入的多种图形表示。手势不仅可由用户身体部分如手指来完成,还可由其它设备完成,如触控笔,其可由屏幕104、108的(多个)触摸感应部分所感应。一般来说,对手势的解释各不相同,这基于该手势在哪里执行(或直接在显示器110、114上,或在手势捕捉区域120、124)。例如显示器110、114中的手势可定向至桌面或应用,而手势捕捉区域120、124中的手势可中断以用于系统。
参见图4A-4H,手势的第一类型,触摸手势420在屏幕104、108中选定的时间长度内基本保持稳定。圆圈428表示在屏幕的触摸感应部分的特定位置所接收的一次触摸或其它接触类型。圆圈428可包括边框432,其宽度表示保持该接触在接触位置基本保持稳定的时长。例如,轻击420(或短暂的按压)具有比用于长按压424(或正常按压)的边框432b更细的边框432a。长按压424可涉及比轻击420在屏幕上保持基本稳定的时间段更长的接触。可以理解,不同定义的手势可被注册,这取决于在接触停止或在屏幕上移动之前触摸保持稳定的时长。
参见图4C,在屏幕104、108的拖拽手势400为具有在选定方向上的接触移动436的初始接触(由圆圈428所表示)。该初始接触428在边框432表示的某一时间量内可在屏幕104、108上保持稳定。所述拖拽手势通常需要用户在第一位置接触一图标、窗口或其它被显示图像,随后在拖拽方向移动该接触至所选被显示图像要求的新的第二位置。该接触的移动不一定为直线,而可为任一移动路径,只要该接触从第一到第二位置基本是连续的。
参见图4D,在屏幕104、108上的弹击手势404为一初始接触(由圆圈428所表示),具有选定方向的缩短的接触移动436(相对于拖拽手势)。在实施例中,相比于拖拽手势,弹击在手势的最后移动中具有更高的退出速度。例如弹击手势可为紧随初始接触之后的手指快速击打。相比于拖拽手势,弹击手势一般不需要从被显示图像的第一位置到预定的第二位置与屏幕104、108持续的接触。通过该弹击手势,所接触的被显示图像顺着该弹击手势的方向移动至预定的第二位置。尽管两种手势一般均可将被显示图像从第一位置移动至第二位置,但接触在屏幕上的行进的持续时间和移动距离通常对弹击而言少于拖拽手势。
参见图4E,描述了屏幕104、108上的捏合手势408。捏合手势408可开始于例如通过第一手指对屏幕104、108的第一接触428a,和例如通过第二手指对屏幕104、108的第二接触428b。第一和第二接触428a、b可由共同屏幕104、108的共同触摸敏感部分所检测,由共同屏幕104或108的不同触摸敏感部分所检测,或由不同屏幕的不同触摸敏感部分所检测。第一接触428a持续第一时间量,由边框432a表示,而第二接触428b持续第二时间量,由边框432b表示。第一和第二时间量通常基本相等,而第一和第二接触428a、b通常基本同时发生。第一和第二接触428a、b通常还分别包括对应的第一和第二接触移动436a、b。第一和第二接触移动436a、b通常处于相反的方向。换言之,第一接触移动436a朝向第二接触436b,而第二接触移动436b朝向第一接触436a。更简单地说,捏合手势408可由用户手指以捏紧的动作接触摸屏幕104、108来实现。
参见图4F,描述了屏幕104、108上的展开手势410。展开手势410可通过例如第一手指开始于和屏幕104、108的第一接触428a,以及通过例如第二手指和屏幕104、108的第二接触428b。第一和第二接触428a、b可由共同屏幕104、108的共同触摸感应部分所检测,由共同屏幕104、108的不同触摸感应部分所检测,或由不同屏幕的不同触摸感应部分所检测。第一接触428a持续第一时间量,如边框432a所表示,而第二接触428b持续第二时间量,如边框432b所表示。第一和第二时间量通常基本相等,而第一和第二接触428a、b通常基本同时发生。第一和第二接触428a、b通常还分别包括对应的第一和第二接触移动436a、b。第一和第二接触移动436a、b通常处于共同的方向。换言之,第一和第二接触移动436a、b远离第一和第二接触428a、b。更简单地说,展开手势410可由用户手指以展开动作接触摸屏幕104、108来完成。
以上手势能够以任意方式组合,例如图4G和4H所示的那些,以产生一确定的功能性结果。例如,图G中轻击手势420与远离轻击手势420方向的拖拽或弹击手势412相合并。在图H中,轻击手势420与朝向轻击手势420方向的拖拽或弹击手势412相合并。
接收手势的功能性结果可根据多个因素而变化,包括设备100的状态、显示器110、114或屏幕104、108、手势相关的环境,或手势的感应位置。设备的状态一般指一个或多个设备100的配置、显示方位以及设备100所接收的用户和其它输入。环境通常指手势所选择的一个或多个特定应用和当前执行的应用的(多个)部分,该应用为单屏还是多屏应用,以及该应用为在一个或多个屏幕还是一个或多个堆栈(stack)中显示一个或多个窗口的多屏应用。手势的感应位置一般是指所感应的手势位置坐标(多个)集合是在触摸感应显示器110、114上还是在手势捕捉区域120、124上,所感应的手势位置坐标(多个)集合是关联于共同还是不同的显示器或屏幕104、108,和/或手势捕捉区域哪一部分包含所感应的手势位置坐标(多个)集合。
