WO2009065249A1 - Platform network game system with a feedback and method for providing the feedback of the network game - Google Patents

Platform network game system with a feedback and method for providing the feedback of the network game Download PDF

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Publication number
WO2009065249A1
WO2009065249A1 PCT/CN2007/003284 CN2007003284W WO2009065249A1 WO 2009065249 A1 WO2009065249 A1 WO 2009065249A1 CN 2007003284 W CN2007003284 W CN 2007003284W WO 2009065249 A1 WO2009065249 A1 WO 2009065249A1
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WO
WIPO (PCT)
Prior art keywords
predetermined
feedback
player
role
character
Prior art date
Application number
PCT/CN2007/003284
Other languages
French (fr)
Chinese (zh)
Inventor
Minghui Cheng
Original Assignee
Lager Network Technologies Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Lager Network Technologies Inc. filed Critical Lager Network Technologies Inc.
Priority to PCT/CN2007/003284 priority Critical patent/WO2009065249A1/en
Publication of WO2009065249A1 publication Critical patent/WO2009065249A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/575Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels

Definitions

  • the present invention relates to a network game system and method, and more particularly to an online game system and a network game feedback providing method having a platform for providing feedback.
  • FIG. 1 is an online game in the prior art.
  • Schematic diagram of the player character's transaction to the NPC character the character 1 has a life value of 12
  • the equipment column 14 accommodates the game currency 16 and the game equipment 18, and after contacting the NPC 2 controlled by the server side, the number of the game currency 16 can be held according to
  • the equipment requirements are selected from the display bar 20 of the NPC 2 for the purchase of items 22, 24, 26 and 28 for sale.
  • the screen will display the relevant transaction information as dialog box 4, play
  • the transaction can be confirmed by the selection button 42 or by the selection button 44, which is the transaction mode of the general player character to the NPC.
  • FIG. 2 is another transaction mode for obtaining virtual treasures in the online game
  • FIG. 2 is a schematic diagram showing the transaction of the player characters in the online game to the remaining player roles in the prior art.
  • the character has a life value of 12
  • the equipment bar 14 contains the game coin 16, and the game equipment 18, and the other character 2' controlled by the rest of the player has a life value of 22, and the equipment column 24' It accommodates several game coins 26' and game equipment 28'.
  • the virtual treasures can be exchanged according to the number of transactions required by the two parties in a price or in the form of barter or even free of charge.
  • Roles and Roles 2' After the transaction request is made in the game, the transaction information such as dialog box 4' appears. Both players can confirm the transaction by selecting button 42' or cancel the transaction with the selection button 44'.
  • online game operators who emphasize “permanent free” are selling "product packages” as a source of income, that is, buying virtual treasures in real money. This is also a way for players to obtain virtual treasures.
  • online game companies The way to provide players to obtain virtual treasures does not exceed the above modes. The continuous strength of the products after the listing is limited, the actual need for newer and more varied ways of selling virtual treasures, to live down the market to buy gas and continue the game's environmental life.
  • Another object of the present invention is to provide an online game system and a network game feedback providing method for improving the game history and greatly improving the level of game player interaction in the same period of time.
  • Still another object of the present invention is to provide an online game system and a network game feedback providing method with a platform for providing feedback through single or alliance attack and defense, adding game fun and honing game skills.
  • Another object of the present invention is to provide a network game system and a network game feedback providing method for a network game provider that has an emerging pipeline to enhance revenue and improve visibility with a platform for providing feedback.
  • An online game system having a platform for providing feedback according to the present invention comprising: a plurality of network game terminals controlled by a player; at least one database storing data representing the player's virtual characters; and a server, a server connected to the at least one database for one of the players to obtain a predetermined right by one of the network game terminals in a predetermined manner, and accepting the player who obtained the predetermined right to execute the reservation through the terminal
  • the application of the right changing the virtual character representing the predetermined rights player to become a change role, providing a feedback corresponding to the predetermined right, and permitting the virtual character representing the remaining players to compete against the changed character, and determining the change Whether the role reaches a predetermined end condition, and determines whether a predetermined opponent party termination condition is reached by the role of one of the remaining players, thereby
  • a network game feedback providing method wherein the network game is connected to a server by a plurality of players via respective networks via a network, and the server end is formed in the network game environment.
  • the method comprising the steps of: a) authorizing one of the players in a predetermined manner by the server to obtain a reservation And b) the server end accepts the application that the predetermined rights holder performs the predetermined right; c) the server side changes the role representing the predetermined rights player, and provides a feedback corresponding to the predetermined rights And permitting the role of the remaining player to be against the changed role of the changed predetermined rights player; d) determining, by the server, whether the changed role has reached a predetermined end condition, and if so, according to the corresponding Deriving information, the change representing the role or the change role data of the predetermined rights player; and e) if the change role is not reached In the predetermined end condition, the server determines whether a predetermined confrontational termination condition is reached by the role of one of the remaining players.
  • the server is configured according to the information corresponding to the feedback. And changing the representative to capture the player role data of the feedback; and f) repeating steps d) and e) until the predetermined end condition or the confrontation end condition is reached.
  • the inventor's ingenuity and practical process architecture provide a new online game system and online game feedback providing method in the game industry with a feedback platform, and game players can provide play. The extra and acknowledged service, the player and the player can also get more practical feedback and satisfaction from this method.
  • FIG. 1 is a schematic diagram of a conventional online in-game player role to an NPC character transaction
  • FIG. 2 is a schematic diagram of a conventional online in-game player role to the remaining player role transactions
  • FIG. 3 is a network of the present invention having a platform for providing feedback.
  • Figure 4 is a schematic diagram of the operation of the online game feedback providing method of the present invention
  • Figure 5 is a schematic illustration of a game scene of a first preferred embodiment of the present invention.
  • Figure 6 is a schematic view of a game scene of a second preferred embodiment of the present invention.
  • Fig. 7 is a schematic view showing a state of feedback variation of the present invention.
  • a network game system having a platform for providing feedback includes: a plurality of network game terminals 35, 36, 37 controlled by players.
  • At least one database 32 representing the virtual character data of the player; and a server 34 connected to the at least one database 32 for one of the players to pass through one of the network game terminals Obtaining a predetermined right in a predetermined manner, and accepting an application for obtaining the predetermined right by the player through the terminal, changing a virtual character representing the predetermined rights player to become a change role, providing a corresponding Dedicating a predetermined right, and permitting the virtual character representing the remaining players to confront the changed character, determining whether the changed character has reached a predetermined end condition, and determining whether a predetermined one is reached by the role of one of the remaining players.
  • the opponent party ends the condition, thereby judging that the change is representative of the reservation according to the information corresponding to the feedback
  • the server side authorizes one of the players to obtain a predetermined right in a predetermined manner, for example, the player can pay for the predetermined right or the server can hold the lottery activity to provide the player with the predetermined right; the next step 304 accepts the server.
