DE60230583D1 - Spielvorrichtung und Spielprogramm - Google Patents

Spielvorrichtung und Spielprogramm

Info

Publication number
DE60230583D1
DE60230583D1 DE60230583T DE60230583T DE60230583D1 DE 60230583 D1 DE60230583 D1 DE 60230583D1 DE 60230583 T DE60230583 T DE 60230583T DE 60230583 T DE60230583 T DE 60230583T DE 60230583 D1 DE60230583 D1 DE 60230583D1
Authority
DE
Germany
Prior art keywords
game
program
game device
game program
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60230583T
Other languages
English (en)
Inventor
Koichi Hayashida
Yoshiaki Koizumi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Family has litigation
First worldwide family litigation filed litigation Critical https://patents.darts-ip.com/?family=27800590&utm_source=google_patent&utm_medium=platform_link&utm_campaign=public_patent_search&patent=DE60230583(D1) "Global patent litigation dataset” by Darts-ip is licensed under a Creative Commons Attribution 4.0 International License.
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Application granted granted Critical
Publication of DE60230583D1 publication Critical patent/DE60230583D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/40Hidden part removal
    • G06T15/405Hidden part removal using Z-buffer
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5258Changing parameters of virtual cameras by dynamically adapting the position of the virtual camera to keep a game object or game character in its viewing frustum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6661Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
    • A63F2300/6684Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera by dynamically adapting its position to keep a game object in its viewing frustrum, e.g. for tracking a character or a ball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Geometry (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
DE60230583T 2002-04-03 2002-09-30 Spielvorrichtung und Spielprogramm Expired - Lifetime DE60230583D1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002101257A JP3637031B2 (ja) 2002-04-03 2002-04-03 ゲーム装置およびゲームプログラム

Publications (1)

Publication Number Publication Date
DE60230583D1 true DE60230583D1 (de) 2009-02-12

Family

ID=27800590

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60230583T Expired - Lifetime DE60230583D1 (de) 2002-04-03 2002-09-30 Spielvorrichtung und Spielprogramm

Country Status (4)

Country Link
US (1) US7513829B2 (de)
EP (1) EP1350545B1 (de)
JP (1) JP3637031B2 (de)
DE (1) DE60230583D1 (de)

Families Citing this family (38)

