TW440771B - A method and device for accessing network resource through the network - Google Patents

A method and device for accessing network resource through the network Download PDF

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Publication number
TW440771B
TW440771B TW88108055A TW88108055A TW440771B TW 440771 B TW440771 B TW 440771B TW 88108055 A TW88108055 A TW 88108055A TW 88108055 A TW88108055 A TW 88108055A TW 440771 B TW440771 B TW 440771B
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Taiwan
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data
network
patent application
scope
item
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TW88108055A
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Chinese (zh)
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Fred Huai-Yan Chen
Mark P Wu
Jack K H Zhang
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Inventec Corp
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Abstract

The invention is a kind of method and device for accessing network resource through the network, especially a game device equipped with a portable data processing machine (for example, handheld personal computer (HPC) or personal digital assistant (PDA) able to update games through the data network. It uses a modem to connect to the data network to download compressed network data, and stores decompressed data into a flash card after downloading. The data to be downloaded can be dynamically accessed through the network according to users' favors. Furthermore, it also allows multi-users using portable data processing machines (for example, HPC or PDA) to play the same games through the network. Therefore, the games played in portable data processing machines will be widespread, flexible and interesting.

Description

440771 五、發明說明α) 【發明的應用範圍】 本發明係有關一種透過網路提取網路資源的方法與裝 置,尤指一種以攜帶型資料處理機(如:掌上型個人電 腦,個人數位助理)為載體,可自網路中提取相關之網路+ 資料的裝置。 . 【發明背景】 近來市場上的攜帶型資料處理機,如:掌上型個人電 腦(Hand-Held Personal Computer,簡稱HPC),個人數 位助理(Personal digital assistant ,簡稱PDA),因 其體積輕巧,便於攜帶,頗受時下人們的歡迎,當使用者 在以攜帶型資料處理機處理工作事務之餘,若欲在攜帶型 資料處理機中進行遊戲時,因受限於攜帶型資料處理機内 部之唯讀記憶體(R 0 Μ )的程序存取,其新遊戲的取得只 能通過外部插卡,如此一來便極大的限制了遊戲的種類, 也使得使用者必需去購置不同類型的遊戲插卡,這對一位 熱衷於遊戲的玩家而言,以攜帶型資料處理機進行遊戲, 將造成其金錢上的負擔,倘若遊戲的内容仍停留在早期流 行的MUD (Multi User Domain)遊戲(此為一種在網路中 進行的純文字型遊戲,僅以文字來描述遊戲的狀態)的類 型,其内容就更顯得空洞,遊戲缺乏趣味性、競爭性,這 對現今講求遊戲的圖形、聲光、音效而言,就顯得不合時 宜,同時也降低了攜帶型資料處理機在娛樂方面的功能。 然而目前應用在攜帶型資料處理機、個人電腦或是遊 樂器中的遊戲,仍多是侷限於使用者只能在固定模式下進440771 V. Description of the invention α) [Scope of application of the invention] The present invention relates to a method and device for extracting network resources through a network, especially a portable data processor (such as a palm-type personal computer, a personal digital assistant) ) As a carrier, a device that can extract related network + data from the network. [Background of the Invention] Portable data processing machines on the market recently, such as: Hand-Held Personal Computer (HPC), Personal Digital Assistant (PDA), because of its small size and convenient Carrying is very popular nowadays. When users use portable data processing machines to handle work affairs, if they want to play games in portable data processing machines, they are limited by the internals of portable data processing machines. Read-only memory (R 0 Μ) program access, the new game can only be obtained through external plug-in cards, which greatly limits the type of game, and also makes users have to buy different types of game plug-ins Card, for a game enthusiast, playing with a portable data processor will cause a monetary burden. If the content of the game remains in the early popular MUD (Multi User Domain) games (this Is a type of text-only game played on the Internet, and only describes the state of the game in words), its content is even more hollow, and the game lacks Fun, competition, which now emphasizes the game's graphics, sound and light, in terms of sound, it is substandard when appropriate, but also reduces the portable data processor functionality in entertainment. However, the games currently used in portable data processors, personal computers or musical instruments are still limited to users who can only play in fixed mode.

