HK1013920A1 - Image processor for games. - Google Patents
Image processor for games.Info
- Publication number
- HK1013920A1 HK1013920A1 HK98112135A HK98112135A HK1013920A1 HK 1013920 A1 HK1013920 A1 HK 1013920A1 HK 98112135 A HK98112135 A HK 98112135A HK 98112135 A HK98112135 A HK 98112135A HK 1013920 A1 HK1013920 A1 HK 1013920A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- games
- image processor
- processor
- image
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
- G06T13/40—3D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
- Image Generation (AREA)
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP16522496 | 1996-06-05 | ||
JP18666696 | 1996-06-27 | ||
PCT/JP1997/001896 WO1997046295A1 (fr) | 1996-06-05 | 1997-06-04 | Processeur d'images pour jeux |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1013920A1 true HK1013920A1 (en) | 1999-09-17 |
Family
ID=26490034
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK98112135A HK1013920A1 (en) | 1996-06-05 | 1998-11-19 | Image processor for games. |
HK06100734.5A HK1080771A1 (en) | 1996-06-05 | 2006-01-17 | Image processing for a game |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK06100734.5A HK1080771A1 (en) | 1996-06-05 | 2006-01-17 | Image processing for a game |
Country Status (12)
Country | Link |
---|---|
US (6) | US6322448B1 (fr) |
EP (2) | EP1580695A3 (fr) |
JP (3) | JP3919122B2 (fr) |
KR (2) | KR100518987B1 (fr) |
CN (4) | CN1196508C (fr) |
AU (1) | AU2978397A (fr) |
BR (1) | BR9702282A (fr) |
DE (1) | DE69732211T2 (fr) |
ES (1) | ES2239354T3 (fr) |
HK (2) | HK1013920A1 (fr) |
TW (2) | TW461821B (fr) |
WO (1) | WO1997046295A1 (fr) |
Families Citing this family (134)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6222525B1 (en) | 1992-03-05 | 2001-04-24 | Brad A. Armstrong | Image controllers with sheet connected sensors |
US8674932B2 (en) | 1996-07-05 | 2014-03-18 | Anascape, Ltd. | Image controller |
JPH11207029A (ja) | 1998-01-28 | 1999-08-03 | Konami Co Ltd | ビデオゲーム装置、ビデオゲームにおける画面表示方法及び画面表示プログラムが格納された可読記録媒体 |
JP3123501B2 (ja) * | 1998-03-16 | 2001-01-15 | 日本電気株式会社 | 空間視点制御装置 |
US6717568B1 (en) * | 1999-09-10 | 2004-04-06 | Sony Computer Entertainment Inc. | Method of controlling the movement of a position indicating item, storage medium on which a program implementing said method is stored, and electronic device |
JP3321570B2 (ja) | 1999-09-14 | 2002-09-03 | 株式会社ソニー・コンピュータエンタテインメント | 動画作成方法、記憶媒体およびプログラム実行装置 |
JP3286633B2 (ja) | 1999-09-14 | 2002-05-27 | 株式会社ソニー・コンピュータエンタテインメント | 画像作成方法、記憶媒体およびプログラム実行装置 |
JP2001155176A (ja) | 1999-09-14 | 2001-06-08 | Sony Computer Entertainment Inc | 画像作成方法、記憶媒体およびプログラム実行装置 |
JP2001149642A (ja) * | 1999-12-01 | 2001-06-05 | Namco Ltd | ゲーム装置及びゲーム装置の残像表示方法 |
JP3807654B2 (ja) * | 1999-12-28 | 2006-08-09 | 株式会社スクウェア・エニックス | ビデオゲーム用のプログラムを記録したコンピュータ読み取り可能な記録媒体、ビデオゲームにおけるオブジェクト描画方法及びビデオゲーム装置 |
TW462898B (en) * | 2000-01-14 | 2001-11-11 | Sony Computer Entertainment Inc | Computer system having a pressure-sensitive controller, setup method for a pressure-sensitive controller and recording medium that records this method |