* Cited by examiner, † Cited by third party
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JP2004329463A (ja) * 2003-05-06 2004-11-25 Nintendo Co Ltd ゲーム装置および仮想カメラの制御プログラム
JP2004337256A (ja) * 2003-05-13 2004-12-02 Konami Computer Entertainment Yokyo Inc ゲーム装置、ゲーム機の制御方法及びプログラム
JP2005312758A (ja) * 2004-04-30 2005-11-10 Nintendo Co Ltd ゲームシステムおよびゲームプログラム
JP4474640B2 (ja) * 2004-05-11 2010-06-09 株式会社セガ 画像処理プログラム、ゲーム処理プログラムおよびゲーム情報処理装置
JP2006305176A (ja) * 2005-04-28 2006-11-09 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP4863435B2 (ja) * 2005-05-13 2012-01-25 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP2008250813A (ja) * 2007-03-30 2008-10-16 Konami Digital Entertainment:Kk 画像生成装置、画像処理方法、および、プログラム
JP5390093B2 (ja) * 2007-12-21 2014-01-15 任天堂株式会社 ゲームプログラムおよびゲーム装置
JP5229801B2 (ja) * 2008-09-25 2013-07-03 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法、及びプログラム
US20100169796A1 (en) * 2008-12-28 2010-07-01 Nortel Networks Limited Visual Indication of Audio Context in a Computer-Generated Virtual Environment
JP4938819B2 (ja) * 2009-05-18 2012-05-23 株式会社スクウェア・エニックス ゲーム装置,ゲーム用プログラム及び情報記録媒体
JP5525250B2 (ja) * 2009-12-08 2014-06-18 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームの表示方法及びゲームシステム
JP5514637B2 (ja) * 2010-06-11 2014-06-04 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、及び情報処理方法
JP5627973B2 (ja) * 2010-09-24 2014-11-19 任天堂株式会社 ゲーム処理をするためのプログラム、装置、システムおよび方法
US8174931B2 (en) 2010-10-08 2012-05-08 HJ Laboratories, LLC Apparatus and method for providing indoor location, position, or tracking of a mobile computer using building information
JP5675260B2 (ja) 2010-10-15 2015-02-25 任天堂株式会社 画像処理プログラム、画像処理装置、画像処理システム、及び、画像処理方法
US8385596B2 (en) * 2010-12-21 2013-02-26 Microsoft Corporation First person shooter control with virtual skeleton
JP5775323B2 (ja) * 2011-02-23 2015-09-09 株式会社カプコン プログラム、および、当該プログラムを実行するコンピュータを備えた画像処理装置
JP6085411B2 (ja) * 2011-06-02 2017-02-22 任天堂株式会社 画像処理装置、画像処理方法、および画像処理装置の制御プログラム
JP5822655B2 (ja) 2011-10-28 2015-11-24 任天堂株式会社 ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム
JP5960409B2 (ja) * 2011-10-28 2016-08-02 任天堂株式会社 ゲーム処理システム、ゲーム処理方法、ゲーム処理装置およびゲーム処理プログラム
JP6319952B2 (ja) 2013-05-31 2018-05-09 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法
JP6187054B2 (ja) * 2013-09-03 2017-08-30 ソニー株式会社 情報処理装置、情報処理方法及びプログラム
JP5980266B2 (ja) 2014-05-14 2016-08-31 任天堂株式会社 情報処理システム、情報処理プログラム、情報処理装置、及び情報処理方法
JP6482996B2 (ja) * 2015-09-15 2019-03-13 株式会社カプコン ゲームプログラムおよびゲームシステム
JP6335865B2 (ja) 2015-12-01 2018-05-30 株式会社スクウェア・エニックス プログラム、およびシステム
CN109314800B (zh) * 2016-06-13 2022-02-01 索尼互动娱乐有限责任公司 用于将用户注意力引导到基于位置的游戏进行伴随应用的方法和系统
JP6427160B2 (ja) * 2016-12-12 2018-11-21 株式会社カプコン ゲームプログラム及びゲームシステム
JP6854133B2 (ja) 2017-01-10 2021-04-07 任天堂株式会社 情報処理プログラム、情報処理方法、情報処理システム、および情報処理装置
JP6606791B2 (ja) * 2017-01-12 2019-11-20 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
CN107185245B (zh) * 2017-05-31 2020-10-23 武汉秀宝软件有限公司 一种基于slam技术的虚实同步显示方法及系统
GB2571306A (en) * 2018-02-23 2019-08-28 Sony Interactive Entertainment Europe Ltd Video recording and playback systems and methods
JP6799864B2 (ja) * 2018-06-01 2020-12-16 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
JP7337732B2 (ja) 2018-08-24 2023-09-04 株式会社コロプラ プログラム
JP2020135017A (ja) * 2019-02-13 2020-08-31 株式会社コロプラ 画像データ処理の方法およびプログラム、および画像データ処理を行うコンピュータ
JP6993585B2 (ja) * 2019-05-24 2022-01-13 株式会社カプコン ゲームプログラム及びゲーム装置
JP7307362B2 (ja) * 2019-05-24 2023-07-12 株式会社カプコン ゲームプログラム及びゲーム装置
JP7371199B1 (ja) 2022-10-11 2023-10-30 任天堂株式会社 ゲームプログラム、ゲームシステム、ゲーム装置およびゲーム制御方法

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JPH0869274A (ja) * 1994-08-30 1996-03-12 Sega Enterp Ltd 画像処理装置およびその方法
JP3141737B2 (ja) * 1995-08-10 2001-03-05 株式会社セガ 仮想画像生成装置及びその方法
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JPH11151376A (ja) * 1997-11-20 1999-06-08 Nintendo Co Ltd ビデオゲーム装置およびその記憶媒体
JP2939230B1 (ja) * 1998-03-05 1999-08-25 株式会社ナムコ 画像生成装置及び情報記憶媒体
JP3342393B2 (ja) * 1998-03-19 2002-11-05 株式会社コナミコンピュータエンタテインメントジャパン ビデオゲーム装置、コンピュータ読み取り可能な記録媒体
JP3431522B2 (ja) * 1998-11-17 2003-07-28 株式会社ナムコ ゲーム装置及び情報記憶媒体
JP3777061B2 (ja) * 1999-05-13 2006-05-24 コナミ株式会社 ビデオゲーム装置
JP2001276420A (ja) * 2000-03-30 2001-10-09 Namco Ltd ゲーム装置および情報記憶媒体
JP2002045566A (ja) * 2000-08-03 2002-02-12 Namco Ltd ゲーム装置および情報記憶媒体
JP3524529B2 (ja) * 2000-12-19 2004-05-10 株式会社ソニー・コンピュータエンタテインメント コンピュータに実行させるための描画処理プログラム、コンピュータに実行させるための描画処理プログラムを記録した記録媒体、プログラム実行装置、描画装置及び方法
US20030063087A1 (en) * 2001-09-28 2003-04-03 Doyle Peter L. Variable-formatable width buffer and method of use

Also Published As

Publication number Publication date
EP1350545B1 (de) 2008-12-31
EP1350545A3 (de) 2005-01-05
EP1350545A2 (de) 2003-10-08
US20030166413A1 (en) 2003-09-04
JP2003290550A (ja) 2003-10-14
US7513829B2 (en) 2009-04-07
JP3637031B2 (ja) 2005-04-06

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