一次轻击在由触摸感应显示器110、114所接收时,可用于例如选择图标以开始或结束相应应用的执行,最大化或最小化窗口,对堆栈中的窗口重新排序,以及提供用户输入,如通过键盘显示器或其它被显示图像。一次拖拽在由触摸感应显示器110、114所接收时,可用于例如将图标或窗口重定位至显示中的所需位置,在显示器上对堆栈重新排序,或跨越两显示器(使得所选窗口同时占据每个显示器的一部分)。一次弹击在由触摸感应显示器110、114或手势捕捉区域120、124所接收时,可用于将窗口从第一显示器重定位至第二显示器,或跨越两显示器(使得所选窗口同时占据每个画面的一部分)。然而与拖拽手势不同,弹击手势一般不用于将被显示图像移动至用户所选择的特定位置,而是移动至不可由用户配置的默认位置。
捏合手势在由触摸感应显示器110、114或手势捕捉区域120、124所接收时,可用于最大化或以其它方式增加窗口被显示的面积或尺寸(通常当被某一共同显示器全部接收时),以将每个显示器上显示于堆栈顶的窗口切换至其它显示器上的堆栈顶(通常当由不同显示器或屏幕接收时),或显示应用管理器(在堆栈中显示窗口的“弹出窗口”)。展开手势在由触摸感应显示器110、114或手势捕捉区域120、124所接收时,可用于最小化或以其它方式减小窗口被显示的面积或尺寸,以将每个显示器显示于堆栈顶的窗口切换至其它显示器的堆栈顶(通常当由不同显示器或屏幕接收时),或显示一应用管理器(通常当由相同或不同屏幕上的屏幕外的手势捕捉区域接收时)。
图4G中的组合手势,在由共同显示器或屏幕104、108中的共同显示捕捉区域所接收时,可用于保持第一堆栈中第一窗口堆栈的位置不变,以用于接收手势的显示器,同时重新排序第二窗口堆栈中第二窗口堆栈的位置,以在接收手势的显示器中包括窗口。图4H中的组合手势,在由共同显示器或屏幕104、108或不同显示器或屏幕中的不同显示捕捉区域所接收时,可用于保持第一窗口堆栈中第一窗口堆栈的位置不变,以用于接收手势的轻击部分的显示器,同时重新排序第二窗口堆栈中第二窗口堆栈的位置,以在接收弹击或拖拽手势的显示器中包括窗口。尽管前面的实例中特定手势和手势捕捉区域关联于对应的功能性结果组,但应当理解,上述关联可用任意方式重新定义,以产生手势和/或手势捕捉区域和/或功能性结果之间不同的关联。
固件和软件:
存储器508可存储而处理器504可执行一个或多个软件组件。这些组件可包括至少一个操作系统(OS)516a和/或516b、框架520和/或来自应用存储器560的一个或多个应用546a和/或546b。处理器504可接收来自驱动器512的输入,如前文结合图2已描述的。OS 516可为任意软件,由程序和数据组成,用于管理计算机硬件资源并提供用于执行各种应用564的公共服务。OS 516可为任意操作系统,并至少在某些实施例中专用于移动设备,包括但不限于Linux、Android、iPhone OS(iOS)、Windows Phone 7等。通过执行一个或多个上述操作,OS 516可操作用以对电话提供功能,如在此描述的。
应用564可为任意的更高级软件,可为用户执行特殊功能。应用564可包括程序,如电子邮件客户端、网络浏览器、文本应用、游戏、媒体播放器、办公套件等。应用564可存储于应用存储560,该应用存储560可代表任何存储器或数据存储器,以及与其相关的管理软件,用于存储应用564。应用564一旦被执行即可在存储器508的不同区域运行。
框架520可为使运行于设备的多个任务进行交互的任意软件或数据。在实施例中,下文所述的至少部分框架520和分立组件可被认为是OS 516或应用564的一部分。然而,这些部分将被描述为中间件520的一部分,而那些组件则无此限制。框架520可包括但不限于多显示管理(MDM)模块524、表面高速缓存模块528、窗口管理模块532、输入管理模块536、任务管理模块540、显示控制器、一个或多个帧缓冲器548、任务堆栈552、一个或多个窗口堆栈550(窗口和/或桌面在显示区域中的逻辑布置),和/或事件缓冲器556。
MDM模块524包括可操作用于管理应用或其它数据在设备的两个屏幕上显示的一个或多个模块。结合图5B描述了MDM模块524的实施例。在实施例中,MDM模块524接收来自OS516、驱动器512和应用564的输入。该输入帮助MDM模块524确定如何根据应用的优选和需求以及用户动作来配置和分配显示。一旦显示配置的确定被确定,MDM模块524即可将应用564绑定于一显示配置。然后该配置可被提供给一个或多个其它组件,以生成显示。
表面高速缓存模块528包括任意的存储器或存储以及其相关软件,用来存储或高速缓存来自显示屏幕的一个或多个图像。每个显示屏幕可与该屏幕一系列活动和不活动的窗口(或其它显示对象(如桌面显示))相关联。活动窗口(或其它显示对象)为当前正在显示的。不活动窗口(或其它显示对象)是已经打开的和/或某些时候显示,但现在处于活动窗口(或其它显示对象)的“后面”的。为增强用户体验,在被另一活动窗口(或其它显示对象)覆盖之前,窗口(或其它显示对象)最后生成的图像的“屏幕截图”被存储。表面高速缓存模块528可操作用于存储当前未显示窗口(或其它显示对象)的最后活动图像。由此,表面高速缓存模块528将不活动窗口(或其它显示对象)的图像存储于数据存储中(未显示)。
在实施例中,窗口管理模块532可操作用于管理在每个屏幕上活动或不活动的窗口(或其它显示对象)。窗口管理模块532根据来自MDM模块524、OS 516或其它组件的信息来确定窗口(或其它显示对象)何时为活动或不活动。然后窗口管理模块532可将一不可见的窗口(或其它显示对象)设置为“非活动状态”,并结合任务管理模块540以暂停该应用的操作。进一步地,窗口管理模块532可将一屏幕标识符分配至窗口(或其它显示对象)或管理与窗口(或其它显示对象)相关的一个或多个其它数据项。窗口管理模块532还可将所存储的信息提供给应用564、任务管理模块540,或与窗口(或其它显示对象)交互或关联的其它组件。