US7154484B2 (en) * | 2000-01-14 | 2006-12-26 | Sony Computer Entertainment Inc. | Recording medium, computer and method for selecting computer display items |
JP3545983B2 (ja) | 2000-01-19 | 2004-07-21 | コナミ株式会社 | ビデオゲーム装置、ビデオゲームにおける技設定方法及び技設定プログラムが記録されたコンピュータ読み取り可能な記録媒体 |
JP3822776B2 (ja) * | 2000-03-29 | 2006-09-20 | 株式会社バンダイナムコゲームス | ゲーム装置、及び情報記憶媒体 |
US6554706B2 (en) * | 2000-05-31 | 2003-04-29 | Gerard Jounghyun Kim | Methods and apparatus of displaying and evaluating motion data in a motion game apparatus |
JP3569201B2 (ja) | 2000-06-05 | 2004-09-22 | 株式会社スクウェア・エニックス | 特定のキャラクタが他のキャラクタに接触するモーションを実行する場面を表示させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体及び方法、並びにゲーム装置 |
JP4539937B2 (ja) * | 2000-07-26 | 2010-09-08 | 株式会社バンダイナムコゲームス | シューティング型ゲーム装置、およびシューティング型ゲームにおけるヒットチェック方法 |
JP2002133444A (ja) * | 2000-10-20 | 2002-05-10 | Matsushita Electric Ind Co Ltd | 映像情報作成装置 |
JP3495011B2 (ja) * | 2000-11-21 | 2004-02-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理方法及びプログラム実行装置、コンピュータに実行させるための情報処理プログラム及びコンピュータに実行させるための情報処理プログラムを記録した記録媒体 |
US20020084986A1 (en) * | 2001-01-04 | 2002-07-04 | Armstrong Brad A. | Computer mouse with specialized button(s) |
JP4785163B2 (ja) * | 2001-05-29 | 2011-10-05 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
JP4704622B2 (ja) * | 2001-07-30 | 2011-06-15 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
US7012608B1 (en) | 2001-08-02 | 2006-03-14 | Iwao Fujisaki | Simulation device |
JP2003067779A (ja) | 2001-08-23 | 2003-03-07 | Namco Ltd | 画像生成システム、プログラム及び情報記憶媒体 |
JP3621081B2 (ja) * | 2001-10-02 | 2005-02-16 | 株式会社ソニー・コンピュータエンタテインメント | 画像処理システム、画像処理方法、コンピュータプログラム、記録媒体、半導体デバイス |
JP3493189B2 (ja) * | 2001-10-11 | 2004-02-03 | コナミ株式会社 | ゲーム進行制御プログラム、ゲーム進行制御方法及びビデオゲーム装置 |
US7386429B1 (en) | 2001-12-07 | 2008-06-10 | Iwao Fujisaki | Wrinkle simulation software |
US6990639B2 (en) | 2002-02-07 | 2006-01-24 | Microsoft Corporation | System and process for controlling electronic components in a ubiquitous computing environment using multimodal integration |
JP4001227B2 (ja) * | 2002-05-16 | 2007-10-31 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
JP4082937B2 (ja) * | 2002-06-07 | 2008-04-30 | 任天堂株式会社 | ゲームシステム及びゲームプログラム |
JP3760347B2 (ja) * | 2002-07-30 | 2006-03-29 | 株式会社光栄 | プログラム、記録媒体、ゲームキャラクタ描画方法及びゲーム装置 |
JP3696216B2 (ja) * | 2003-03-05 | 2005-09-14 | 株式会社スクウェア・エニックス | 3次元ビデオゲーム装置、3次元ビデオゲームにおける仮想カメラの制御方法、並びにプログラム及び記録媒体 |
JP3813945B2 (ja) * | 2003-05-07 | 2006-08-23 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
JP4048150B2 (ja) | 2003-05-12 | 2008-02-13 | 任天堂株式会社 | ゲーム装置およびゲームプログラム並びにゲームシステム |
US7333112B2 (en) * | 2003-05-14 | 2008-02-19 | Pixar | Rig baking |
US7944449B2 (en) * | 2003-05-14 | 2011-05-17 | Pixar | Methods and apparatus for export of animation data to non-native articulation schemes |
AU2004202188A1 (en) * | 2003-05-30 | 2004-12-16 | Universal Entertainment Corporation | Gaming machine |