  • the application for the predetermined right is scheduled to be performed by the player, and then the server may limit the activity for a period of time and publicly announce to the remaining players a predetermined period of time for the predetermined player to perform the predetermined right to attract the popularity of the event.
  • the predetermined rights player terminal may send a contact call information to one of the remaining players via the server side, requesting to participate in the game protection feedback as a league player role.
  • the scheduled rights player can also choose to stand alone and skip this step.
  • the server side will change the role of the player representing the predetermined rights, providing a feedback of an X-inch predetermined right.
  • the server side has not revealed the feedback content.
  • the feedback may be a virtual treasure that can be encountered in a player's weekday game. It may be an opportunity to quickly improve the value of the character experience. Of course, it may be a The right to enter the mysterious map.
  • step 312 in order to remind the participant of the aging, the server side publicly notifies the predetermined rights of the player terminal and the remaining player terminals to execute the remaining time of the predetermined right; and through the attack and defense of both parties, the step 314 determines whether the changed role is achieved by the server.
  • a predetermined end condition such as the aforementioned time limit has expired, but the changing role is still alive; or a defensive attack by the changing character causes zero or all of the character's health to be zeroed.
  • step 318 is performed to determine that the predetermined end condition is reached, and then step 320 is performed to select the virtual treasure from the group of treasures in a random manner to the predetermined rights player. Whether the predetermined rights player has summoned the alliance common treasure in step 308, when proceeding to step 322, it is determined by the server side whether there is a summoning alliance record for issuing feedback.
  • step 324 is performed to change the data representing the role of the predetermined rights player or the change role according to the information of the corresponding feedback; if the determination in step 322 is negative, the feedback is performed.
  • the allocation proceeds to step 326, where the server side randomly assigns feedback to the predetermined rights player role, the change role or the alliance player role, or proceeds to step 328 to instruct the server side by the predetermined rights player to distribute the feedback to the predetermined rights player role by a mechanism. , change role or league player role.
  • step 316 is determined by the server to determine whether a predetermined opponent's end condition is reached by a character representing the remaining players, for example, zeroing the changed character player's life value. , or successfully imprison the change character in a certain limited area for a certain period of time, that is, the party that wins the feedback is greatly victorious, and the feedback that the intended rights player originally expected to be available will be handed over, that is, step 330 is performed by the server side. According to the information corresponding to the feedback, the change represents the player role data of the reward.
  • FIG. 5 is a schematic diagram of a game scene in accordance with a first preferred embodiment of the present invention
  • Role 1 "takes the right to transform to a changed character 7 having a life value of 72, and the changed character 7 is given an unknown feedback 74.
  • System announcement 6 is given to the rest of the player
  • timer 5 displays the remaining time of the task for reference.
  • Figure 5 shows, for example, character 2 with a lifetime of 22""challenge change role 7 in order to complete the task.
  • the change character 7 can also receive a bonus of the bonus.
  • the timer 5 indicates that the task time has expired and the change character 7 is still alive, the change character 7 retains the feedback 74; otherwise, if the change character 7 is attacked by the character 2" attack to the health value 72, the feedback is returned. 74 is the role of 2" all.
  • FIG. 6 is a schematic diagram of a game scenario of a second preferred embodiment of the present invention, the role ⁇ , in this embodiment, is not paid but is obtained through random triggering, and is transformed into a change role V, having a life value of 72' and giving The specific feedback 74' (in this case is the entry right of a particular map).
  • the summoned alliance has the character of life 132 and 13 with the value of life 152 15, defending the feedback 74, .
  • System Announcement 6' Attracts a character with a life value of 812. 81. Starts and aligns the character with a health value of 832 83 and the character with a health value of 852. 85 challenges to capture the treasure, this task time is displayed in the timer 5'.
  • the virtual treasure as the feedback 74' must be handed over to the alliance consisting of the character 81; otherwise, the time is exhausted and the character 7' is changed.
  • the life value of 72' still has a residual value, the change role 7' can be logically retained 74' and the server side (not shown) randomly assigns feedback 74 to the role 13 and role in the league.. 15.
  • the change character 7' dominates the alliance, the enemy life value 812, the health value 832, and the health value 852 are exhausted before the end of the time period, that is, the character 81, the character 83, and the character 85 are eliminated in advance, and the change role ⁇ can obtain the feedback 74. 'Plus.
  • the assignment here can also be assigned to the League role 13 and the character 15 by the player instructing the server (not shown).
  • the feedbacks 74 and .74' are plotted with a scroll bar, respectively.
  • the feedback 74' can be changed to various types to satisfy the player.
  • the feedback content 91 may be a special ability to give the character, such as flying, or the feedback content 92 may be a map guide to enter a right, password, or map of a certain area in a game map environment that cannot be explored in a normal game flow.
  • the feedback content 93 can be an agent that enhances the life value, or enhances the attack power, enhances the mana or increases the defense power, and the like.
  • the feedback 74 of FIG. 7 can also be changed to, for example, the feedback content 94, the character can carry a pet or mount that enhances its own attributes, or feed back the content 95, so that the player character obtains a number. A considerable amount of virtual currency.
  • the feedback 74' to the feedback content 96 such as an unparalleled attack weapon or a fantasy defense device that rewards the content 97.
  • the predetermined end condition and the opponent's end condition are not static.
  • the predetermined ending condition may also be
  • the command change role defense is a predetermined target to the end of the time period, and as long as it conforms to the technical features of the present invention, the end condition itself is not limited by the above embodiment.
  • the above flow chart and the presentation of each embodiment clearly illustrate the advantages of the present invention.
  • the player can obtain the right to convert the role and pre-hold the feedback in advance for a small fee, as long as the virtual treasure is effectively protected or the server-side requirement is met within a certain period of time. You can get this feedback and share it with your fellow characters. The rest of the players can also form an alliance to win the feedback. The game is full of surprises and a new game experience. Players can also get rewards for rewards by operating skills. Online game operators can sell related virtual goods in this mode, which will lead to a wave of buying, and the contribution of the invention to the online game industry.

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  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A network game system, wherein a game player can obtain a predetermined right by costing a predetermined price or when the server provides prizes, after the server receives a predetermined right application of the player, the role of the predetermined right player will be changed in the game and a secret feedback will also be provided according to the predetermined right, such as virtual treasure or rights to enter a specific map etc., roles of other players can be allowed to confront the changed role. Then the server will determine whether the changed role reaches the predetermined ending condition, if so, the server provides a feedback to the changed role; otherwise, the server provides a feedback to the confronted players.

Description

具有提供回馈的平台的网络游戏系统  Online game system with platform providing feedback
及网络游戏回馈提供方法  And online game feedback providing method
【技术领域】 本发明涉及一种网络游戏系统与方法, 特别是一种具有提供回馈的 平台的网络游戏系统及网络游戏回馈提供方法。 TECHNICAL FIELD The present invention relates to a network game system and method, and more particularly to an online game system and a network game feedback providing method having a platform for providing feedback.
