WO2018023240A1 - 音效插入时的信息推送方法和音乐播放器 - Google Patents

音效插入时的信息推送方法和音乐播放器 Download PDF

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Publication number
WO2018023240A1
WO2018023240A1 PCT/CN2016/092553 CN2016092553W WO2018023240A1 WO 2018023240 A1 WO2018023240 A1 WO 2018023240A1 CN 2016092553 W CN2016092553 W CN 2016092553W WO 2018023240 A1 WO2018023240 A1 WO 2018023240A1
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input
gesture
user
time
unit
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PCT/CN2016/092553
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English (en)
French (fr)
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杨洁
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杨洁
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Priority to PCT/CN2016/092553 priority Critical patent/WO2018023240A1/zh
Publication of WO2018023240A1 publication Critical patent/WO2018023240A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/254Management at additional data server, e.g. shopping server, rights management server

Definitions

  • the invention belongs to the field of electronic technology, and in particular relates to an information pushing method and a music player when a sound effect is inserted.
  • the embodiment of the invention provides a method for pushing information when the sound effect is inserted, and the purpose is to aim at the user's interaction with the music and the input degree when the user is listening to music, and rarely the user's visual and tactile body parts. Also involved in music, this kind of user experience is not good, need to provide a way to enable users to interact with music, while protecting the interests of patent (application) rights holders.
  • the gesture prompt is pushed to the user
  • the number of successful input and failed input is counted, and the statistical result is pushed to the user, and the patent information is pushed to the user.
  • the embodiment of the invention further provides a music player, comprising:
  • a matching unit configured to record a gesture input prompt time that matches a music play time node, a specific gesture that matches a prompt time of the gesture input, and a first sound effect and a second sound effect that match the gesture prompt time;
  • a gesture pushing unit wherein the input end is connected to the output end of the matching unit, and is configured to push a gesture prompt to the user according to the music playing time node and the gesture input prompting time during the playing of the music;
  • a detecting unit the input end of which is connected to the output end of the gesture pushing unit, and configured to detect whether the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting;
  • Successfully inputting a recording unit the input end of which is connected to the output end of the detecting unit, and is configured to: when the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting, the user is The entered behavior is recorded as a successful input and the first sound is played simultaneously;
  • a failure input recording unit wherein the input end is connected to the output end of the detecting unit, and when the user does not input the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompts, The behavior that the user has not entered is recorded as a failed input, and the second sound effect is played at the same time;
  • the patent information pushing unit has an input end connected to an output end of the statistical unit for pushing patent information to the user.
  • the invention enhances the user's musical experience and protects the interests of the patent (applicant) right holder.
  • FIG. 1 is a schematic flowchart of a method for pushing information during sound insertion according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention.
  • FIG. 1 is a schematic flowchart of a method for pushing information during insertion of a sound effect according to an embodiment of the present invention. For convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S101 a gesture input prompt time matching the music play time node, a specific gesture matching the prompt time of the gesture input, and a first sound effect and a second sound effect matching the gesture prompt time are recorded.
  • the user listens to music as an example.
  • the matching gesture input prompt time 1 is matched, and when the song is 6 seconds, the gesture input prompt time 2 is matched; the gesture input prompt may be a prompt
  • the first sound effect can be understood as the sound effect matching the currently playing music
  • the second sound effect can be understood as the sound effect which is different from the currently playing music.
  • step S102 in the process of playing music, a gesture prompt is pushed to the user according to the music playing time node and the gesture input prompt time.
  • step S103 detecting that the specific time after the gesture prompt is detected, detecting whether the user inputs the specific gesture matching the prompt time of the gesture input; if yes, proceeding to step S104, recording the behavior input by the user as Successfully inputting and playing the first sound effect at the same time; if not, proceeding to step S105, recording the behavior that the user has not input as the failure input, and simultaneously playing the second sound effect.
  • a gesture prompt is displayed to the user, and at a specific time after the gesture prompt, for example, the specific time can be set to 0.5 seconds, and the user is required to input a specific gesture.
  • the input method is input through the touch screen.
  • the input When it is detected that the user inputs a specific gesture, the input is recorded as a successful input, and the first sound that matches the current music is played; when it is detected that the user does not input a specific gesture, it is recorded as a failure.
  • step S106 after the music is stopped, the number of successful input and failure input is counted, and the statistical result is pushed to the user, and the patent information is pushed to the user.
  • the system When the music is over, the system will count the number of successful user input and failed input, and push the results of the statistics to the user.
  • the patent information includes, but is not limited to, the status of the patent application of the technology, the patent application/right holder of the technology, the patent application number of the technology, the patent application date, and the like.
  • the patent information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
  • the patent information is editable and can be dynamically pushed to the user according to the transfer of the patent application right/patent right: the current relevant right holder of the patent.
  • the pushing manner of the patent information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
  • the invention enhances the user's musical experience and protects the interests of the patent (applicant) right holder.
  • FIG. 2 is a schematic structural diagram of a music player according to an embodiment of the present invention, where the music player includes:
  • the matching unit 21 is configured to record a gesture input prompt time that matches the music play time node, a specific gesture that matches the prompt time of the gesture input, and a first sound effect and a second sound effect that match the gesture prompt time;
  • a gesture pushing unit 22 the input end of which is connected to the output end of the matching unit 21, and is used for pushing a gesture prompt to the user according to the music playing time node and the gesture input prompting time during the playing of the music;
  • a detecting unit 23 whose input end is connected to the output end of the gesture pushing unit 22, and is configured to detect whether the user inputs the specific gesture matching the prompt time of the gesture input within a specific time after the gesture prompting ;
  • a failure input recording unit 25 whose input end is connected to the output end of the detecting unit 23 for when the user does not input the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt , recording the behavior that the user has not input as a failure input, and playing the second sound effect at the same time;
  • a statistical unit 26 whose input ends are respectively connected to the output end of the successful input recording unit 24 and the output end of the failed input recording unit 25, and are used for counting the number of successful input and failed input after the music is stopped, and Push statistics to users;
  • the patent information pushing unit 27 has an input end connected to the output end of the statistical unit 26 for pushing patent information to the user.
  • the matching unit 21 records the gesture input prompt time matched with the music playing time node, the specific gesture matching the prompt time of the gesture input, the first sound effect and the second sound effect matched with the gesture prompt time;
  • the gesture pushing unit 22 pushes the gesture prompt to the user; detecting the push within a specific time after the gesture prompting, the detecting unit 23 detects whether the user inputs the a specific gesture matching the prompt time of the gesture input; when the user inputs the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt, the successful input recording unit 24 records the behavior input by the user For successful input, and playing the first sound effect at the same time; when the user does not input the specific gesture matching the prompt time of the gesture input within a certain time after the gesture prompt, the failure input recording unit 25 will not input the user.
  • the behavior is recorded as a failed input and the second sound is played simultaneously; the music stops ,
  • the number of count statistics unit 26 inputs the success and failure of the input, the user pushes and statistics, while the patent information push unit 27 pushes the patent information to the user.
  • the invention enhances the user's musical experience and protects the interests of the patent (applicant) right holder.