JP4474640B2 (ja) * | 2004-05-11 | 2010-06-09 | 株式会社セガ | 画像処理プログラム、ゲーム処理プログラムおよびゲーム情報処理装置 |
JP4580742B2 (ja) * | 2004-11-30 | 2010-11-17 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
JP4668655B2 (ja) * | 2005-03-24 | 2011-04-13 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及び画像生成システム |
JP2006280731A (ja) * | 2005-04-01 | 2006-10-19 | Aruze Corp | ゲームプログラム、ゲーム装置及び記録媒体 |
JP3892883B2 (ja) * | 2005-08-01 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP3892884B2 (ja) * | 2005-08-01 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4711223B2 (ja) * | 2005-08-02 | 2011-06-29 | 株式会社セガ | 画像生成プログラム、記憶媒体、画像処理方法及び画像処理装置 |
JP4788950B2 (ja) * | 2005-09-08 | 2011-10-05 | 株式会社セガ | 画像処理プログラム、画像処理方法、及び画像処理装置 |
JP4646001B2 (ja) | 2005-09-15 | 2011-03-09 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム制御プログラム |
JP5273694B2 (ja) * | 2005-10-13 | 2013-08-28 | 株式会社バンダイナムコゲームス | ゲームシステム、プログラム、情報記憶媒体及びサーバ |
JP3919801B1 (ja) * | 2005-12-28 | 2007-05-30 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP4761537B2 (ja) * | 2006-03-27 | 2011-08-31 | サミー株式会社 | 画像生成装置、遊技機、及び画像生成プログラム |
US7459624B2 (en) | 2006-03-29 | 2008-12-02 | Harmonix Music Systems, Inc. | Game controller simulating a musical instrument |
JP5330640B2 (ja) * | 2006-05-09 | 2013-10-30 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
JP4156648B2 (ja) * | 2006-12-11 | 2008-09-24 | 株式会社スクウェア・エニックス | ゲーム装置及びゲームの進行方法、並びにプログラム及び記録媒体 |
WO2008098419A1 (fr) * | 2007-02-15 | 2008-08-21 | Xizhi Li | Système et procédé de production et de jeu à un jeu/film 3d en temps réel basé sur le jeu de rôle |
JP4861862B2 (ja) * | 2007-03-08 | 2012-01-25 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及び、画像生成システム |
JP4929061B2 (ja) * | 2007-06-04 | 2012-05-09 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
US8678896B2 (en) | 2007-06-14 | 2014-03-25 | Harmonix Music Systems, Inc. | Systems and methods for asynchronous band interaction in a rhythm action game |
US20090075711A1 (en) | 2007-06-14 | 2009-03-19 | Eric Brosius | Systems and methods for providing a vocal experience for a player of a rhythm action game |
JP4566221B2 (ja) * | 2007-07-20 | 2010-10-20 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
JP4892454B2 (ja) * | 2007-10-24 | 2012-03-07 | 株式会社コナミデジタルエンタテインメント | 画像処理装置、画像処理装置の制御方法及びプログラム |
US20090186693A1 (en) * | 2007-12-26 | 2009-07-23 | Edge Of Reality, Ltd. | Interactive video game display method, apparatus, and/or system for object interaction |
US8416245B2 (en) * | 2008-01-15 | 2013-04-09 | Microsoft Corporation | Creation of motion blur in image processing |
US20090310027A1 (en) * | 2008-06-16 | 2009-12-17 | James Fleming | Systems and methods for separate audio and video lag calibration in a video game |
US8663013B2 (en) * | 2008-07-08 | 2014-03-04 | Harmonix Music Systems, Inc. | Systems and methods for simulating a rock band experience |
US8577084B2 (en) * | 2009-01-30 | 2013-11-05 | Microsoft Corporation | Visual target tracking |
JP5322717B2 (ja) * | 2009-03-17 | 2013-10-23 | 東芝電波プロダクツ株式会社 | 降雪現象表示方法 |
