JP5337877B2 - 受動及び能動モード間で触覚フィードバック機能を転換するシステム及び方法 - Google Patents
受動及び能動モード間で触覚フィードバック機能を転換するシステム及び方法 Download PDFInfo
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Description
本特許出願は、2008年7月15日に提出され「Systems and Methods for Physics−Based Tactile Messaging」と題された米国仮特許出願第61/080,978号、2008年7月15日に提出され「Systems and Methods for Mapping Message Contents to Virtual Physical Properties for Vibrotactile Messaging」と題された米国仮特許出願第61/080,981号、2008年7月15日に提出され「Systems and Methods for Shifting Sensor Haptic Feedback Function Between Passive and Active Modes」と題された米国仮特許出願第61/080,985号、2008年7月15日に提出され「Systems and Methods for Gesture Indication of Message Recipients」と題された米国仮特許出願第61/080,987号、2009年1月29日に提出され「Systems and Methods for Pseudo−Telepresence in a Shared Space」と題された米国仮特許出願第61/148,312号、及び2009年5月26日に提出され「Systems and Methods for Transmitting Haptic Messages」と題された米国仮特許出願第61/181,280号への優先権を主張し、これらの全体は参照により本明細書に組み込まれる。
本発明の例示の実施形態は、例えば、携帯電話等のメッセージング装置を備える。例示的な実施形態では、メッセージング装置は、Immersion社のVibeTonz(R)という振動触覚フィードバックシステムを搭載した「Samsung SGH−i710」移動式コンピュータを含む。別の実施形態では、メッセージング装置は、Immersion TouchSense(R)振動触覚フィードバックシステムとしても知られているImmersion社のTouchSense(R)テクノロジーシステムを含む。他のメッセージング装置及び触覚フィードバックシステムが利用されてもよい。
本明細書に提示される発明の実施形態は、受動及び能動モード間で触覚フィードバック機能を転換するシステム及び方法を提供する。最新のハンドヘルド装置は、複数のフィードバックのモードを含む能力を有してもよい。こうしたモードは、運動を基礎にした「能動モード」又はテクスチャを基礎にした「受動モード」であってもよい。フィードバックのモードは、ディスプレイを介して視覚的に、スピーカを使用して聴覚的に、又はアクチュエータを使用して触覚的に出力されてもよい。本発明は、フィードバックの能動及び受動モード間で転換するシステム及び方法を提供する。
次に、複数の図面を通じて同様の番号が同様の要素を示す図面を参照すると、図1は、本発明の1実施形態による受動及び能動モード間で触覚フィードバック機能を転換するシステムのブロック図である。図1を参照すると、システム100は、例えば、携帯電話、PDA(portable digital assistant)、携帯型メディアプレーヤ、又は携帯型ゲーム装置等のメッセージング装置102を備える。メッセージング装置102は、ネットワークインターフェース112、センサ114、ディスプレイ116、アクチュエータ118、及びスピーカ120と通信するプロセッサ110を備える。プロセッサ110は、ディスプレイ116に示される仮想環境を生成するように構成される。
図2は、相互作用のモード及びグラフィカルユーザインターフェースとユーザとの相互作用に少なくとも部分的に基づいて触覚効果を決定する方法の流れ図である。本発明の実施形態は様々な装置で利用され得るが、図2に示される工程は、図1に示される装置に関連して記載される。方法200において、プロセッサ110は、グラフィカルユーザインターフェースとの相互作用のモードに関連付けられる第1の信号を受信する(202)。一実施形態では、信号は、相互作用のモードの変更を示す。他の実施形態では、信号は、相互作用のモードの変更がないことを示す。相互作用のモードに関連付けられる信号は、例えば、加速度計、ジャイロスコープ、GPSセンサ、マイクロホン、タッチセンサ式入力装置(例えば、タッチスクリーン、タッチパッド)、テクスチャスタイラス、画像センサ、又は何らかの他の種類のセンサ等のセンサ114によって生成されてもよい。又は、相互作用のモードは、ボタン又はスイッチを介して選択されてもよい。例えば、相互作用のモードは、メッセージング装置102を既定の方式で回転させ、シフトボタンを押し下げ、マイクロホンに息を吹き込み、又はタッチスクリーンディスプレイ116上でジェスチャを行うことによって選択されてもよい。一実施形態では、第1の信号は、プロセッサによって部分的に制御される。例えば、プロセッサは、入力を受信し、グラフィカルユーザインターフェースとの相互作用のモードを変化させる信号を計算して送信するためにこの入力を使用してもよい。別の実施形態では、第1の信号は、所定期間の後、デフォルト設定に戻るように制御される。例えば、装置は、相互作用の受動モードのデフォルト設定を有してもよく、相互作用のモードが5分以上有効に設定されている場合、プロセッサは、装置を元の受動モードに切り替えてもよい。
図3は、本発明の1実施形態による受動及び能動モード間で触覚フィードバック機能を転換する例示である。図3では、メッセージング装置302は、シフトボタン304及びタッチスクリーン306を備える。メッセージング装置302は、タッチスクリーン306上に示される仮想環境310のようなグラフィカルユーザインターフェースを生成する。
