WO2009065249A1 - Système de jeu de plates-formes en réseau avec retour et procédé de production du retour du jeu en réseau - Google Patents

Système de jeu de plates-formes en réseau avec retour et procédé de production du retour du jeu en réseau Download PDF

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Publication number
WO2009065249A1
WO2009065249A1 PCT/CN2007/003284 CN2007003284W WO2009065249A1 WO 2009065249 A1 WO2009065249 A1 WO 2009065249A1 CN 2007003284 W CN2007003284 W CN 2007003284W WO 2009065249 A1 WO2009065249 A1 WO 2009065249A1
Authority
WO
WIPO (PCT)
Prior art keywords
predetermined
feedback
player
role
character
Prior art date
Application number
PCT/CN2007/003284
Other languages
English (en)
Chinese (zh)
Inventor
Minghui Cheng
Original Assignee
Lager Network Technologies Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lager Network Technologies Inc. filed Critical Lager Network Technologies Inc.
Priority to PCT/CN2007/003284 priority Critical patent/WO2009065249A1/fr
Publication of WO2009065249A1 publication Critical patent/WO2009065249A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels

Definitions

  • the present invention relates to a network game system and method, and more particularly to an online game system and a network game feedback providing method having a platform for providing feedback.
  • FIG. 1 is an online game in the prior art.
  • Schematic diagram of the player character's transaction to the NPC character the character 1 has a life value of 12
  • the equipment column 14 accommodates the game currency 16 and the game equipment 18, and after contacting the NPC 2 controlled by the server side, the number of the game currency 16 can be held according to
  • the equipment requirements are selected from the display bar 20 of the NPC 2 for the purchase of items 22, 24, 26 and 28 for sale.
  • the screen will display the relevant transaction information as dialog box 4, play
  • the transaction can be confirmed by the selection button 42 or by the selection button 44, which is the transaction mode of the general player character to the NPC.
  • FIG. 2 is another transaction mode for obtaining virtual treasures in the online game
  • FIG. 2 is a schematic diagram showing the transaction of the player characters in the online game to the remaining player roles in the prior art.
  • the character has a life value of 12
  • the equipment bar 14 contains the game coin 16, and the game equipment 18, and the other character 2' controlled by the rest of the player has a life value of 22, and the equipment column 24' It accommodates several game coins 26' and game equipment 28'.
  • the virtual treasures can be exchanged according to the number of transactions required by the two parties in a price or in the form of barter or even free of charge.
  • Roles and Roles 2' After the transaction request is made in the game, the transaction information such as dialog box 4' appears. Both players can confirm the transaction by selecting button 42' or cancel the transaction with the selection button 44'.
  • online game operators who emphasize “permanent free” are selling "product packages” as a source of income, that is, buying virtual treasures in real money. This is also a way for players to obtain virtual treasures.
  • online game companies The way to provide players to obtain virtual treasures does not exceed the above modes. The continuous strength of the products after the listing is limited, the actual need for newer and more varied ways of selling virtual treasures, to live down the market to buy gas and continue the game's environmental life.
  • Another object of the present invention is to provide an online game system and a network game feedback providing method for improving the game history and greatly improving the level of game player interaction in the same period of time.
  • Still another object of the present invention is to provide an online game system and a network game feedback providing method with a platform for providing feedback through single or alliance attack and defense, adding game fun and honing game skills.
  • Another object of the present invention is to provide a network game system and a network game feedback providing method for a network game provider that has an emerging pipeline to enhance revenue and improve visibility with a platform for providing feedback.
  • An online game system having a platform for providing feedback according to the present invention comprising: a plurality of network game terminals controlled by a player; at least one database storing data representing the player's virtual characters; and a server, a server connected to the at least one database for one of the players to obtain a predetermined right by one of the network game terminals in a predetermined manner, and accepting the player who obtained the predetermined right to execute the reservation through the terminal
  • the application of the right changing the virtual character representing the predetermined rights player to become a change role, providing a feedback corresponding to the predetermined right, and permitting the virtual character representing the remaining players to compete against the changed character, and determining the change Whether the role reaches a predetermined end condition, and determines whether a predetermined opponent party termination condition is reached by the role of one of the remaining players, thereby
  • a network game feedback providing method wherein the network game is connected to a server by a plurality of players via respective networks via a network, and the server end is formed in the network game environment.