JP5687826B2 (ja) * | 2009-05-29 | 2015-03-25 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
US8465366B2 (en) | 2009-05-29 | 2013-06-18 | Harmonix Music Systems, Inc. | Biasing a musical performance input to a part |
KR20100138725A (ko) * | 2009-06-25 | 2010-12-31 | 삼성전자주식회사 | 가상 세계 처리 장치 및 방법 |
KR101021356B1 (ko) * | 2009-08-05 | 2011-03-14 | 주식회사 엔씨소프트 | 게임 캐릭터의 움직임 제어장치 및 그 방법 |
JP4823343B2 (ja) * | 2009-08-14 | 2011-11-24 | 株式会社ソニー・コンピュータエンタテインメント | ゲーム制御プログラム、ゲーム装置、及びゲーム制御方法 |
CN101635011B (zh) * | 2009-08-14 | 2012-05-23 | 腾讯科技(深圳)有限公司 | 一种角色寻路方法及装置 |
EP2494432B1 (fr) | 2009-10-27 | 2019-05-29 | Harmonix Music Systems, Inc. | Interface gestuelle |
US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
US8550908B2 (en) | 2010-03-16 | 2013-10-08 | Harmonix Music Systems, Inc. | Simulating musical instruments |
CA2802348A1 (fr) | 2010-06-11 | 2011-12-15 | Harmonix Music Systems, Inc. | Jeu et systeme didactique de danse |
US9358456B1 (en) | 2010-06-11 | 2016-06-07 | Harmonix Music Systems, Inc. | Dance competition game |
US8562403B2 (en) | 2010-06-11 | 2013-10-22 | Harmonix Music Systems, Inc. | Prompting a player of a dance game |
USD667416S1 (en) * | 2010-06-11 | 2012-09-18 | Microsoft Corporation | Display screen with graphical user interface |
US9024166B2 (en) | 2010-09-09 | 2015-05-05 | Harmonix Music Systems, Inc. | Preventing subtractive track separation |
JP5234096B2 (ja) * | 2010-12-15 | 2013-07-10 | 株式会社三洋物産 | 遊技機 |
US9560308B2 (en) | 2012-01-25 | 2017-01-31 | Sony Corporation | Applying motion blur to only select objects in video |
JP5947665B2 (ja) * | 2012-08-10 | 2016-07-06 | 株式会社ソニー・インタラクティブエンタテインメント | ゲーム装置、ゲーム制御方法、及びゲーム制御プログラム |
JP6131012B2 (ja) * | 2012-08-23 | 2017-05-17 | 株式会社タイトー | ゲームプログラム |
JP6131011B2 (ja) * | 2012-08-23 | 2017-05-17 | 株式会社タイトー | ゲームプログラム |
US10220303B1 (en) | 2013-03-15 | 2019-03-05 | Harmonix Music Systems, Inc. | Gesture-based music game |
JP5363669B2 (ja) * | 2013-03-25 | 2013-12-11 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
AU350043S (en) * | 2013-04-08 | 2013-08-01 | Samsung Electronics Co Ltd | Display screen with icon for an electronic device |
CN103679820A (zh) * | 2013-12-16 | 2014-03-26 | 北京像素软件科技股份有限公司 | 一种3d虚拟场景中模拟草体扰动效果的方法 |
CN103714567B (zh) * | 2013-12-27 | 2016-12-07 | 北京像素软件科技股份有限公司 | 溅射效果的模拟方法 |
USD723578S1 (en) * | 2014-08-29 | 2015-03-03 | Nike, Inc. | Display screen with emoticon |
USD724606S1 (en) * | 2014-08-29 | 2015-03-17 | Nike, Inc. | Display screen with emoticon |
USD725129S1 (en) * | 2014-08-29 | 2015-03-24 | Nike, Inc. | Display screen with emoticon |
USD724099S1 (en) * | 2014-08-29 | 2015-03-10 | Nike, Inc. | Display screen with emoticon |
USD724098S1 (en) | 2014-08-29 | 2015-03-10 | Nike, Inc. | Display screen with emoticon |
USD723046S1 (en) * | 2014-08-29 | 2015-02-24 | Nike, Inc. | Display screen with emoticon |
USD726199S1 (en) | 2014-08-29 | 2015-04-07 | Nike, Inc. | Display screen with emoticon |
