FR2871710B1 - Systeme de jeu avec commandes d'actions variables - Google Patents

Systeme de jeu avec commandes d'actions variables

Info

Publication number
FR2871710B1
FR2871710B1 FR0406607A FR0406607A FR2871710B1 FR 2871710 B1 FR2871710 B1 FR 2871710B1 FR 0406607 A FR0406607 A FR 0406607A FR 0406607 A FR0406607 A FR 0406607A FR 2871710 B1 FR2871710 B1 FR 2871710B1
Authority
FR
France
Prior art keywords
game system
action controls
variable action
variable
controls
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Active
Application number
FR0406607A
Other languages
English (en)
Other versions
FR2871710A1 (fr
Inventor
Fabrice Madigou
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SYLVIUS SARL
Original Assignee
SYLVIUS SARL
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SYLVIUS SARL filed Critical SYLVIUS SARL
Priority to FR0406607A priority Critical patent/FR2871710B1/fr
Priority to US11/922,177 priority patent/US20100105453A1/en
Priority to JP2007516003A priority patent/JP5160221B2/ja
Priority to PCT/FR2005/001516 priority patent/WO2006005847A2/fr
Publication of FR2871710A1 publication Critical patent/FR2871710A1/fr
Application granted granted Critical
Publication of FR2871710B1 publication Critical patent/FR2871710B1/fr
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
FR0406607A 2004-06-17 2004-06-17 Systeme de jeu avec commandes d'actions variables Active FR2871710B1 (fr)

Priority Applications (4)

Application Number Priority Date Filing Date Title
FR0406607A FR2871710B1 (fr) 2004-06-17 2004-06-17 Systeme de jeu avec commandes d'actions variables
US11/922,177 US20100105453A1 (en) 2004-06-17 2005-06-17 Game system with variable action controls
JP2007516003A JP5160221B2 (ja) 2004-06-17 2005-06-17 可変操作制御によるゲームシステム
PCT/FR2005/001516 WO2006005847A2 (fr) 2004-06-17 2005-06-17 Systeme de jeu avec commandes d'actions variables

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
FR0406607A FR2871710B1 (fr) 2004-06-17 2004-06-17 Systeme de jeu avec commandes d'actions variables

Publications (2)

Publication Number Publication Date
FR2871710A1 FR2871710A1 (fr) 2005-12-23
FR2871710B1 true FR2871710B1 (fr) 2008-03-14

Family

ID=34947154

Family Applications (1)

Application Number Title Priority Date Filing Date
FR0406607A Active FR2871710B1 (fr) 2004-06-17 2004-06-17 Systeme de jeu avec commandes d'actions variables

Country Status (4)

Country Link
US (1) US20100105453A1 (fr)
JP (1) JP5160221B2 (fr)
FR (1) FR2871710B1 (fr)
WO (1) WO2006005847A2 (fr)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8303405B2 (en) 2002-07-27 2012-11-06 Sony Computer Entertainment America Llc Controller for providing inputs to control execution of a program when inputs are combined
US9174119B2 (en) 2002-07-27 2015-11-03 Sony Computer Entertainement America, LLC Controller for providing inputs to control execution of a program when inputs are combined

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP2351604A3 (fr) * 2006-05-04 2012-01-25 Sony Computer Entertainment America LLC Obtention d'entrées pour commander l'exécution d'un programme de jeux
CN113777960B (zh) * 2021-08-05 2023-07-21 深圳市谷粒科技有限公司 一种体感辅助手持式摇杆控制装置和方法

Family Cites Families (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695953A (en) * 1983-08-25 1987-09-22 Blair Preston E TV animation interactively controlled by the viewer
US5796387A (en) * 1994-08-16 1998-08-18 Smith Engineering Positioning system using infrared radiation
KR0136469B1 (ko) * 1994-12-22 1998-07-01 이헌조 초음파를 이용한 포인트형 무선조정장치
KR100404994B1 (ko) * 1995-02-13 2004-02-11 코닌클리케 필립스 일렉트로닉스 엔.브이. 스크린과스크린지향성을위해중력-제어된센서가제공되는휴대용데이터처리장치
TW387816B (en) * 1996-03-05 2000-04-21 Sega Enterprises Kk Controller and expansion unit for controller
CA2248745C (fr) * 1998-02-13 2005-08-23 Arista Interactive Llc Unites de commande de jeu sans fil
JP3847058B2 (ja) * 1999-10-04 2006-11-15 任天堂株式会社 ゲームシステム及びそれに用いられるゲーム情報記憶媒体
US7084888B2 (en) * 2001-08-09 2006-08-01 Konami Corporation Orientation detection marker, orientation detection device and video game device
JP2003062341A (ja) * 2001-08-22 2003-03-04 Nintendo Co Ltd ゲームシステム、パズルゲームプログラムおよびプログラムを記憶した記憶媒体
JP2003241642A (ja) * 2002-02-21 2003-08-29 Bosutooku Kk シミュレーションライド装置

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8303405B2 (en) 2002-07-27 2012-11-06 Sony Computer Entertainment America Llc Controller for providing inputs to control execution of a program when inputs are combined
US9174119B2 (en) 2002-07-27 2015-11-03 Sony Computer Entertainement America, LLC Controller for providing inputs to control execution of a program when inputs are combined

Also Published As

Publication number Publication date
FR2871710A1 (fr) 2005-12-23
WO2006005847A3 (fr) 2006-04-06
JP5160221B2 (ja) 2013-03-13
JP2008502399A (ja) 2008-01-31
US20100105453A1 (en) 2010-04-29
WO2006005847A2 (fr) 2006-01-19

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