JP3847058B2 - ゲームシステム及びそれに用いられるゲーム情報記憶媒体 - Google Patents
ゲームシステム及びそれに用いられるゲーム情報記憶媒体 Download PDFInfo
- Publication number
- JP3847058B2 JP3847058B2 JP2000174573A JP2000174573A JP3847058B2 JP 3847058 B2 JP3847058 B2 JP 3847058B2 JP 2000174573 A JP2000174573 A JP 2000174573A JP 2000174573 A JP2000174573 A JP 2000174573A JP 3847058 B2 JP3847058 B2 JP 3847058B2
- Authority
- JP
- Japan
- Prior art keywords
- game
- character
- display
- data
- housing
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/327—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth®, Wi-Fi®, piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/5573—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history player location
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
- Position Input By Displaying (AREA)
Priority Applications (10)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2000174573A JP3847058B2 (ja) | 1999-10-04 | 2000-06-09 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
| US09/677,577 US7601066B1 (en) | 1999-10-04 | 2000-10-03 | Game system and game information storage medium used for same |
| GB0024306A GB2355169B (en) | 1999-10-04 | 2000-10-04 | Game system and game information storage medium used for same |
| US10/638,309 US7223173B2 (en) | 1999-10-04 | 2003-08-12 | Game system and game information storage medium used for same |
| US11/729,810 US8562402B2 (en) | 1999-10-04 | 2007-03-30 | Game system and game information storage medium used for same |
| US12/230,175 US9579565B2 (en) | 1999-10-04 | 2008-08-25 | Game system and game information storage medium used for same |
| US12/585,063 US9138645B2 (en) | 1999-10-04 | 2009-09-02 | Game system and game information storage medium used for same |
| US13/167,527 US9205331B2 (en) | 1999-10-04 | 2011-06-23 | Mobile wireless handset and system including mobile wireless handset |
| US13/232,385 US9205332B2 (en) | 1999-10-04 | 2011-09-14 | Game system and game information storage medium used for same |
| US14/022,280 US10046231B2 (en) | 1999-10-04 | 2013-09-10 | Game system and game information storage medium used for same |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP28259299 | 1999-10-04 | ||
| JP11-282592 | 1999-10-04 | ||
| JP2000174573A JP3847058B2 (ja) | 1999-10-04 | 2000-06-09 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
Related Child Applications (5)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2006011803A Division JP3847327B2 (ja) | 1999-10-04 | 2006-01-20 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
| JP2006011810A Division JP3819416B2 (ja) | 1999-10-04 | 2006-01-20 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
| JP2006114734A Division JP4160084B2 (ja) | 1999-10-04 | 2006-04-18 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
| JP2006114688A Division JP3889032B2 (ja) | 1999-10-04 | 2006-04-18 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
| JP2006204053A Division JP4394098B2 (ja) | 1999-10-04 | 2006-07-27 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2001170358A JP2001170358A (ja) | 2001-06-26 |
| JP2001170358A5 JP2001170358A5 (https=) | 2006-02-16 |
| JP3847058B2 true JP3847058B2 (ja) | 2006-11-15 |
Family
ID=26554670
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2000174573A Expired - Lifetime JP3847058B2 (ja) | 1999-10-04 | 2000-06-09 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
Country Status (3)
| Country | Link |
|---|---|
| US (8) | US7601066B1 (https=) |
| JP (1) | JP3847058B2 (https=) |
| GB (1) | GB2355169B (https=) |
Families Citing this family (206)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7749089B1 (en) | 1999-02-26 | 2010-07-06 | Creative Kingdoms, Llc | Multi-media interactive play system |
| JP3847058B2 (ja) | 1999-10-04 | 2006-11-15 | 任天堂株式会社 | ゲームシステム及びそれに用いられるゲーム情報記憶媒体 |
| US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
| US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
| US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
| JP4043702B2 (ja) * | 2000-08-16 | 2008-02-06 | 日本放送協会 | 表示画面指示装置 |
| US7688306B2 (en) | 2000-10-02 | 2010-03-30 | Apple Inc. | Methods and apparatuses for operating a portable device based on an accelerometer |
| US7066781B2 (en) | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
| FI117488B (fi) | 2001-05-16 | 2006-10-31 | Myorigo Sarl | Informaation selaus näytöllä |
| US7107081B1 (en) | 2001-10-18 | 2006-09-12 | Iwao Fujisaki | Communication device |
| US7466992B1 (en) | 2001-10-18 | 2008-12-16 | Iwao Fujisaki | Communication device |
| US7127271B1 (en) | 2001-10-18 | 2006-10-24 | Iwao Fujisaki | Communication device |
| JP3843242B2 (ja) | 2002-02-28 | 2006-11-08 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、およびゲーム装置 |
| US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
| US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
| AT413652B (de) * | 2002-04-17 | 2006-04-15 | Siegfried Dattl | Spielgerät und verfahren zur darstellung des laufes der kugel |
| JP2003325972A (ja) | 2002-05-17 | 2003-11-18 | Nintendo Co Ltd | 傾き操作に関連して音と画像を変化させるゲーム装置およびそのゲームプログラム |
| JP3902508B2 (ja) | 2002-05-20 | 2007-04-11 | 任天堂株式会社 | ゲームシステムおよびゲームプログラム |
| US7161579B2 (en) | 2002-07-18 | 2007-01-09 | Sony Computer Entertainment Inc. | Hand-held computer interactive device |
| US8797260B2 (en) | 2002-07-27 | 2014-08-05 | Sony Computer Entertainment Inc. | Inertially trackable hand-held controller |
| US8947347B2 (en) | 2003-08-27 | 2015-02-03 | Sony Computer Entertainment Inc. | Controlling actions in a video game unit |
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| US8313380B2 (en) | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
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| US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
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| US9682319B2 (en) | 2002-07-31 | 2017-06-20 | Sony Interactive Entertainment Inc. | Combiner method for altering game gearing |
| US7674184B2 (en) | 2002-08-01 | 2010-03-09 | Creative Kingdoms, Llc | Interactive water attraction and quest game |
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| US8229512B1 (en) | 2003-02-08 | 2012-07-24 | Iwao Fujisaki | Communication device |
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| US9205331B2 (en) | 2015-12-08 |
| US20090036213A1 (en) | 2009-02-05 |
| GB2355169B (en) | 2004-07-28 |
| GB0024306D0 (en) | 2000-11-15 |
| US8562402B2 (en) | 2013-10-22 |
| US7601066B1 (en) | 2009-10-13 |
| US9205332B2 (en) | 2015-12-08 |
| US9138645B2 (en) | 2015-09-22 |
| GB2355169A (en) | 2001-04-11 |
| US20040029640A1 (en) | 2004-02-12 |
| US10046231B2 (en) | 2018-08-14 |
| US20090325698A1 (en) | 2009-12-31 |
| US20140011588A1 (en) | 2014-01-09 |
| US7223173B2 (en) | 2007-05-29 |
| JP2001170358A (ja) | 2001-06-26 |
| US9579565B2 (en) | 2017-02-28 |
| US20110312419A1 (en) | 2011-12-22 |
| US20070178974A1 (en) | 2007-08-02 |
| US20120004032A1 (en) | 2012-01-05 |
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