GB2062326A - Gaming apparatus - Google Patents

Gaming apparatus Download PDF

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Publication number
GB2062326A
GB2062326A GB8033320A GB8033320A GB2062326A GB 2062326 A GB2062326 A GB 2062326A GB 8033320 A GB8033320 A GB 8033320A GB 8033320 A GB8033320 A GB 8033320A GB 2062326 A GB2062326 A GB 2062326A
Authority
GB
United Kingdom
Prior art keywords
machine
game
dice
play
gaming
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
GB8033320A
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Foley P G
Original Assignee
Foley P G
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Foley P G filed Critical Foley P G
Priority to GB8033320A priority Critical patent/GB2062326A/en
Publication of GB2062326A publication Critical patent/GB2062326A/en
Withdrawn legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3283Games involving multiple players wherein the number of active machines is limited

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

A new game is created by the combination of three known gaming activities in casinos: roulette, cards and dice. Whilst the game can be created in various ways using a roulette wheel, cards and dice, it is intended to produce an electronic apparatus similar in function to a gaming machine or slot machine and is coin operated. The object is to provide a miniature casino employing the micro chip. Gaming tables provided for licensed locations can be made freely available if there is provision that only a specified number will be "in play" at any one time, this to comply with the laws of the U.K. and other countries. The machines are "personalised" to simulate a croupier by spoken words and the sounds of a casino, video display of instructions and comment add to the effect and involvement. <IMAGE>

