JP5889876B2 - ゲーム空間内へのユーザ情報の配置 - Google Patents
ゲーム空間内へのユーザ情報の配置 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/306—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Acoustics & Sound (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- Radar, Positioning & Navigation (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
Description
Claims (12)
- ユーザが生成したゲームプレイアドバイスを管理する方法であって、
ユーザからゲームプレイアドバイスであって、当該ゲームプレイアドバイスのもとになったゲームプレイを再追跡することを通して前記ゲームプレイ後にユーザによって生成可能なゲームプレイアドバイスを受信することと、
ゲームプレイアドバイスを、前記ゲームプレイアドバイスに望ましいと事前に特定されているゲーム空間内の特定の位置に、バーチャル座標系を用いて割りあてることと、
後続のゲームプレイの間に前記ゲーム空間内の前記特定の位置にゲームプレイアドバイスを前記バーチャル座標系を用いて表示することと、
を含み、
前記ゲームプレイアドバイスは、ゲームプレイの現在の状況に適した様態で表示され、
ユーザが生成したゲームプレイアドバイスに対するコンテンツデータベースを検索するためのユーザによって提供される少なくとも1つのキーワードをゲームプレイの前に通知することにより、スクリーニングされた前記ゲームプレイアドバイスがゲームプレイの間に前記特定の位置に表示され、前記コンテンツデータベースにおいてゲームプレイアドバイスへのアクセスはゲームプレイアドバイスを提供したユーザによって限られた数のユーザに制限される、方法。 - 前記ゲームプレイアドバイスは、3次元バーチャル環境において表示される、請求項1に記載の方法。
- 前記バーチャル座標系は、X座標、Y座標およびZ座標を用いる、請求項2に記載の方法。
- 前記ゲームプレイアドバイスはテキストによる、請求項1に記載の方法。
- 前記ゲームプレイアドバイスは視覚的である、請求項1に記載の方法。
- 前記ゲームプレイアドバイスは可聴形態である、請求項1に記載の方法。
- 前記ゲームプレイアドバイスを表示することは、全ての利用可能なゲームプレイアドバイスのランキングの考慮を含み、前記位置において前記現在の状況に適した態様で特定のランキングのゲームプレイアドバイスのみが表示される、請求項1に記載の方法。
- ユーザが生成したゲームプレイアドバイスを管理するシステムであって、
ゲームプレイアドバイスであって、当該ゲームプレイアドバイスのもとになったゲームプレイを再追跡することを通して前記ゲームプレイ後にユーザによって生成可能なゲームプレイアドバイスをネットワークを介して受信するコンテンツ提出エンジンと、
前記ゲームプレイアドバイスをゲーム空間内の特定の位置へと割りあてるためのバーチャル座標系エンジンと、
ゲームプレイの間にイベントの状況を特定する状況エンジンであって、前記イベントの前記状況は、前記ゲーム空間内の前記特定の位置と関連付けられたゲームプレイアドバイスに対応する、状況エンジンと、
前記状況エンジンによって特定された前記イベントの前記状況に対応するゲームプレイアドバイスを、前記バーチャル座標系によって特定されるような前記イベントの位置に、表示するように構成された、表示エンジンと、
を備え、
ユーザが生成したゲームプレイアドバイスに対するコンテンツデータベースを検索するためのユーザによって提供される少なくとも1つのキーワードをゲームプレイの前に通知することにより、スクリーニングされた前記ゲームプレイアドバイスがゲームプレイの間に前記特定の位置に表示され、前記コンテンツデータベースにおいてゲームプレイアドバイスへのアクセスはゲームプレイアドバイスを提供したユーザによって限られた数のユーザに制限される、システム。 - 前記表示エンジンによって表示された前記ゲームプレイアドバイスに影響を与えるランキングエンジンをさらに含み、請求項8に記載のシステム。
- 前記表示エンジンによって表示された前記ゲームプレイアドバイスの品質についてのフィードバックをユーザのコミュニティから受信する、フィードバックエンジンをさらに備え、前記フィードバックエンジンおよび前記ランキングエンジンは、前記ユーザのコミュニティから受信された前記フィードバックに従って新規ランキングを前記ゲームプレイアドバイスに割りあてるように動作し、前記ゲームプレイアドバイスは、その後前記新規ランキングに従って前記表示エンジンによって表示される、請求項9に記載のシステム。
- 前記表示エンジンは、前記ゲームプレイの状況についての最新の決定に従って、表示されたゲームプレイアドバイス提出を継続的に更新するように、非同期プログラミング言語を用いて動作する、請求項8に記載のシステム。
- ユーザが生成したゲームプレイアドバイスを管理するための、プロセッサによって実行可能であるプログラムが格納された、コンピュータによって読み出し可能な記憶媒体であって、前記プログラムは、
ユーザからのゲームプレイアドバイスであって、当該ゲームプレイアドバイスのもとになったゲームプレイを再追跡することを通して前記ゲームプレイ後にユーザによって生成可能なゲームプレイアドバイスを受信することと、
ゲームプレイアドバイスを、前記ゲームプレイアドバイスが望ましいように、事前に特定されているゲーム空間内の特定の位置へ、バーチャル座標系を用いて割りあてることと、