输入管理模块536可操作用于管理随设备产生的事件。事件是指进入窗口环境的任意输入,例如用户界面与用户的交互。输入管理模块536接收事件并将事件逻辑存储于事件缓冲器556。事件可包括以下用户界面交互,屏幕104、108接收来自用户的触摸信号时发生的“向下事件”,屏幕104、108确定用户手指正移动越过(多个)屏幕时发生的“移动事件”和屏幕104、108确定用户停止触摸屏幕104、108时发生的“向上事件”等。这些事件由输入管理模块536接收、存储并转发至其它模块。
任务可为一提供用户可交互的屏幕以进行某事的应用组件,某事如拨电话、拍照、发送电子邮件或浏览地图。每项任务可被给定一个窗口,用于绘制用户界面。窗口一般填充显示器110、114,但小于显示器110、114并浮于其它窗口的顶部。应用通常由相互松散结合的多个活动组成。通常情况下,一个应用中的一项任务指定为“主”任务,该任务当第一次启动该应用时被显示给用户。然后每项任务都可开始另一项任务以执行不同的动作。
任务管理模块540可操作用于管理可由设备执行的一个或多个应用564的操作。因此,任务管理模块540可接收信号以执行存储于应用存储560的应用。任务管理模块540可随后示例应用564的一个或多个任务或组件,以开始应用564的操作。进一步地,任务管理模块540可基于用户界面的变化而暂停应用564。暂停应用564可将应用数据保持在存储器中,但可能会限制或停止对应用564的处理器周期的访问。当应用再次被激活时,任务管理模块540可再次对处理器提供访问。
显示控制器544可操作用于呈现并输出用于多屏设备的(多个)显示器。在实施例中,显示控制器544创建和/或管理一个或多个帧缓冲器548。帧缓冲器548可为一显示器输出,该显示器输出从包含完整显示数据帧的存储器的一部分驱动一显示器。在实施例中,显示控制器544管理一个或多个帧缓冲器。一个帧缓冲器可为能表示两屏幕的整个显示空间的合成帧缓冲器。该合成帧缓冲器对OS 516可表现为单个帧。显示控制器544可根据显示器110、114每一个的使用需要对该合成帧缓冲器再次划分。因此,通过应用显示控制器544,设备100可具有多个屏幕的显示,而不改变OS 516的基础软件。
应用管理器562可为一种提供用于窗口环境的展现层的服务。因此,应用管理器562提供用于被窗口管理模块556呈现的图形模型。同样,桌面566提供用于应用存储560的展现层。因此,该桌面提供了具有用于应用存储560中的应用564的可选应用图标的表面的图形模型,其可被提供给窗口管理模块556进行呈现。
图5B展示了MDM模块524的一个实施例。MDM模块524可操作用于确定用于设备的环境状态,其中包括但不限于设备方位、应用564执行什么、应用564如何被显示、用户在进行什么动作、正在显示的任务等。为配置该显示,MDM模块524解释上述环境因素并确定显示配置,如结合图6A-6J所述。其后,MDM模块524可将应用564或其它设备组件绑定于该显示。然后该配置可发送至显示控制器544和/或OS 516以生成该显示。MDM模块524可包括但不限于显示配置模块568、优选模块572、设备状态模块574、手势模块576、需求模块580、事件模块584和/或绑定模块588中的一个或多个。
显示配置模块568为显示确定其布局。在实施例中,显示配置模块568可确定环境因素。环境因素可接收自一个或多个其它MDM模块524模块或其它来源。然后显示配置模块568可从因素列表中确定显示的最佳配置。结合图6A-6F描述了可能的配置及其相关因素的某些实施例。
优选模块572可操作用于确定应用564或其它组件的显示优选。例如,应用可具有单屏或双屏的优选。优选模块572可确定或接收应用优选并存储该优选。当设备配置改变时,该优选可被重新检查,以确定是否可以实现对于应用564来说更优的显示配置。
设备状态模块574可操作用于确定或接收设备状态。设备状态可如结合图3A和3B所述。设备状态可由显示配置模块568使用,以确定显示的配置。这样,设备状态模块574可接收输入并解释设备状态。然后该状态信息被提供至显示配置模块568。
手势模块576可操作用于确定用户是否正在用户界面上进行动作。这样,手势模块576可从任务堆栈552或输入管理模块536接收任务信息。这些手势可如结合图4A至4H所定义的那样。例如,移动一个窗口使该显示呈现表示该窗口移动的一系列显示帧。与此类用户界面交互相关联的手势可由手势模块576所接收并解释。然后,关于用户手势的信息被发送至任务管理模块540,以修改任务的显示绑定。
需求模块580,类似于优选模块572,可操作用于确定一个应用564或其它组件的显示需求。应用可具有一组应当被观察的显示需求。某些应用需要特殊的显示方位。例如,应用“愤怒的小鸟”只能在风景方位上显示。显示需求的类型可由需求模块580确定或接收。当设备方位改变时,需求模块580可重新申明应用564的显示需求。显示配置模块568可生成根据如需求模块580提供的应用显示需求的显示配置。
类似于手势模块576,事件模块584可操作用于确定随应用或其它组件发生的可影响用户界面的一个或多个事件。这样,手势模块576可从事件缓冲器556或任务管理模块540接收事件信息。这些事件可改变任务绑定于显示的方式。例如,电子邮件应用接收一封电子邮件可使显示在副屏中呈现新消息。与这种应用执行相关的事件可由事件模块584接收并解释。关于事件的信息然后会被发送至显示配置模块568,以修改该显示的配置。