Description

SPECIFICATION Improved gaming apparatus This invention relates to a new game which is a novel form of using a roulette wheel, playing cards and dice. These are the best known forms of gaming activity found in casinos.
The basis of any apparatus created to play the game is the roulette wheel and wherever a roulette wheel exists the game can be simply arranged.
The object of this invention is to provide an electronic apparatus similar in principle and use to a gaming machine of the present day.
This would create a miniature casino experience by using the micro casino machine, appealing to the public so few of whom actually ever enter a casino. The machine is "personalised" by reproducing the words of the croupier and sounds of a casino.
The game would have most public appeal presented in the form of the present "cocktail table" gaming machine.
Laws of various countries, including the U.K., limit the number of gaming machines permitted on a single licensed location.
The desired objective of providing a number of "gaming" tables is to be achieved by providing a control system that prevents more than a pre-designated number of machines being "in play" at any one time irrespective of the number of gaming machines within the room.
The public sitting at the tables offering the gaming "facility" would operate a key which results in a display informing them that a game was available or not available due to the specified number of machines being already in use.
CONTROL SYSTEM This prevents more than a previously specified number of machines being in play at any specific time. The person at the machine wishing to play operates a key, this produces a signal -- machine available or machine not available. The operation of the key results in a very simple "paging system" being activated. The machine being asked for play facilities "calls up" the other machines to "ask" if they are in use. Every machine has this facility. A reply indicating that the specific number of machines are in use results in the closure of a "no" gate and the play system remains inoperative.
PAY OUT The equipment must payout 70% of the value of the coin inserted into the machine.
COIN ACCEPTERS Two coin accepters shall be provided, one ten pence and one 50 pence accepter. These units are to include rejector mechanisms and also electrical lock out. The cost per game is to be ten pence.
COIN DISPENSERS Two coin dispensers shall be provided, one ten pence and one 50 pence. The 50 pence dispenser will have capacity to hold up to 100 and the ten pence dispenser up to 10. The unit will be fitted with a warning device when coin levels fall below the reserve necessary to pay out the designated amounts in prizes.
CASH BOX A locked cash box is to be provided to collect the overflow from the dispensers.
PAY-OUT STRUCTURE There will be a requirement for alternative pay-out structures to meet different laws. These can be very simply programmed and play features modified.
NUMBER OF REELS The equipment shall display four "circular" reels in the horizontal plane. The outside reel, to "carry" twelve card symbols the second (inside) reel to "carry" a roulette wheel number display, the third inside reel to "carry" the six marking of the dice. The fourth reel shall display only one money value at a time, at the centre of the circle of wheel, and this will indicate the players "stake" on the table, and therefore his possible winnings. (See sketch 1.) SYMBOLS The design of the symbols is that of cards three of each suit, routine numbers 1-36 and dice 1-6 all appearing in black or red and the ball in white. The stake display should be in casino "chip" form.
FEATURES The "wheel" will supply three features of operation each by use of keys.
a) spin roulette wheel b) deal cards c) throw dice SPIN ROULETTE WHEEL This is the equivalent to spinning a three reel "fruit machine". The simulated roulette ball (small white light) drops into a specific "slot" in the accepted manner, but because of the outer perimeter of the roulette wheel having dice markings six divisions it gives a read out of a roulette number, zone card, and one dice number, the equivalent to a three reel fruit machine read out, the ball placing the winning line.
DEAL CARDS This is the equivalent of spinning one reel and holding two reels on a usual "fruit machine". The ball already in a specific slot marks a roulette number and a dice number, only the card is "changed".
THROW DICE This again is equivalent to holding two reels of a "fruit machine" and spinning one reel, in this instance the card "marked" by the ball and the roulette number is retained and only the dice number changed.
Twelve cards in outer wheel are: Hearts Diamonds Spades Clubs 9. 10. Jack 10. Jack, Queen 1. 2. 3. 7. 8. 9.
Red dice numbers that are odd - 1. 3. 5. are marked in red.
Even dice numbers. 2. 4. 6. are marked in black.
The stake reel will carry the values 10 pence to 10 to provide a necessary 100 jackpot.
PRIZES The method of identifying a winning line is shown in sketch one, but basically it is the position of the ball that gives the equivalent to winning line "read out" on a fruit machine.
Each result consists of: a card - red or black odd or even a roulette number -- red or black odd or even a dice number - red or black odd or even
ODDS EVENS Pays 3 times stake shown BLACK RED 3 numbers same any colour Pays 3 times stake shown 3 numbers same colour same Pays 5 times stake shown 36 on roulette wheel Pays 5 times stake shown
High score Pays 7 times stake shown Low score Exact scores 9. 21. 30. 40 Pays 7 times stake shown, 10 times stake shown if number 9. 21. 30 or 40 is made up using a picture card (to count as ten).
ODDS EVENS 3 odd numbers 3 even numbers
RED BLACK 3 red numbers 3 black numbers 3 numbers the same 3 numbers the same any colour and colour the same HIGH SCORE l l LOW SCORE -over 48 l l under 6 EXACT SCORE - EXACT SCORE BANCO BLACK JACK EXACT SCORE EXACT SCORE TRENTE QUARENTE 30 40 CREDIT DISPLAY The machine to include a credit display with a maximum value of 5.When the maximum value is reached the value is automatically paid out. Operation of the payout button pays out the value held in the credit display. When a 1 Op or 50p coin is inserted the credit display will increase by the necessary value.
DISPLAY The "spinning" of the outer circle of cards should be in the opposite direction to the "spinning" of the roulette wheel and the dice section which form the inner part of the roulette wheel. A video display panel would present instructions and comments throughout the game in different colours.
When not is use a roulette wheel or card and dice in a different layout could move slowly in the main display area.
CABINET This would be identical to that of the video game "cocktail table" the height of the table should provide for operation by a standing, not seated, player.
PROGRAMMES The machine shall be programmed by small plug in solid state memory modules.
SOUND The "perzonalization" of the machine should provide for spoken comment. The turning of the roulette wheel and movement of the ball should be accompanied by simulated sounds. When only the dice are "thrown" a simulated sould could be made. Sounds of any type for any kind of winning result should be as much a "casino" sound as possible. The background sounds of a casino in "muted form" should be provided "over and above" the spinning of the roulette wheel.
SECURITY A microprocessor shall keep a record of the amount of money taken and paid out by the machine since the last reset, switches to be provided internally to display and reset these values.
A coin reserve indicator should be fitted to maintain coin levels for payment of prizes particularly the jackpot.
GENERAL COMMENT There is in essence no real skill feature so that an amusement only machine would have limited appeal. The "effect" is that of a "gamblers machine". Very few people out of the total population ever actually "go inside" a casino this machine provides a "type of experience" in novel form related to casino activity.