44 07 7 1 五、發明說明(2) 行遊戲,其遊戲的内容較為單調,缺乏擴充性:當使用者 再次進行遊戲時,遊戲内容只是簡單的重.複,缺乏新穎 性。易言之,若某一遊戲需要一份地圖(如:遊戲中的迷 宮),典型的方法是在程序設計時,預先設定好一份地 圖,藉由對地圖進行調用,使遊戲得以順利進行,如此就 降低了遊戲的对玩性(即在使用者通過所有的關卡後,遊 戲便失去原有的挑戰性)。再者,貪些遊戲是採用隨機方 式產生所需的地圖,如此雖可使遊戲的變化度、趣味性提 高,但隨之產生之地圖的可操作性不強、地圖簡單等問 題,也會大大地降低使用者對遊戲的挑戰慾。 【發明欲解決之問題】 傳統之遊戲,因載體(如前述的攜帶型資料處理機) 之記憶體的限制,其内容較為單調,缺乏擴充性,使用者 往往只是重覆的進行相同的操控程序,久而久之就喪失其 新鮮感與挑戰性,即使較具變化者,也僅以隨機的方式產 生所需的場景(如:地圖;或人物、狀況的出現時間), 卻也又產生操作性不佳或流於單調的問題。 【發明之概述】 本發明之主要目的在於使遊戲的進行可透過網路動態 更新其遊戲的内容(如:地圖資料),並經由網路與其他 的使用者共同進行遊戲,用以充實遊戲之内容,和提高遊 戲的挑戰性。 本發明之透過網路提取網路資源的裝置係配置於攜帶 型資料處理機(如:Η P C,P D A )中,主要由一中央處理44 07 7 1 V. Description of the invention (2) The content of the game is monotonous and lacks expansibility: when the user plays the game again, the content of the game is simply repetitive and lacks novelty. In other words, if a game requires a map (such as a labyrinth in the game), the typical method is to set a map in advance during program design, and call the map to make the game run smoothly. This reduces the game's playability (that is, the game loses its original challenge after the user passes all the levels). In addition, some games use random methods to generate the required maps. Although this can improve the degree of change and fun of the game, the problems such as poor operability and simple maps will also greatly affect To reduce the user's desire to challenge the game. [Problems to be solved by the invention] Traditional games, due to the memory limitation of the carrier (such as the aforementioned portable data processor), its content is relatively monotonous and lacks expandability. Users often only repeat the same control procedures. Over time, it loses its freshness and challenge. Even the more changeable people only generate the required scenes (such as maps; or the appearance time of people and conditions) in a random manner, but they also have poor operability. Or a monotonous question. [Summary of the Invention] The main purpose of the present invention is to enable the game to dynamically update its game content (such as map data) through the network, and play games with other users through the network to enrich the game. Content, and make the game challenging. The device for extracting network resources through the network of the present invention is configured in a portable data processor (such as: Η P C, P D A), and is mainly processed by a central processing unit.

第5頁 440771 五、發明說明(3) 器、一主儲存器、一燒錄(Flash)卡、一用以驅動輸入 /輸出設備(包括一資料/指令的輸入單元和顯示單元等 )的外圍驅動器構成遊戲進程運行時的資料處理以及存取 裝置,其中主儲存器提供遊戲進程(Process )及系統運 行時所必須的可讀寫式記憶單元(R e a d a b 1 e M e [η 〇 r y,簡 稱RAM )、燒錄卡則提供下載應用程序所必須的儲存介 質。透過攜帶型資料處理機裡的一調制解調器,可在與資 訊網路(如:網際網路、區域網路)連線後,下載新版的 遊戲進程或更新遊戲的内容,同時亦可使多個攜帶型資料 處理機的使用者,在資訊網路中進行同一遊戲,不僅讓遊 戲的内容具廣泛性、靈活性及趣味性,更使得攜帶型資料 處理機在遊戲應用方面有無限的可擴充性。 有關本發明之詳細内容及技術,茲就配合圖式說明如 下 圖 意 示 構 架 的 置 裝 取 提 源 資 路 網 之 1明 明發 說本 單為 簡’ 式圖 圖1—_ ί第 意 示 結 連 路 。網 圖的 意置 示裝 構取 結提 的源 區資 存路 儲網 之之 卡明 錄發 燒本 為為 圖圖 2 3 第第 間 端 月 伺 之 路 罔 έ'·' 與 置 裝 取 提 源 資 路 網 之 明 發 本 為 圖 〇 4 圖第 圖 矩 料 資 的 例 施 實 構 結 宮 。迷 圖之 意明 示發 應本 答為 及’ 求圖 請5 的第 之之 圖圖 程程 流流ίιίι 處處 的的 戲戲 遊遊 路路 罔罔 系•名. 明明 發發 本本 為為 圖圖 6 7 第第Page 5 440771 V. Description of the invention (3) Peripheral of the device, a main memory, a flash card, a drive input / output device (including an input unit and display unit for data / instruction, etc.) The driver constitutes a data processing and access device when the game process is running, and the main memory provides the game process (Process) and a readable and writable memory unit (R eadab 1 e M e [η 〇ry, abbreviation for short) RAM) and the flash card provide the storage medium necessary for downloading the application program. Through a modem in the portable data processor, you can download the new version of the game progress or update the content of the game after connecting to the information network (such as the Internet and LAN), and also make multiple portable The users of the data processing machine play the same game in the information network, which not only makes the content of the game extensive, flexible and interesting, but also makes the portable data processing machine infinitely expandable in game applications. Regarding the detailed content and technology of the present invention, the following figure is used to explain the installation and extraction of the source of the source road network, which is illustrated in the following figure. Link. The intention of the network diagram shows the structure of the card storage record of the source area storage network of the source area. The fever of the card is shown in Figure 2 3. The Mingfa of the Yuanzi Road Network is an example of the construction of the source material in Figure 04. The meaning of confusing pictures expresses the answer to this question and the request for the 5th picture of the map of the map. Cheng Chengliu Liulong everywhere. The name is the name of the play. You Mingmingfa issued the book as the picture 6 7 First