USD723579S1 (en) * | 2014-08-29 | 2015-03-03 | Nike, Inc. | Display screen with emoticon |
USD723577S1 (en) * | 2014-08-29 | 2015-03-03 | Nike, Inc. | Display screen with emoticon |
USD725130S1 (en) * | 2014-08-29 | 2015-03-24 | Nike, Inc. | Display screen with emoticon |
USD725131S1 (en) * | 2014-08-29 | 2015-03-24 | Nike, Inc. | Display screen with emoticon |
USD735754S1 (en) | 2014-09-02 | 2015-08-04 | Apple Inc. | Display screen or portion thereof with graphical user interface |
JP6301813B2 (ja) * | 2014-11-05 | 2018-03-28 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
USD786931S1 (en) * | 2014-12-30 | 2017-05-16 | Sony Corporation | Portion of a display panel or screen with graphical user interface |
US9833695B2 (en) | 2015-02-13 | 2017-12-05 | Jumo, Inc. | System and method for presenting a virtual counterpart of an action figure based on action figure state information |
US9474964B2 (en) | 2015-02-13 | 2016-10-25 | Jumo, Inc. | System and method for providing state information of an action figure |
US9259651B1 (en) | 2015-02-13 | 2016-02-16 | Jumo, Inc. | System and method for providing relevant notifications via an action figure |
US9266027B1 (en) * | 2015-02-13 | 2016-02-23 | Jumo, Inc. | System and method for providing an enhanced marketing, sale, or order fulfillment experience related to action figures or action figure accessories having corresponding virtual counterparts |
JP5788117B1 (ja) * | 2015-02-13 | 2015-09-30 | グリー株式会社 | ゲームの制御方法、情報処理装置、およびプログラム |
US9205336B1 (en) | 2015-03-02 | 2015-12-08 | Jumo, Inc. | System and method for providing secured wireless communication with an action figure or action figure accessory |
USD760741S1 (en) * | 2015-03-16 | 2016-07-05 | Nike, Inc. | Display screen with graphical user interface |
JP5967268B2 (ja) * | 2015-06-10 | 2016-08-10 | 株式会社三洋物産 | 遊技機 |
CN106683153B (zh) * | 2015-11-05 | 2019-11-08 | 网易(杭州)网络有限公司 | 一种在2d游戏中游戏对象飞行的显示方法及系统 |
JP6254627B2 (ja) * | 2016-03-16 | 2017-12-27 | 株式会社スクウェア・エニックス | プログラム及びシステム |
USD826275S1 (en) * | 2016-04-08 | 2018-08-21 | King.Com Limited | Display screen with icon |
JP2016172137A (ja) * | 2016-07-06 | 2016-09-29 | 株式会社三洋物産 | 遊技機 |
USD834601S1 (en) * | 2016-11-30 | 2018-11-27 | Verizon Patent And Licensing Inc. | Display screen with an animated graphical user interface |
JP6648715B2 (ja) * | 2017-02-16 | 2020-02-14 | トヨタ自動車株式会社 | バランス訓練装置およびバランス訓練装置の制御方法 |
CN107274468B (zh) * | 2017-05-10 | 2021-02-02 | 珠海金山网络游戏科技有限公司 | 一种应用于三维游戏的受风处理方法及系统 |
USD870774S1 (en) | 2017-09-29 | 2019-12-24 | Apple Inc. | Wearable device with animated graphical user interface |
CN109683700A (zh) * | 2017-10-18 | 2019-04-26 | 深圳市掌网科技股份有限公司 | 基于视觉感知的人机交互实现方法和装置 |
KR102106349B1 (ko) | 2017-12-21 | 2020-05-04 | 주식회사 고영테크놀러지 | 인쇄 회로 기판 검사 장치, 솔더 페이스트 이상 감지 방법 및 컴퓨터 판독 가능한 기록 매체 |
KR102564949B1 (ko) * | 2018-05-29 | 2023-08-07 | 큐리어서 프로덕츠 인크. | 상호작용식 훈련 및 데몬스트레이션을 위한 반사 비디오 디스플레이 장치 및 그 사용 방법들 |
USD863337S1 (en) | 2018-06-03 | 2019-10-15 | Apple Inc. | Electronic device with animated graphical user interface |
