DE60326059D1 - Spielvorrichtung, spielsteuerung und programm - Google Patents

Spielvorrichtung, spielsteuerung und programm

Info

Publication number
DE60326059D1
DE60326059D1 DE60326059T DE60326059T DE60326059D1 DE 60326059 D1 DE60326059 D1 DE 60326059D1 DE 60326059 T DE60326059 T DE 60326059T DE 60326059 T DE60326059 T DE 60326059T DE 60326059 D1 DE60326059 D1 DE 60326059D1
Authority
DE
Germany
Prior art keywords
game
program
game control
control
game device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE60326059T
Other languages
English (en)
Inventor
Eiji Suzuki
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Application granted granted Critical
Publication of DE60326059D1 publication Critical patent/DE60326059D1/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
DE60326059T 2003-03-19 2003-10-15 Spielvorrichtung, spielsteuerung und programm Expired - Lifetime DE60326059D1 (de)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2003076370A JP3526302B1 (ja) 2003-03-19 2003-03-19 ゲーム装置、ゲーム制御方法、及びプログラム
PCT/JP2003/013206 WO2004082786A1 (ja) 2003-03-19 2003-10-15 ゲーム装置、ゲーム制御方法、及びプログラム

Publications (1)

Publication Number Publication Date
DE60326059D1 true DE60326059D1 (de) 2009-03-19

Family

ID=32463707

Family Applications (1)

Application Number Title Priority Date Filing Date
DE60326059T Expired - Lifetime DE60326059D1 (de) 2003-03-19 2003-10-15 Spielvorrichtung, spielsteuerung und programm

Country Status (6)

Country Link
US (1) US7044856B2 (de)
EP (1) EP1604711B1 (de)
JP (1) JP3526302B1 (de)
AU (1) AU2003304010A1 (de)
DE (1) DE60326059D1 (de)
WO (1) WO2004082786A1 (de)

Families Citing this family (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7459624B2 (en) 2006-03-29 2008-12-02 Harmonix Music Systems, Inc. Game controller simulating a musical instrument
JP2010531159A (ja) 2007-06-14 2010-09-24 ハーモニックス・ミュージック・システムズ・インコーポレイテッド ロックバンド疑似体験システム及び方法。
US8678896B2 (en) 2007-06-14 2014-03-25 Harmonix Music Systems, Inc. Systems and methods for asynchronous band interaction in a rhythm action game
US8088004B2 (en) * 2007-10-16 2012-01-03 International Business Machines Corporation System and method for implementing environmentally-sensitive simulations on a data processing system
WO2010006054A1 (en) 2008-07-08 2010-01-14 Harmonix Music Systems, Inc. Systems and methods for simulating a rock and band experience
US8449360B2 (en) 2009-05-29 2013-05-28 Harmonix Music Systems, Inc. Displaying song lyrics and vocal cues
US8465366B2 (en) 2009-05-29 2013-06-18 Harmonix Music Systems, Inc. Biasing a musical performance input to a part
US10357714B2 (en) 2009-10-27 2019-07-23 Harmonix Music Systems, Inc. Gesture-based user interface for navigating a menu
US9981193B2 (en) 2009-10-27 2018-05-29 Harmonix Music Systems, Inc. Movement based recognition and evaluation
US8874243B2 (en) 2010-03-16 2014-10-28 Harmonix Music Systems, Inc. Simulating musical instruments
US9358456B1 (en) 2010-06-11 2016-06-07 Harmonix Music Systems, Inc. Dance competition game
WO2011155958A1 (en) 2010-06-11 2011-12-15 Harmonix Music Systems, Inc. Dance game and tutorial
US8562403B2 (en) 2010-06-11 2013-10-22 Harmonix Music Systems, Inc. Prompting a player of a dance game
US9024166B2 (en) 2010-09-09 2015-05-05 Harmonix Music Systems, Inc. Preventing subtractive track separation
JP5902229B2 (ja) * 2013-07-09 2016-04-13 エヌエイチエヌ エンターテインメント コーポレーションNHN Entertainment Corporation シミュレーション方法およびシステム
KR101756504B1 (ko) * 2014-03-12 2017-07-11 엔에이치엔엔터테인먼트 주식회사 리그전을 위한 게임 방법 및 게임 시스템
JP7319650B2 (ja) 2019-03-04 2023-08-02 株式会社コナミデジタルエンタテインメント ゲームシステム、ゲーム制御装置、プログラム、及びゲーム制御方法

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2295757B (en) * 1994-06-17 1998-04-08 Namco Ltd Three-dimensional simulator and image synthesis method
US6146278A (en) * 1997-01-10 2000-11-14 Konami Co., Ltd. Shooting video game machine
GB9712724D0 (en) * 1997-06-18 1997-08-20 Holmes Steven Method and apparatus for interaction with broadcast television content
JP3345600B2 (ja) * 2000-04-10 2002-11-18 コナミ株式会社 ゲームシステムおよびコンピュータ読取可能な記憶媒体
JP3292852B2 (ja) * 2000-06-08 2002-06-17 株式会社 ティーネット 野球ゲーム装置および野球ゲームの制御方法およびその制御方法のプログラムを記録した記録媒体
US6887157B2 (en) * 2001-08-09 2005-05-03 Igt Virtual cameras and 3-D gaming environments in a gaming machine
JP2003299880A (ja) * 2002-04-11 2003-10-21 Konami Computer Entertainment Studios Inc ビデオゲームのプレイ制御プログラム、ビデオゲームのプレイ制御方法およびビデオゲーム装置

Also Published As

Publication number Publication date
JP3526302B1 (ja) 2004-05-10
US20040204211A1 (en) 2004-10-14
US7044856B2 (en) 2006-05-16
WO2004082786A1 (ja) 2004-09-30
EP1604711B1 (de) 2009-01-28
AU2003304010A8 (en) 2004-10-11
AU2003304010A1 (en) 2004-10-11
EP1604711A1 (de) 2005-12-14
EP1604711A4 (de) 2006-03-29
JP2004283249A (ja) 2004-10-14

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Legal Events

Date Code Title Description
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