440771 五、發明說明¢4) 【發明之詳細說明】 請參閱「第1圖」,為實現本發明所揭露之技術的網 路遊戲裝置組成架構示意圖,主要係由設置在如「第3 圖」所揭示之攜帶型資料處理機(如:個人數位助理、電 子筆記薄)30中的一中央處理器10 、一主儲存器1 1 、一燒錄卡12 、一用以驅動輸入/輸出設備13 〔包 括有:一資料/指令的輸入單元1 3 1 、一調制解調器1 3 2和一顯示單元1 3 3等)的外圍驅動器1 4所組成, 其中主儲存器1 1提供應用程序及系統運行時所必須的可 讀寫式記憶體(R e a d a b 1 e M e m 〇 r y,簡稱R A Μ ),燒錄卡1 2則是作為在下載應用程序時所必備的儲存介質。當系統 運作時係先由中央處理器1 0根據遊戲進程送出位在主儲 存器1 1或燒錄卡1 2中的地址(Address )資料1 0 1 ,以便可從主儲存器1 1或燒錄卡1 2中讀取所需的指 令和資料1 0 2 ,或是把處理後的資料寫回與地址對應之 主儲存器1 1或燒錄卡1 2内。同時更增設一由一指令高 速缓衝器1 5 1 、一資料高速緩衝器1 5 2 、以及一記錄 緩衝器1 5 3所組成的缓衝暫存單元1 5 ,用以在中央處 理器1 0進行指令或資料的提取或運算時,可藉由指令高 速緩衝器1 5 1和資料高速缓衝器1 5 2保存那些重複被 中央處理器1 0訪問的指令和資料1 0 2 ,減少向主儲存 器1 1或燒錄卡1 2訪問的次數,同時並將所有寫到指令 高速緩衝器1 5 1和資料高速缓衝器1 5 2的資料寫入記 錄緩衝器1 5 3中,如此,除了能保存資料的一致性之440771 V. Description of the invention ¢ 4) [Detailed description of the invention] Please refer to "Figure 1", which is a schematic diagram of the composition of the network game device for realizing the technology disclosed in the present invention, which is mainly set up as shown in "Figure 3" A central processing unit 10, a main memory 1 1, a flash card 12, and a drive input / output device 13 in the disclosed portable data processing machine (such as: personal digital assistant, electronic notebook) 30 [Including: a data / instruction input unit 1 3 1, a modem 1 3 2 and a display unit 1 3 3, etc.] are composed of peripheral drivers 14, wherein the main memory 11 provides application programs and system runtime The necessary read-write memory (R eadab 1 e M em ry, RA Μ for short), the flash card 12 is used as a necessary storage medium when downloading the application. When the system is operating, the central processing unit 10 first sends out the address data 1 0 1 located in the main memory 11 or the burning card 12 according to the game progress, so that the main memory 11 or the Read the required instructions and data 1 2 from the recording card 12 or write the processed data back to the main memory 11 or the burning card 12 corresponding to the address. At the same time, a buffer temporary storage unit 15 consisting of an instruction cache 1 5 1, a data cache 1 5 2, and a record buffer 1 5 3 is further added to the CPU 1 0 When fetching or computing instructions or data, the instruction cache 1 5 1 and data cache 1 5 2 can be used to save instructions and data repeatedly accessed by the central processing unit 1 0 2 to reduce the number of instructions. The number of accesses to the main memory 11 or the flash card 1 2 and all the data written to the instruction cache 1 5 1 and the data cache 1 5 2 are written to the record buffer 1 5 3, so In addition to being able to save the consistency of the data

44077 1 五、發明說明(5) 外,藉由記錄緩衝器1 5 3能確保所有由中央處理器1 0 輸出的指今和資料1 0 2 ,以及地址資料1 0 1均可正確 傳送到主儲存器1 1中。 使用燒錄卡1 2作為下載後資料的储存體,係因燒錄 卡1 2本身具有方便刪除和讀寫的性能,且所儲存之資料 為連續存放,代碼可直接執行,不必載入攜帶型資料處理 機的内部儲存體(如:主储存器1 1或缓衝暫存單元1 5 )中,可節省内部儲存體的空間消耗,所以可作為本發明 在下載遊戲、更新遊戲内容、以及動態進行網路遊戲時, 主要的儲存介質,其方式是將其配設成攜帶型資料處理機 的内置或外插燒錄卡1 2 ,以作為資料儲存的底層介質, 並賦予模擬磁碟的用戶編程界面(A P I ),如此便可方便 進行存取資料,同時並將燒錄卡1 2規劃成資料儲存區1 2 1 、資料索引區1 2 2 、和系統信息區1 2 3三部份, 如「第2圖」所示,其中資料儲存區1 2 1是資料儲存的 物質載體,資料索引區1 2 2存放有具有複數個彼此獨立 的索引記錄,用以唯一標識相對應的文件,並含有資料創 立和搜尋所應有的全部信息,其結構如表一所示;系統信 息區1 2 3用於存放與系統相關的信息,如:可用的空 間、設置值等,另外尚有一資料句柄區1 1 1 ,係存放在 主存儲器1 1中,用於標識所有打開的資料,而且每個資 料句柄都指向資料索引區1 2 2 t的某一索引記錄。 表一、資料索引區中每筆記錄的結構·44077 1 V. Description of the invention (5) In addition, the recording buffer 1 5 3 can ensure that all instructions and data 1 2 output by the central processing unit 10 and address data 1 0 1 can be correctly transmitted to the host. Reservoir 1 1. Use the flash card 12 as the storage of the downloaded data. Because the flash card 12 has the performance of easy deletion and reading and writing, and the stored data is continuously stored, the code can be directly executed without loading the portable type. The internal storage of the data processor (such as the main storage 11 or the buffer temporary storage unit 15) can save the space consumption of the internal storage, so it can be used in the present invention to download games, update game content, and dynamics. When playing online games, the main storage medium is to configure it as a built-in or external flash card 1 2 of a portable data processor as the underlying medium for data storage and give it to users of analog disks. Programming interface (API), so that you can easily access the data, and at the same time, the programming card 12 is planned into a data storage area 1 2 1, a data index area 1 2 2, and a system information area 1 2 3. As shown in "Figure 2", the data storage area 1 2 1 is a material carrier for data storage, and the data index area 1 2 2 stores a plurality of independent index records for uniquely identifying corresponding files, and Contains all the information required for data creation and search. Its structure is shown in Table 1. The system information area 1 2 3 is used to store system-related information, such as available space, setting values, etc. There is also a data handle. The area 1 1 1 is stored in the main memory 11 and is used to identify all open materials, and each material handle points to an index record of the material index area 1 2 2 t. Table 1. The structure of each record in the data index area.