【背景技术】 【Background technique】
随着因特网的普及与频宽、 终端设备硬件等级的提升, 利用因特网 进行的商业行为模式如拍卖、理财、知识交流及网络游戏 (on- line game) 等如雨后春笋般地蓬勃发展。 而网络游戏中以 RPG角色扮演类游戏 (Role-playing game)的数量最多, 玩者通过自己的终端设备, 以有价或 无价模式向游戏软件公司服务器端取得参与游戏的资格, 即可在虚拟环 境中形成代表自己的虚拟角色。 · ' 此角色穿着虚拟装备、 使用虚拟货币与游戏中由服务器端控制的角 色 NPC (Non- player character)进行整补如虚拟装备、 医疗药剂 法力药 剂等后, 再与其它所谓 「怪物」 (Monster)甚至 「大怪物」 (Boss)决一生 死, 以获得更佳虚拟装备或更多虚拟货币等报酬, 并通过游戏进行间的 历练, 提升虚拟角色在游戏中的等级并获得更大的烕力。 当然, 各游戏 件公司提供的在线游戏服务也包括是否开 _放与其它 虚拟角色 PK (Player Killing)对决等等, 大致归纳此类 RPG游戏的模式为 攻击 (打怪或 PK)—取宝一升级, 配合绚丽的影音效果与网友互动, 掳获 各年龄层的玩者迷恋其中。 .  With the popularity of the Internet and the increase in the hardware level of terminal devices, commercial behavior patterns such as auctions, wealth management, knowledge exchange, and on-line games using the Internet have mushroomed. The number of RPG role-playing games is the largest in online games. Players can obtain the qualifications to participate in the game from the server of the game software company through their own terminal devices in a price-priced or priceless mode. A virtual role that represents oneself is formed in the virtual environment. · 'This character is wearing virtual equipment, using virtual currency and the game-controlled character NPC (Non-player character) in the game, such as virtual equipment, medical pharmacy, etc., and then with other so-called "monsters" (Monster Even the "Bigs" (Boss) will be rewarded for better virtual equipment or more virtual currency, and improve the level of virtual characters in the game and gain greater power through the game. . Of course, the online game services provided by each game company also include whether to open and play against other virtual characters PK (Player Killing), etc., roughly summarizing the mode of such RPG games as attack (Dragon or PK) - Upgraded, interacted with netizens with beautiful audio and video effects, and captured the players of all ages. .
如上所述, 所谓虚拟装备类的虚拟宝物, 除上述打怪取宝、 PK取宝 等模式外, 在游戏环境中大致可通过下列几种模式取得: 例如图 1为现有 技术中在线游戏内玩者角色对 NPC人物交易的示意图, 角色 1具有生命值 12, 装备栏 14中容纳游戏币 16与游戏装备 18, 在接触服务器端控制的 NPC 2后,可根据持有游戏币 16的数量和装备需求从 NPC2的陈列栏 20中选择购 买待售物品 22、 24、 26及 28。 画面将出现如对话框 4的相关交易信息, 玩 者可通过选择钮 42确认此笔交易或利用选择钮 44取消交易, 这就是一般 玩者角色对 NPC的交易模式。 As described above, the virtual treasure of the virtual equipment category can be obtained in the game environment in the following modes, in addition to the above-mentioned modes such as the sneak peek, the PK, and the like: For example, FIG. 1 is an online game in the prior art. Schematic diagram of the player character's transaction to the NPC character, the character 1 has a life value of 12, the equipment column 14 accommodates the game currency 16 and the game equipment 18, and after contacting the NPC 2 controlled by the server side, the number of the game currency 16 can be held according to The equipment requirements are selected from the display bar 20 of the NPC 2 for the purchase of items 22, 24, 26 and 28 for sale. The screen will display the relevant transaction information as dialog box 4, play The transaction can be confirmed by the selection button 42 or by the selection button 44, which is the transaction mode of the general player character to the NPC.
图 2为网络游戏中另一获得虚拟宝物的交易模式, 图中示出了现有技 术中在线游戏内玩者角色对其余玩者角色交易的示意图。 其中, 角色 具有生命值 12, , 装备栏 14, 中容纳有游戏币 16, 和游戏装备 18, , 另 一由其余玩者操控的角色 2' 则具有生命值 22, , 装备栏 24' 中也容纳有 若干游戏币 26' 与游戏装备 28' 。 双方角色通过接触, 可根据所需交易 数量, 由双方议定有价或以物易物甚至无偿提供的方式交流虚拟宝物。 角色 与角色 2' 在游戏中皆提出交易需求后, 画面出现如对话框 4' 的 交易信息, 双方玩者可通过选择钮 42' 确认此笔交易或以选择钮 44' 取 消交易。  FIG. 2 is another transaction mode for obtaining virtual treasures in the online game, and FIG. 2 is a schematic diagram showing the transaction of the player characters in the online game to the remaining player roles in the prior art. Wherein, the character has a life value of 12, the equipment bar 14 contains the game coin 16, and the game equipment 18, and the other character 2' controlled by the rest of the player has a life value of 22, and the equipment column 24' It accommodates several game coins 26' and game equipment 28'. Through the contact between the two parties' roles, the virtual treasures can be exchanged according to the number of transactions required by the two parties in a price or in the form of barter or even free of charge. Roles and Roles 2' After the transaction request is made in the game, the transaction information such as dialog box 4' appears. Both players can confirm the transaction by selecting button 42' or cancel the transaction with the selection button 44'.
此外, 强调 「永久免费」 的在线游戏经营业者则以发售 「产品包丄 为收益来源, 即以真实货币购买虚拟宝物, 这也是玩者获得虛拟宝物的 方法。 综上所述, 各在线游戏公司提供玩者取得虚拟宝物的方式不超出 以上几种模式。 产品上市后持续力道有限, 实际需要更新颖、 更具变化 的贩卖虚拟宝物方式, 以活跌市场买气和延续游戏的环境寿命。  In addition, online game operators who emphasize "permanent free" are selling "product packages" as a source of income, that is, buying virtual treasures in real money. This is also a way for players to obtain virtual treasures. In summary, online game companies The way to provide players to obtain virtual treasures does not exceed the above modes. The continuous strength of the products after the listing is limited, the actual need for newer and more varied ways of selling virtual treasures, to live down the market to buy gas and continue the game's environmental life.
【发明内容】  [Summary of the Invention]
因此, 本发明的目的之一, 在于提供一种跳脱传统模式, 使游戏玩 者以更好的途径取得游戏回馈的具有提供回馈的平台的网络游戏系统及 网络游戏回馈提供方法。  Accordingly, it is an object of the present invention to provide a network game system and a network game feedback providing method that provide a feedback platform for game players to obtain game feedback in a better way.
