JP2004222306A5 - - Google Patents

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JP2004222306A5
JP2004222306A5 JP2004008591A JP2004008591A JP2004222306A5 JP 2004222306 A5 JP2004222306 A5 JP 2004222306A5 JP 2004008591 A JP2004008591 A JP 2004008591A JP 2004008591 A JP2004008591 A JP 2004008591A JP 2004222306 A5 JP2004222306 A5 JP 2004222306A5
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surround
sound
player
speaker
game machine
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JP2004008591A
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JP2004222306A (ja
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Priority claimed from US10/345,787 external-priority patent/US7367886B2/en
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Claims (18)

  1. ゲーム機端末の作動方法において、
    ゲーム機端末において賭ゲームを実行するステップと、
    前記賭ゲームに関連した音響を、前記ゲーム機端末の前にいるプレイヤーに対して、サラウンド・サウンド形式で発することにより、プレイヤーが作用とプレイヤーのまわりで発生している前記賭ゲームに関連した音響とを知覚する音響発射ステップであって、前記サラウンド・サウンドの音響は、スピーカ・システムを使用して発され、このスピーカ・システムが、前記ゲーム機端末のキャビネットのハウジングに取り付けられた少なくとも1つのキャビネット・スピーカと、プレイヤーが前記賭ゲームを実行するために座る椅子に取り付けられた少なくとも1つの椅子スピーカとを有している、音響発射ステップとを備えることを特徴とする方法。
  2. 前記少なくとも1つの椅子スピーカが、概ね前記プレイヤーの背後に位置する左スピーカ及び右スピーカを含むことを特徴とする、請求項1記載の方法。
  3. 前記サラウンド・チャネルが、独立したサラウンド左チャネルと、独立したサラウンド右チャネルと、独立したサラウンド背面チャネルとを含むことを特徴とする、請求項1記載の方法。
  4. 前記ゲーム機端末の中央処理装置により前記音響を制御するステップを更に含むことを特徴とする、請求項1記載の方法。
  5. ネットワークを介して前記ゲーム機端末に接続されたホスト・コンピュータにより前記音響を制御するステップを更に含むことを特徴とする、請求項1記載の方法。
  6. 電子ゲーム機システムにおいて、
    賭ゲームを実行するためのゲーム機端末と、
    プレイヤーが前記賭ゲームを実行するために座る椅子と、
    前記賭ゲームに関連した音響を、前記ゲーム機端末の正面にいるプレイヤーに対して、サラウンド・サウンド形式で発することにより、プレイヤーが作用とプレイヤーのまわりで発生している前記賭ゲームに関連した音響とを知覚する、スピーカ・システムであって、このスピーカ・システムがプレイヤーのリスニングポジションの背後に配置されるとともに、前記椅子に取り付けられた少なくとも1つのスピーカを有している、スピーカ・システムとを備えていることを特徴とする、電子ゲーム機システム。
  7. 前記スピーカ・システムが、前記ゲーム機端末から離隔し概ね前記プレイヤーの両側の側方に位置する左スピーカ及び右スピーカを含むことを特徴とする、請求項6記載の電子ゲーム機システム。
  8. 前記音響が1つ又は複数の前記サラウンド・チャネルを有し、前記サラウンド・チャネルが、独立したサラウンド左チャネルと、独立したサラウンド右チャネルと、独立したサラウンド背面チャネルとを含むことを特徴とする、請求項6記載の電子ゲーム機システム。
  9. 前記スピーカ・システムが、概ね前記プレイヤーの背後に位置する別のゲーム機端末に取付けられたスピーカを含むことを特徴とする、請求項6記載の電子ゲーム機システム。
  10. 前記スピーカ・システムが、前記ゲーム機端末のキャビネットに取付けられ該キャビネットから突出して前記プレイヤーの背後または側方に位置するスピーカを含むことを特徴とする、請求項6記載の電子ゲーム機システム。
  11. 前記音響を制御する中央処理装置を更に備え、該中央処理装置はネットワークを介して前記ゲーム機端末に接続されたホスト・コンピュータに内蔵されていることを特徴とする、請求項6記載の電子ゲーム機システム。
