DE60132957D1 - Spielablaufverfahren, Spielsystem, und Server - Google Patents
Spielablaufverfahren, Spielsystem, und ServerInfo
- Publication number
- DE60132957D1 DE60132957D1 DE60132957T DE60132957T DE60132957D1 DE 60132957 D1 DE60132957 D1 DE 60132957D1 DE 60132957 T DE60132957 T DE 60132957T DE 60132957 T DE60132957 T DE 60132957T DE 60132957 D1 DE60132957 D1 DE 60132957D1
- Authority
- DE
- Germany
- Prior art keywords
- game
- server
- play procedure
- game play
- game system
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
Links
Classifications
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- A63F13/12—
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8052—Ball team management
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Tourism & Hospitality (AREA)
- General Business, Economics & Management (AREA)
- Health & Medical Sciences (AREA)
- Human Computer Interaction (AREA)
- Computer Security & Cryptography (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000233670A JP2002045572A (ja) | 2000-08-01 | 2000-08-01 | ゲーム進行制御方法、ゲームシステム及びサーバ |
JP2000233670 | 2000-08-01 |
Publications (2)
Publication Number | Publication Date |
---|---|
DE60132957D1 true DE60132957D1 (de) | 2008-04-10 |
DE60132957T2 DE60132957T2 (de) | 2009-03-26 |
Family
ID=18726161
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
DE60132957T Expired - Lifetime DE60132957T2 (de) | 2000-08-01 | 2001-07-31 | Spielablaufverfahren, Spielsystem, und Server |
Country Status (8)
Country | Link |
---|---|
US (1) | US6884163B2 (de) |
EP (1) | EP1177822B1 (de) |
JP (1) | JP2002045572A (de) |
KR (2) | KR100482238B1 (de) |
CN (1) | CN1336612A (de) |
DE (1) | DE60132957T2 (de) |
HK (1) | HK1041839B (de) |
TW (1) | TWI222890B (de) |
Families Citing this family (78)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002045569A (ja) * | 2000-07-31 | 2002-02-12 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラムを記録したコンピュータ読取可能な記録媒体、サーバ及びゲーム進行制御方法 |
US7470196B1 (en) | 2000-10-16 | 2008-12-30 | Wms Gaming, Inc. | Method of transferring gaming data on a global computer network |
US6872137B2 (en) * | 2000-12-22 | 2005-03-29 | Tara Chand Singhal | Method and apparatus for an educational game and dynamic message entry and display |
US6923717B2 (en) * | 2001-05-15 | 2005-08-02 | Nintendo Of America Inc. | Adrenaline feature for sports video games |
US7303473B2 (en) * | 2002-02-25 | 2007-12-04 | Igt | Network gaming system |
WO2003085942A1 (fr) * | 2002-04-08 | 2003-10-16 | Kabushiki Kaisha Eighting | Procede de jeu sur reseau, terminal de jeu sur reseau et serveur |
JP4150577B2 (ja) * | 2002-11-26 | 2008-09-17 | 任天堂株式会社 | ゲームレベル選択プログラム、ゲーム機、ゲームレベル選択方法およびゲームシステム |
JP2004261236A (ja) * | 2003-02-20 | 2004-09-24 | Konami Co Ltd | ゲームシステム |
US8012003B2 (en) * | 2003-04-10 | 2011-09-06 | Nintendo Co., Ltd. | Baseball videogame having pitching meter, hero mode and user customization features |
US7090576B2 (en) * | 2003-06-30 | 2006-08-15 | Microsoft Corporation | Personalized behavior of computer controlled avatars in a virtual reality environment |
US7358973B2 (en) | 2003-06-30 | 2008-04-15 | Microsoft Corporation | Mixture model for motion lines in a virtual reality environment |
JP2005034303A (ja) * | 2003-07-18 | 2005-02-10 | Sega Corp | ネットワークゲームシステムおよびネットワークゲーム処理方法 |
JP3735358B2 (ja) * | 2003-09-12 | 2006-01-18 | コナミ株式会社 | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム方法 |
CN1293470C (zh) * | 2003-12-19 | 2007-01-03 | 英华达(上海)电子有限公司 | 即时网络连线游戏的画面同步方法与装置 |
EP1716710A2 (de) * | 2004-02-17 | 2006-11-02 | Check Point Software Technologies Ltd. | Mobilnetzwerk-sicherheitssystem |
JP3789919B2 (ja) * | 2004-02-19 | 2006-06-28 | コナミ株式会社 | ゲームプログラム、ゲーム装置及びゲーム方法 |
JP3715302B2 (ja) | 2004-03-15 | 2005-11-09 | コナミ株式会社 | ゲームサーバシステムおよびゲーム要素提供方法 |