绑定模块588可操作用于将应用564或其它组件绑定于显示配置模块568所确定的配置。绑定是在存储器中将用于每个应用的显示配置关联于该应用的显示和模式。因此,绑定模块588可将应用关联于用于该应用的显示配置(例如风景、人像、多屏等)。其后,绑定模块588可将一显示标识符分配至该显示。显示标识符将该应用关联于该设备的特定屏幕。然后该绑定被存储并提供至显示控制器544、OS 516或其它组件,以正确地呈现该显示。该绑定为动态的,并能够基于关联于事件、手势、状态变化、应用优选或需求等的配置改变而变化或更新。
用户界面配置:
现参见图6A-J,下文将要描述的是设备100可能作出的各种类型的输出配置。
图6A和6B描述了在第一状态下设备100的两个不同的输出配置。具体的说,图6A描述了该设备100处于闭合的人像状态304下,其中该数据显示于主屏104。在本例中,设备100通过触摸感应显示器110以第一人像配置604显示数据。可以理解,第一人像配置604可能仅显示桌面或操作系统主页屏幕。可替代地,当设备100在第一人像配置604下显示数据时,可以在人像方位呈现一个或多个窗口。
图6B描述了设备100仍处于闭合的人像状态304下,但取而代之的是数据显示在副屏108上。在本例中,设备100通过触摸感应显示器114以第二人像配置608显示数据。
可在第一或第二人像配置604、608中显示相似或不同的数据。还可通过对设备100提供用户手势(例如双击手势)、菜单选择或其它方式,在第一人像配置604和第二人像配置608之间进行转换。也可利用其它合适的手势在配置之间转换。此外,还可根据设备100被移动的状态而将设备100从第一或第二人像配置604、608转换至本文所述的其它任何配置。
可替代输出配置可由处于第二状态的设备100进行调节。具体的说,图6C描述了第三人像配置,其中数据同时显示于主屏104和副屏108两者之上。第三人像配置可称为双人像(PD)输出配置。在PD输出配置中,主屏104的触摸感应显示器110描述处于第一人像配置604中的数据,而副屏108的触摸感应显示器114描述处于第二人像配置608中的数据。第一人像配置604和第二人像配置608的同时呈现可出现在设备100处于打开人像状态320时。在该配置中,设备100可在一个显示器110或114显示一个应用窗口、两个应用窗口(显示器110和114各显示一个)、一个应用窗口和一个桌面,或一个桌面。其它配置也是可能的。应当理解,还可根据设备100被移动的状态而将设备100从配置604、608的同时显示转换至本文所述的其它任何配置。此外,在这种状态时,应用的显示优选可使设备进入双边模式,其中两个显示均被激活,以在同一应用中显示不同窗口。例如,照相机应用可一侧显示取景器并控制,另一侧显示图像主题可见的镜像预览。需要两个玩家同时进行的游戏也可利用双边模式。
图6D和6E描述了处于第三状态的设备100的两个进一步的输出配置。特别地,图6D描述了处于闭合的风景状态340的设备100,其中数据显示于主屏104。在本例中,设备100在第一风景配置612下通过触摸感应显示器110显示数据。很类似于本文描述的其它配置,第一风景配置612可显示桌面、主页屏幕、一个或多个显示应用数据的窗口等。
图6E描述了仍处于闭合的风景状态340的设备100,但以数据显示于副屏108来代替。在本例中,设备100在第二风景配置616下通过触摸感应显示器114显示数据。可在第一或第二人像配置612、616中显示相似或不同的数据。还可通过对设备100提供转动和轻击手势,或弹击和滑动手势之一或二者,在第一风景配置612和第二风景配置616之间进行转换。也可应用其它合适的手势在配置之间转换。此外,还可根据设备100被移动的状态将设备100从第一或第二风景配置612、616转换至本文所述的其它任何配置。
图6F描述了第三风景配置,其中数据同时显示于主屏104和副屏108两者之上。第三风景配置可称为双风景(LD)输出配置。在LD输出配置中,主屏104的触摸感应显示器110在第一风景配置612下描述数据,而副屏108的触摸感应显示器114在第二风景配置616下描述数据。第一风景配置612和第二风景配置616的同时呈现可发生在设备100处于打开风景状态340时。应当理解,还可根据设备100被移动的状态而将设备100从配置612、616的同时显示转换至本文所述的其它任何配置。
图6G和6H描述了在又一状态下设备100的两个视图。具体的说,设备100被描述为处于画架状态312。图6G展示了第一画架输出配置618可显示于触摸感应显示器110。图6H展示了第二画架输出配置620可显示于触摸感应显示器114。设备100可配置为单独描述第一画架输出配置618或第二画架输出配置620。可替代地,画架输出配置618、620二者可同时呈现。在某些实施例中,画架输出配置618、620可与风景输出配置612、616类似或等同。设备100在处于修正画架状态316时也可配置为显示画架输出配置618、620中的一个或两者。应当理解,画架输出配置618、620的同时使用可有利于双人游戏(例如象棋、西洋棋等)、两个或更多用户共享同一设备100的多用户会议,以及其它应用。应当理解,还可根据设备100被移动的状态将设备100从配置618、620中的一个或两者的显示转换至本文所述的其它任何配置。
