CN1264105A - 音乐演奏游戏装置、音乐演奏游戏方法及可读记录介质 - Google Patents
音乐演奏游戏装置、音乐演奏游戏方法及可读记录介质 Download PDFInfo
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- CN1264105A CN1264105A CN00100832A CN00100832A CN1264105A CN 1264105 A CN1264105 A CN 1264105A CN 00100832 A CN00100832 A CN 00100832A CN 00100832 A CN00100832 A CN 00100832A CN 1264105 A CN1264105 A CN 1264105A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/424—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6072—Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Electrophonic Musical Instruments (AREA)
Abstract
Description
Claims (16)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP37936/1999 | 1999-02-16 | ||
JP11037936A JP2000237455A (ja) | 1999-02-16 | 1999-02-16 | 音楽演出ゲーム装置、音楽演出ゲーム方法および可読記録媒体 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN1264105A true CN1264105A (zh) | 2000-08-23 |
CN1216358C CN1216358C (zh) | 2005-08-24 |
Family
ID=12511455
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN001008323A Expired - Lifetime CN1216358C (zh) | 1999-02-16 | 2000-02-16 | 音乐演奏游戏装置、音乐演奏游戏方法 |
Country Status (7)
Country | Link |
---|---|
US (1) | US6645067B1 (zh) |
EP (1) | EP1029565A3 (zh) |
JP (1) | JP2000237455A (zh) |
KR (1) | KR100382857B1 (zh) |
CN (1) | CN1216358C (zh) |
AU (1) | AU734904B2 (zh) |
TW (1) | TW574048B (zh) |
Cited By (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN1310208C (zh) * | 2001-01-31 | 2007-04-11 | 雅马哈株式会社 | 音乐游戏处理方法、音乐游戏装置以及携带通信终端 |
CN1897104B (zh) * | 2002-12-24 | 2011-02-16 | 卡西欧计算机株式会社 | 演奏评价装置 |
CN102125760A (zh) * | 2010-01-14 | 2011-07-20 | 鸿富锦精密工业(深圳)有限公司 | 游戏鼓 |
CN102791344A (zh) * | 2010-03-15 | 2012-11-21 | 科乐美数码娱乐株式会社 | 游戏系统和游戏系统的计算机程序 |
CN103366723A (zh) * | 2012-03-26 | 2013-10-23 | 雅马哈株式会社 | 电子打击乐器组和演奏评价装置 |
CN103531054A (zh) * | 2013-10-18 | 2014-01-22 | 太仓市方克乐器有限公司 | 一种架子鼓中低音大鼓、小鼓练习装置 |
CN103816661A (zh) * | 2012-11-16 | 2014-05-28 | 苏州金螳螂展览设计工程有限公司 | 一种触动式感应交互一体机 |
CN104112443A (zh) * | 2013-04-16 | 2014-10-22 | 卡西欧计算机株式会社 | 演奏评价装置以及演奏评价方法 |
CN104548587A (zh) * | 2014-12-12 | 2015-04-29 | 天津理工大学 | 一种节拍游戏系统及其工作方法 |
CN107408376A (zh) * | 2015-01-08 | 2017-11-28 | 沐择歌有限责任公司 | 交互式乐器和其它打击物体 |
WO2018023235A1 (zh) * | 2016-07-31 | 2018-02-08 | 杨洁 | 一种音乐与用户互动的方法和音乐播放器 |
WO2018023240A1 (zh) * | 2016-07-31 | 2018-02-08 | 杨洁 | 音效插入时的信息推送方法和音乐播放器 |
CN109891496A (zh) * | 2016-10-04 | 2019-06-14 | 智者股份有限公司 | 改进的合成打击乐踏板和配接站 |
CN110767031A (zh) * | 2019-10-28 | 2020-02-07 | 武强嘉华乐器有限公司 | 一种vr技术的音乐教学平台 |
CN111542377A (zh) * | 2017-12-28 | 2020-08-14 | 株式会社万代南梦宫娱乐 | 计算机装置及评价控制方法 |
Families Citing this family (117)
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US6369313B2 (en) * | 2000-01-13 | 2002-04-09 | John R. Devecka | Method and apparatus for simulating a jam session and instructing a user in how to play the drums |