WO2005099843A1 (ja) * | 2004-03-31 | 2005-10-27 | Konami Corporation | ゲーム装置、コンピュータの制御方法及び情報記憶媒体 |
CN100336338C (zh) * | 2004-05-11 | 2007-09-05 | 腾讯科技(深圳)有限公司 | 实现客户端/服务器程序快速体验的方法 |
US20060014705A1 (en) * | 2004-06-30 | 2006-01-19 | Howitz Konrad T | Compositions and methods for selectively activating human sirtuins |
KR100510339B1 (ko) | 2004-08-13 | 2005-08-26 | 엔에이치엔(주) | 역학 정보를 이용한 화면 갱신 방법 및 시스템 |
JP2008513167A (ja) | 2004-09-21 | 2008-05-01 | タイムプレイ アイピー インク | 多人数参加型ゲームのシステム、方法および手持ち式コントローラ |
JP3808888B2 (ja) * | 2004-10-08 | 2006-08-16 | 株式会社バンダイ | キャラクター育成シミュレーションシステム及び情報処理システム |
JP3866750B2 (ja) * | 2005-03-23 | 2007-01-10 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JP3981382B2 (ja) | 2005-07-11 | 2007-09-26 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
WO2007021560A2 (en) * | 2005-08-12 | 2007-02-22 | Wms Gaming Inc. | Three-dimensional gaming system environments |
WO2007021559A2 (en) * | 2005-08-12 | 2007-02-22 | Wms Gaming Inc. | Characters in three-dimensional gaming system environments |
CN100344101C (zh) * | 2005-08-17 | 2007-10-17 | 华为技术有限公司 | 实现游戏数据共享的方法、系统及系统中的客户端和服务器 |
JP3866752B1 (ja) * | 2005-09-12 | 2007-01-10 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム方法 |
JP3892885B1 (ja) * | 2005-09-15 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP3892889B1 (ja) | 2005-12-13 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JP4029102B2 (ja) * | 2005-12-26 | 2008-01-09 | 株式会社コナミデジタルエンタテインメント | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
JP3986535B2 (ja) * | 2005-12-26 | 2007-10-03 | 株式会社コナミデジタルエンタテインメント | ビデオゲームプログラム、ビデオゲーム装置及びビデオゲーム制御方法 |
JP5068027B2 (ja) * | 2006-03-30 | 2012-11-07 | 株式会社バンダイナムコゲームス | サーバ、サーバ制御方法、プログラム及び情報記憶媒体 |
JP4164101B2 (ja) * | 2006-05-24 | 2008-10-08 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
JP4074321B2 (ja) | 2006-06-15 | 2008-04-09 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
WO2008018513A1 (fr) * | 2006-08-08 | 2008-02-14 | Sega Corporation | Système de jeu en réseau |
WO2008021091A2 (en) * | 2006-08-11 | 2008-02-21 | Packetvideo Corp. | 'system and method for delivering interactive audiovisual experiences to portable devices' |
JP2008043642A (ja) * | 2006-08-21 | 2008-02-28 | Square Enix Co Ltd | ネットワーク育成ゲームシステム、育成ゲーム用サーバ装置及び育成ゲーム用端末装置、キャラクタ表示方法、並びにプログラム及び記録媒体 |
US8287372B2 (en) * | 2006-09-28 | 2012-10-16 | Mattel, Inc. | Interactive toy and display system |
JP2008188194A (ja) * | 2007-02-05 | 2008-08-21 | Konami Digital Entertainment:Kk | ゲームシステム及びゲーム管理方法 |
US7814041B2 (en) * | 2007-03-20 | 2010-10-12 | Caporale John L | System and method for control and training of avatars in an interactive environment |
JP5250830B2 (ja) * | 2007-04-19 | 2013-07-31 | 株式会社セガ | ネットワークゲームシステム |
US8272951B2 (en) * | 2007-05-02 | 2012-09-25 | Ganz | Attribute building for characters in a virtual environment |
US7988555B2 (en) * | 2007-07-27 | 2011-08-02 | Empire Of Sports Developments Ltd. | Method and device for controlling a motion-sequence within a simulated game or sports event |
WO2009015495A1 (en) | 2007-07-27 | 2009-02-05 | Empire Of Sports Developments, Ltd. | Controlling avatar performance and simulating metabolism using virtual metabolism parameters |
JP4268992B2 (ja) * | 2007-09-28 | 2009-05-27 | 株式会社コナミデジタルエンタテインメント | ゲームシステム及びサーバ |
WO2009065249A1 (fr) * | 2007-11-20 | 2009-05-28 | Lager Network Technologies Inc. | Système de jeu de plates-formes en réseau avec retour et procédé de production du retour du jeu en réseau |
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US8543929B1 (en) * | 2008-05-14 | 2013-09-24 | Adobe Systems Incorporated | User ratings allowing access to features for modifying content |
JP5382292B2 (ja) * | 2008-05-26 | 2014-01-08 | 株式会社セガ | ネットワークゲームシステム |
JP4536134B2 (ja) * | 2008-06-02 | 2010-09-01 | 株式会社コナミデジタルエンタテインメント | ネットワークを利用したゲームシステム、ゲームプログラム、ゲーム装置、およびネットワークを利用したゲーム制御方法 |