CN109718553A (zh) * | 2018-11-07 | 2019-05-07 | 苏州蜗牛数字科技股份有限公司 | 一种角色随机漫游方法 |
CN109758716B (zh) * | 2019-03-26 | 2020-12-01 | 林叶蓁 | 一种基于声音信息的跳绳计数方法 |
JP6828084B2 (ja) * | 2019-05-09 | 2021-02-10 | グリー株式会社 | ゲームの制御方法、情報処理装置、及びプログラム |
USD917534S1 (en) * | 2019-06-10 | 2021-04-27 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
USD905746S1 (en) | 2019-06-21 | 2020-12-22 | William P. Head, III | Display screen or portion thereof with a graphical user interface for a gaming app |
USD954108S1 (en) * | 2019-12-24 | 2022-06-07 | Sony Corporation | Display screen or portion thereof with an animated graphical user interface |
US11648480B2 (en) | 2020-04-06 | 2023-05-16 | Electronic Arts Inc. | Enhanced pose generation based on generative modeling |
USD895027S1 (en) | 2020-05-05 | 2020-09-01 | University Of Central Florida Research Foundation, Inc. | 3-dimensional character |
USD954732S1 (en) | 2020-06-20 | 2022-06-14 | Apple Inc. | Display screen or portion thereof with graphical user interface |
CN112562050B (zh) * | 2020-11-27 | 2023-07-18 | 成都完美时空网络技术有限公司 | 虚拟对象风动画的生成方法及装置、存储介质、终端 |
US11816772B2 (en) * | 2021-12-13 | 2023-11-14 | Electronic Arts Inc. | System for customizing in-game character animations by players |
Family Cites Families (42)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US370237A (en) * | 1887-09-20 | brock | ||
US4148485A (en) * | 1977-09-19 | 1979-04-10 | Atari, Inc. | Driving games method for automatically controlled cars |
US4342454A (en) * | 1979-01-08 | 1982-08-03 | Sanders Associates, Inc. | Method and apparatus for instant replay and other capabilities for microprocessor-controlled video games |
US4423870A (en) * | 1979-04-30 | 1984-01-03 | Atari, Inc. | Video game collision detection system |
US4905147A (en) * | 1986-10-15 | 1990-02-27 | Logg George E | Collision detection system for video system |
US4930074A (en) * | 1986-10-15 | 1990-05-29 | Atari Games Corporation | Multiple stamp motion objects in a video game system |
US5229756A (en) | 1989-02-07 | 1993-07-20 | Yamaha Corporation | Image control apparatus |
GB2239810B (en) * | 1990-01-10 | 1994-06-22 | Leung Yiu Choi | Computer game control apparatus |
US5265888A (en) * | 1990-06-22 | 1993-11-30 | Nintendo Co., Ltd. | Game apparatus and memory cartridge used therefor |
US5188567A (en) * | 1991-08-13 | 1993-02-23 | Eduard Volkov | Racetrack |
JP2687989B2 (ja) | 1992-06-12 | 1997-12-08 | 株式会社セガ・エンタープライゼス | 電子遊戯機器 |
JP2593427B2 (ja) * | 1992-10-14 | 1997-03-26 | 株式会社ハドソン | 画像処理装置 |
JP2538488B2 (ja) * | 1992-10-27 | 1996-09-25 | 株式会社バンダイ | ゲ−ム装置 |
US5591104A (en) * | 1993-01-27 | 1997-01-07 | Life Fitness | Physical exercise video system |
US5377100A (en) * | 1993-03-08 | 1994-12-27 | The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration | Method of encouraging attention by correlating video game difficulty with attention level |
JP2888723B2 (ja) | 1993-03-26 | 1999-05-10 | 株式会社ナムコ | 3次元ゲーム装置及び画像合成方法 |
JP2799126B2 (ja) * | 1993-03-26 | 1998-09-17 | 株式会社ナムコ | ビデオゲーム装置及びゲーム用入力装置 |