图6I描述了设备100处于打开的人像状态320时适用的又一输出配置。具体而言,设备100可配置为跨在人像配置中的两个触摸感应显示器110、114上显示单个连续图像,这里称之为最大人像(PMax)配置624。在该配置中,数据(例如单个图像、应用、窗口、图标、视频等)可被分割并部分地显示于触摸感应显示器之一而另一部分数据显示于另一触摸感应显示器上。Pmax配置624可有利于较大显示和/或更好的分辨率,用于在设备100上显示特定图像。类似于其它输出配置,可根据设备100被移动的状态将设备100从Pmax配置624转换至本文所述的其它任何输出配置。
图6J描述了设备100处于打开的风景状态348时适用的又一输出配置。具体而言,设备100可配置以跨在风景配置中的触摸感应显示器110、114上显示单个连续图像,这里称之为最大风景(LMax)配置628。在该配置中,数据(如单个图像、应用、窗口、图标、视频等)可被分割并部分地显示于触摸感应显示器之一而另一部分数据显示于另一触摸感应显示器上。Lmax配置628可有利于较大显示和/或更好的分辨率,用于在设备100上显示特定图像。类似于其它输出配置,可根据设备100被移动的状态将设备100从Lmax配置628转换至本文所述的其它任何输出配置。
图7A-7C说明了一实施例中显示了设备100和设备100在一个不完整手势发生时如何响应。图7A显示了焦点处于屏幕104和显示区域110时的设备100(附带屏幕104和108)。如上所述,“焦点”意味着被激活且已选定用于接收输入。因此,在图7A中屏幕104和显示区域110是被激活且已选定用于输入。高亮704提供用户一个指示即屏幕104和显示区域110具有焦点。如果用户按压可配置区域112,设备100会将此输入作为对屏幕104和/或显示器110的输入。
如图7B所示,用户可以在手势捕捉区域120作一手势708,如拖拽或弹击手势。设备100接收该手势。由设备100确定该手势708是否完整。如果该手势不完整,则如图7C所示焦点保持在屏幕104和显示区域110上。
如上所述的高亮704,指示屏幕104和显示器110是活动的。高亮704可以以许多不同的方式被影响。在一些实施例中,高亮704是使用光来实现的。在这些实施例中,设备100中的背光可被配置为在某些区域提供更亮的光线,比如边界周围如图7A-7C所示。在其他的实施例中,更亮的光线可以位于一侧/区域或可能位于整个显示器110,该更亮的光线比至少一部分的屏幕108和/或显示器114更亮。
在其他实施例中,高亮704的实现可使用颜色,或被显示的图像,如一个指示屏幕104和显示器110具有焦点的图标。在其他实施例中,高亮可由一些其他的差别来实现,如改变文本到不同的字体,大小,或其他特征。在某些实施例中,高亮可以通过改变不同的屏幕、显示器和/或被显示图像来实现或增强。例如,在实施例中,不具有焦点的屏幕、显示器和/或被显示图像通过变暗、颜色的变化或其他使其区别于高亮的屏幕、显示器和/或图像的特征被降低重要性。可以理解,一个或多个上述高亮特征的组合可用于一些实施例中。
在一个实施例中,除了高亮704外,屏幕104的可配置区域112区域被高亮以指示屏幕104和显示器110具有焦点。设备100可被配置使得可配置区域仅在相应屏幕具有焦点时被加亮。也就是说,可配置区域112是在屏幕104处于焦点时被加亮,同时可配置区域116是当焦点在屏幕108上时被加亮。如上所述,加亮可被灯光、颜色或可配置区域附近显示的图像所影响。如图7A-7C所示在该实施例中,当屏幕104处于焦点时,可配置区域112是背光以显示可用来接收用户输入的按钮。
在某些实施例中,当可配置区域112被加亮时,可通过按压区域112的部分来接收输入。与此同时,设备100可被配置,使得没有输入从可配置区域116被接收。因此,即使用户按压区域116,也没有输入被设备100所接收。同样,当可配置区域116被加亮时设备100将允许从区域116接收输入,而没有输入会从区域112被接收。在其他实施例中,每次将只有一个可配置区域被加亮,以反映处于焦点的特定屏幕、显示器或图像。也就是说,当可配置区域112被加亮时,可配置区域116不被加亮,而当可配置区域116被加亮时,可配置区域112不被加亮。
应指出的是,虽然在手势捕捉区域120正做出手势708,该区域不在显示器110上,在其它实施例中,手势708是在显示器110和114的一个或多个部分中做出。手势708可能涉及到接触显示器110和114的某些部分(该部分为触摸感应的)或可以只涉及在显示器110和114表面上的移动。
在某些实施例中,尽管手势708未完成,但设备100可以被配置为更改显示器104和108以显示已收到手势704。例如,在一些实施例中,图像712(显示在显示器110上的所有的(多个)图像)在收到手势708时显示为跨越两个显示器110和114而移动。此特性使用户认识到手势708已收到,但它可能是未适当完成的,因为焦点并没有被改变到屏幕108和显示器114上而是保持在屏幕104和显示器108上(见图7C)。然后用户可以再次作出手势708。此特性给用户提供关于未完成手势的视觉反馈。
图8A-8C展示了给用户提供关于未完成手势的反馈的另一实施例。图8A图示了显示在显示器110上的图像804。图像804可以是任何类型的被显示图像,如照片、文档、代表一个应用的图标,或应用的窗口。图像804在图8A中被加亮以指示它处于焦点中。当手势708被手势捕捉区域120接收到时,图像804显示为从显示器110移动到显示器114。因为做出确定该手势是未完成的,所以图像804被返回到其初始位置。图像804的移动向用户表明接收到手势708但由于图像804并未显示在显示器114上所以其肯定是未完成的。然后用户可以再次作出手势708以改变焦点。
