GB2124048A - Volume control of electronic games - Google Patents

Volume control of electronic games Download PDF

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Publication number
GB2124048A
GB2124048A GB08213918A GB8213918A GB2124048A GB 2124048 A GB2124048 A GB 2124048A GB 08213918 A GB08213918 A GB 08213918A GB 8213918 A GB8213918 A GB 8213918A GB 2124048 A GB2124048 A GB 2124048A
Authority
GB
United Kingdom
Prior art keywords
ambient noise
electronic
loud speaker
game machine
sound
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB08213918A
Inventor
John Trevor Carter
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
CARFIELD
Original Assignee
CARFIELD
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by CARFIELD filed Critical CARFIELD
Priority to GB08213918A priority Critical patent/GB2124048A/en
Publication of GB2124048A publication Critical patent/GB2124048A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H03ELECTRONIC CIRCUITRY
    • H03GCONTROL OF AMPLIFICATION
    • H03G3/00Gain control in amplifiers or frequency changers
    • H03G3/20Automatic control
    • H03G3/30Automatic control in amplifiers having semiconductor devices
    • H03G3/32Automatic control in amplifiers having semiconductor devices the control being dependent upon ambient noise level or sound level

Landscapes

  • Circuit For Audible Band Transducer (AREA)
  • Pinball Game Machines (AREA)

Abstract

In an electronic game machine of the type commonly installed in amusement arcades and clubs and having a loud speaker 1 for the emission of sounds as a means of attracting custom or otherwise, the same loud speaker 1 or a microphone 4 is used in the determination of ambient noise level and the volume of sound emitted by the machine is controlled according to the level of ambient noise detected. An integrating circuit 5 produces a control signal to an amplifier 3 to control the sound emitted from a generator 2. <IMAGE>

Description

SPECIFICATION Volume control of electronic games The invention relates to electronic games including gaming machines, amusement with prizes machines and amusement only machines and exemplified by the so-called "fruit machine" and video games.
Whereas the original fruit machines which were mechanically operated naturally emitted noises during operation, for example as a result of impacts caused when rotating drums were stopped and payout mechanisms initiated, their conversion to electronic operation resulted in quieter or even silent operation.
Whilst in some areas of technology the partial or complete illimination of noise would be regarded as beneficial, it is realised that a certain amount of noise is desirable in amusement machines in order to advertise their presence and attract custom.
Consequently, the practice has arisen of providing such machines with electronic means for emitting sounds when required and these electronic sounds now commonly perform the function formerly provided by mechanical action.
According to the present invention there is provided an electronic game machine having electronic means for emitting sounds, characterised in that there are also incorporated means for determining ambient noise level and for controlling the volume of sound emitted in accordance with the ambient noise level determined thereby.
Where a sound emitting means comprises a loud speaker, the same loud speaker may be used in the means for determining ambient noise level. To facilitate the dual use of the loud speaker, means may be provided for ensuring that the loudspeaker operates in the determination of ambient noise only when it is not emitting sounds.
Preferably the volume of sound emitted is controlled according to the level of ambient noise averaged over a period, which period may be adjustable.
Embodiments of the invention will now be described by way of example with reference to the accompanying drawing of which the single figure represents a block circuit diagram.
In the figure, reference 1 represents a loud speaker connected to an audio signal generator 2 via an amplifier 3. Thus far described the apparatus is conventional.
In conventional electronic games, the sound amplification provided by amplifier 3 can be manually adjusted according to requirements.
For example, when used in a quiet domestic location, the sound emitted by the louspeaker 1 is required to be low whilst in a permanently noisy location such as an amusement arcade, the output of the loudspeaker will be required to be high and the amplification correspondingly greater.
In other locations, however, the ambient noise level may vary very widely with time.
Thus for example in a club, the ambient noise level may be as low at quiet times of day as in a domestic situation whilst as high as busier times as in an amusement arcade. The sound emitted at low amplification may be quite inaudible in a noisy environement whilst at high amplification may be intolerable at quiet times.
The invention is characterised by including in the circuit a microphone 4 arranged in the housing of the game machine in such a position as to pick up ambient noise and produce a signal in proportion to the volume of ambient noise. The microphone is connected to the amplifier 3 in such a manner as to control the amplification provided by the amplifier in accordance with the strength of the noise signal.
The sense of the control will be normally such that a signal resulting from a high level of noise detected by the microphone will result in an increase in amplification whilst the signal resulting from detection of a low level of ambient noise will result in smaller amplification.
An integrating circuit 5 is introduced between the microphone 4 and the amplifier 3 in order to average out the noise signal over a period, in order that only sustained noise controls the sound emission and that loud but short-lived noises, such as that produced by a banging door, have comparatively little effect.
In practice the microphone 4 may actually comprise the loud speaker, with switching (not shown) to ensure that the loud speaker is operatively connected to the integrating circuit 5 only when it is not itself producing a sound from the generator 2.
1. An electronic game machine having electronic means for emitting sounds, characterised in that there are also incorporated means for determining ambient noise level and for controlling the volume of sound emitted by the said electronic means in accordance with the ambient noise level determined by said noise level determining means.
2. Electronic game machine according to Claim 1 wherein the sound emitting means comprise a loud speaker and the noise level determining means comprises the same loud speaker.
3. An electronic game machine according to Claim 2 wherein means are provided to ensure that the loud speaker operates in the determination of ambient noise only when it is not emitting sounds.
4. An electronic game machine according to any one of the preceding claims wherein the volume of sound emitted is controlled according to the level of ambient noise aver
**WARNING** end of DESC field may overlap start of CLMS **.