本发明的另一目的, 在于提供一种改良游戏历程, 大大提升相同时 段内进行游戏玩者互动程度的具有提供回馈的平台的网络游戏系统及网 络游戏回馈提供方法。  Another object of the present invention is to provide an online game system and a network game feedback providing method for improving the game history and greatly improving the level of game player interaction in the same period of time.
本发明再一目的, 在于提供一种通过单一或结盟攻防, 增添游戏乐 趣与磨练游戏技巧的具有提供回馈的平台的网络游戏系统及网络游戏回 馈提供方法。  Still another object of the present invention is to provide an online game system and a network game feedback providing method with a platform for providing feedback through single or alliance attack and defense, adding game fun and honing game skills.
本发明又一目的, 在于提供一种网络游戏业者得以新兴管道提升收 益与提高知名度的具有提供回馈的平台的网络游戏系统及网络游戏回馈 提供方法。 · 按照本发明提供的具有提供回馈的平台的网络游戏系统, 包括: 多 个由玩者控制的网络游戏终端; 至少一个储存有代表所述玩者虚拟角色 数据的数据库; 及一台服务器, 所述服务器连接至所述至少一个数据库, 供所述玩者之一通过网络游戏终端之一以一种预定方式取得一个预定权 利, 并接受取得所述预定权利的玩者通过所述终端执行所述预定权利的 申请, 改变代表所述预定权利玩者的虛拟角色成为一变化角色, 提供一 对应所述预定权利的一回馈, 并准许代表其余玩者的虚拟角色对抗所述 变化角色, 判断所述变化角色是否达成一预定结束条件, 并认定是否由 代表所述其余玩者之一角色达成一预定的对抗方结束条件, 从而判断是 根据对应所述回馈的信息而变化代表所述预定权利玩者的所述角色或所 述变化角色资料、 或变化所述代表夺取所述回馈的所述玩者角色数据。 按照本发明提供的网络游戏回馈提供方法, 其中所述网络游戏是由 多个玩者分别以各自的终端经网络联机至一服务器端, 且所述服务器端 在所述网络游戏环境中, 形成有分别代表各所述玩者的多个角色及非玩 者控制的服务器控制角色, 所述方法包括下列步骤: a)由所述服务器端 以一预定方式授权所述玩者之一, 取得一预定权利; b)所述服务器端接 受所述预定权利玩者执行所述预定权利的申请; c)所述服务器端改变代 表所述预定权利玩者的角色, 提供一对应所述预定权利的一回馈, 并准 许代表其余玩者的角色对抗所述被改变的预定权利玩者的变化角色; d) 由所述服务器端认定所述变化角色是否达成一预定结束条件, 如果已达 成, 则根据对应所述回馈的信息, 变化代表所述预定权利玩者的所述角 色或所述变化角色数据; 及 e)如果所述变化角色未达成所述预定结束条 件, 则由所述服务器端认定是否由代表所述其余玩者之一角色达成一预 定的对抗方结束条件, 若已达成, 则所述服务器端根据对应所述回馈的 信息, 变化所述代表夺取所述回馈的所述玩者角色资料; 及 f)重复步骤 d)及 e), 直到所述预定结束条件或所述对抗方结束条件被达成。 跳脱传统的虚拟宝物取得方式, 藉由发明人的巧思与确实可行的流 程架构, 提供游戏业界中全新的具有提供回馈的平台的网络游戏系统及 网络游戏回馈提供方法, 游戏业者得以提供玩者额外且充薛惊奇的服务, 玩者与玩者的间亦可藉由此方法从中获得更实际的回馈与满足。 【附图说明】 Another object of the present invention is to provide a network game system and a network game feedback providing method for a network game provider that has an emerging pipeline to enhance revenue and improve visibility with a platform for providing feedback. · An online game system having a platform for providing feedback according to the present invention, comprising: a plurality of network game terminals controlled by a player; at least one database storing data representing the player's virtual characters; and a server, a server connected to the at least one database for one of the players to obtain a predetermined right by one of the network game terminals in a predetermined manner, and accepting the player who obtained the predetermined right to execute the reservation through the terminal The application of the right, changing the virtual character representing the predetermined rights player to become a change role, providing a feedback corresponding to the predetermined right, and permitting the virtual character representing the remaining players to compete against the changed character, and determining the change Whether the role reaches a predetermined end condition, and determines whether a predetermined opponent party termination condition is reached by the role of one of the remaining players, thereby determining that the player representing the predetermined rights is changed according to the information corresponding to the feedback. The role or the change role profile, or the change of the representative captures the Feed the player character data. According to the present invention, a network game feedback providing method is provided, wherein the network game is connected to a server by a plurality of players via respective networks via a network, and the server end is formed in the network game environment. Representing a plurality of roles of each of the players and a server control role controlled by the non-player, respectively, the method comprising the steps of: a) authorizing one of the players in a predetermined manner by the server to obtain a reservation And b) the server end accepts the application that the predetermined rights holder performs the predetermined right; c) the server side changes the role representing the predetermined rights player, and provides a feedback corresponding to the predetermined rights And permitting the role of the remaining player to be against the changed role of the changed predetermined rights player; d) determining, by the server, whether the changed role has reached a predetermined end condition, and if so, according to the corresponding Deriving information, the change representing the role or the change role data of the predetermined rights player; and e) if the change role is not reached In the predetermined end condition, the server determines whether a predetermined confrontational termination condition is reached by the role of one of the remaining players. If the agreement is reached, the server is configured according to the information corresponding to the feedback. And changing the representative to capture the player role data of the feedback; and f) repeating steps d) and e) until the predetermined end condition or the confrontation end condition is reached. Breaking away from the traditional virtual treasure acquisition method, the inventor's ingenuity and practical process architecture provide a new online game system and online game feedback providing method in the game industry with a feedback platform, and game players can provide play. The extra and amazed service, the player and the player can also get more practical feedback and satisfaction from this method. [Description of the Drawings]
图 1是现有在线游戏内玩者角色对 NPC人物交易的示意图; 图 2是现有在线游戏内玩者角色对其余玩者角色交易的示意图; 图 3是本发明具有提供回馈的平台的网络游戏系统的示意图; 图 4是本发明网络游戏回馈提供方法的运作流程图; 1 is a schematic diagram of a conventional online in-game player role to an NPC character transaction; FIG. 2 is a schematic diagram of a conventional online in-game player role to the remaining player role transactions; FIG. 3 is a network of the present invention having a platform for providing feedback. Figure 4 is a schematic diagram of the operation of the online game feedback providing method of the present invention;
图 5是本发明第一优选实施例游戏场景的示意图; Figure 5 is a schematic illustration of a game scene of a first preferred embodiment of the present invention;
图 6是本发明第二优选实施例游戏场景的示意图; 及 Figure 6 is a schematic view of a game scene of a second preferred embodiment of the present invention; and
图 7是本发明的回馈变化型态例示意图。 Fig. 7 is a schematic view showing a state of feedback variation of the present invention.
