JP2008068060A - ポインティング入力を利用した、3d視点およびオブジェクト指定の制御方法および装置 - Google Patents
ポインティング入力を利用した、3d視点およびオブジェクト指定の制御方法および装置 Download PDFInfo
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Abstract
【解決手段】ビデオゲームシステムなどのコンピュータグラフィックス表示システムは、ポインタに基づく仮想カメラ3D視点パンニング制御を提供する。ポインタが仮想カメラパンニング制御領域に表示されると、システムは自動的に仮想カメラをポインタに向かってパンする。ポインタが異なる領域内に表示された場合はパンニング動作を停止し、ユーザは仮想カメラ視点をパンさせることなく、(例えば武器が向けられている方向を制御するために)自由にカーソルを動かすことができる。有用な用途としては1人称シューティングタイプのビデオゲームが含まれるが、これに限定されるものではない。
【選択図】図6A
Description
・カメラの動きとは独立して画面上の照準を合わせられる。
・武器ターゲティングを行うか視点変更を行うかの選択をする必要がない。
・同じポインティング制御手段で、3D視点と武器によるターゲティングまたはその他のターゲティングとの両方を制御できる。
・ポインティング制御手段がターゲティングのみを制御し、3D視点に影響を与えることのないモードを設定することも可能である。
・3D視点のパンニングスピ−ドは、ユーザが画面上のどの位置にカーソルを配置したかで決定する。
・操作感度をカスタマイズできる(それによりユーザが視点変化/パンニングスピードをプログラムできる)。
・シングルジョイスティックもしくは他のポインティング表示手段を使用して、3D視点およびオブジェクトターゲティングを制御することができる。
図1はゲーム機100、テレビ102およびコントローラ107を含むゲームシステム10の非限定例を示す図である。
図6Aおよび図6Bは、上述のシステムによって生成されディスプレイ装置102上に表示されている、非限定例としてのゲーム画面例1000を説明する図である。ゲーム画面例1000は、3次元世界1002(ここでは一つの窓と4面の壁を含むビルの内部)を示している。本非限定実施例においては、ディスプレイ装置102上に2次元投影される3次元世界1002は、以下の3つの領域またはエリアに分けられる。
・最内側エリア1004
・最内側エリア1004を取り囲む第1仮想カメラパンニング制御エリア1006
・仮想カメラパンニング制御エリア1006を取り囲む追加仮想カメラパンニング制御エリア1008
図11は、光ディスクなどの記憶装置に格納されており、図1〜5に関連付けて説明した上記システム上で動作して上述のパンニング機能を提供する、ゲームまたは他のソフトウェアの非限定実施例のフローチャートである。ここに示す例においては、ソフトウェアはハードウェアを初期化し(ブロック1102)、そして3次元世界のモデルを生成し、当該モデルを読み出す(ブロック1104)。そしてソフトウェアは初期仮想カメラ視点を設定し(ブロック1106)、3D世界を当該初期仮想カメラ視点で表示することで(ブロック1108)、図6や図7のような画面を表示する。そして、本非限定実施例では、光学ポインティング入力または他の入力を取得し(ブロック1110)、当該ポインティング入力を処理し(ブロック1112)、それにより表示画像をアニメーション化する。このとき、必要であれば、仮想カメラの視点を変更する(ブロック1112)。そしてシステムは、リアルタイムでインタラクティブなアニメーション効果を生むために、画面表示を適当な頻度で更新する(ブロック1114)。その後、ブロック1112〜1114の処理が繰り返される。
図15A、15Bおよび15Cは、本明細書で記載している技術を利用した、実際のビデオゲームのスクリーンショット例である。この非限定実施例において実行される1人称シューティングゲームでは、ディスプレイ上にその画像が現れるバイザーをキャラクタは被っている。このバイザーは、カーソルが仮想カメラのパンニングを誘発しない最内側領域1004の輪郭を大まかに表したものでもよい。また、仮想カメラパンニング制御領域1006を、バイザー視界領域を取り囲むエリアと等しくすることにより、1人称シューターキャラクタがバイザー領域内に現れている敵を視認して撃つために自身の頭部の向きを変えたり身体を回転させたりする必要がなくなり、そしてこれが現実感覚を生む。この非限定実施例においては、ユーザがカーソルをバイザー領域外に移動させるたびに、仮想カメラは、カーソル位置のディスプレイ中央に対するずれに対応した方向へパンニングを始める。さらに、カーソル位置がディスプレイ画面の端に近づくほど、速いパンニングが行われる。本非限定実施例においては、ユーザが現実世界で自分の頭の向きを変えたり、上を向いたり、下を向いたり、もしくは自分の身体の向きを変えたりする事で見ることのできるであろう範囲をシミュレートするために、水平パンニングは360度に渡って行われるが、垂直パンニングは180度以内の範囲でしか行われない。
100 ゲーム機
102 テレビ