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  • Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Management Or Editing Of Information On Record Carriers (AREA)

Abstract

一种音效插入时的信息推送方法以及音乐播放器,应用于电子技术领域。该方法包括:记录与音乐播放时间节点匹配的画面提示时间、与所述画面提示时间匹配的第一音效和第二音效(S101);在播放音乐的过程中,根据所述音乐播放时间节点与画面提示时间,向用户推送画面提示(S102);在推送所述画面提示后的特定时间内,检测用户是否输入指令(S103);若是,将用户输入的行为记录为成功输入,并同时播放第一音效(S104);若否,将用户未输入的行为记录为失败输入,并同时播放第二音效(S105);音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时向用户推送专利信息(S106)。该方法在提升了用户音乐体验的同时推广了专利信息。

Description

音效插入时的信息推送方法和音乐播放器 技术领域
本发明属于电子技术领域,尤其是涉及一种音效插入时的信息推送方法以及音乐播放器。
背景技术
知识产权在现在的产品和服务中越来越重要,其中主要包括著作权(版权)、商标权和专利权,这三种权利都能为权利人带来巨大的经济价值。
但与著作权、商标权不同的是,专利权的权利归属比较难以为用户所认识和辨别。比如:一个培训教材或者一部电影里面,会明确的将'版权归特定人所有'的字样告知给用户;商标也以其显著的字或图的特征,在与其他标样区别的同时,也代表着商标权人以及商标权人生产的相关产品。但专利则不然,除了如'滑动解锁'等有限几个专利外,用户很难看到某一专利就知道该专利的申请/权利人。
这种情况所带来的严重后果是:
1 、专利权的保护难度大,一项好的技术出来后,马上就被复制;
2 、专利权/申请人通过专利彰显自己的产品特色的效果差,因为用户也分不清楚某一技术与专利权/申请人的联系。
综上,为充分保护本人的另外一个专利申请《一种根据手势音效插入的方法和音乐播放器》,让该本人的专利申请价值最大化,特提出一个解决办法。
技术问题
本发明实施例提供了一种音效插入时的信息推送方法,目的在于针对于当前用户在听音乐时,用户与音乐的互动感和投入度不强,很少将用户的视觉和触觉等身体部位也参与到音乐中,这种用户体验不佳的情况,需要提供一种能够使用户与音乐产生互动的方法,并同时保护专利(申请)权人的利益。
技术解决方案
本发明是这样实现的:一种音效插入时的信息推送方法,包括以下步骤:
记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效;
在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示;
检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势;
若是,将用户输入的行为记录为成功输入,并同时播放第一音效;
若否,将用户未输入的行为记录为失败输入,并同时播放第二音效;
音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时向用户推送专利信息。
本发明实施例还提供了一种音乐播放器,包括:
匹配单元,手势推送单元,检测单元,成功输入记录单元,失败输入记录单元,统计单元,专利信息推送单元,其中:
匹配单元,用于记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效;
手势推送单元,其输入端与所述匹配单元的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示;
检测单元,其输入端与所述手势推送单元的输出端连接,用于检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势;
成功输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述手势提示后的特定时间内,用户输入所述与手势输入的提示时间匹配的特定手势时,将用户输入的行为记录为成功输入,并同时播放第一音效;
失败输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述手势提示后的特定时间内,用户未输入所述与手势输入的提示时间匹配的特定手势时,将用户未输入的行为记录为失败输入,并同时播放第二音效;
统计单元,其输入端分别与所述成功输入记录单元的输出端以及所述失败输入记录单元的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果;
专利信息推送单元,其输入端与所述统计单元的输出端连接,用于向用户推送专利信息。
有益效果
该发明提升用户的音乐体验,并保护专利(申请)权人的利益。
附图说明
图1是本发明实施例提供的一种音效插入时的信息推送方法的流程示意图;
图2是本发明实施例提供的音乐播放器的结构示意图。
本发明的实施方式
