DE60227607D1 - Spielsystem und Spielprogramm - Google Patents

Spielsystem und Spielprogramm

Info

Publication number
DE60227607D1
DE60227607D1 DE60227607T DE60227607T DE60227607D1 DE 60227607 D1 DE60227607 D1 DE 60227607D1 DE 60227607 T DE60227607 T DE 60227607T DE 60227607 T DE60227607 T DE 60227607T DE 60227607 D1 DE60227607 D1 DE 60227607D1
Authority
DE
Germany
Prior art keywords
game
program
game system
game program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60227607T
Other languages
English (en)
Inventor
Morikuni Kubo
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Application granted granted Critical
Publication of DE60227607D1 publication Critical patent/DE60227607D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
DE60227607T 2001-06-06 2002-06-06 Spielsystem und Spielprogramm Expired - Lifetime DE60227607D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001170947A JP3420220B2 (ja) 2001-06-06 2001-06-06 ゲームシステム及びゲーム用プログラム

Publications (1)

Publication Number Publication Date
DE60227607D1 true DE60227607D1 (de) 2008-08-28

Family

ID=19012793

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60227607T Expired - Lifetime DE60227607D1 (de) 2001-06-06 2002-06-06 Spielsystem und Spielprogramm

Country Status (4)

Country Link
US (1) US6860813B2 (de)
EP (1) EP1264621B1 (de)
JP (1) JP3420220B2 (de)
DE (1) DE60227607D1 (de)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20060089193A1 (en) * 2003-07-11 2006-04-27 The Edugaming Corporation DVD game architecture
US9061205B2 (en) * 2008-07-14 2015-06-23 Activision Publishing, Inc. Music video game with user directed sound generation
JP5596301B2 (ja) * 2009-05-01 2014-09-24 株式会社タイトー ゲームシステム
JP5576721B2 (ja) * 2010-06-11 2014-08-20 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム方法
US8485899B1 (en) * 2012-03-06 2013-07-16 Steelseries Aps Method and apparatus for presenting performances of gamers
US9028314B2 (en) * 2012-12-14 2015-05-12 Donald J. HAWTHORNE Strategy game, method and/or system

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0691054A (ja) * 1992-07-31 1994-04-05 Sega Enterp Ltd 電子遊戯機器
JP2998096B2 (ja) * 1993-08-25 2000-01-11 株式会社セガ・エンタープライゼス ゲーム装置
EP0714685B1 (de) 1994-06-20 2001-11-07 Sega Corporation Verfahren und vorrichtung zur richtungssteuerung eines objektes
DE69629649T2 (de) * 1995-04-27 2004-06-17 Sega Enterprises, Ltd. Bildprozessor, bildverarbeitungsverfahren, diese verwendendes spielgerät und speichermedium
JP3153761B2 (ja) * 1996-03-06 2001-04-09 株式会社ナムコ ゲーム画面表示方法及びゲーム装置
DE69731715T2 (de) 1996-06-05 2005-11-03 Sega Enterprises, Ltd. Bild-prozessor, bildverarbeitungsverfahren, spielcomputer und aufzeichnungsmedium
JPH10201958A (ja) * 1996-11-21 1998-08-04 Konami Co Ltd ビデオゲームシステムにおける得点場面再生装置、該再生方法及び得点場面再生プログラムを記憶した媒体

Also Published As

Publication number Publication date
EP1264621A2 (de) 2002-12-11
US20020187832A1 (en) 2002-12-12
JP2002360921A (ja) 2002-12-17
JP3420220B2 (ja) 2003-06-23
EP1264621B1 (de) 2008-07-16
US6860813B2 (en) 2005-03-01
EP1264621A3 (de) 2003-12-03

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Legal Events

Date Code Title Description
8364 No opposition during term of opposition