主要组件符号说明 Main component symbol description
1、 Γ 、 1 "、 V , 2" 、 13、 15、 81、 83、 85···角色 12、 12, 、 22, 、 22 72, 、 132、 152、 812、 832、 852 …生命值  1, Γ, 1 ", V, 2", 13, 15, 81, 83, 85··· Characters 12, 12, 22, 22, 72, 132, 152, 812, 832, 852 ...
14、 14, 、 24, -装备栏 16、 16, 、 26, …游戏币 18、 18, 、 28, 2-NPC 14, 14, 24, - Equipment Bar 16, 16, 26, ... Game Coin 18, 18, 28, 2-NPC
20…陈列栏 22~28…待售物品 20...display bar 22~28...goods for sale
3···网络游戏系统 30…网络 3···Network Game System 30...Network
32…数据库 34…服务器 32...database 34...server
35〜38…终端 35~38...terminal
302〜330…步骤 302~330...step
4、 4, …对话框 42、 44、 42, 、 44, …选择钮 4, 4, ... dialog box 42, 44, 42, 44, ... selection button
5、 5, …定时器' 6、 6' …系统公告 5, 5, ...timer '6, 6' ... system announcement
7、 V …变化角色 74、 74, ·' 7, V ... change roles 74, 74, · '
91~97…回馈内容 【具体实施方式】 91~97...Reward content 【detailed description】
有关本发明的技术内容、 特点与功效, 配合下列附图所示的优选实 施例的详细说明, 将可清楚地呈现。 各实施例中相同的组件将以相似的 不号标 参见图 3, 按照本发明提供的具有提供回馈的平台的网络游戏系统, 包括: 多个由玩者控制的网络游戏终端 35、 36、 37、 38; 至少一个储存 有代表所述玩者虛拟角色数据的数据库 32; 及一台服务器 34, 其连接至 所述至少一个数据库 32, 供所述玩者之一通过网络游戏终端之一以一种 预定方式取得一个预定权利, 并接受取得所述预定权利玩者通过所述终 端执行所述预定权利的申请, 改变代表所述预定权利玩者的虚拟角色成 为一变化角色, 提供一对应所述预定权利的一回馈, 并准许代表其余玩 者的虚拟角色对抗所述变化角色, 判断所述变化角色是否达成一预定结 束条件, 并认定是否由代表所述其余玩者之一角色达成一预定的对抗方 结束条件, 从而判断是根据对应所述回馈的信息而变化代表所述预定权 利玩者的所述角色或所述变化角色资料、 或变化所述代表夺取所述回馈 的所述玩者角色数据。  The detailed description of the preferred embodiments shown in the accompanying drawings will be apparent, The same components in the embodiments will be referred to with similar reference numerals. Referring to FIG. 3, a network game system having a platform for providing feedback according to the present invention includes: a plurality of network game terminals 35, 36, 37 controlled by players. And storing at least one database 32 representing the virtual character data of the player; and a server 34 connected to the at least one database 32 for one of the players to pass through one of the network game terminals Obtaining a predetermined right in a predetermined manner, and accepting an application for obtaining the predetermined right by the player through the terminal, changing a virtual character representing the predetermined rights player to become a change role, providing a corresponding Dedicating a predetermined right, and permitting the virtual character representing the remaining players to confront the changed character, determining whether the changed character has reached a predetermined end condition, and determining whether a predetermined one is reached by the role of one of the remaining players. The opponent party ends the condition, thereby judging that the change is representative of the reservation according to the information corresponding to the feedback The player playing the role of Lee's role or change the information, or on behalf of the change to win back the role of the data.
参见图 4, 图中示意示出了本发明网络游戏回馈提供方法的运作流 程。初始步骤 302中由服务器端以一预定方式授权玩者之一取得一预定权 利, 例如可由玩者付费购买该预定权利或由服务器端举办抽奖活动给玩 者提供预定权利; 次步骤 304服务器端接受预定权利玩者执行预定权利的 申请,接着步骤 306服务器端可将此活动限制一时段并公开向其余玩者预' 告预定权利玩者角色执行预定权利的时段, 以招揽此项活动的人气。  Referring to Figure 4, there is schematically illustrated the operational flow of the method for providing a network game feedback of the present invention. In the initial step 302, the server side authorizes one of the players to obtain a predetermined right in a predetermined manner, for example, the player can pay for the predetermined right or the server can hold the lottery activity to provide the player with the predetermined right; the next step 304 accepts the server. The application for the predetermined right is scheduled to be performed by the player, and then the server may limit the activity for a period of time and publicly announce to the remaining players a predetermined period of time for the predetermined player to perform the predetermined right to attract the popularity of the event.
为增添游戏乐趣, 于步骤 308中预定权利玩者终端可经服务器端发出 一联系召集信息予其余玩者之一, 请求作为一同盟玩者角色, 共同参与 游戏保护回馈。 当然, 预定权利玩者也可选择独立作战而跳过此步骤。 步骤 310中服务器端将改变代表预定权利玩者的角色, 提供一 X寸应预定权 利的一回馈。 为增添娱乐性, 本例中服务器端至此并未揭晓回馈的内容, 回馈可能为一玩者平日游戏中可遇不可求的虚拟宝物, 可能是快速提升 角色经验值的机会, 当然也可能是一进入神秘地图的权利。 此时准许代 表其余玩者的角色对抗被改变的预定权利玩者的变化角色。 接着进行歩骤 312, 为提醒参与者时效, 由服务器端公开通知预定权 利玩者终端及其余玩者终端, 执行预定权利的剩余时间; 经由双方攻防, 步骤 314由服务器端将认定变化角色是否达成一预定结束条件, 例如前述 的时段限制已届满, 但变化角色仍存活; 或经变化角色的防御性攻击后 致使对抗一方的或全部角色生命值归零。 In order to add game fun, in step 308, the predetermined rights player terminal may send a contact call information to one of the remaining players via the server side, requesting to participate in the game protection feedback as a league player role. Of course, the scheduled rights player can also choose to stand alone and skip this step. In step 310, the server side will change the role of the player representing the predetermined rights, providing a feedback of an X-inch predetermined right. In order to add entertainment, in this case, the server side has not revealed the feedback content. The feedback may be a virtual treasure that can be encountered in a player's weekday game. It may be an opportunity to quickly improve the value of the character experience. Of course, it may be a The right to enter the mysterious map. At this time, the character representing the remaining players is allowed to play against the changed role of the changed predetermined rights player. Then, in step 312, in order to remind the participant of the aging, the server side publicly notifies the predetermined rights of the player terminal and the remaining player terminals to execute the remaining time of the predetermined right; and through the attack and defense of both parties, the step 314 determines whether the changed role is achieved by the server. A predetermined end condition, such as the aforementioned time limit has expired, but the changing role is still alive; or a defensive attack by the changing character causes zero or all of the character's health to be zeroed.
