KR101004210B1 - 게임 조작 장치 - Google Patents
게임 조작 장치 Download PDFInfo
- Publication number
- KR101004210B1 KR101004210B1 KR1020090044963A KR20090044963A KR101004210B1 KR 101004210 B1 KR101004210 B1 KR 101004210B1 KR 1020090044963 A KR1020090044963 A KR 1020090044963A KR 20090044963 A KR20090044963 A KR 20090044963A KR 101004210 B1 KR101004210 B1 KR 101004210B1
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- KR
- South Korea
- Prior art keywords
- housing
- controller
- button
- switch
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A63F13/06—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1601—Constructional details related to the housing of computer displays, e.g. of CRT monitors, of flat displays
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/002—Specific input/output arrangements not covered by G06F3/01 - G06F3/16
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Hardware Design (AREA)
- Computer Networks & Wireless Communication (AREA)
- Position Input By Displaying (AREA)
- Switches With Compound Operations (AREA)
- Input From Keyboards Or The Like (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
Claims (6)
- 게임용 조작 장치에 있어서,한 손으로 잡을 수 있는 두께를 가지는 세로 형상의 하우징,상기 하우징의 상면에서, 상기 한 손의 엄지 손가락으로 조작 가능한 위치에 설치되는 제 1 조작부,상기 하우징의 하면에 설치되는 오목부내에서, 상기 제 1 조작부에 상기 한 손의 엄지 손가락을 두는 때 상기 한 손의 집게손가락으로 조작 가능한 위치에 설치되는 제 2 조작부,상기 하우징에서, 상기 제 1 조작부에 엄지 손가락을 두고 상기 제 2 조작부에 집게 손가락을 두는 때 상기 한 손의 손바닥과 나머지 손가락들에 의하여 잡힐 수 있는 위치에 형성되는 홀딩부, 및상기 하우징의 상기 홀딩부와 반대측의 단부에 설치되는 촬상 수단을 포함하는 것을 특징으로 하는 게임용 조작 장치.
- 제 1 항에 있어서,상기 제 1 조작부는 상기 하우징의 세로 방향에 따라 나란히 배치된 복수의 키 탑을 포함하는 것을 특징으로 하는 게임용 조작 장치.
- 제 2 항에 있어서,상기 제 1 조작부는 방향 스위치용 키 탑과 누름 스위치용 키 탑을 적어도 포함하는 것을 특징으로 하는 게임용 조작 장치.
- 제 3 항에 있어서,상기 제 2 조작부는 누름 스위치용 키 탑을 포함하고,상기 제 2 조작부의 누름 스위치용 키 탑은 상기 하우징의 상면의 상기 방향 스위치용 키 탑과 상기 누름 스위치용 키 탑을 상기 하우징의 하면측에서 보는 때에 상기 양 키 탑의 사이에 상당하는 위치에 마련되어 있는 것을 특징으로 하는 게임용 조작 장치.
- 제 1 항 내지 제 4 항 중 어느 한 항에 있어서,상기 홀딩부에는 상기 하우징을 잡았을 때의 손바닥이 위치하는 상기 하우징의 상면의 위치에 설치되는 누름 스위치용 키 탑을 추가로 구비하는 것을 특징으로 하는 게임용 조작 장치.
- 제 5 항에 있어서,상기 하우징을 잡았을 때의 손바닥이 위치하는 상기 하우징의 상면의 위치의 누름 스위치용 키 탑과 상기 제 1 조작부와의 사이에 상기 하우징의 가로 방향을 따라 나란히 배치된 복수의 키 탑을 추가로 구비하는 것을 특징으로 하는 게임용 조작 장치.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JPJP-P-2005-239983 | 2005-08-22 | ||
JP2005239983 | 2005-08-22 |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020060063817A Division KR100914119B1 (ko) | 2005-08-22 | 2006-07-07 | 게임 조작 장치, 게임 조작 시스템 및 게임 시스템 |
Publications (2)
Publication Number | Publication Date |
---|---|
KR20090061618A KR20090061618A (ko) | 2009-06-16 |
KR101004210B1 true KR101004210B1 (ko) | 2010-12-24 |
Family
ID=36649542
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020090044967A KR101004176B1 (ko) | 2005-08-22 | 2009-05-22 | 게임 조작 장치 |
KR1020090044963A KR101004210B1 (ko) | 2005-08-22 | 2009-05-22 | 게임 조작 장치 |
Family Applications Before (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020090044967A KR101004176B1 (ko) | 2005-08-22 | 2009-05-22 | 게임 조작 장치 |
Country Status (7)
Country | Link |
---|---|
US (1) | US7942745B2 (ko) |
EP (3) | EP1757343B1 (ko) |
JP (1) | JP5705568B2 (ko) |
KR (2) | KR101004176B1 (ko) |
CN (2) | CN102500104B (ko) |
ES (3) | ES2376255T3 (ko) |
TW (1) | TWI369231B (ko) |
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- 2006-06-09 EP EP07117585.5A patent/EP1972363B2/en active Active
- 2006-06-09 ES ES07117586T patent/ES2376255T3/es active Active
- 2006-06-09 EP EP07117586A patent/EP1985343B1/en not_active Revoked
- 2006-06-09 ES ES07117585T patent/ES2390484T5/es active Active
- 2006-06-09 ES ES06115249T patent/ES2423924T3/es active Active
- 2006-06-15 TW TW095121368A patent/TWI369231B/zh active
- 2006-06-28 CN CN201110374156.2A patent/CN102500104B/zh active Active
- 2006-06-28 CN CNA2006100958961A patent/CN1919395A/zh active Pending
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2009
- 2009-05-22 KR KR1020090044967A patent/KR101004176B1/ko active IP Right Grant
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Also Published As
Publication number | Publication date |
---|---|
EP1985343B1 (en) | 2011-10-26 |
EP1972363A3 (en) | 2008-10-08 |
ES2390484T3 (es) | 2012-11-13 |
TW200714331A (en) | 2007-04-16 |
KR20090061618A (ko) | 2009-06-16 |
EP1985343A3 (en) | 2009-04-22 |
JP2011092768A (ja) | 2011-05-12 |
CN102500104A (zh) | 2012-06-20 |
CN102500104B (zh) | 2018-02-13 |
EP1757343A9 (en) | 2008-02-13 |
EP1972363B1 (en) | 2012-06-27 |
KR101004176B1 (ko) | 2010-12-24 |
EP1757343A1 (en) | 2007-02-28 |
CN1919395A (zh) | 2007-02-28 |
US20070060391A1 (en) | 2007-03-15 |
EP1985343A8 (en) | 2010-06-23 |
KR20090061619A (ko) | 2009-06-16 |
ES2376255T3 (es) | 2012-03-12 |
JP5705568B2 (ja) | 2015-04-22 |
TWI369231B (en) | 2012-08-01 |
EP1972363A2 (en) | 2008-09-24 |
EP1985343A2 (en) | 2008-10-29 |
EP1972363B2 (en) | 2019-08-21 |
EP1757343B1 (en) | 2013-05-01 |
US7942745B2 (en) | 2011-05-17 |
ES2390484T5 (es) | 2020-04-29 |
ES2423924T3 (es) | 2013-09-25 |
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