在某些实施例中,图像712或图像804可被显示为移动的,这取决于设备100如何配置。例如,当手势708是拖曳手势时该设备100可以配置用于移动图像712(显示在显示器110上的整个(多个)图像),以及用于移动图像804(活动窗口,图标,照片,文档),如果手势708是弹击手势或其他一些手势。在其他实施例中,手势708的位置,无论其是否在手势捕捉区域120或显示器110和114的一些其他部分,可确定图像710或图像804是否被显示为从显示器110移动到显示器114。
图9A-9C展示了设备100及其响应于接收已完成手势的输出的一实施例。在图9A,焦点是在屏幕104,显示器110,和图像804。图像804在实施例中是一个活动应用的窗口,该窗口被选择为接收来自用户的输入。在图9A-9C中所示的实施例里,用户在手势捕捉区域120做出手势708。该手势是一个完整的手势。为响应该完整的手势,设备100使焦点离开屏幕104、显示器110和图像804,改变到屏幕108和显示器114上。
在某些实施例中,如图9C所示,除了改变该焦点到屏幕108和显示器114外,该焦点还自动落在一显示在显示器114的图像上,即图像904。在这些实施例中,设备100可以由用户配置以便当焦点改变到某一屏幕或显示器上时,如果一应用在焦点所改变到的显示器上打开,该焦点也将在某一图像上,例如一打开的应用的窗口。例如,用户可以将应用以优先次序列出,这样如果有一个打开的窗口,焦点将改变到在列表顶端的应用上。如果没有窗口为某一在列表顶端的应用打开,那么该列表可按优先的顺序被遍历直到一附带打开窗口的应用被发现。如果该列表上的应用没有一个具有打开的窗口,那么焦点将不会改变到显示器上的任何图像。在一些实施例中,焦点可能被改变到之前处于焦点中的同一个应用的窗口。
在其他实施例中,焦点可能总会改变到一用户所选的默认图像(例如,打开的窗口)。在一些实施例中,如果默认应用没有打开的窗口,设备100可能被配置为启动应用以及打开一个即将处于焦点中的窗口。
在一些实施例中,设备100被配置为取决于特定的手势708,在新近聚焦的显示器上的一幅图像可能处于或不处于焦点中。例如,设备100可能被配置为当手势708是一个拖曳手势时具有一处于焦点中的图像。如果手势708是弹击手势或一些其他手势,则没有图像处于焦点中,取而代之只有显示器114将处于焦点中。在其他实施例中,手势708的位置,无论在手势捕捉区域120或显示器110和114的其他部分,都可以确定新近聚焦的显示器上的图像是否将处于焦点中。
应该指出尽管手势708是正在手势捕捉区域120被做出,该区域不在显示器110或114上,但在其他实施例中,手势708是在显示器110和114一个或多个部分上做出的。手势708可能涉及接触显示器110和114某些部分(即触摸感应)或可以只涉及显示器110和114表面上方的移动。
如图9C所示,当焦点改变至屏幕108和显示器114时,可配置区域116被加亮以表明该焦点的改变。设备100可被配置为可配置区域仅在相应屏幕具有焦点时被加亮。也就是说,可配置区域112在当屏幕104和/或显示器110处于焦点中时被加亮,同时可配置区域116在当焦点在屏幕108和/或显示器114时被加亮。如上所述,加亮可被灯光、颜色,或可配置区域附近显示的图像所影响。在如图9A-9C所示实施例中,当屏幕104和/或显示器110处于焦点中时,可配置区域112被背光以显示可用于接收用户输入的按钮。类似的,当焦点改变至屏幕108和/或显示器114时,可配置区域116被背光以显示可用来接收来自用户的输入的按钮。
现参照图10,显示并将在下文中描述根据至少一些本公开实施例的流程图1000。流程1000在实施例中由如设备100的设备来完成。更具体地,一个或多个硬件或软件组件可能参与执行流程1000。在一个实施例中,中间件520(图5A)中的如多显示管理类524(图5B)的模块完成流程1000的一个或多个步骤。在其他实施例中,除了或替代执行流程1000的步骤的中间件520,操作系统(多个)内核516a、处理器504和/或驱动器512a-512b也可以完成流程1000的步骤。
流程1000开始于1004。流程1000从1004转到可选步骤1008,该步骤接收到关于焦点行为的输入。在这一步骤中,用户可以提供表明设备在接收到手势时应该如何处理焦点的配置信息。在实施例中,该设备是设备100(图1-3),其中包括多个屏幕。用户可以输入影响设备100如何处理所输入手势的任何信息,其中包括但不限于,当手势未完成时发生在显示器104和108上的变化(如果有的话),以展示手势已经被接收,当焦点改变时什么被加亮,焦点改变时应用的优先列表,焦点改变是否局限于显示器、屏幕和/或被显示图像,焦点行为改变是否基于所接收到手势的类型,以及其他信息。在一个实施例中,输入表明为响应一个未完成的手势,焦点应保持在屏幕、显示器和/或具有焦点的图像上。
流程1000从步骤1008转到步骤1012,此处收到一个手势。在一些实施例中手势可以被手势捕捉区域如区域120和124和/或压力感应的显示器110和114所接收。在某些实施例中,如图1和2所示,(多个)手势捕捉区域区别于且远离压力感应显示器。在其他实施例中手势捕捉区域可能部分或完全重叠于压力感应显示器上。
手势可以是任何类型的手势。在实施例中,手势是如图4A-4H所示的一个或多个手势。设备100被配置为使在步骤1012所收到的手势表明焦点从当前焦点改变的请求。
在一些实施例中,流程1000可包括一个可选步骤1016,该步骤改变一个或多个显示以表明收到手势。该改变可以例如朝第二屏幕移动第一屏幕上所显示的图像。对该显示的具体改变可能是部分基于在可选步骤1008收到的信息。