好ましい実施形態を含む本発明の実施形態の上記の説明は、例示及び説明目的で提示されているに過ぎず、網羅的であること又は本発明を記載された厳密な形態に限定することは意図されていない。本発明の精神及び範囲から逸脱することなく、それらの多くの変更及び適合が当業者には明らかであろう。
Claims (20)
- グラフィカルユーザインターフェースとの相互作用のモードに関連付けられる第1の信号をセンサから受信するステップであって、前記グラフィカルユーザインターフェースが仮想メッセージング環境であり、前記相互作用のモードが前記仮想メッセージング環境内の仮想物理パラメータを有する仮想メッセージオブジェクトに関連付けられるステップと、
前記グラフィカルユーザインターフェースとの相互作用に関連付けられる第2の信号を受信するステップであって、前記相互作用が前記仮想メッセージング環境内の前記仮想メッセージオブジェクトに関連付けられるステップと、
前記仮想メッセージオブジェクトとの前記相互作用、前記グラフィカルユーザインターフェースとの相互作用の前記モード及び前記グラフィカルユーザインターフェースとの前記相互作用に少なくとも部分的に基づいて触覚効果を決定するステップと、
前記触覚効果をアクチュエータに出力させるように構成される触覚信号を生成するステップと
を備えることを特徴とする方法。 - 前記触覚効果を出力するように構成されるアクチュエータに前記触覚信号を送信するステップをさらに備えることを特徴とする、請求項1に記載の方法。
- 前記仮想メッセージオブジェクトが、トークンを含むことを特徴とする、請求項1に記載の方法。
- 前記仮想メッセージオブジェクトが、データファイルを含むことを特徴とする、請求項1に記載の方法。
- 前記仮想メッセージオブジェクトが、ボール、管、風船、カプセル、又は卵の1つを含むことを特徴とする、請求項1に記載の方法。
- 前記仮想物理パラメータが、サイズ、質量、形状、衝突挙動、摩擦プロファイル又はテクスチャプロファイルの1つ以上を含むことを特徴とする、請求項1に記載の方法。
- 相互作用の前記モードが、相互作用の受動モードを含むことを特徴とする、請求項1に記載の方法。
- 前記触覚効果が、テクスチャを表すフィードバック、緊張を表すフィードバック、又は把持を表すフィードバックの1つ以上を含むことを特徴とする、請求項3に記載の方法。
- 前記相互作用が、相互作用の能動モードを含むことを特徴とする、請求項1に記載の方法。
- 前記触覚効果が、フリックを表すフィードバック、打撃を表すフィードバック、発砲を表すフィードバック、ひび割れを表すフィードバック、摩擦を表すフィードバック、1回の衝突を表すフィードバック、複数の衝突を表すフィードバック、又は移動を表すフィードバックの1つ以上を含むことを特徴とする、請求項9に記載の方法。
- 前記第1の信号が、相互作用の前記モードの変更を示すことを特徴とする、請求項1に記載の方法。
- 前記第1の信号が、所定期間の後、デフォルト設定に戻るように制御されることを特徴とする、請求項1に記載の方法。
- 前記センサが、接触、圧力、加速度、傾き、又は慣性を検出するように構成されることを特徴とする、請求項1に記載の方法。
- プログラムコードを備える一時的でないコンピュータ可読媒体であって、前記プログラムコードが、
グラフィカルユーザインターフェースとの相互作用のモードに関連付けられる第1の信号を受信するプログラムコードであって、前記グラフィカルユーザインターフェースが仮想メッセージング環境であり、前記相互作用のモードが前記仮想メッセージング環境内の仮想物理パラメータを有する仮想メッセージオブジェクトに関連付けられるプログラムコードと、
前記グラフィカルユーザインターフェースとユーザとの相互作用に関連付けられる第2の信号を受信するプログラムコードであって、前記相互作用が前記仮想メッセージング環境内の前記仮想メッセージオブジェクトに関連付けられるプログラムコードと、
前記仮想メッセージオブジェクトとの前記相互作用、前記グラフィカルユーザインターフェースとの相互作用の前記モード及び前記グラフィカルユーザインターフェースとの相互作用の種類に少なくとも部分的に基づいて触覚効果を決定するプログラムコードと、
前記触覚効果を生成するように構成される触覚信号を生成するプログラムコードと
を備えることを特徴とするコンピュータ可読媒体。 - ユーザとの相互作用を検出して第1の信号を生成することが可能なセンサと、
グラフィカルユーザインターフェースとの相互作用のモードに関連付けられる第1の信号を受信し、前記グラフィカルユーザインターフェースが仮想メッセージング環境であり、前記相互作用のモードが前記仮想メッセージング環境内の仮想物理パラメータを有する仮想メッセージオブジェクトに関連付けられ、
前記グラフィカルユーザインターフェースとの相互作用の種類に関連付けられる第2の信号を受信し、前記相互作用が前記仮想メッセージング環境内の前記仮想メッセージオブジェクトに関連付けられ、
前記仮想メッセージオブジェクトとの前記相互作用、前記グラフィカルユーザインターフェースとの相互作用の前記モード及び前記グラフィカルユーザインターフェースとの相互作用の前記種類に少なくとも部分的に基づいて触覚効果を決定し、且つ
前記触覚効果を生成するように構成される触覚信号を生成するプロセッサと、
前記触覚信号を受信して前記触覚効果を生成するように構成されるアクチュエータと
を備えることを特徴とするシステム。 - 前記グラフィカルユーザインターフェースの視覚表示を表示するように構成されるディスプレイをさらに備えることを特徴とする、請求項15に記載のシステム。
- 前記第2の信号が、タッチスクリーンによって生成されることを特徴とする、請求項15に記載のシステム。
- 前記第1の信号が、相互作用の前記モードの変更を示すことを特徴とする、請求項15に記載のシステム。
- 前記第1の信号が、スイッチによって制御されることを特徴とする、請求項18に記載のシステム。
- 前記センサが、圧力センサ、ジャイロスコープセンサ、加速度計、又はタッチセンサ式入力装置を含むことを特徴とする、請求項15に記載のシステム。
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