後続のゲームプレイの間に、前記ゲーム空間内の前記特定の位置に、ゲームプレイアドバイスを前記バーチャル座標系を用いて表示することと、
をコンピュータに実行させ、
前記ゲームプレイアドバイスは、ゲームプレイの現在の状況に適した様態で表示され、
ユーザが生成したゲームプレイアドバイスに対するコンテンツデータベースを検索するためのユーザによって提供される少なくとも1つのキーワードをゲームプレイの前に通知することにより、スクリーニングされた前記ゲームプレイアドバイスがゲームプレイの間に前記特定の位置に表示され、前記コンテンツデータベースにおいてゲームプレイアドバイスへのアクセスはゲームプレイアドバイスを提供したユーザによって限られた数のユーザに制限される、記憶媒体。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US12/777,268 US10786736B2 (en) | 2010-05-11 | 2010-05-11 | Placement of user information in a game space |
US12/777,268 | 2010-05-11 | ||
PCT/US2011/023780 WO2011142857A1 (en) | 2010-05-11 | 2011-02-04 | Placement of user information in a game space |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2013528432A JP2013528432A (ja) | 2013-07-11 |
JP5889876B2 true JP5889876B2 (ja) | 2016-03-22 |
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JP2013510086A Active JP5889876B2 (ja) | 2010-05-11 | 2011-02-04 | ゲーム空間内へのユーザ情報の配置 |
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Country | Link |
---|---|
US (3) | US10786736B2 (ja) |
EP (2) | EP2569063A4 (ja) |
JP (1) | JP5889876B2 (ja) |
KR (2) | KR20130118209A (ja) |
CN (3) | CN103706117B (ja) |
BR (1) | BR112012028924B8 (ja) |
WO (1) | WO2011142857A1 (ja) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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US10786736B2 (en) | 2010-05-11 | 2020-09-29 | Sony Interactive Entertainment LLC | Placement of user information in a game space |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
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US10786736B2 (en) | 2010-05-11 | 2020-09-29 | Sony Interactive Entertainment LLC | Placement of user information in a game space |
US11478706B2 (en) | 2010-05-11 | 2022-10-25 | Sony Interactive Entertainment LLC | Placement of user information in a game space |
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JP2013528432A (ja) | 2013-07-11 |
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KR20130118209A (ko) | 2013-10-29 |
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BR112012028924B1 (pt) | 2021-02-09 |
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WO2011142857A1 (en) | 2011-11-17 |
BR112012028924B8 (pt) | 2021-03-30 |
CN103002960B (zh) | 2016-11-09 |
KR20170091779A (ko) | 2017-08-09 |
CN103706117B (zh) | 2017-01-11 |
EP2569063A4 (en) | 2014-01-22 |
US11806620B2 (en) | 2023-11-07 |
US20210001224A1 (en) | 2021-01-07 |
US20230019115A1 (en) | 2023-01-19 |
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