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
图1是发明实施例提供的一种音效插入时的信息推送方法的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。
在步骤S101中,记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效。
在本实施例中,以用户听音乐为例,如,歌曲第5秒的时候,匹配手势输入提示时间1,歌曲第6秒的时候匹配手势输入提示时间2;所述手势输入提示可以为提示用户在触摸屏上从左向右滑动,或从上向下的滑动,第一音效可以理解为与当前播放的音乐相匹配的音效,第二音效可以理解为与当前播放的音乐差异较大的音效。
在步骤S102中,在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示。
在步骤S103中,检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势;若是,则进入步骤S104中,将用户输入的行为记录为成功输入,并同时播放第一音效;若否,则进入步骤S105中,将用户未输入的行为记录为失败输入,并同时播放第二音效。
在音乐播放的过程中,在音乐到达每个时间节点上,都会向用户显示手势提示,并在手势提示后的特定时间内,如,这个特定时间可以设置为0.5秒,要求用户输入特定的手势。输入方式通过触摸屏输入。
当检测到用户输入了特定的手势,则将这次输入记为一次成功的输入,并播放与当前音乐相匹配的第一音效;当检测到用户未输入特定的手势,则将记为一次失败的输入,并播放与当前音乐差异较大的第二音效。
在步骤S106中,音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时向用户推送专利信息。
当音乐结束后,系统将统计用户成功输入和失败输入的次数,并将统计的结果推送给用户。
所述专利信息包括但不限于:该技术的专利申请状态,该技术的专利申请/权利人、该技术的专利申请号、专利申请日等信息。
所述专利信息是可编辑的,可以根据专利申请的授权与否,向用户动态推送:正在申请专利、已获得专利授权等信息。
所述专利信息是可编辑的,可以根据专利申请权/专利权的转让情况,向用户动态推送:该专利的当前相关的权利人。
所述专利信息的推送方式,可以采取小框显示、语音显示等让用户能够感知的推送方式。
该发明提升用户的音乐体验,并保护专利(申请)权人的利益。
图2是本发明实施例提供的一种音乐播放器的结构示意图,该音乐播放器包括:
匹配单元21,手势推送单元22,检测单元23,成功输入记录单元24,失败输入记录单元25,统计单元26,专利信息推送单元27,其中:
匹配单元21,用于记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效;
手势推送单元22,其输入端与所述匹配单元21的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示;
检测单元23,其输入端与所述手势推送单元22的输出端连接,用于检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势;
成功输入记录单元24,其输入端与所述检测单元23的输出端连接,用于当在所述手势提示后的特定时间内,用户输入所述与手势输入的提示时间匹配的特定手势时,将用户输入的行为记录为成功输入,并同时播放第一音效;
失败输入记录单元25,其输入端与所述检测单元23的输出端连接,用于当在所述手势提示后的特定时间内,用户未输入所述与手势输入的提示时间匹配的特定手势时,将用户未输入的行为记录为失败输入,并同时播放第二音效;
统计单元26,其输入端分别与所述成功输入记录单元24的输出端以及所述失败输入记录单元25的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果;
专利信息推送单元27,其输入端与所述统计单元26的输出端连接,用于向用户推送专利信息。
其工作原理是:匹配单元21记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效;在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,手势推送单元22向用户推送手势提示;检测推送在所述手势提示后的特定时间内,检测单元23检测用户是否输入所述与手势输入的提示时间匹配的特定手势;当在所述手势提示后的特定时间内,用户输入所述与手势输入的提示时间匹配的特定手势时,成功输入记录单元24将用户输入的行为记录为成功输入,并同时播放第一音效;当在所述手势提示后的特定时间内,用户未输入所述与手势输入的提示时间匹配的特定手势时,失败输入记录单元25将用户未输入的行为记录为失败输入,并同时播放第二音效;音乐停止后,统计单元26统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时,专利信息推送单元27向用户推送专利信息。
该发明提升用户的音乐体验,并保护专利(申请)权人的利益。
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。