104 光ディスク
107 コントローラ
204 CPU
1004 最内側エリア
1006 第1仮想カメラパンニング制御エリア
1008 第2仮想カメラパンニング制御エリア
1010 カーソル
Claims (12)
- コンピュータグラフィックス表示システムにおいて3次元視点パンニングを制御する方法であって、
パンニングの制御を行うべき領域に対応する第1領域と、パンニングの制御を行わない領域に対応する第2領域とをディスプレイ上で事前に定義するステップ、
前記ディスプレイ上において、少なくともユーザ入力に応じた位置にカーソルを表示するステップ、および
前記カーソルが前記第1領域内に配置される場合にのみ3次元視点のパンニングを行うステップを含む方法。 - 前記第1領域が、少なくとも部分的に前記第2領域を取り囲む、請求項1に記載の方法。
- 前記カーソルから前記ディスプレイの中心点までの距離に少なくとも応じて前記パンニングのスピードを制御するステップをさらに含む、請求項1に記載の方法。
- 前記カーソルが前記第1領域内に配置されている時間の長さに少なくとも基づいて、前記パンニングのスピードを制御することをさらに含む、請求項1に記載の方法。
- 前記第1領域を複数の仮想カメラ制御領域に分割するステップ、および
前記カーソルが前記複数の仮想カメラ制御領域のうちのどの領域に配置されているかに少なくとも基づいて仮想カメラのパンニングのスピードを制御するステップをさらに含む、請求項1に記載の方法。 - 少なくとも前記第2領域にマスク画像を表示するステップをさらに含む、請求項1に記載の方法。
- 前記カーソルによって指し示されているオブジェクトに照準を定めるために、武器の位置を自動的にアニメーション化するステップをさらに含む、請求項1に記載の方法。
- パンニングを行うか否かが前記カーソルの位置によって制御されるのと同時に、前記カーソルの位置を追うために前記武器がアニメーション化される、請求項7に記載の方法。
- 基準位置に対する前記カーソルの位置に少なくとも基づいて3次元パンニングの方向を制御するステップをさらに含む、請求項1に記載の方法。
- 前記基準位置は前記ディスプレイの中央である、請求項9に記載の方法。
- アニメーションを表示するシステムであって、
複数の領域に分割された画像を表示する表示装置、
前記表示装置上にカーソルを表示するカーソル制御装置、
前記表示装置上のどの位置に前記カーソルが表示されるかを決定する、前記カーソル制御装置に接続されているユーザ入力装置、および
3次元視点のパンニングを選択的に行い、前記複数の領域のうちのどの領域に前記カーソルが表示されているかに少なくとも基づいて前記画像を決定するパンニング制御装置、を備えるシステム。 - コンピュータグラフィックス表示システムが備えるコンピュータに実行させるためのプログラムであって、
3次元世界のモデルを少なくとも表示するステップ、
表示領域を少なくとも第1および第2所定領域に分割するステップ、
ユーザ入力に応じて表示されるオブジェクトの位置を少なくとも制御するステップ、および、
前記オブジェクトが第1領域内に表示される度に選択的に3次元視点パンニングを実行し、そして前記オブジェクトが前記第1領域とは異なる第2領域内に表示される度に選択的に3次元視点パンニングを停止するように、仮想カメラの3次元視点パンニングを制御するステップ、を前記コンピュータに実行させるプログラム置。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/531,961 | 2006-09-14 | ||
US11/531,961 US8277316B2 (en) | 2006-09-14 | 2006-09-14 | Method and apparatus for using a common pointing input to control 3D viewpoint and object targeting |
Publications (2)
Publication Number | Publication Date |
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JP2008068060A true JP2008068060A (ja) | 2008-03-27 |
JP5669336B2 JP5669336B2 (ja) | 2015-02-12 |
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US20160250554A1 (en) | 2016-09-01 |
US20080070684A1 (en) | 2008-03-20 |
JP5669336B2 (ja) | 2015-02-12 |
US20120329558A1 (en) | 2012-12-27 |
US9339724B2 (en) | 2016-05-17 |
US9789391B2 (en) | 2017-10-17 |
US8277316B2 (en) | 2012-10-02 |
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