US9818386B2 (en) * | 1999-10-19 | 2017-11-14 | Medialab Solutions Corp. | Interactive digital music recorder and player |
US7176372B2 (en) | 1999-10-19 | 2007-02-13 | Medialab Solutions Llc | Interactive digital music recorder and player |
JP4478263B2 (ja) * | 1999-11-12 | 2010-06-09 | ソニー株式会社 | 情報処理装置および方法、並びにプログラム格納媒体 |
JP3926090B2 (ja) * | 2000-10-04 | 2007-06-06 | 日本電気株式会社 | 移動通信端末装置及びそれに用いるメロディ同期表示制御方法 |
JP3719124B2 (ja) | 2000-10-06 | 2005-11-24 | ヤマハ株式会社 | 演奏指示装置及び方法並びに記憶媒体 |
JP3634273B2 (ja) * | 2001-02-20 | 2005-03-30 | コナミ株式会社 | 音楽ゲーム装置及び音楽ゲーム進行制御プログラム |
JP2002239233A (ja) * | 2001-02-20 | 2002-08-27 | Konami Co Ltd | 打楽器を模したゲームコントローラ及び音楽ゲーム装置 |
JP3634272B2 (ja) * | 2001-02-20 | 2005-03-30 | コナミ株式会社 | 音楽ゲーム装置及び音楽ゲーム進行制御プログラム |
JP3638885B2 (ja) * | 2001-05-24 | 2005-04-13 | コナミ株式会社 | 打撃操作領域判定方法及びその装置 |
JP3917456B2 (ja) * | 2001-08-09 | 2007-05-23 | 株式会社コナミスポーツ&ライフ | 評価プログラム、その記録媒体、タイミング評価装置、タイミング評価システム |
US7174510B2 (en) * | 2001-10-20 | 2007-02-06 | Hal Christopher Salter | Interactive game providing instruction in musical notation and in learning an instrument |
EP1326228B1 (en) | 2002-01-04 | 2016-03-23 | MediaLab Solutions LLC | Systems and methods for creating, modifying, interacting with and playing musical compositions |
JP3989331B2 (ja) * | 2002-08-09 | 2007-10-10 | 株式会社バンダイナムコゲームス | 入力装置 |
GB2406205B (en) * | 2002-08-09 | 2005-08-31 | Namco Ltd | Input device, game machine and simulated percussion instrument |
US7663044B2 (en) | 2002-09-04 | 2010-02-16 | Kabushiki Kaisha Kawai Gakki Seisakusho | Musical performance self-training apparatus |
JP4151779B2 (ja) * | 2002-09-04 | 2008-09-17 | 株式会社河合楽器製作所 | 演奏独習装置 |
JP2004147876A (ja) * | 2002-10-30 | 2004-05-27 | Aruze Corp | 遊技機 |
TW580689B (en) * | 2002-11-08 | 2004-03-21 | Yu-Cheng Liu | Computer interaction system of an electronic percussion music instrument |
US7169996B2 (en) * | 2002-11-12 | 2007-01-30 | Medialab Solutions Llc | Systems and methods for generating music using data/music data file transmitted/received via a network |
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US7351898B2 (en) * | 2003-08-29 | 2008-04-01 | John Sagastegui | Color-guiding music teaching system including practice pad, pitch plates, percussion targets & lesson book assembly and method |
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JP4206015B2 (ja) | 2003-09-12 | 2009-01-07 | 任天堂株式会社 | ゲーム機用操作装置 |
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EP1029565A3 (en) | 2000-10-11 |
EP1029565A2 (en) | 2000-08-23 |
TW574048B (en) | 2004-02-01 |
KR20000076662A (ko) | 2000-12-26 |
JP2000237455A (ja) | 2000-09-05 |
AU1642300A (en) | 2000-09-07 |
KR100382857B1 (ko) | 2003-05-09 |
CN1216358C (zh) | 2005-08-24 |
AU734904B2 (en) | 2001-06-28 |
US6645067B1 (en) | 2003-11-11 |
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