第8頁 44 07 7 1 五、發明說明(6) 長度(byte) 名稱 說明 8 File name 資料名 3 Extern name 資料擴展名 4 Attitude 屬性: FILE_ATTRIBUTE ARCHIVE : 本貧料是後借貫料。應用程序利 用這一屬性來把此資料標識為後備 的或不可移動的。 FILE_ATTRIBUTE_HIDDEN : 這是一個隱藏資料。 FILE_ATTRIBUTE_NORMAL : 這是一個普通資料。 FILE_ATTRIBUTE_READONLY : 這是一個唯讀資料。應用程序可 讀取但不能刪除和修改此資料。 FILE_ATTRIBUTE_SYSTEM : 這是一個系統資料。 4 Datetime 貢料創立時間 4 Allocation 資料所處位置 4 FileSize 資料實際大小 4 FileRavvSize 資料原始數據大小 2 HandleCount 打開此資料的句柄數 請參閲「第3 、第4圖」,本發明係以攜帶型資料處 理機3 0透過資訊網路2 0 ,與一伺服器3 1連線,以提Page 8 44 07 7 1 V. Description of the invention (6) Length (byte) Name Description 8 File name Data name 3 Extern name Data extension 4 Attitude Attribute: FILE_ATTRIBUTE ARCHIVE: This material is borrowed. The application uses this attribute to identify this profile as backup or immovable. FILE_ATTRIBUTE_HIDDEN: This is a hidden profile. FILE_ATTRIBUTE_NORMAL: This is a general profile. FILE_ATTRIBUTE_READONLY: This is a read-only data. The application can read but cannot delete and modify this information. FILE_ATTRIBUTE_SYSTEM: This is a system profile. 4 Datetime Tribute creation time 4 Allocation Location of the data 4 FileSize Actual size of the file 4 FileRavvSize Original size of the data 2 HandleCount The number of handles to open this data, please refer to "Figures 3 and 4". The invention is based on portable data The processor 3 0 connects to a server 3 1 through the information network 20 to improve

第9頁 440771 五、發明說明〔7) 取存放在資料庫3 2中的資料,並在考慮到資料傳輸速度 的前題下,將遊戲的基本圖形物件和事件處理模塊均預先 存放在攜帶型資料處理機3 0内,而僅傳輸圖形和事件索 引記錄,而且在資料自伺服器3 1發送前經過壓縮處理的 程序(如:L z h u f壓縮演算法),藉以降低資料於資訊網 路2 0中所耗費的時間,以確保在攜帶型資料處理機3 0 中遊戲進行的速度;舉例來說,一迷宮遊戲,迷宮的圖形 資料存放在攜帶型資料處理機3 0内之主儲存器1 1或燒 錄卡1 2的圖形資料庫中,只透過資訊網路2 0傳輸如 「第5圖」所示,經壓縮後結構資料4 0 ,於接收後經解 壓縮處理,再按結構資料4 0的内容索引到圖形資料庫中 查詢,並顯示至攜帶型資料處理機3 0的顯示單元1 3 3 上即可;在圖中,π 0"表示暢通;π 1"表示有牆;π 2"表示 有石頭;κ 3"表示前方有人;其中傳輸的程序係基於「第 3圖」的網路結構下,分為建立連接、資料傳輸、結束連 接三個階段;同時在通訊前會先發送一通信頭,有關通信 頭的結構如下表所示: 表二、通信頭的結構· typedef struct_infor.mationHead / ι long llnformationlD; //請求類型 long llnformationLength; ί / /請求長度Page 9 440771 V. Description of the invention [7] Take the data stored in the database 3 2 and take into account the premise of data transmission speed, store the basic graphic objects and event processing modules of the game in the portable type in advance The data processor 30 only transmits graphics and event index records, and it is compressed before the data is sent from the server 31 (such as the L zhuf compression algorithm), thereby reducing the data in the information network 2 0 Time to ensure the speed of the game in the portable data processor 30; for example, a maze game, the graphic data of the maze is stored in the main memory 1 1 of the portable data processor 30 Or in the graphic database of the burning card 12, only transmitted through the information network 20 as shown in "Figure 5". After compression, the structural data 40 is decompressed after receiving, and then according to the structural data 4 The content index of 0 is queried in the graphic database and displayed on the display unit 1 3 3 of the portable data processor 30. In the figure, π 0 " indicates unblocked; π 1 " indicates a wall; π 2 " Means Stone; κ 3 " indicates that there is someone in front; the transmission process is based on the network structure of "Figure 3", which is divided into three stages of establishing a connection, data transmission, and ending the connection; at the same time, a communication header will be sent before communication The structure of the communication header is shown in the following table: Table 2. Structure of the communication header · typedef struct_infor.mationHead / ι long llnformationlD; // Request type long llnformationLength; ί / / Request length