  • the method comprising the steps of: a) authorizing one of the players in a predetermined manner by the server to obtain a reservation And b) the server end accepts the application that the predetermined rights holder performs the predetermined right; c) the server side changes the role representing the predetermined rights player, and provides a feedback corresponding to the predetermined rights And permitting the role of the remaining player to be against the changed role of the changed predetermined rights player; d) determining, by the server, whether the changed role has reached a predetermined end condition, and if so, according to the corresponding Deriving information, the change representing the role or the change role data of the predetermined rights player; and e) if the change role is not reached In the predetermined end condition, the server determines whether a predetermined confrontational termination condition is reached by the role of one of the remaining players.
  • the server is configured according to the information corresponding to the feedback. And changing the representative to capture the player role data of the feedback; and f) repeating steps d) and e) until the predetermined end condition or the confrontation end condition is reached.
  • the inventor's ingenuity and practical process architecture provide a new online game system and online game feedback providing method in the game industry with a feedback platform, and game players can provide play. The extra and acknowledged service, the player and the player can also get more practical feedback and satisfaction from this method.
  • FIG. 1 is a schematic diagram of a conventional online in-game player role to an NPC character transaction
  • FIG. 2 is a schematic diagram of a conventional online in-game player role to the remaining player role transactions
  • FIG. 3 is a network of the present invention having a platform for providing feedback.
  • Figure 4 is a schematic diagram of the operation of the online game feedback providing method of the present invention
  • Figure 5 is a schematic illustration of a game scene of a first preferred embodiment of the present invention.
  • Figure 6 is a schematic view of a game scene of a second preferred embodiment of the present invention.
  • Fig. 7 is a schematic view showing a state of feedback variation of the present invention.
  • a network game system having a platform for providing feedback includes: a plurality of network game terminals 35, 36, 37 controlled by players.
  • At least one database 32 representing the virtual character data of the player; and a server 34 connected to the at least one database 32 for one of the players to pass through one of the network game terminals Obtaining a predetermined right in a predetermined manner, and accepting an application for obtaining the predetermined right by the player through the terminal, changing a virtual character representing the predetermined rights player to become a change role, providing a corresponding Dedicating a predetermined right, and permitting the virtual character representing the remaining players to confront the changed character, determining whether the changed character has reached a predetermined end condition, and determining whether a predetermined one is reached by the role of one of the remaining players.
  • the opponent party ends the condition, thereby judging that the change is representative of the reservation according to the information corresponding to the feedback
  • the server side authorizes one of the players to obtain a predetermined right in a predetermined manner, for example, the player can pay for the predetermined right or the server can hold the lottery activity to provide the player with the predetermined right; the next step 304 accepts the server.
  • the application for the predetermined right is scheduled to be performed by the player, and then the server may limit the activity for a period of time and publicly announce to the remaining players a predetermined period of time for the predetermined player to perform the predetermined right to attract the popularity of the event.
  • the predetermined rights player terminal may send a contact call information to one of the remaining players via the server side, requesting to participate in the game protection feedback as a league player role.
  • the scheduled rights player can also choose to stand alone and skip this step.
  • the server side will change the role of the player representing the predetermined rights, providing a feedback of an X-inch predetermined right.
  • the server side has not revealed the feedback content.
  • the feedback may be a virtual treasure that can be encountered in a player's weekday game. It may be an opportunity to quickly improve the value of the character experience. Of course, it may be a The right to enter the mysterious map.
  • step 312 in order to remind the participant of the aging, the server side publicly notifies the predetermined rights of the player terminal and the remaining player terminals to execute the remaining time of the predetermined right; and through the attack and defense of both parties, the step 314 determines whether the changed role is achieved by the server.
  • a predetermined end condition such as the aforementioned time limit has expired, but the changing role is still alive; or a defensive attack by the changing character causes zero or all of the character's health to be zeroed.
  • step 318 is performed to determine that the predetermined end condition is reached, and then step 320 is performed to select the virtual treasure from the group of treasures in a random manner to the predetermined rights player. Whether the predetermined rights player has summoned the alliance common treasure in step 308, when proceeding to step 322, it is determined by the server side whether there is a summoning alliance record for issuing feedback.
