CN102125760A - 游戏鼓 - Google Patents

游戏鼓 Download PDF

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CN102125760A
CN102125760A CN2010103003179A CN201010300317A CN102125760A CN 102125760 A CN102125760 A CN 102125760A CN 2010103003179 A CN2010103003179 A CN 2010103003179A CN 201010300317 A CN201010300317 A CN 201010300317A CN 102125760 A CN102125760 A CN 102125760A
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pressure
recreation
drum
unit
processing unit
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CN102125760B (zh
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蓝海
陈杰良
周代栩
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Hongfujin Precision Industry Shenzhen Co Ltd
Hon Hai Precision Industry Co Ltd
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Hongfujin Precision Industry Shenzhen Co Ltd
Hon Hai Precision Industry Co Ltd
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Priority to US12/813,113 priority patent/US8287376B2/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H3/00Instruments in which the tones are generated by electromechanical means
    • G10H3/12Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument
    • G10H3/14Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument using mechanically actuated vibrators with pick-up means
    • G10H3/146Instruments in which the tones are generated by electromechanical means using mechanical resonant generators, e.g. strings or percussive instruments, the tones of which are picked up by electromechanical transducers, the electrical signals being further manipulated or amplified and subsequently converted to sound by a loudspeaker or equivalent instrument using mechanically actuated vibrators with pick-up means using a membrane, e.g. a drum; Pick-up means for vibrating surfaces, e.g. housing of an instrument
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2220/00Input/output interfacing specifically adapted for electrophonic musical tools or instruments
    • G10H2220/461Transducers, i.e. details, positioning or use of assemblies to detect and convert mechanical vibrations or mechanical strains into an electrical signal, e.g. audio, trigger or control signal
    • G10H2220/561Piezoresistive transducers, i.e. exhibiting vibration, pressure, force or movement -dependent resistance, e.g. strain gauges, carbon-doped elastomers or polymers for piezoresistive drumpads, carbon microphones
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H2240/00Data organisation or data communication aspects, specifically adapted for electrophonic musical tools or instruments
    • G10H2240/171Transmission of musical instrument data, control or status information; Transmission, remote access or control of music data for electrophonic musical instruments
    • G10H2240/281Protocol or standard connector for transmission of analog or digital data to or from an electrophonic musical instrument
    • G10H2240/321Bluetooth

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Force Measurement Appropriate To Specific Purposes (AREA)
  • Position Input By Displaying (AREA)

Abstract

一种游戏鼓,其包括具有收容腔的鼓体、压力感测模组和压力囊。该压力感测模组包括处理单元、为处理单元供电的供电单元和微机电压力传感器。该压力感测模组和该压力囊均收容于该收容腔内。该压力囊与该微机电压力传感器相连。该微机电压力传感器用于感测该压力囊承受的压力并将该压力转换成为压力感测信号,该压力感测信号传送至处理单元。该游戏鼓可实时得知游戏者施力大小,具有精度高、响应快等优点。