  12. 前記音響が複数の独立したサウンド・チャネルを含んでおり、
    エンコードされた単一のデータ・ストリームをデコードして、前記複数のサウンド・チャネルを介して送信される複数のデータ・ストリームにするデコーダを更に備えたことを特徴とする、請求項6記載の電子ゲーム機システム。
  13. 賭ゲームを実行するための電子ゲーム機システムにおいて、
    賭ゲームに関連したオーディオ・データを、サラウンド・サウンド・フォーマットで記憶させておく媒体記憶装置と、
    前記賭ゲームのプレイヤーの前でサラウンド・サウンドで発するサラウンド・サウンド・スピーカであって、このサラウンド・サウンド・スピーカが、前記電子ゲーム機システムのキャビネットのハウジングの内部に取り付けられて、前記サラウンド・サウンドを発することによって、プレイヤーが作用とプレイヤーのまわりで発生している前記賭ゲームに関連した音響とを知覚するように座っている椅子に取り付けられた反射面によって、前記サラウンド・サウンドが反射される、サラウンド・サウンド・スピーカと、
    前記オーディオ・データをデコードする処理装置であって、前記サラウンド・サウンド・スピーカに連結された処理装置とを備えたことを特徴とする、電子ゲーム機システム。
  14. 前記記憶させてあるオーディオ・データには、複数のサウンド・チャネルのオーディオ情報がエンコードされており、前記処理装置が、前記オーディオ・データをデコードして前記複数のサウンド・チャネルにすることを特徴とする、請求項13記載の電子ゲーム機システム。
  15. 前記記憶させてあるオーディオ・データが、少なくとも1つの非サラウンド・チャネルのオーディオ情報の上にエンコードした、少なくとも1つのサラウンド・チャネルのオーディオ情報を含んでおり、前記処理装置が、マトリクス・デコード方式で、前記非サラウンド・チャネルのオーディオ情報から前記サラウンド・チャネルのオーディオ情報を取出すように構成されていることを特徴とする、請求項13記載の電子ゲーム機システム。
  16. ゲーム機システムの作動方法において、
    賭ゲームに関連したオーディオ・データを、サラウンド・サウンド・フォーマットで記憶装置に記憶させておくステップと、
    前記オーディオ・データをデコードする、デコード・ステップと、
    複数のスピーカを使用してサラウンド・サウンドの音響を出力することにより、プレイヤーが作用とプレイヤーのまわりで発生している前記賭ゲームに関連した音響とを知覚する、出力ステップであって、前記複数のスピーカの少なくとも1つは、前記賭ゲームのプレイヤーが前記賭ゲームを実行するために座る椅子の内部に配置され、前記椅子が前記ゲーム機システムのゲーム機端末の前に配置されている、出力ステップとを備えていることを特徴とする、方法。
  17. 少なくとも1つの非サラウンド・チャネルのオーディオ情報の上に、少なくとも1つのサラウンド・チャネルのオーディオ情報をエンコードするステップを更に含み、前記デコード・ステップにおいて、マトリクス・デコード方式で、前記非サラウンド・チャネルのオーディオ情報から前記サラウンド・チャネルのオーディオ情報を取出すことを特徴とする、請求項16記載の方法。
  18. 前記デコード・ステップが、前記オーディオ・データを少なくとも1つのサラウンド・サウンド・チャネルにデコードし、前記複数のスピーカの少なくとも1つが、前記少なくとも1つのサラウンド・サウンド・チャネルに接続され、前記複数のスピーカの少なくとも1つが、プレイヤーの概ね背後または側方に配置されていることを特徴とする、請求項16記載の方法。
JP2004008591A 2003-01-16 2004-01-16 サラウンド・サウンド付きゲーム機 Pending JP2004222306A (ja)

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US10/345,787 US7367886B2 (en) 2003-01-16 2003-01-16 Gaming system with surround sound

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JP2004222306A JP2004222306A (ja) 2004-08-05
JP2004222306A5 true JP2004222306A5 (ja) 2007-03-01

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US (4) US7367886B2 (ja)
EP (1) EP1439509A3 (ja)
JP (1) JP2004222306A (ja)
AU (1) AU2004200112B2 (ja)
CA (1) CA2454401A1 (ja)

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