Claims (2)

  1. 一种音效插入时的信息推送方法,其特征在于,所述方法包括如下步骤:
    记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效;
    在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示;
    检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势;
    若是,将用户输入的行为记录为成功输入,并同时播放第一音效;
    若否,将用户未输入的行为记录为失败输入,并同时播放第二音效;
    音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果,同时向用户推送专利信息。
  2. 一种音乐播放器,其特征在于,所述音乐播放器包括:
    匹配单元,手势推送单元,检测单元,成功输入记录单元,失败输入记录单元,统计单元,专利信息推送单元,其中:
    匹配单元,用于记录与音乐播放时间节点匹配的手势输入提示时间、与手势输入的提示时间匹配的特定手势,与所述手势提示时间匹配的第一音效和第二音效;
    手势推送单元,其输入端与所述匹配单元的输出端连接,用于在播放音乐的过程中,根据所述音乐播放时间节点与手势输入提示时间,向用户推送手势提示;
    检测单元,其输入端与所述手势推送单元的输出端连接,用于检测推送在所述手势提示后的特定时间内,检测用户是否输入所述与手势输入的提示时间匹配的特定手势;
    成功输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述手势提示后的特定时间内,用户输入所述与手势输入的提示时间匹配的特定手势时,将用户输入的行为记录为成功输入,并同时播放第一音效;
    失败输入记录单元,其输入端与所述检测单元的输出端连接,用于当在所述手势提示后的特定时间内,用户未输入所述与手势输入的提示时间匹配的特定手势时,将用户未输入的行为记录为失败输入,并同时播放第二音效;
    统计单元,其输入端分别与所述成功输入记录单元的输出端以及所述失败输入记录单元的输出端连接,用于音乐停止后,统计所述成功输入和失败输入的次数,并向用户推送统计结果;
    专利信息推送单元,其输入端与所述统计单元的输出端连接,用于向用户推送专利信息。
PCT/CN2016/092553 2016-07-31 2016-07-31 音效插入时的信息推送方法和音乐播放器 WO2018023240A1 (zh)

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