US5572646A (en) * | 1993-08-25 | 1996-11-05 | Casio Computer Co., Ltd. | Apparatus for displaying images of living things to show growing and/or moving of the living things |
JP3332499B2 (ja) * | 1993-10-01 | 2002-10-07 | 富士通株式会社 | テクスチャマッピング方法 |
US5625576A (en) * | 1993-10-01 | 1997-04-29 | Massachusetts Institute Of Technology | Force reflecting haptic interface |
JP2857047B2 (ja) * | 1993-12-27 | 1999-02-10 | コナミ株式会社 | 移動オブジェの表示制御方法及び表示制御装置 |
JP4067138B2 (ja) | 1994-06-07 | 2008-03-26 | 株式会社セガ | ゲーム装置 |
KR100229375B1 (ko) * | 1994-06-28 | 1999-11-01 | 이리마지리 쇼우이치로 | 게임 장치 및 게임의 리플레이 방법 |
JPH0869274A (ja) * | 1994-08-30 | 1996-03-12 | Sega Enterp Ltd | 画像処理装置およびその方法 |
JPH08137378A (ja) * | 1994-11-08 | 1996-05-31 | Hitachi Denshi Ltd | 降雪模擬視界装置 |
JP3685829B2 (ja) | 1994-12-29 | 2005-08-24 | 株式会社ナムコ | 3次元ゲーム装置及び画像合成方法 |
JPH08202342A (ja) * | 1995-01-31 | 1996-08-09 | Copcom Co Ltd | 画像表示処理装置、画像表示処理方法、およびゲーム機 |
USD370237S (en) * | 1995-03-06 | 1996-05-28 | Sega Enterprises, Ltd. | Hand-held game |
US5755620A (en) * | 1995-04-03 | 1998-05-26 | Kabushiki Kaisha Sega Enterprises | Game system and data processing method thereof |
JPH08320949A (ja) * | 1995-05-24 | 1996-12-03 | Sega Enterp Ltd | 画像処理装置及びそれを用いたゲーム装置 |
US5731819A (en) * | 1995-07-18 | 1998-03-24 | Softimage | Deformation of a graphic object to emphasize effects of motion |
TW273519B (en) * | 1995-09-12 | 1996-04-01 | Konami Co Ltd | Driving game machine |
US6308565B1 (en) * | 1995-11-06 | 2001-10-30 | Impulse Technology Ltd. | System and method for tracking and assessing movement skills in multidimensional space |
US5812138A (en) * | 1995-12-19 | 1998-09-22 | Cirrus Logic, Inc. | Method and apparatus for dynamic object indentification after Z-collision |
JP2000512039A (ja) * | 1996-03-15 | 2000-09-12 | ザパ デジタル アーツ リミテッド | プログラム可能なコンピュータグラフィックオブジェクト |
US5769718A (en) * | 1996-05-15 | 1998-06-23 | Rieder; William R. | Video game apparatus and medium readable by a computer stored with video game program |
US5947819A (en) | 1996-05-22 | 1999-09-07 | Konami Co., Ltd. | Object-throwing video game system |
US6166718A (en) * | 1996-06-18 | 2000-12-26 | Konami Co., Ltd. | Video game system with vertical array of cursor images |
JP3747449B2 (ja) * | 1996-07-25 | 2006-02-22 | 株式会社セガ | ゲームの処理方法、ゲーム装置、画像処理装置及び画像処理方法並びに記録媒体 |
US6241610B1 (en) * | 1996-09-20 | 2001-06-05 | Nintendo Co., Ltd. | Three-dimensional image processing system having dynamically changing character polygon number |
JP4105788B2 (ja) * | 1997-11-14 | 2008-06-25 | 任天堂株式会社 | ビデオゲーム装置およびその記憶媒体 |
CN1073886C (zh) * | 1998-03-20 | 2001-10-31 | 中国石油化工总公司 | 一种固体超强酸及其制备方法 |
-
1997
- 1997-06-04 ES ES97924313T patent/ES2239354T3/es not_active Expired - Lifetime
- 1997-06-04 DE DE69732211T patent/DE69732211T2/de not_active Expired - Fee Related
- 1997-06-04 KR KR1019980700868A patent/KR100518987B1/ko not_active IP Right Cessation
- 1997-06-04 WO PCT/JP1997/001896 patent/WO1997046295A1/fr active IP Right Grant
- 1997-06-04 BR BR9702282A patent/BR9702282A/pt unknown