  • step 324 is performed to change the data representing the role of the predetermined rights player or the change role according to the information of the corresponding feedback; if the determination in step 322 is negative, the feedback is performed.
  • the allocation proceeds to step 326, where the server side randomly assigns feedback to the predetermined rights player role, the change role or the alliance player role, or proceeds to step 328 to instruct the server side by the predetermined rights player to distribute the feedback to the predetermined rights player role by a mechanism. , change role or league player role.
  • step 316 is determined by the server to determine whether a predetermined opponent's end condition is reached by a character representing the remaining players, for example, zeroing the changed character player's life value. , or successfully imprison the change character in a certain limited area for a certain period of time, that is, the party that wins the feedback is greatly victorious, and the feedback that the intended rights player originally expected to be available will be handed over, that is, step 330 is performed by the server side. According to the information corresponding to the feedback, the change represents the player role data of the reward.
  • FIG. 5 is a schematic diagram of a game scene in accordance with a first preferred embodiment of the present invention
  • Role 1 "takes the right to transform to a changed character 7 having a life value of 72, and the changed character 7 is given an unknown feedback 74.
  • System announcement 6 is given to the rest of the player
  • timer 5 displays the remaining time of the task for reference.
  • Figure 5 shows, for example, character 2 with a lifetime of 22""challenge change role 7 in order to complete the task.
  • the change character 7 can also receive a bonus of the bonus.
  • the timer 5 indicates that the task time has expired and the change character 7 is still alive, the change character 7 retains the feedback 74; otherwise, if the change character 7 is attacked by the character 2" attack to the health value 72, the feedback is returned. 74 is the role of 2" all.
  • FIG. 6 is a schematic diagram of a game scenario of a second preferred embodiment of the present invention, the role ⁇ , in this embodiment, is not paid but is obtained through random triggering, and is transformed into a change role V, having a life value of 72' and giving The specific feedback 74' (in this case is the entry right of a particular map).
  • the summoned alliance has the character of life 132 and 13 with the value of life 152 15, defending the feedback 74, .
  • System Announcement 6' Attracts a character with a life value of 812. 81. Starts and aligns the character with a health value of 832 83 and the character with a health value of 852. 85 challenges to capture the treasure, this task time is displayed in the timer 5'.
  • the virtual treasure as the feedback 74' must be handed over to the alliance consisting of the character 81; otherwise, the time is exhausted and the character 7' is changed.
  • the life value of 72' still has a residual value, the change role 7' can be logically retained 74' and the server side (not shown) randomly assigns feedback 74 to the role 13 and role in the league.. 15.
  • the change character 7' dominates the alliance, the enemy life value 812, the health value 832, and the health value 852 are exhausted before the end of the time period, that is, the character 81, the character 83, and the character 85 are eliminated in advance, and the change role ⁇ can obtain the feedback 74. 'Plus.
  • the assignment here can also be assigned to the League role 13 and the character 15 by the player instructing the server (not shown).
  • the feedbacks 74 and .74' are plotted with a scroll bar, respectively.
  • the feedback 74' can be changed to various types to satisfy the player.
  • the feedback content 91 may be a special ability to give the character, such as flying, or the feedback content 92 may be a map guide to enter a right, password, or map of a certain area in a game map environment that cannot be explored in a normal game flow.
  • the feedback content 93 can be an agent that enhances the life value, or enhances the attack power, enhances the mana or increases the defense power, and the like.
  • the feedback 74 of FIG. 7 can also be changed to, for example, the feedback content 94, the character can carry a pet or mount that enhances its own attributes, or feed back the content 95, so that the player character obtains a number. A considerable amount of virtual currency.
  • the feedback 74' to the feedback content 96 such as an unparalleled attack weapon or a fantasy defense device that rewards the content 97.
  • the predetermined end condition and the opponent's end condition are not static.
  • the predetermined ending condition may also be
  • the command change role defense is a predetermined target to the end of the time period, and as long as it conforms to the technical features of the present invention, the end condition itself is not limited by the above embodiment.
  • the above flow chart and the presentation of each embodiment clearly illustrate the advantages of the present invention.
  • the player can obtain the right to convert the role and pre-hold the feedback in advance for a small fee, as long as the virtual treasure is effectively protected or the server-side requirement is met within a certain period of time. You can get this feedback and share it with your fellow characters. The rest of the players can also form an alliance to win the feedback. The game is full of surprises and a new game experience. Players can also get rewards for rewards by operating skills. Online game operators can sell related virtual goods in this mode, which will lead to a wave of buying, and the contribution of the invention to the online game industry.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