请继续参考图 4, 若步骤 314判断为真, 则进行步骤 318确定预定结束 条件达成, 接着进行步骤 320以一随机方式从宝物组群中选出回馈虚拟宝 物给预定权利玩者, 由于涉及到预定权利玩者在步骤 308中是否曾召唤同 盟共同护宝,故进入步骤 322时,将由服务器端判断是否有召唤同盟纪录, 以供发放回馈。  Please continue to refer to FIG. 4. If the determination in step 314 is true, then step 318 is performed to determine that the predetermined end condition is reached, and then step 320 is performed to select the virtual treasure from the group of treasures in a random manner to the predetermined rights player. Whether the predetermined rights player has summoned the alliance common treasure in step 308, when proceeding to step 322, it is determined by the server side whether there is a summoning alliance record for issuing feedback.
若步骤 322判断为否, 意即预定权利玩者独立参战, 则进行步骤 324 根据对应回馈的信息,变化代表预定权利玩者的角色或变化角色的资料; 若步骤 322判断为非, 即进行回馈分配, 进入步骤 326由服务器端随机分 配回馈至预定权利玩者角色、变化角色或同盟玩者角色, 或进行步骤 328 由预定权利玩者指令服务器端, 以一机制分配回馈给预定权利玩者角色、 变化角色或同盟玩者角色。  If the determination in step 322 is negative, that is, the predetermined rights player participates in the battle independently, step 324 is performed to change the data representing the role of the predetermined rights player or the change role according to the information of the corresponding feedback; if the determination in step 322 is negative, the feedback is performed. The allocation proceeds to step 326, where the server side randomly assigns feedback to the predetermined rights player role, the change role or the alliance player role, or proceeds to step 328 to instruct the server side by the predetermined rights player to distribute the feedback to the predetermined rights player role by a mechanism. , change role or league player role.
.相对的若步骤 314结果为非, 即迸行步骤 316由服务器端认定是否由 代表其余玩者的一角色达成一预定的对抗方结束条件, 例如使变化角色 玩者生命值遭攻击而归零、 或成功地将变化角色囚禁在某一限定区域内 达一定时间, 意即夺取回馈一方大获全胜, 预定权利玩者原本预期可得 的回馈将拱手让出, 即进行步骤 330由服务器端†艮据对应回馈的信息, 变 化代表夺取回馈的玩者角色数据。  If the result of step 314 is negative, then the step 316 is determined by the server to determine whether a predetermined opponent's end condition is reached by a character representing the remaining players, for example, zeroing the changed character player's life value. , or successfully imprison the change character in a certain limited area for a certain period of time, that is, the party that wins the feedback is greatly victorious, and the feedback that the intended rights player originally expected to be available will be handed over, that is, step 330 is performed by the server side. According to the information corresponding to the feedback, the change represents the player role data of the reward.
当然, 若步骤 314与步骤 316经双方攻防仍未分出胜负, 仍继续执行 步骤 314及步骤 316直至双方的结束条件达成以求结果。 图 5是本发明第一优选实施例的游戏场景示意图; 角色 1 "取得变换 为具有生命值 72的变化角色 7的权利, 变化角色 7则被赋予未知回馈 74。 系统公告 6给其余玩者前来挑战夺取回馈 74的任务, 定时器 5则显示此任 务剩余时间以供参考。 图 5中示出例如具有生命值 22"的角色 2 "挑战变 化角色 7, 以期完成任务。 经过双方攻防, 一旦变化角色 7于任务时间结 束前即击败角色 2"使其生命值 22"耗尽, 除保有回馈 74之外, 本例中, 变化角色 7还可获得加成的奖赏。 另外, 若定时器 5显示任务时间已到, 而变化角色 7仍存活, 变化角色 7则保有回馈 74; 反之, 若变化角色 7于攻 防间遭角色 2"攻击至生命值 72归零, 则回馈 74归角色 2"所有。 Of course, if the steps 314 and 316 are still not separated by the two sides, the steps 314 and 316 are continued until the end conditions of both parties are reached to obtain the result. Figure 5 is a schematic diagram of a game scene in accordance with a first preferred embodiment of the present invention; Role 1 "takes the right to transform to a changed character 7 having a life value of 72, and the changed character 7 is given an unknown feedback 74. System announcement 6 is given to the rest of the player To challenge the task of capturing feedback 74, timer 5 displays the remaining time of the task for reference. Figure 5 shows, for example, character 2 with a lifetime of 22""challenge change role 7 in order to complete the task. After both offense and defense, once Change role 7 at task time The character 2 is defeated before the bundle to "destroy its health value 22". In addition to retaining the feedback 74, in this example, the change character 7 can also receive a bonus of the bonus. In addition, if the timer 5 indicates that the task time has expired and the change character 7 is still alive, the change character 7 retains the feedback 74; otherwise, if the change character 7 is attacked by the character 2" attack to the health value 72, the feedback is returned. 74 is the role of 2" all.
图 6是本发明第二优选实施例游戏场景的示意图, 角色 Γ , , 在本 实施例中则并非付费而是经由随机触发获得此授权, 并变换为变化角色 V , 具有生命值 72' 与赋予的特定回馈 74' (在本例中是一特定地图的 进入权利) 。 经召唤结盟具有生命值 132的角色 13与具有生命值 152的角 色 15, 共同捍卫回馈 74, 。 系统公告 6' 吸引具有生命值 812的角色 81发. 起并结盟具有生命值 832的角色 83与具有生命值 852的角色 85挑战夺取宝 物, 此项任务时间则于定时器 5' 显示。  6 is a schematic diagram of a game scenario of a second preferred embodiment of the present invention, the role Γ , , in this embodiment, is not paid but is obtained through random triggering, and is transformed into a change role V, having a life value of 72' and giving The specific feedback 74' (in this case is the entry right of a particular map). The summoned alliance has the character of life 132 and 13 with the value of life 152 15, defending the feedback 74, . System Announcement 6' Attracts a character with a life value of 812. 81. Starts and aligns the character with a health value of 832 83 and the character with a health value of 852. 85 challenges to capture the treasure, this task time is displayed in the timer 5'.