第丨0頁 4407 7 1 五、發明說明(8) 參閱「第4圖」,當遊戲進程被啟動後’會透過才崔 帶型資料處理機3 0向伺服器3 1發出建立連接的請求巧 (init_require)信號3 1 1 ,並在發送後遊戲進裎處於 監聽狀態’一旦伺服器3 1接收到建立連接請求信號3 1 1後’就會立即發送一允許(answer — require)信號3 ]_ 2 ’待攜帶型資料處理機3 〇接數到允許信號3 1 2後, 便元成建立連接的程序,在前述令建立連接請求信號3 1 1和允許信號3 1 2的内容係分別包含有表三所示之結 構。 表二、建立連接之請求信號的結構‘ typedef struct^InitLink long IMaxhineVer; long IProcessID; long IGgamelD; long IGameVer; long IFlag; "機器標識號 //進程標識 //遊戲編號 "遊戲版本號 "連接類型(初始連接init_link, 斷線後續連CONTINUE_LINK) typedef struct_AnswerLink long IProcessID; long IServerlD; long IBackFlag; "進程標識 "伺服器分配標識號 //返回類型(是否重發等)Page 丨 0 4407 7 1 V. Description of the invention (8) Refer to "Figure 4". After the game process is started, it will send a request to establish a connection to the server 31 through the tape processor 30. (init_require) signal 3 1 1 and the game is in the listening state after sending it 'once the server 3 1 receives the connection establishment request signal 3 1 1' it will immediately send an allow (answer — require) signal 3] _ 2 'The to-be-portable data processor 3 〇 After receiving the permission signal 3 1 2, it then establishes a connection establishment procedure. In the foregoing order, the content of the connection establishment request signal 3 1 1 and the permission signal 3 1 2 respectively include The structure shown in Table III. Table 2: Structure of the request signal for establishing a connection 'typedef struct ^ InitLink long IMaxhineVer; long IProcessID; long IGgamelD; long IGameVer; long IFlag; " machine identification number // process identification // game number " game version number " Connection type (initial connection init_link, disconnection and subsequent connection CONTINUE_LINK) typedef struct_AnswerLink long IProcessID; long IServerlD; long IBackFlag; " process ID " server allocation ID number // return type (whether resend, etc.)

第11頁 ι 4 4 07 7 1 五 '發明說明(9) 當建立連接後,遊戲進程仍處於監聽狀態,直到接收 到伺服器3 1送出之遊戲請求信號(g a m e _ d a t a ) 3 1 3 ,才會回應伺服器3 1相應的遊戲確認信號 (answer_data ) 3 1 4 ;在此,若當前所進行之遊戲屬, 於多人共同於資訊網路2 0中進行之遊戲,則遊戲進程會 同時透過攜帶型資料處理機3 0送出一狀態請求信號 (action_data) 3 1 5給飼服器3 ◦,而伺服器3 0亦 會在接收到後,回應攜帶型資料處理機3 0 —狀態回應信 號(answer_action) 3 1 6 ,前述之遊戲請求信號3 1 3 、遊戲確認信號3 1 4與狀態請求信號3 1 5 、狀態回 應信號3 1 6分別包含有如表四所示的結構。 表四、所傳資料的結構·Page 11 ι 4 4 07 7 1 5 'Description of the invention (9) After the connection is established, the game process is still listening until it receives the game request signal (game _ data) 3 1 3 from the server 31. Will respond to the server 3 1 corresponding game confirmation signal (answer_data) 3 1 4; here, if the current game is a game played by multiple people in the information network 20, the game progress will pass through at the same time The portable data processor 3 0 sends a status request signal (action_data) 3 1 5 to the feeder 3 ◦, and the server 30 will also respond to the portable data processor 3 0 after receiving it — status response signal ( answer_action) 3 1 6. The aforementioned game request signal 3 1 3, game confirmation signal 3 1 4, status request signal 3 1 5, and status response signal 3 1 6 respectively include the structures shown in Table 4. Table 4: Structure of the transmitted information

第12頁 44 077 1 五、發明說明(ίο) type struct TransData long IProcessID; long IDataType; long IDataSize; long IServerlD; BOOL bCompress; //進程標識 //資料類型 //資料包長度 "伺服器分配標識號 //壓縮否 type struct_AnswerTrans long IServerlD; long IBackFlag; "伺服器分配標識號 //返回類型(是否重發等) type struct_ActionData { 一 "伺服器分配標識號 //資料類型 long IserverlD; long IDatatyoe; } type struct_AnswerAction long IProcessID; long IBackFlag; //進程標識 //返回類型(是否重發等) 一旦遊戲宣告結束’遊戲進程便透 機3 0發送一結束信號(exit require ) ^ 1 7二 < 理 — cquue) j丄了至資 路2 0 ’ ;待伺服器3 0接收到此信號,並回應—j ^旧 認信號(answer — exit ) 3 1 8後,遊戲進程與*伺服。確 0就會同時釋放與此遊戲相關的控制程序,同样地 ' 士 ^ ’ 結束Page 12 44 077 1 V. Description of the invention (ίο) type struct TransData long IProcessID; long IDataType; long IDataSize; long IServerlD; BOOL bCompress; // process ID // data type // data packet length " server allocation ID Number // compression type struct_AnswerTrans long IServerlD; long IBackFlag; " server allocation identification number // return type (whether retransmission, etc.) type struct_ActionData {one " server allocation identification number // data type long IserverlD; long IDatatyoe ;} type struct_AnswerAction long IProcessID; long IBackFlag; // Process ID // Return type (whether retransmission, etc.) Once the game is declared 'Game progress will be transmitted through the machine 3 0 Send an end signal (exit require) ^ 1 7 2 < Management — cquue) j 至 到 至 路 2 0 ′; after the server 30 receives this signal and responds to —j ^ old recognition signal (answer — exit) 3 1 8, the game progresses and * servo. If it is 0, the control program related to this game will be released at the same time.