JP5587311B2 (ja) * | 2008-07-22 | 2014-09-10 | ソニー オンライン エンタテインメント エルエルシー | シミュレーションにおけるキャラクター能力を進歩させるためのシステム及び方法 |
US20120210205A1 (en) | 2011-02-11 | 2012-08-16 | Greg Sherwood | System and method for using an application on a mobile device to transfer internet media content |
US11647243B2 (en) | 2009-06-26 | 2023-05-09 | Seagate Technology Llc | System and method for using an application on a mobile device to transfer internet media content |
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JP5710432B2 (ja) * | 2011-03-09 | 2015-04-30 | 株式会社コナミデジタルエンタテインメント | ゲーム制御装置、ゲームプログラム、ゲームシステム |
JP2013013563A (ja) * | 2011-07-04 | 2013-01-24 | Sophia Co Ltd | 遊技機 |
JP2013223582A (ja) * | 2012-04-20 | 2013-10-31 | Nintendo Co Ltd | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム処理方法 |
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KR101309094B1 (ko) * | 2012-09-10 | 2013-09-16 | (주)네오위즈게임즈 | 경영 게임 내의 서브 게임 서비스 제공 방법 및 서버 |
JP6184204B2 (ja) * | 2013-06-28 | 2017-08-23 | 株式会社バンダイナムコエンターテインメント | プログラムおよびサーバシステム |
JP6298613B2 (ja) * | 2013-10-17 | 2018-03-20 | 株式会社ソニー・インタラクティブエンタテインメント | ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム |
JP6371749B2 (ja) * | 2015-09-30 | 2018-08-08 | 株式会社コナミデジタルエンタテインメント | ゲームシステム、ゲーム制御装置、及びプログラム |
JP6360872B2 (ja) * | 2016-12-12 | 2018-07-18 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
JP2018117927A (ja) * | 2017-01-26 | 2018-08-02 | 株式会社コロプラ | ゲームプログラム、方法、および情報処理装置 |
CN109829738A (zh) * | 2017-11-23 | 2019-05-31 | 裵美熙 | 产品营销服务平台系统 |
KR101979630B1 (ko) * | 2017-12-11 | 2019-05-17 | 육상조 | 캐릭터 육성 시뮬레이션 게임 방법 |
KR101979628B1 (ko) * | 2017-12-11 | 2019-08-28 | 육상조 | 캐릭터 육성을 위한 게임 프로그램이 기록된 기록매체 및 온라인 게임 서비스 방법 |
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CN109316753B (zh) * | 2018-09-18 | 2021-09-03 | 珠海金山网络游戏科技有限公司 | 一种组队的方法、装置及电子设备 |
CN112542225A (zh) * | 2019-09-20 | 2021-03-23 | 河南翔宇医疗设备股份有限公司 | 一种康复训练互动方法、装置及设备 |
JP7454974B2 (ja) | 2020-03-23 | 2024-03-25 | 株式会社コーエーテクモゲームス | ゲームプログラム及びゲーム処理方法 |
CN112535867B (zh) * | 2020-12-15 | 2024-05-10 | 网易(杭州)网络有限公司 | 游戏进度信息的处理方法、装置及电子设备 |
JP7217329B1 (ja) * | 2021-11-12 | 2023-02-02 | 株式会社Cygames | 情報処理プログラム、情報処理方法およびゲーム装置 |
JP7418630B1 (ja) | 2023-02-07 | 2024-01-19 | 株式会社バンダイ | プログラム、情報処理装置及びマッチングシステム |
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-
2000
- 2000-08-01 JP JP2000233670A patent/JP2002045572A/ja active Pending
-
2001
- 2001-07-31 CN CN01123818A patent/CN1336612A/zh active Pending
- 2001-07-31 EP EP01118426A patent/EP1177822B1/de not_active Expired - Lifetime
- 2001-07-31 DE DE60132957T patent/DE60132957T2/de not_active Expired - Lifetime
- 2001-07-31 US US09/919,308 patent/US6884163B2/en not_active Expired - Fee Related
- 2001-07-31 TW TW090118621A patent/TWI222890B/zh not_active IP Right Cessation
- 2001-08-01 KR KR10-2001-0046500A patent/KR100482238B1/ko not_active IP Right Cessation
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2002
- 2002-05-17 HK HK02103743.2A patent/HK1041839B/zh not_active IP Right Cessation
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- 2004-12-17 KR KR1020040107771A patent/KR20050004739A/ko not_active Application Discontinuation
Also Published As
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KR100482238B1 (ko) | 2005-04-13 |
HK1041839A1 (en) | 2002-07-26 |
EP1177822B1 (de) | 2008-02-27 |
CN1336612A (zh) | 2002-02-20 |
HK1041839B (zh) | 2008-06-13 |
JP2002045572A (ja) | 2002-02-12 |
TWI222890B (en) | 2004-11-01 |
EP1177822A1 (de) | 2002-02-06 |
US20020016195A1 (en) | 2002-02-07 |
US6884163B2 (en) | 2005-04-26 |
KR20050004739A (ko) | 2005-01-12 |
DE60132957T2 (de) | 2009-03-26 |
KR20020011346A (ko) | 2002-02-08 |
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Owner name: KONAMI DIGITAL ENTERTAINMENT CO., LTD., TOKYO, JP |
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