Description

游戏鼓
技术领域
本发明涉及游戏鼓,尤其涉及一种包括微机电压力感测模组的游戏鼓。
背景技术
随着游戏产业的蓬勃发展,对向游戏主机输入操作信息的输入装置需求也随之大增。现有输入装置,如游戏机游戏鼓,皆使用压力感测组件,如电容式的薄膜,以敲击橡胶鼓面的方式模拟游戏者于游戏项目中施力状况。该游戏鼓将根据是否承受压力产生0与1的讯号,该讯号将输入与游戏鼓配套的主机,从而控制游戏项目中所施加作用力。但是,该输入装置无法准确得知压力大小,且灵敏度较低,可靠性较差,影响游戏者于游戏项目中的成绩。
由此,有必要提供一种游戏鼓来实时得知游戏者施力大小,提高游戏者参与游戏的乐趣。
发明内容
以下以实施例为例,说明一种可实时得知游戏者施力大小的游戏鼓。
该游戏鼓包括具有收容腔的鼓体、压力感测模组和压力囊。该压力感测模组包括处理单元、为处理单元供电的供电单元和微机电压力传感器。该压力感测模组和该压力囊均收容于该收容腔内。该压力囊与该微机电压力传感器相连。该微机电压力传感器用于感测该压力囊承受的压力并将该压力转换成为压力感测信号,该压力感测信号传送至处理单元。
该游戏鼓中采用灵敏度高的压力感测模组实时测量压力囊所受压力,从而可实时得知游戏者施力大小,提高游戏者成绩,进一步激发游戏者参与游戏的乐趣。
附图说明
图1是本技术方案一实施例提供的游戏鼓的示意图。
图2是图1所示游戏鼓的分解示意图。
图3是图1所示游戏鼓的压力感测模组的结构框图。
主要元件符号说明
Figure G201010300317920100114D000011
具体实施方式
以下结合附图及具体实施方式对本技术方案提供的游戏鼓作进一步的详细说明。
本技术方案所指微机电系统是指MEMS(Micro-Electro-Mechanical System),即将微型传感器、执行器以及信号处理与控制电路、接口电路、通讯与电源集于一体的微型机电系统。本技术方案实施方式中的微机电压力传感器采用MEMS进行压力测量,其可为压阻式微机电压力传感器或者电容式微机电压力传感器以及其它类型微机电压力传感器。
请一并参阅图1至图3,本技术方案一实施例提供的游戏鼓200包括鼓体21、压力囊27、压力感测模组22和显示装置23。
鼓体21呈圆柱状,其具有收容腔211。显示装置23设于鼓体21的侧壁。压力囊27和压力感测模组22均收容于收容腔211内。
压力囊27具有受力面271及与受力面271相对的固定面272。其中,受力面271与鼓体21内侧壁相连而封闭收容腔211。固定面272设有开口(图未示)。压力囊27由具有弹性形变能力的材料制成。本实施例中,压力囊27由橡胶制成。当击打压力囊27的受力面271时,压力囊27将受到压力而压缩,同时在其开口处产生气流。当压力消失后,压力囊27恢复形变。
压力感测模组22包括微机电压力传感器221、处理单元222、无线传输单元223、供电单元224、控制单元225以及直流至直流电源转换单元226。
微机电压力传感器221收容于收容腔211内,其与压力囊27的固定面272接触,且密封压力囊27的开口。微机电压力传感器221承载整个压力囊27。一旦压力囊27受压力而压缩,其开口处产生的气流直接作用于该微机电压力传感器221。微机电压力传感器221用于获取压力囊27所承受的压力,并将该压力值转换成为代表压力的传感信号,该传感信号为数字信号。微机电压力传感器221与处理单元222通过数据传输通道(图未示)电连接。该传感信号通过该数据传输通道传送至该处理单元222。该处理单元222根据接收到的传感信号计算压力囊27所受到的压力。
处理单元222可为微处理单元(Micro Control Unit,MCU)或者专用集成电路(Application Specific Integrated Circuit,ASIC)。无线传输单元223与处理单元222电连接。无线传输单元223与处理单元222之间可进行数据传输。无线传输单元223用于向控制单元225发射数据或者接收来自控制单元225的数据。本实施方式中,无线传输单元223为蓝牙传输单元,供电单元224为电池组。供电单元224向无线传输单元223及处理单元222供电。供电单元224与处理单元222间还可进一步设置直流至直流电源转换单元226。通过直流至直流电源转换单元226将供电单元224的电压转换成适用于处理单元222的电压。显示装置230与处理单元225相连,用以显示计算出的压力数值。当然,可不设置显示器230,而直接于游戏主机界面显示该压力大小。
本实施例提供的游戏鼓200中由于采用精度高、稳定性佳、响应速度较快的压力感测模组实时感测压力囊27所受压力,因此,可实时得知游戏者施力大小,从而提高游戏者成绩,进一步激发游戏者参与游戏的乐趣。
另外,由于微机电压力传感器221密封压力囊27的开口,于压力囊27任意处施加压力,压力囊27均可准确的感测压力并产生相应的气流,因此游戏鼓200感测的压力值较为精准。
为防止灰尘污染压力囊27,游戏鼓200可进一步包括由可弹性形变材料制成的击打壁(图未示)。此时,压力囊27的受力面271未封闭收容腔211。击打壁附着于该受力面271,并封闭收容腔211。当敲击该击打壁时,该击打壁将其承受的作用力传递至压力囊27的受力面271,由此压力囊27压缩,而于其开口处产生作用于该微机电压力传感器221的气流。此外,压力囊27的个数可为多个。此时,微机电压力传感器221可对应设置为多个或一个。但必须使所有压力囊27的开口均被微机电压力传感器221密封。更进一步地,该压力囊27可不设置开口,而直接置于微机电压力传感器221,当压力囊27受力压缩时,其将承受的压力传输至该微机电压力传感器221。
可以理解的是,本领域技术人员还可于本发明精神内做其它变化等用于本发明的设计,只要其不偏离本发明的技术效果均可。这些依据本发明精神所做的变化,都应包含在本发明所要求保护的范围之内。