第13頁 4 4 077 1_ 五、發明說明(11) 信號3 1 7 、結束確認信號3 1 8的内容分別包含有表五 中所示的結構。 表五、結束信號的結構· type struct_EndLink { _ long IServerlD; //伺服器分配標識號 } type struct AnswerEnd { long IProcessID; //進程標識 long IBackFlag, //返回類型(是否重發等) 綜合以上所述,在以本發明之技術進行遊戲時,係依 「第6 、和第7圖」所揭示之處理流程來進行。首先請參 閱「第1 、第3和第6圖」,當使用者藉由輸入單元13 1啟動攜帶型資料處理機3 0内的某一遊戲進程,並與資 訊網路2 0連接後,會先在顯示單元1 3 3中顯示一初始 晝面(步驟6 0 1 、6 0 2 ),然後發送一請求信號(步 驟6 0 3 ),此時請參閱「第7圖」,伺服器3 1在接收 到由攜帶型資料處理機3 0送來的請求信號後,就根據其 内之建立連接請求信號的内容進行身份的驗證,包括有: 機器編號、遊戲進程版本…等(步驟7 0 1 、7 0 2 ),Page 13 4 4 077 1_ 5. Description of the invention (11) The contents of the signal 3 1 7 and the end confirmation signal 3 1 8 include the structures shown in Table 5. Table 5. Structure of the end signal · type struct_EndLink {_ long IServerlD; // server allocation identification number} type struct AnswerEnd {long IProcessID; // process identification long IBackFlag, // return type (whether retransmission, etc.) It is stated that when the game is played by the technology of the present invention, it is performed according to the processing flow disclosed in "Figures 6 and 7". First refer to "Figures 1, 3, and 6". When the user starts a certain game process in the portable data processor 30 through the input unit 13 1 and connects to the information network 20, it will First display an initial day surface in the display unit 1 3 3 (steps 60 1, 6 0 2), and then send a request signal (step 6 0 3). At this time, please refer to "Figure 7", the server 3 1 After receiving the request signal sent by the portable data processor 30, the identity verification is performed according to the content of the connection request signal included in it, including: machine number, game process version, etc. (step 7 0 1 , 7 0 2),

第14頁 44 07 7 1 五、發明說明(12) 若身份不正確,便發送一拒絕信號(步驟7 0 3 ),否則 先判斷信號的類別,若是請求遊戲結束的信號,則回應遊 戲結束的信息(步驟7 0 4 、7 0 5 ),若為一建立連線 請求信號,便先回應一允許請求的信號〔步驟7 0 6 ), 然後再由伺服器3 0再根據傳來信號中遊戲請求信號的内 容至資料庫3 1中提取相關的資料,將之經壓縮處理後送 出,同時等待下個信號的到來(步驟了 0 7〜7 0 9 ); 而攜帶型資料處理機3 0在等待伺服器3 0回覆的期間, 會一直處在監聽的狀態,一旦接收到回應的信號便立即進 行信號内容的判斷,若所接收之信號為拒絕信號或結束信 息的回應,就送出一相應訊號告知使用者(步驟6 0 4〜 6 0 6 ),否則進一步判斷信號的類型(步驟6 0 7 ), 若是接收的信號為自伺服器3 0傳來之資料包(D a t a package),即作解壓縮、儲存的處理,並顯示之(步驟 6 0 8〜6 1 0 ),若接收到的信號為來自伺服器的請求 信號(如「第4圖」的狀態請求信號3 1 6 ),則依序送 出請求允許、及相應的資料包〔步驟6 1 1 、6 1 2 ), 並回至步驟6 — 3 ,如此反復行直到遊戲結束為止。 雖然本發明已以一較佳實施例揭露如上,然其並非用 以限定本發明,任何熟習此技藝者,在不脫離本發明之精 神和範圍内,當可作些許之更動與潤飾,因此本發明之保 護範圍當視後附之申請專利範圍所界定者為準。 【發明之效果】 本發明所揭露之透過網路提取網路資源的技術,可使Page 14 44 07 7 1 V. Description of the invention (12) If the identity is incorrect, a rejection signal is sent (step 7 0 3), otherwise the type of the signal is judged first, and if it is a signal requesting the end of the game, it responds to the end of the game Information (steps 7 0 4 and 7 5), if it is a connection establishment request signal, it will first respond to a request request signal (step 7 0 6), and then the server 30 will then play the game according to the signal. The content of the request signal is extracted from the database 31, and the relevant information is extracted and sent after compression processing, while waiting for the arrival of the next signal (steps 7 to 7 0 9); and the portable data processor 30 is in During the period of waiting for 30 replies from the server, it will always be in the monitoring state. Once the response signal is received, the content of the signal will be judged immediately. If the received signal is a response to a rejection signal or an end message, a corresponding signal will be sent. Inform the user (step 604 ~ 600), otherwise judge the type of the signal (step 607), if the received signal is a data package (D ata package) from server 30, then make unzip, Stored processing and display it (step 608 ~ 6 1 0), if the received signal is a request signal from the server (such as the status request signal 3 1 6 in "Figure 4"), it will be sent in order Ask for permission and the corresponding information package (steps 6 1 1, 6 1 2), and return to steps 6-3, and so on until the end of the game. Although the present invention has been disclosed as above with a preferred embodiment, it is not intended to limit the present invention. Any person skilled in the art can make some modifications and retouching without departing from the spirit and scope of the present invention. The scope of protection of the invention shall be determined by the scope of the attached patent application. [Effect of the invention] The technology for extracting network resources through the network disclosed in the present invention enables