步骤1016之后,在步骤1020作出确定手势是否完成。如果输入被识别为完成手势,则可以确定该手势是完成的。换句话说,在步骤1012的数据,对应于存储于设备100的存储器的一个手势。然而,如果在步骤1012所收到的数据不对应任何存储于设备100的存储器的手势,那么可以作出该手势是未完成的确定。
在那些手势是完成的实施例中,流程1000从确定步骤1020转到步骤1024,此处焦点被改变。焦点的改变是根据预定配置,其中一些可能是基于可选步骤1008接收到的输入。例如,如果设备100配置为步骤1012接收到的手势表明焦点应改变到第二显示器,则在步骤1024该焦点将改变到第二显示器上。如果配置信息表明焦点也应改变到第二显示器所显示的一个打开的窗口,那么在步骤1024第二显示器上显示的打开窗口也会处于焦点中。步骤1024之后,流程1000终止于步骤1028。
应该指出的是,在一些实施例中,步骤1024中可能包含若干子步骤。例如,在一些实施例中作为步骤1024的一部分,一个可配置区域会被加亮,一显示可能被加亮,一个图标可被生成,表明焦点的改变,和/或第一屏幕的部分可以被改变为用于强调第二屏幕上的高亮。在一些实施例中,子步骤可能包括不允许来自关联于第一屏幕的可配置区域的输入,而允许来自关联于第二屏幕的可配置区域的输入。
如果在确定步骤1020,确定了手势是未完成的,那么流程转到步骤1032。在步骤1032,焦点一般保持在屏幕、显示器和/或图像上它当前的地方。流程1000终止于步骤1028。
本公开的示范性系统与方法已经参照图1-10而描述。然而,为了避免对本公开不必要的含混,上文中的描述省略了若干已知的结构和设备。这一省略不得解释为对权利要求范围的限制。具体细节的阐明提供了对本公开的认识。但应理解,本公开可通过超出本文中所阐述的具体细节之外的多种方式进行实践。
此外,虽然本文所阐明的示范性方面、实施例,和/或配置展示出所排列系统的各种组件,系统的特定组件可以远程地位于在分布式网络中的远程部分,如局域网和/或互联网,或在一个专用系统中。因此,应该认识到,该系统组件可以合并入一个或多个的设备中,如,或布置于分布式网络中一个特定节点,如模拟和/或数字远程通信网络,分组交换网络,或电路交换网络。从前文的描述中及出于计算效率可以理解,该系统组件可以安排在组件的分布式网络中的任何位置而不影响系统操作。例如,各种部件可位于一个交换机中,如专用分组交换机(PBX)和媒体服务器、网关,可位于一个或多个通信设备中,在一个或多个用户的处所,或其中一些组合。类似地,该系统一个或多个功能部分可分布在(多个)电信设备和相关的计算设备之间。
此外,应该认识到,连接元素的多种链路可以是有线或无线链路,或其任何组合,或任何其他已知的或以后开发的(多个)元素,其能够向连接的元素提供数据和/或从连接的元素传送数据。这些有线或无线链路也可以是安全链路,并且能够通信加密信息。用作链路的传输介质,例如,可以是任何适合电子信号的载体,包括同轴电缆、铜线和光纤,并可采取声波或光波的形式,如那些无线电波和红外线数据通信过程中所产生的那些。
而且,虽然就特定事件序列对流程图进行了讨论和说明,应该认识到,对该序列的改变、补充和省略可以发生,而对所公开实施例、配置和方面的操作没有实质上的影响。
可以使用本公开的若干变更和修改。有可能提供该公开的某些特性而不提供其他。
例如,在一个替代实施例中,所有的焦点行为信息可能被预编程到设备100。在这些实施例中,关于设备100如何处理指示焦点改变的手势,将没有从用户收到的输入。
在其他替代实施例中,设备100可处于上述参照图6A-6J描述的任何配置。在这些实施例中,手势会如上所述被接收以表示改变焦点的请求。然后焦点将从第一屏幕、显示器或图像改变到第二屏幕、显示器或图像。
在另一个实施例中,本公开的系统和方法的实施可结合专用计算机、编程微处理器或微控制器和(多个)外设集成电路元件、ASIC或其他集成电路、数字信号处理器、诸如离散元件电路的硬连线电子或逻辑电路、如PLD、FPGA、PAL的可编程逻辑设备或门阵列、专用计算机,任何可比较装置等。一般来说,任何(多个)设备或可实施本文所述方法的装置可用于实施本公开的各个方面。可用于所公开实施例、配置和各方面的示范性硬件包括计算机、手持设备、电话(例如蜂窝式、互联网启用、数字式、模拟式、混合式及其他),以及本领域已知的其他硬件。这些设备其中的一些包括处理器(例如一个或多个微处理器)、存储器、非易失性存储、输入设备和输出设备。此外,替代软件实现包括但不限于分布式处理或组件/对象分布式处理,并行处理,或者虚拟机处理也可以被构建出来用于实施本文所述的方法。
在另一个实施例中,所公开的方法可易于实施,结合使用对象或面向对象的软件开发环境的软件,该软件开发环境用于提供可用于各种计算机或工作站平台的可移植源代码。可替代地,该公开的系统可部分或全部使用标准逻辑电路或VLSI设计的硬件而实现。依照本公开,是软件还是硬件被用来实施该系统,取决于系统、特定的功能和正在被利用的特定软件或硬件系统或者微处理器或微计算机系统的速度和/或效率要求。
在另一个实施例中,所公开的方法可能是部分在软件中实施,该软件可以存储在存储介质中,其在控制器和存储器、专用计算机、微处理器等的协作下在编程的通用计算机上执行。在这些情况下,本公开的系统和方法可以实现为嵌入在个人计算机上的程序,诸如小应用程序、或CGI脚本的,作为驻留在服务器或计算机工作站上的资源,或作为嵌入于专用测量系统、系统组件的例行程序等。该系统的实施还可以通过将该系统和/或方法物理地合并入软件和/或硬件系统。