Claims (6)

1. An arrangement of playing cards about a roulette wheel an arrangement of dice within a roulette wheel which makes possible the playing of a new game which is a combination of the principles of the three separate games.
2. A gaming apparatus which makes it possible to play the game according to Claim 1, by electronic means.
3. A gaming apparatus that according to claim 2 provides an electronic system to control the number of machines "in play" irrespective of the number of pieces of gaming apparatus within the location.
4. A key operated control system that according to any previous claim consists of a simple form of "paging" electronically. Each individual machine "asking" the other is it is "in play" before it provides the requested facility to operate the machine and play the game.
5. A central indicator device for the stake which according to any previous claim shows different values as the stake and is similar in function to the fourth reel of a gaming machine.
6. A game apparatus as hereinbefore described, with reference to and as illustrated in the accompanying drawing.
GB8033320A 1979-10-16 1980-10-16 Gaming apparatus Withdrawn GB2062326A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
GB8033320A GB2062326A (en) 1979-10-16 1980-10-16 Gaming apparatus

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB7935786 1979-10-16
GB8033320A GB2062326A (en) 1979-10-16 1980-10-16 Gaming apparatus

Publications (1)

Publication Number Publication Date
GB2062326A true GB2062326A (en) 1981-05-20

Family

ID=26273224

Family Applications (1)

Application Number Title Priority Date Filing Date
GB8033320A Withdrawn GB2062326A (en) 1979-10-16 1980-10-16 Gaming apparatus

Country Status (1)

Country Link
GB (1) GB2062326A (en)

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2117546A (en) * 1982-03-30 1983-10-12 Ainsworth Nominees Pty Ltd Table top poker machine
GB2124048A (en) * 1982-05-13 1984-02-08 Carfield Volume control of electronic games
NL8302736A (en) * 1982-08-09 1984-03-01 Gauselmann Paul MONEY PLAYING MACHINE WITH ALWAYS ROTARY AND STANDING PROFIT SYMBOL SERIES.
GB2165074A (en) * 1984-09-19 1986-04-03 Jpm Gaming or amusement-with-prizes machines
GB2270787A (en) * 1992-09-16 1994-03-23 Barcrest Ltd Entertainment machines.
US5395111A (en) * 1993-12-31 1995-03-07 Eagle Co., Ltd. Slot machine with overlying concentric reels
WO2002009831A1 (en) * 2000-07-31 2002-02-07 Porto Michael G Combination craps and roulette game
WO2003086559A1 (en) * 2002-04-05 2003-10-23 Mayontek Corporation Pty Ltd Game system
WO2011098812A1 (en) * 2010-02-10 2011-08-18 Calum Thomson A casino game that allows blackjack type games, poker type games, roulette type games and other games to be played simultaneously or in isolation

Cited By (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2117546A (en) * 1982-03-30 1983-10-12 Ainsworth Nominees Pty Ltd Table top poker machine
GB2124048A (en) * 1982-05-13 1984-02-08 Carfield Volume control of electronic games
NL8302736A (en) * 1982-08-09 1984-03-01 Gauselmann Paul MONEY PLAYING MACHINE WITH ALWAYS ROTARY AND STANDING PROFIT SYMBOL SERIES.
GB2165074A (en) * 1984-09-19 1986-04-03 Jpm Gaming or amusement-with-prizes machines
GB2270787A (en) * 1992-09-16 1994-03-23 Barcrest Ltd Entertainment machines.
GB2270787B (en) * 1992-09-16 1996-07-03 Barcrest Ltd Entertainment machines
US5395111A (en) * 1993-12-31 1995-03-07 Eagle Co., Ltd. Slot machine with overlying concentric reels
WO2002009831A1 (en) * 2000-07-31 2002-02-07 Porto Michael G Combination craps and roulette game
WO2003086559A1 (en) * 2002-04-05 2003-10-23 Mayontek Corporation Pty Ltd Game system
US7478812B2 (en) 2002-04-05 2009-01-20 Mayontek Corporation Pty Ltd. Game system
WO2011098812A1 (en) * 2010-02-10 2011-08-18 Calum Thomson A casino game that allows blackjack type games, poker type games, roulette type games and other games to be played simultaneously or in isolation
GB2483819A (en) * 2010-02-10 2012-03-21 Calum Thomson A casino game that allows blackjack type games, poker type games, roulette type games and other games to be played simultaneously or in isolation

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Legal Events

Date Code Title Description
WAP Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1)