Claims (9)

1.一种游戏鼓,其包括具有收容腔的鼓体,其特征是,该游戏鼓还包括压力感测模组和压力囊,该压力感测模组包括处理单元、为处理单元供电的供电单元和微机电压力传感器,该压力感测模组和该压力囊均收容于该收容腔内,该压力囊与该微机电压力传感器相连,该微机电压力传感器用于感测该压力囊承受的压力并将该压力转换成为压力感测信号,该压力感测信号传送至处理单元。
2.如权利要求1所述的游戏鼓,其特征是,该压力囊具有受力面及与该受力面相对的固定面,该受力面封闭该收容腔,该固定面设有开口,该开口被微机电压力传感器密封。
3.如权利要求1所述的游戏鼓,其特征是,该游戏鼓还包括击打壁和侧壁,该压力囊具有受力面及与该受力面相对的固定面,该固定面设有该开口,该开口被微机电压力传感器密封,该击打壁附着于该压力囊的受力面,并与该侧壁相连而封闭该收容腔。
4.如权利要求2或3所述的游戏鼓,其特征在于,该游戏鼓进一步包括显示装置,该显示装置与该压力感测模组电连接,用以显示该压力大小。
5.如权利要求4所述的游戏鼓,其特征在于,该显示装置设于该游戏鼓得侧壁。
6.如权利要求5所述的游戏鼓,其特征在于:该压力感测模组进一步包括用于接收和发射数据的无线传输单元和控制单元,该无线传输单元与处理单元及控制单元之间可进行数据传输。
7.如权利要求6所述的游戏鼓,其特征在于:该无线传输单元为蓝牙传输单元。
8.如权利要求5所述的游戏鼓,其特征在于:该处理单元为微处理单元或者专用集成电路。
9.如权利要求5所述的游戏鼓,其特征在于:该供电单元为电池组,该压力感测模组还包括连接于该电池组与处理单元之间的直流至直流电源转换单元。
CN201010300317.9A 2010-01-14 2010-01-14 游戏鼓 Expired - Fee Related CN102125760B (zh)

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Cited By (1)

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CN107084811A (zh) * 2017-04-29 2017-08-22 国网江苏省电力公司职业技能训练基地 一种高空坠物打击体感系统

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Publication number Priority date Publication date Assignee Title
CN102723071B (zh) * 2012-03-28 2014-06-04 深圳市中凯鑫科技有限公司 可分离、可折叠一体式鼓及鼓盘制造工艺
US10600395B2 (en) * 2017-04-12 2020-03-24 Marlan Bell Miniature interactive lighted electronic drum kit
US20180301126A1 (en) * 2017-04-12 2018-10-18 Marlan Bell Miniature Interactive Drummer Kit

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