第15頁 44 07 ? 1 五、發明說明(13) 攜帶型資料處理機在進行遊戲時,其内容靈活、趣味性 ,並且可依使用者之喜好自行從資訊網路中下載,而不 會讓使用者在長期娛樂後有一成不變的感覺,同時也充份 利用了現今資訊網路之軟、硬體資源,讓原本是單人進行 的遊戲,在經由資訊網路的連繫下,無遠弗界。 【圖示符號說明】 1 0中央處理器 1 0 1地址資料 1 0 2指令和資料 1 1主儲存器 1 1 1資料句柄 1 2燒錄卡 1 2 1資料儲存區 1 2 2資料索引區 1 2 3系統信息區 1 3輸入/輸出設備 1 3 1輸入單元 1 3 2調制解調器 1 3 3顯示單元 1 4外圍驅動器 1 5缓衝暫存單元 1 5 1指令高速緩衝器 1 5 2資料高速緩衝器 1 5 3記錄緩衝器Page 15 44 07? 1 V. Description of the invention (13) When the portable data processor is playing a game, its content is flexible and interesting, and can be downloaded from the information network according to the user's preference without allowing Users have a constant feeling after long-term entertainment, but also make full use of the current software and hardware resources of the information network, so that the game was originally played by a single person. boundary. [Illustration of symbols] 1 0 CPU 1 0 1 Address data 1 0 2 Commands and data 1 1 Main memory 1 1 1 Data handle 1 2 Burning card 1 2 1 Data storage area 1 2 2 Data index area 1 2 3 System information area 1 3 Input / output device 1 3 1 Input unit 1 3 2 Modem 1 3 3 Display unit 1 4 Peripheral driver 1 5 Buffer temporary storage unit 1 5 1 Instruction cache 1 5 2 Data cache 1 5 3 Record buffer

第16頁 44 07 7 1 五、發明說明¢14) 2 0資訊網路 3 0攜帶型資料處理機 3 1伺月艮器 3 1 1建立連接請求信號 3 1 2允許信號 3 1 3遊戲請求信號 3 1 4遊戲確認信號 3 1 5狀態請求信號 3 1 6狀態變化回應信號 3 1 7結束信號 3 1 8結束碓認信號 3 2資料庫 4 0結構資料Page 16 44 07 7 1 V. Description of the invention ¢ 14) 2 0 Information network 3 0 Portable data processor 3 1 Connection server 3 1 1 Connection establishment request signal 3 1 2 Allow signal 3 1 3 Game request signal 3 1 4 game confirmation signal 3 1 5 status request signal 3 1 6 status change response signal 3 1 7 end signal 3 1 8 end recognition signal 3 2 database 4 0 structure information

第17頁Page 17

Claims (1)