Claims (6)

**WARNING** start of CLMS field may overlap end of DESC **. SPECIFICATION Volume control of electronic games The invention relates to electronic games including gaming machines, amusement with prizes machines and amusement only machines and exemplified by the so-called "fruit machine" and video games. Whereas the original fruit machines which were mechanically operated naturally emitted noises during operation, for example as a result of impacts caused when rotating drums were stopped and payout mechanisms initiated, their conversion to electronic operation resulted in quieter or even silent operation. Whilst in some areas of technology the partial or complete illimination of noise would be regarded as beneficial, it is realised that a certain amount of noise is desirable in amusement machines in order to advertise their presence and attract custom. Consequently, the practice has arisen of providing such machines with electronic means for emitting sounds when required and these electronic sounds now commonly perform the function formerly provided by mechanical action. According to the present invention there is provided an electronic game machine having electronic means for emitting sounds, characterised in that there are also incorporated means for determining ambient noise level and for controlling the volume of sound emitted in accordance with the ambient noise level determined thereby. Where a sound emitting means comprises a loud speaker, the same loud speaker may be used in the means for determining ambient noise level. To facilitate the dual use of the loud speaker, means may be provided for ensuring that the loudspeaker operates in the determination of ambient noise only when it is not emitting sounds. Preferably the volume of sound emitted is controlled according to the level of ambient noise averaged over a period, which period may be adjustable. Embodiments of the invention will now be described by way of example with reference to the accompanying drawing of which the single figure represents a block circuit diagram. In the figure, reference 1 represents a loud speaker connected to an audio signal generator 2 via an amplifier 3. Thus far described the apparatus is conventional. In conventional electronic games, the sound amplification provided by amplifier 3 can be manually adjusted according to requirements. For example, when used in a quiet domestic location, the sound emitted by the louspeaker 1 is required to be low whilst in a permanently noisy location such as an amusement arcade, the output of the loudspeaker will be required to be high and the amplification correspondingly greater. In other locations, however, the ambient noise level may vary very widely with time. Thus for example in a club, the ambient noise level may be as low at quiet times of day as in a domestic situation whilst as high as busier times as in an amusement arcade. The sound emitted at low amplification may be quite inaudible in a noisy environement whilst at high amplification may be intolerable at quiet times. The invention is characterised by including in the circuit a microphone 4 arranged in the housing of the game machine in such a position as to pick up ambient noise and produce a signal in proportion to the volume of ambient noise. The microphone is connected to the amplifier 3 in such a manner as to control the amplification provided by the amplifier in accordance with the strength of the noise signal. The sense of the control will be normally such that a signal resulting from a high level of noise detected by the microphone will result in an increase in amplification whilst the signal resulting from detection of a low level of ambient noise will result in smaller amplification. An integrating circuit 5 is introduced between the microphone 4 and the amplifier 3 in order to average out the noise signal over a period, in order that only sustained noise controls the sound emission and that loud but short-lived noises, such as that produced by a banging door, have comparatively little effect. In practice the microphone 4 may actually comprise the loud speaker, with switching (not shown) to ensure that the loud speaker is operatively connected to the integrating circuit 5 only when it is not itself producing a sound from the generator 2. CLAIMS
1. An electronic game machine having electronic means for emitting sounds, characterised in that there are also incorporated means for determining ambient noise level and for controlling the volume of sound emitted by the said electronic means in accordance with the ambient noise level determined by said noise level determining means.
2. Electronic game machine according to Claim 1 wherein the sound emitting means comprise a loud speaker and the noise level determining means comprises the same loud speaker.
3. An electronic game machine according to Claim 2 wherein means are provided to ensure that the loud speaker operates in the determination of ambient noise only when it is not emitting sounds.
4. An electronic game machine according to any one of the preceding claims wherein the volume of sound emitted is controlled according to the level of ambient noise aver aged over a period.
5. An electronic game machine according to Claim 4 wherein said period is adjustable.
6. An electronic game machine having electronic means for emitting sounds substantially as described with reference to the drawings.
GB08213918A 1982-05-13 1982-05-13 Volume control of electronic games Withdrawn GB2124048A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB08213918A GB2124048A (en) 1982-05-13 1982-05-13 Volume control of electronic games