- 1997-06-04 US US09/011,023 patent/US6322448B1/en not_active Expired - Lifetime
- 1997-06-04 EP EP04018164A patent/EP1580695A3/fr not_active Withdrawn
- 1997-06-04 AU AU29783/97A patent/AU2978397A/en not_active Abandoned
- 1997-06-04 KR KR10-2005-7001296A patent/KR100517856B1/ko not_active IP Right Cessation
- 1997-06-04 CN CNB971906610A patent/CN1196508C/zh not_active Expired - Fee Related
- 1997-06-04 CN CN2005100094391A patent/CN1651118B/zh not_active Expired - Fee Related
- 1997-06-04 CN CNB2004100950509A patent/CN100349187C/zh not_active Expired - Fee Related
- 1997-06-04 CN CNB2006101356983A patent/CN100514370C/zh not_active Expired - Fee Related
- 1997-06-04 EP EP97924313A patent/EP0842682B9/fr not_active Expired - Lifetime
- 1997-06-05 TW TW089123334A patent/TW461821B/zh not_active IP Right Cessation
- 1997-06-05 TW TW086107782A patent/TW452498B/zh not_active IP Right Cessation
-
1998
- 1998-11-19 HK HK98112135A patent/HK1013920A1/xx not_active IP Right Cessation
-
2001
- 2001-09-06 US US29/147,732 patent/USD503407S1/en not_active Expired - Lifetime
- 2001-09-26 US US09/962,594 patent/US6949024B2/en not_active Expired - Lifetime
-
2005
- 2005-07-05 US US11/173,057 patent/US20050266920A1/en not_active Abandoned
- 2005-07-05 US US11/172,827 patent/US20050282630A1/en not_active Abandoned
- 2005-09-20 JP JP2005271500A patent/JP3919122B2/ja not_active Expired - Fee Related
- 2005-09-20 JP JP2005271433A patent/JP2006024236A/ja active Pending
-
2006
- 2006-01-17 HK HK06100734.5A patent/HK1080771A1/xx not_active IP Right Cessation
- 2006-12-19 JP JP2006341092A patent/JP2007128539A/ja active Pending
-
2008
- 2008-10-08 US US12/285,554 patent/US8172678B2/en not_active Expired - Fee Related
Also Published As
Similar Documents
Publication | Publication Date | Title |
---|---|---|
HK1013920A1 (en) | Image processor for games. | |
AU7412798A (en) | Opsistor image processor | |
HK1041531A1 (en) | Processor | |
EP0634704A3 (fr) | Processeur d'images. | |
GB9619119D0 (en) | Processing image | |
HK1059058A1 (en) | Racing game apparatus. | |
EP0673147A3 (fr) | Appareil de traitement d'image. | |
EP0919909A4 (fr) | Processeur d'images | |
GB0014553D0 (en) | Image selection based on image content | |
EP1102469A4 (fr) | Processeur d'images | |
EP0675646A3 (fr) | Dispositif de traitement de signal vidéo. | |
EP1011072A4 (fr) | Processeur d'images | |
EP0617561A3 (fr) | Processeur d'image. | |
GB2312129B (en) | Image processing | |
SG99841A1 (en) | Image processor | |
GB9618556D0 (en) | Image processing | |
EP1109009A4 (fr) | Processeur d'image | |
EP0660608A4 (fr) | Processeur d'images. | |
GB2324924B (en) | Image processing | |
EP0610688A3 (fr) | Processeur d'images. | |
GB2322993B (en) | Image processing | |
EP0862340A4 (fr) | Unite de traitement de signaux image | |
GB9724933D0 (en) | Image processing | |
HK1014847A1 (en) | Body-hair processor. | |
GB2317299B (en) | Image processing |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20100604 |