L'invention concerne un système de jeu en réseau, selon lequel un joueur du jeu peut obtenir un droit prédéterminé en évaluant un prix prédéterminé ou lorsque le serveur donne des prix. Après réception par le serveur d'une demande de droit prédéterminé du joueur, le rôle du joueur au droit prédéterminé sera modifié dans le jeu et un retour secret sera également produit selon le droit prédéterminé, tel qu'un trésor virtuel ou des droits pour accéder à une carte spécifique etc. Des rôles d'autres joueurs peuvent être autorisés à défier le rôle modifié. Puis le serveur déterminera si le rôle modifié remplit la condition de fin prédéterminée, si c'est le cas, le serveur produit un retour vers le rôle modifié; sinon, le serveur produit un retour vers les joueurs défiés.
PCT/CN2007/003284 2007-11-20 2007-11-20 Système de jeu de plates-formes en réseau avec retour et procédé de production du retour du jeu en réseau WO2009065249A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/CN2007/003284 WO2009065249A1 (fr) 2007-11-20 2007-11-20 Système de jeu de plates-formes en réseau avec retour et procédé de production du retour du jeu en réseau

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/CN2007/003284 WO2009065249A1 (fr) 2007-11-20 2007-11-20 Système de jeu de plates-formes en réseau avec retour et procédé de production du retour du jeu en réseau

Publications (1)

Publication Number Publication Date
WO2009065249A1 true WO2009065249A1 (fr) 2009-05-28

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PCT/CN2007/003284 WO2009065249A1 (fr) 2007-11-20 2007-11-20 Système de jeu de plates-formes en réseau avec retour et procédé de production du retour du jeu en réseau

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020005898A (ko) * 2000-07-10 2002-01-18 이대영 온라인 네트워크 게임에서의 게이머의 참가 레벨 결정시스템 및 방법
CN1336612A (zh) * 2000-08-01 2002-02-20 科乐大阪电脑娱乐股份有限公司 游戏进程控制方法、游戏系统及服务器
US20040259641A1 (en) * 2003-06-23 2004-12-23 Ho David Yc Method and system for enabling and managing a networking database and system supporting a multi-user network game

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020005898A (ko) * 2000-07-10 2002-01-18 이대영 온라인 네트워크 게임에서의 게이머의 참가 레벨 결정시스템 및 방법
CN1336612A (zh) * 2000-08-01 2002-02-20 科乐大阪电脑娱乐股份有限公司 游戏进程控制方法、游戏系统及服务器
US20040259641A1 (en) * 2003-06-23 2004-12-23 Ho David Yc Method and system for enabling and managing a networking database and system supporting a multi-user network game

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