若任务时间尚未用尽而变化角色 7' 的生命值 72' 已耗尽, 则作为回 馈 74' 的虚拟宝物必须拱手让给由角色 81组成的同盟; 反之, 时间用尽' 而变化角色 7' 的生命值 72' 仍有余值, 变化角色 7' 可顺理成章保有回 馈 74' 而由服务器端(图未示)随机分配回馈 74, 予同盟中角色 13及角色.. 15。 此外, 若变化角色 7' 主导的同盟于时段结束前即将敌对生命值 812、 生命值 832与生命值 852耗尽, 意即提前消灭角色 81、 角色 83与角色 85, 变化角色 Γ 可获得回馈 74' 加成。 当然, 正如熟本领域技术人员所能轻 易理解., 此处的分配也可由玩者指令服务器端(图未示)将回馈 74, 分配 给同盟角色 13及角色 15。 在本例中第一及第二优选实施例中, 分别以一滚动条标绘回馈 74及 . 74'。当然在取得该回馈后,参见图 7 (本发明的回馈变化型态例示意图), 回馈 74' 可变化为各种型态来满足玩者。  If the task time has not been exhausted and the character 7''s life value 72' has been exhausted, the virtual treasure as the feedback 74' must be handed over to the alliance consisting of the character 81; otherwise, the time is exhausted and the character 7' is changed. The life value of 72' still has a residual value, the change role 7' can be logically retained 74' and the server side (not shown) randomly assigns feedback 74 to the role 13 and role in the league.. 15. In addition, if the change character 7' dominates the alliance, the enemy life value 812, the health value 832, and the health value 852 are exhausted before the end of the time period, that is, the character 81, the character 83, and the character 85 are eliminated in advance, and the change role 可获得 can obtain the feedback 74. 'Plus. Of course, as will be readily understood by those skilled in the art, the assignment here can also be assigned to the League role 13 and the character 15 by the player instructing the server (not shown). In the first and second preferred embodiments of this example, the feedbacks 74 and .74' are plotted with a scroll bar, respectively. Of course, after obtaining the feedback, referring to FIG. 7 (the schematic diagram of the feedback variation mode of the present invention), the feedback 74' can be changed to various types to satisfy the player.
例如图 7中, 回馈内容 91可为赋予角色一种特殊的能力, 例如飞行, · 或回馈内容 92可为一进入正常游戏流程无法探索的游戏地图环境进入权 利、 密码或探索某地区的地图指引, 回馈内容 93可为一种提升生命值、 或提升攻击力、 提升法力或增加防御力的药剂等等。 :  For example, in FIG. 7, the feedback content 91 may be a special ability to give the character, such as flying, or the feedback content 92 may be a map guide to enter a right, password, or map of a certain area in a game map environment that cannot be explored in a normal game flow. The feedback content 93 can be an agent that enhances the life value, or enhances the attack power, enhances the mana or increases the defense power, and the like. :
依此类推, 图 7的回馈 74, 也可变化为如回馈内容 94, 角色可携带一 提升本身属性的宠物或坐骑, 也或回馈内容 95, 使玩者角色获得一笔数 量可观的虚拟货币。 本领域技术人员可知, 将回馈 74' 变化为回馈内容 96如一举世无双的攻击武器或回馈内容 97的梦幻防御装备也切实可行。 此外, 预定结束条件与对抗方结束条件亦非一成不变。 在变化角色 能力与其它玩者显然不相当时, 也可订定例如其它玩者仅需防御达一预 定时段而未被驱除, 即可算作达成对抗方结束条件; 当然, 预定结束条 件也可能是命令变化角色防御一预定目标至时段结束, 只要符合本发明 的技术特征, 结束条件本身为何, 并不受上述实施例的限制。 And so on, the feedback 74 of FIG. 7 can also be changed to, for example, the feedback content 94, the character can carry a pet or mount that enhances its own attributes, or feed back the content 95, so that the player character obtains a number. A considerable amount of virtual currency. Those skilled in the art will appreciate that it is also practicable to change the feedback 74' to the feedback content 96 such as an unparalleled attack weapon or a fantasy defense device that rewards the content 97. In addition, the predetermined end condition and the opponent's end condition are not static. When the changing character ability is obviously not equal to other players, it can also be determined that, for example, other players only need to defend for a predetermined period of time without being expelled, and can be counted as reaching the opponent's end condition; of course, the predetermined ending condition may also be The command change role defense is a predetermined target to the end of the time period, and as long as it conforms to the technical features of the present invention, the end condition itself is not limited by the above embodiment.
以上的流程图与各实施例的展现明显说明了本发明的优点, 玩者得 以少许费用预先取得转换角色并预先持有回馈的权利, 只要在一定时段 内有效保护虚拟宝物或达到服务器端要求条件即可获得该回馈并与同盟 角色分享。 而其余玩者亦可结盟夺取该项回馈, 游戏过程中充满惊奇与 全新的游戏体验, 玩者亦可藉由操作技巧获得回馈加成的奖励。 在线游 戏业者得以此种模式贩卖相关虚拟商品, 势将造成抢购风潮, 显见本发 明对在线游戏业界的贡献。  The above flow chart and the presentation of each embodiment clearly illustrate the advantages of the present invention. The player can obtain the right to convert the role and pre-hold the feedback in advance for a small fee, as long as the virtual treasure is effectively protected or the server-side requirement is met within a certain period of time. You can get this feedback and share it with your fellow characters. The rest of the players can also form an alliance to win the feedback. The game is full of surprises and a new game experience. Players can also get rewards for rewards by operating skills. Online game operators can sell related virtual goods in this mode, which will lead to a wave of buying, and the contribution of the invention to the online game industry.

Claims

权 利 要 求 书 Claim
1.一种具有提供回馈的平台的网络游戏系统, 包括: 1. An online game system having a platform for providing feedback, comprising:
多个由玩者控制的网络游戏终端;  a plurality of network game terminals controlled by a player;
至少一个储存有代表所述玩者虚拟角色数据的数据库; 及 一台服务器, 连接至所述至少一个数据库, 供所述玩者之一通过网 络游戏终端之一以一种预定方式取得一个预定权利, 并接受取得所述预 定权利的玩者通过所述终端执行所述预定权利的申请, 改变代表所述预 定权利玩者的虚拟角色成为一变化角色, 提供一对应所述预定权利的一 回馈, 并准许代表其余玩者的虚拟角色对抗所述变化角色, 判断所述变 化角色是否达成一预定结束条件, 并认定是否由代表所述其余玩者的一 角色达成一预定的对抗方结束条件, 从而判断是根据对应所述回馈的信 息而变化代表所述预定权利玩者的所述角色或所述变化角色资料、 或变 化所述代表夺取所述回馈的所述玩者角色数据。  At least one database storing data representing the virtual character of the player; and a server connected to the at least one database for one of the players to obtain a predetermined right in a predetermined manner through one of the network game terminals Receiving, by the player who obtains the predetermined right, the application for the predetermined right through the terminal, changing a virtual character representing the predetermined rights player to become a change role, providing a feedback corresponding to the predetermined right, And permitting a virtual character representing the remaining players to compete against the changed character, determining whether the changed character has reached a predetermined end condition, and determining whether a predetermined opponent ending condition is reached by a character representing the remaining players, thereby The determining is to change the role or the changed character profile representing the predetermined rights player according to the information corresponding to the feedback, or change the player role data of the representative to capture the feedback.