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
GB08213918A GB2124048A (en) 1982-05-13 1982-05-13 Volume control of electronic games

Publications (1)

Publication Number Publication Date
GB2124048A true GB2124048A (en) 1984-02-08

Family

ID=10530335

Family Applications (1)

Application Number Title Priority Date Filing Date
GB08213918A Withdrawn GB2124048A (en) 1982-05-13 1982-05-13 Volume control of electronic games

Country Status (1)

Country Link
GB (1) GB2124048A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2399469A (en) * 2003-03-11 2004-09-15 Acres Gaming Inc Dynamic volume adjustment in a slot machine
EP1545729A2 (en) * 2002-08-07 2005-06-29 Bally Gaming Inc. Gaming machine with automatic sound level adjustment and method therefor
US7112139B2 (en) * 2001-12-19 2006-09-26 Wms Gaming Inc. Gaming machine with ambient noise attenuation
US7766747B2 (en) 2003-01-16 2010-08-03 Wms Gaming Inc. Gaming machine with surround sound features
US8184824B2 (en) 2003-03-11 2012-05-22 Igt Differentiated audio

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1449825A (en) * 1973-03-28 1976-09-15 Television Res Ltd Audio amplifier systems inhibition of corrosion
GB1561895A (en) * 1975-10-28 1980-03-05 Orlik H Motor vehicle audio apparatus
GB1586441A (en) * 1977-12-06 1981-03-18 Marconi Co Ltd Loudspeaker systems
GB2057738A (en) * 1979-08-30 1981-04-01 Questenco Ltd Gaming machines
GB2062326A (en) * 1979-10-16 1981-05-20 Foley P G Gaming apparatus
GB1603644A (en) * 1978-05-19 1981-11-25 Music Hire Group Ltd Sound broadcasting equipment

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB1449825A (en) * 1973-03-28 1976-09-15 Television Res Ltd Audio amplifier systems inhibition of corrosion
GB1561895A (en) * 1975-10-28 1980-03-05 Orlik H Motor vehicle audio apparatus
GB1586441A (en) * 1977-12-06 1981-03-18 Marconi Co Ltd Loudspeaker systems
GB1603644A (en) * 1978-05-19 1981-11-25 Music Hire Group Ltd Sound broadcasting equipment
GB2057738A (en) * 1979-08-30 1981-04-01 Questenco Ltd Gaming machines
GB2062326A (en) * 1979-10-16 1981-05-20 Foley P G Gaming apparatus

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7112139B2 (en) * 2001-12-19 2006-09-26 Wms Gaming Inc. Gaming machine with ambient noise attenuation
EP1545729A2 (en) * 2002-08-07 2005-06-29 Bally Gaming Inc. Gaming machine with automatic sound level adjustment and method therefor
GB2406698B (en) * 2002-08-07 2006-04-19 Bally Gaming Inc Gaming machine with automatic sound level adjustment and method therefor
EP1545729A4 (en) * 2002-08-07 2006-06-28 Bally Gaming Inc Gaming machine with automatic sound level adjustment and method therefor
US9005023B2 (en) 2003-01-16 2015-04-14 Wms Gaming Inc. Gaming machine with surround sound features
US8545320B2 (en) 2003-01-16 2013-10-01 Wms Gaming Inc. Gaming machine with surround sound features
US7766747B2 (en) 2003-01-16 2010-08-03 Wms Gaming Inc. Gaming machine with surround sound features
GB2419753B (en) * 2003-03-11 2006-08-09 Acres Gaming Inc Dynamic volume adjustment in a slot machine
GB2399469B (en) * 2003-03-11 2006-08-09 Acres Gaming Inc Dynamic volume adjustment in a slot machine
AU2004200556B2 (en) * 2003-03-11 2009-10-08 Igt Dynamic Volume Adjustment In A Slot Machine
GB2399469A (en) * 2003-03-11 2004-09-15 Acres Gaming Inc Dynamic volume adjustment in a slot machine
US8184824B2 (en) 2003-03-11 2012-05-22 Igt Differentiated audio
GB2419753A (en) * 2003-03-11 2006-05-03 Acres Gaming Inc Dynamic volume adjustment in a slot machine
US6968063B2 (en) * 2003-03-11 2005-11-22 Acres Gaming Incorporated Dynamic volume adjustment in a slot machine

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WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)