44077 1 六、申請專利範圍 1 · 一種透過網路提取網路資源的裝置,係藉由一攜帶型 資料處理機中的一調制解調器與一資訊網路連接,以 經由該資訊網路提取一資料包(D a t a p a c k a g e ),其 裝置包括有: 一主儲存器,係儲存有該資料包; . 一輸入單元,用以啟動該資料包; 一燒錄卡,用以儲存該資料包内的一資料;^ 一中央處理器,係根據該資料包訪問相應之一指 令與該資料:以及 一緩衝暫存單元,用以保存重複被該中央處理器 訪問的該指令和該資料,以減少該燒錄卡與該主儲存 器被訪問的次數。 2 ·如申請專利範圍第1項所述透過網路提取網路資源的 裝置,其中該攜帶型資料處理機係為掌上型個人電腦 HPC ° 3 .如申請專利範圍第1項所述透過網路提取網路資源的 裝置,其中該攜帶型資料處理機係為個人數位助理 PDA ° 4 ·如申請專利範圍第1項所述透過網路提取網路資源的 裝置,其中該攜帶型資料處理機係為電子筆記薄。 5 .如申請專利範圍第1項所述透過網路提取網路資源 的裝置,其中該主儲存器更配置有一圖形資料庫,用 以儲存該資料包所需之圖形資料。 6 ‘如申請專利範圍第5項所述透過網路提取網路資源的44077 1 VI. Scope of patent application 1 · A device for extracting network resources through a network, which is connected to an information network through a modem in a portable data processor to extract a data packet through the information network (D atapackage), the device includes: a main storage, which stores the data package; an input unit for starting the data package; a flash card for storing data in the data package; ^ A central processing unit accesses a corresponding instruction and the data according to the data package: and a buffer temporary storage unit for storing the instruction and the data repeatedly accessed by the central processing unit to reduce the flash card With the number of times this main memory was accessed. 2 · Device for extracting network resources through the network as described in item 1 of the scope of patent application, wherein the portable data processor is a handheld personal computer HPC ° 3. As described in item 1 of the scope of patent application via the network Device for extracting network resources, where the portable data processor is a personal digital assistant PDA ° 4 · A device for extracting network resources through the network as described in item 1 of the patent application scope, wherein the portable data processor is For electronic notepad. 5. The device for extracting network resources through the network as described in item 1 of the scope of the patent application, wherein the main storage is further equipped with a graphic database for storing graphic data required by the data package. 6 ‘As described in item 5 of the scope of patent application, 第18頁 • 44077 1 六、申請專利範圍 裝置,其中該圖形資料庫可配置於該燒錄卡中。 7 .如申請專利範圍第1項所述透過網路提取網路資源的 裝置,其中該資料係為一結構資料。 8 .如申請專利範圍第1項所述透過網路提取網路資源的 裝置,其中該燒錄卡更包括有: —資料儲存區,用以儲存該資料; 一資料索引區,具有複數個彼此獨立的索引記 錄,用以唯一標識相對應的該資料;以及 一系統信息區,用於存放與系統相關的信息。 9 ·如申請專利範圍第1項所述透過網路提取網路資源的 裝置,其中該主儲存器更設有一資料句柄區,用於標 識所有已打開的該資料,而且該資料句柄區内的任一 資料句柄都指向該資料索引區的某一索引記錄。 1 0 .如申請專利範圍第1項所述透過網路提取網路資源 的裝置,其中該緩衝暫存單元更包括有·_ 一指令高速缓衝器,用以保存重複被該中央處 理器訪問的該指令; 一資料高速緩衝器,用以保存重複被該中央處 理器訪問的該資料;以及 一記錄緩衝器,記錄有該指令高速缓衝器内的 該指令和該資料高速緩衝器内的該資料。 1 1 . 一種透過網路提取網路資源的方法,係透過一攜帶 型資料處理機中的一調制解調器,經由一資訊網路 進行一資料包(Data package)的提取,包括有··Page 18 • 44077 1 VI. Patent application device, in which the graphic database can be configured in the flash card. 7. The device for extracting network resources through the network as described in item 1 of the scope of patent application, wherein the data is structured data. 8. The device for extracting network resources through the network as described in item 1 of the scope of patent application, wherein the burning card further includes:-a data storage area for storing the data; a data index area having a plurality of each other An independent index record is used to uniquely identify the corresponding data; and a system information area is used to store system-related information. 9 · The device for extracting network resources through the network as described in item 1 of the scope of the patent application, wherein the main storage is further provided with a data handle area for identifying all the opened data, and the data handle area Any data handle points to an index record in the data index area. 10. The device for extracting network resources through the network as described in item 1 of the scope of the patent application, wherein the buffer temporary storage unit further includes an instruction cache to save repeated accesses by the central processing unit. A instruction cache; a data cache to store the data repeatedly accessed by the central processing unit; and a record buffer to record the instruction in the instruction cache and the data cache in the data cache The information. 1 1. A method for extracting network resources through a network is to extract a data package through a modem in a portable data processor via an information network, including: 第19頁 t 六、申請專利範圍 藉由一調制解調器向一伺服器發出一請求信 號; 根據該請求信號,由該伺服器發送一允許信 號; 根據該資料提取的請求信號的内容,由該伺月艮_ 器送出一資料包; 該攜帶型資料處理機於接收該資料包後,由一 中央處理器送出一確認信號及一結束信號;以及 根據該結束信號,由該伺服器產生相應的回 應。 1 2 ·如申請專利範圍第1 1項所述透過網路提取網路資 源的方法,其申該攜帶型資料處理機係為掌上型個 人電腦HPC。 1 3 如申請專利範圍第1 1項所述透過網路提取網路資 源的方法,其中該攜帶型資料處理機係為個人數位 助理PDA。 1 4 -如申請專利範圍第1 1項所述透過網路提取網路資 源的方法,其中該攜帶型資料處理機係為電子筆記 薄。 1 5 .如申請專利範圍第1 1項所述透過網路提取網路資 源的方法,其中該資料提取的請求信號係由一建立 連線請求信號、一遊戲請求信號所組成。 1 6 ‘如申請專利範圍第1 1項所述透過網路提取網路資 源的方法,其中該伺服係根據該遊戲請求信號至一Page 19t 6. The scope of patent application sends a request signal to a server through a modem; according to the request signal, the server sends an enable signal; the content of the request signal extracted according to the data is sent by the server The generator sends a data packet; after receiving the data packet, the portable data processor sends a confirmation signal and an end signal from a central processing unit; and according to the end signal, the server generates a corresponding response. 1 2 · The method for extracting network resources through the network as described in item 11 of the scope of patent application, which claims that the portable data processor is a handheld personal computer HPC. 13 The method for extracting network resources through the network as described in item 11 of the scope of patent application, wherein the portable data processor is a personal digital assistant PDA. 14-The method for extracting network resources through the network as described in item 11 of the scope of patent application, wherein the portable data processor is an electronic notebook. 15. The method for extracting network resources through the network as described in item 11 of the scope of patent application, wherein the request signal for data extraction is composed of a connection establishment request signal and a game request signal. 1 6 ‘A method for extracting network resources through the network as described in item 11 of the scope of patent application, wherein the servo is based on the game request signal to a 第20頁 4 4 077 1Page 20 4 4 077 1 資 資 服 機 。路 路词理 包網 網 該 處 料取 取 由 料 資提。提 , 資 該路料路 容 型 生網資網内帶 產過構過 的 攜 以透結透 號 該 ,述一述 信及自 料所為所:求以, 資項係項有請·,號 一 6料1含的號信。 的1資1包取信求號 應第該第更提求請信Asset server. Roads, roads, philosophical packets, nets, etc. The materials here are taken from materials. It is mentioned that the information on the road and the capacity-generating health network in the information network has been produced with a transparent number. This is a letter and a self-proprietary. Please ask for it. A letter containing 6 materials. Request for the letter of 1 fund and 1 packet of the letter
TW88108055A 1999-05-18 1999-05-18 A method and device for accessing network resource through the network TW440771B (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6884163B2 (en) 2000-08-01 2005-04-26 Konami Computer Entertainment Studios, Inc. Game method for effecting aging of competing characters independent of game player participation

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6884163B2 (en) 2000-08-01 2005-04-26 Konami Computer Entertainment Studios, Inc. Game method for effecting aging of competing characters independent of game player participation

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