2.—种网络游戏回馈提供方法, 其中所述网络游戏是由多个玩者分 别以各自的终端经网络联机至一服务器端, 且所述服务器端在所述网络 游戏环境中, 形成有分别代表各所述玩者的多个角色及非玩者控制的服 务器控制角色, 所述方法包括下列步骤:  2. A network game feedback providing method, wherein the network game is connected to a server by a plurality of players respectively via respective networks, and the server end is formed in the network game environment. Representing a plurality of roles of each of the players and a server control role controlled by the non-player, the method comprising the steps of:
a)由所述服务器端以 预定方式授权所述玩者之一, 取得一预定权 利;  a) authorizing one of the players by the server side in a predetermined manner to obtain a predetermined right;
b)所述服务器端接受具有所述预定权利的玩者执行所述预定权利的 申请;  b) the server end accepts an application for the player having the predetermined right to execute the predetermined right;
c)所述服务器端改变代表所述预定权利玩者的角色, 提供一对应所 述预定权利的一回馈, 并准许代表其余玩者的角色对抗所述被改变的预 定权利玩者的变化角色; d)由所述服务器端认定所述变化角色是否达成一预定结束条件, 若 已达成, 则根据对应所述回馈的信息, 变化代表所述预定权利玩者的所 述角色或所述变化角色数据; 及 c) the server side changes a role representing the predetermined rights player, provides a feedback corresponding to the predetermined rights, and permits a role representing the remaining players to compete against the changed predetermined rights player's changing role; d) determining, by the server end, whether the change role reaches a predetermined end condition, and if yes, changing the role or the change role data representing the predetermined rights player according to the information corresponding to the feedback ; and
e)如果所述变化角色未达成所述预定结束条件, 则由所述服务器端 认定是否由代表所述其余玩者的一角色达成一预定的对抗方结束条件, 若已达成, 则所述服务器端根据对应所述回馈的信息, 变化所述代表夺 取所述回馈的所述玩者角色资料; 及  e) if the change role does not reach the predetermined end condition, the server determines whether a predetermined confrontation end condition is reached by a character representing the remaining players, and if so, the server Ending, according to the information corresponding to the feedback, changing the player role data of the representative to capture the feedback; and
f )重复步骤 d)及 e), 直到所述预定结束条件或所述对抗方结束条件 被达成。  f) repeating steps d) and e) until the predetermined end condition or the confrontation end condition is reached.
3.根据权利要求 2所述的网络游戏回馈提供方法,其中步骤 a)的所述 预定方式为一付费交易。  The online game feedback providing method according to claim 2, wherein said predetermined manner of step a) is a pay transaction.
4.根据权利要求 2所述的网络游戏回馈提供方法,其中步骤 a)的所述 预定方式为服务器端提供的一随机奖项。  The network game feedback providing method according to claim 2, wherein said predetermined manner of step a) is a random award provided by the server.
5.根据权利要求 2所述的网络游戏回馈提供方法,其中步骤 c)的所述 回馈为一虚拟宝物。  The network game feedback providing method according to claim 2, wherein the feedback of step c) is a virtual treasure.
6.根据权利要求 5所述的网络游戏回馈提供方法,其中步骤 c)中被提 供的所述虚拟宝物选自于一预定宝物组群, 且所述步骤 d)还包括一确认 所述预定结束条件达成的次步骤 dl)及以一随机方式从所述宝物组群中 选出所述回馈虚拟宝物的次步骤 d2)。  The network game feedback providing method according to claim 5, wherein the virtual treasure provided in step c) is selected from a predetermined treasure group, and the step d) further comprises confirming the predetermined end The sub-step dl) of the conditional achievement and the sub-step d2) of selecting the feedback virtual treasure from the group of treasures in a random manner.
7.根据权利要求 2所述的网络游戏回馈提供方法, 其中步骤 c)的所述 回馈为一允许所述预定权利玩者的所述角色进入特定游戏地图的权利。  The network game feedback providing method according to claim 2, wherein said feedback of step c) is a right to allow said character of said predetermined rights holder to enter a specific game map.
8.根据权利要求 2所述的网络游戏回馈提供方法,其中步骤 e)的所述 预定的对抗方结束条件为使所述变化角色生命值归零。  The network game feedback providing method according to claim 2, wherein said predetermined opponent party end condition of step e) is to zero the said character life value.
9.根据权利要求 2所述的网络游戏回馈提供方法, 其中步骤 e)的所述 预定的对抗方结束条件为限制所述变化角色活动范围于所述游戏环境中 的预定范围。 9. The network game feedback providing method according to claim 2, wherein the predetermined confrontational end condition of step e) is to limit the range of the changed character activity to a predetermined range in the game environment.
10.根据权利要求 2所述的网络游戏回馈提供方法, 其中步骤 d)的所 述预定结束条件为所述变化角色生命值大于零并维持一预定时段。 The network game feedback providing method according to claim 2, wherein the predetermined end condition of the step d) is that the changed character life value is greater than zero and maintained for a predetermined period of time.
11.根据权利要求 2所述的网络游戏回馈提供方法, 还包括在所述步 骤 c)之前, 由所述服务器端公开向所述其余玩者预告具有所述预定权利 的玩者角色执行所述预定权利的时段的步骤 g)。  The network game feedback providing method according to claim 2, further comprising, before said step c), performing, by said server side, said player character having said predetermined right to said remaining player to perform said Step g) of the time period for which the right is reserved.
12.根据权利要求 2所述的网络游戏回馈提供方法, 还包括在所述步 骤 c)至所述步骤 f)之间, 由所述服务器端公开通知所述预定权利玩者终 端及所述其余玩者终端, 执行所述预定权利的剩余时间的步骤 h)。 .  The network game feedback providing method according to claim 2, further comprising, between said step c) and said step f), said server end publicly notifying said predetermined rights player terminal and said remaining The player terminal, step h) of performing the remaining time of the predetermined right. .
13.根据权利要求 2所述的网络游戏回馈提供方法, 还包括在所述步 骤 c)之前, 由所述预定权利玩者终端经所述服务器端发出一联系召集信 息^所述其余玩者之一, 请求作为一同盟玩者角色, 共同保护所述回馈 的步骤 i)。.  The network game feedback providing method according to claim 2, further comprising, before said step c), issuing a contact call information by said predetermined rights player terminal via said server terminal First, the request as a ally player role, jointly protecting the feedback step i). .
PCT/CN2007/003284 2007-11-20 2007-11-20 Platform network game system with a feedback and method for providing the feedback of the network game WO2009065249A1 (en)

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Publication number Priority date Publication date Assignee Title
KR20020005898A (en) * 2000-07-10 2002-01-18 이대영 System and method for determining level of gamer in on-line network game
CN1336612A (en) * 2000-08-01 2002-02-20 科乐大阪电脑娱乐股份有限公司 Method for controlling game program, game system and service device
US20040259641A1 (en) * 2003-06-23 2004-12-23 Ho David Yc Method and system for enabling and managing a networking database and system supporting a multi-user network game

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20020005898A (en) * 2000-07-10 2002-01-18 이대영 System and method for determining level of gamer in on-line network game
CN1336612A (en) * 2000-08-01 2002-02-20 科乐大阪电脑娱乐股份有限公司 Method for controlling game program, game system and service device
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