虽然本公开描述了于方面、实施例和/或参照特定标准和协议的配置中实施的组件和功能,该方面、实施例和/或配置并不限于这样的标准和协议。本文中未提到的其他类似标准和协议也存在并被认为是包括在本公开中。此外,本文中提到的标准、协议和本文中未提到的其他类似标准和协议会定期被具有基本相同功能的更快或更有效的等同物所取代。这种具有相同的功能的替代标准和协议被认为是包括在本公开中的等价物。
本公开在各个方面、实施例和/或配置,包括大体上如本文所描述和描绘的组件、方法、过程、系统和/或装置,其中包括各种方面、实施例、配置实施例、子组合和/或其子集合。本领域技术人员在了解了本公开后将了解如何作出和使用所公开的方面、实施例和/或配置。本公开在各个方面、实施例和/或配置,包括在缺乏本文中或其多个方面、实施例和/或配置中未描述和/或描绘的项目时提供设备和过程,在缺乏此类可能已被用在之前的设备或过程中的项目时,包括,例如,为提高性能,实现的方便和\或降低实现成本。
前述的讨论已经为说明和描述的目的而被提出。前述的并非意在将本公开限制于本文所公开的某个或多个形式。例如在前文中的“具体实施例”中,该公开的各种特征与一个或多个方面、实施例和/或配置上组合在一起,其目的是使本公开流线化。本公开的方面、实施例和/或配置的特征可能结合于除了上述所讨论以外的替代的方面、实施例和/或配置。这种公开的方法不能被解释为反映权利要求需要比每条权利要求中所明确叙述的更多的特征的意图。而是,正如下文中的权利要求所反映的,创造性的方面在于不超过前述公开的单一方面、实施例和/或配置的所有特征。因此,所附的权利要求将在此纳入本“具体实施例”,其中每项权利要求作为本公开的单独的优选实施例都基于其自身。
此外,虽然说明书中包括对一个或多个方面、实施例和/或配置以及特定变化和修改的描述,其他的变化、组合和修改也在本公开的范围之内,例如,在理解本公开后可能在本领域技术人员的技能和知识的范围内。其意图在于取得权利,其中包括在允许的限度内可替代的方面、实施例和/或配置,包括可替代、可互换和/或那些要求保护的等同结构、功能、范围或步骤,不论这种可替代、可互换和/或等同结构、功能、范围或步骤是否在本文中公开,以及不打算公开贡献任何可获得专利权的主题。
Claims (13)
1.一种方法,包括:
提供多屏设备,该多屏设备具有至少互相耦接的第一显示器和第二显示器,其中该第一显示器和该第二显示器中的每一个包括触摸感应显示区域和手势捕捉区域,以及其中手势捕捉与触摸感应区域是不同的,其中触摸感应显示和手势捕捉区域不同地解释同一个手势,其中第一显示器上有焦点;
通过该第一显示器上的手势捕捉区域,接收表示改变焦点的请求的手势;
当正在接收该手势时,在该第二显示器或一个或多个第一显示器上显示与该手势相关的转换;
通过至少一个处理器确定该手势是否完成;以及
响应于该至少一个处理器确定该手势没有完成,保持具有焦点的该第一显示器上的焦点。
2.如权利要求1所述的方法,还包括:
响应于该至少一个处理器确定该手势已完成,将该焦点从该第一显示器改变到该第二显示器。
3.如权利要求1所述的方法,还包括:
响应于确定该手势是完成的,还将该焦点从显示在该第一显示器上的第一图像改变为显示在该第二显示器上的第二图像。
4.如权利要求3所述的方法,还包括:
其中该第一显示图像是显示的窗口,以及该第二显示图像是第二窗口。
5.如权利要求1所述的方法,还包括:
接收输入,该输入表示响应于没有完成的手势,该焦点应当保持在该第一显示器上。
6.如权利要求1所述的方法,还包括:
当该焦点在显示器上时,加亮该第一显示器上的可配置区域;以及
当该焦点在第二显示器上时,加亮该第二显示器上的第二可配置区域。
7.如权利要求1所述的方法,还包括:响应接收到该手势,将在第一显示器上所显示至少一个图像显示为从初始位置移动。
8.根据权利要求7所述的方法,响应接收到该手势,将该至少一个图像显示为在该手势的方向上移动。
9.根据权利要求8所述的方法,还包括:
响应确定该手势没有完成,在该初始位置显示该至少一个图像。
10.一种双屏幕通信设备,包括:
第一显示器,包括:
第一触摸感应区域;
与该第一触摸感应区域不同的第一手势捕捉区域,该第一手势捕捉区域接收手势,其中该第一触摸感应区域和该第一手势捕捉区域不同地解释同一个手势;
第二显示器,包括:
第二触摸感应区域,与该第二触摸感应区域不同的第二手势捕捉区域,该第二手势捕捉区域接收该手势,其中该第二触摸感应区域和该第二手势捕捉区域不同地解释同一个手势;
存储计算机可执行的指令的非暂态的计算机可读介质,当由至少一个处理器执行该指令时,执行包括以下的方法:
该第一屏幕上有焦点,通过该第一手势捕捉区域或该第二手势捕捉区域之一接收表示改变焦点的请求的手势;
通过至少一个处理器确定该手势是否完成;
响应于该至少一个处理器确定该手势没有完成,保持该焦点在第一触摸感应显示器上。
11.如权利要求10所述的双屏幕通信设备,其中该方法还包括:
响应于该至少一个处理器确定该手势已完成,将焦点从该第一触摸感应区域改变到第二触摸感应区域。
12.如权利要求10所述的设备,其中该方法还包括:
响应于该至少一个处理器确定拖拽手势没有完成,允许来自第一触摸感应区域的输入,并不允许来自该第二触摸感应区域的一部分的输入。
13.如权利要求10所述的双屏幕通信设备,其中该方法还包括:
响应于该至少一个处理器确定拖拽手势已完成,允许来自该第二触摸感应区域的输入,并不允许来自该第一触摸感应区域的一部分的输入。
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