KR100713058B1 - 게임 장치, 이것에 사용하는 입력 수단, 및 기억 매체 - Google Patents
게임 장치, 이것에 사용하는 입력 수단, 및 기억 매체 Download PDFInfo
- Publication number
- KR100713058B1 KR100713058B1 KR1020000043363A KR20000043363A KR100713058B1 KR 100713058 B1 KR100713058 B1 KR 100713058B1 KR 1020000043363 A KR1020000043363 A KR 1020000043363A KR 20000043363 A KR20000043363 A KR 20000043363A KR 100713058 B1 KR100713058 B1 KR 100713058B1
- Authority
- KR
- South Korea
- Prior art keywords
- player
- game
- operation means
- screen
- delete delete
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/638—Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
- Length Measuring Devices With Unspecified Measuring Means (AREA)
Applications Claiming Priority (10)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP11253171 | 1999-09-07 | ||
| JP1999-253171 | 1999-09-07 | ||
| JP1999-303172 | 1999-10-25 | ||
| JP30317299 | 1999-10-25 | ||
| JP34549199 | 1999-12-03 | ||
| JP1999-345491 | 1999-12-03 | ||
| JP2000-060918 | 2000-03-06 | ||
| JP2000060918 | 2000-03-06 | ||
| JP2000-156852 | 2000-05-26 | ||
| JP2000156852A JP4691754B2 (ja) | 1999-09-07 | 2000-05-26 | ゲーム装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| KR20010049905A KR20010049905A (ko) | 2001-06-15 |
| KR100713058B1 true KR100713058B1 (ko) | 2007-05-02 |
Family
ID=27530255
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| KR1020000043363A Expired - Fee Related KR100713058B1 (ko) | 1999-09-07 | 2000-07-27 | 게임 장치, 이것에 사용하는 입력 수단, 및 기억 매체 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US7331856B1 (enExample) |
| JP (1) | JP4691754B2 (enExample) |
| KR (1) | KR100713058B1 (enExample) |
Families Citing this family (92)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3917456B2 (ja) * | 2001-08-09 | 2007-05-23 | 株式会社コナミスポーツ&ライフ | 評価プログラム、その記録媒体、タイミング評価装置、タイミング評価システム |
| US6990639B2 (en) | 2002-02-07 | 2006-01-24 | Microsoft Corporation | System and process for controlling electronic components in a ubiquitous computing environment using multimodal integration |
| FR2848870B1 (fr) * | 2002-12-18 | 2008-11-28 | Sylvius | Systeme de jeu a commande perfectionnee de deplacement d'objets virtuels affiches |
| JP2005080079A (ja) | 2003-09-02 | 2005-03-24 | Sony Corp | 音声再生装置及び音声再生方法 |
| JP4327578B2 (ja) * | 2003-09-12 | 2009-09-09 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及びゲームシステム |
| JP4307193B2 (ja) * | 2003-09-12 | 2009-08-05 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及びゲームシステム |
| JP4206015B2 (ja) | 2003-09-12 | 2009-01-07 | 任天堂株式会社 | ゲーム機用操作装置 |
| US9573056B2 (en) * | 2005-10-26 | 2017-02-21 | Sony Interactive Entertainment Inc. | Expandable control device via hardware attachment |
| US10279254B2 (en) * | 2005-10-26 | 2019-05-07 | Sony Interactive Entertainment Inc. | Controller having visually trackable object for interfacing with a gaming system |
| US8323106B2 (en) | 2008-05-30 | 2012-12-04 | Sony Computer Entertainment America Llc | Determination of controller three-dimensional location using image analysis and ultrasonic communication |
| US7682237B2 (en) * | 2003-09-22 | 2010-03-23 | Ssd Company Limited | Music game with strike sounds changing in quality in the progress of music and entertainment music system |
| WO2005041578A2 (en) * | 2003-10-24 | 2005-05-06 | Reactrix Systems, Inc. | Method and system for managing an interactive video display system |
| FR2862884B1 (fr) * | 2003-12-02 | 2008-05-30 | Xkpad | Dispositif pour la pratique de la gymnastique interactive de type "step" |
| JP2005087716A (ja) * | 2003-12-10 | 2005-04-07 | Namco Ltd | プログラム、情報記憶媒体、及びゲームシステム |
| JP4179162B2 (ja) | 2003-12-26 | 2008-11-12 | 株式会社セガ | 情報処理装置、ゲーム装置、画像生成方法、ゲーム画像生成方法 |
| WO2005065798A1 (ja) * | 2004-01-06 | 2005-07-21 | Sony Computer Entertainment Inc. | 情報処理システム、エンタテインメントシステム、および情報処理システムの入力受け付け方法 |
| JP2005312758A (ja) * | 2004-04-30 | 2005-11-10 | Nintendo Co Ltd | ゲームシステムおよびゲームプログラム |
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| JP4397740B2 (ja) | 2004-06-11 | 2010-01-13 | 株式会社コナミデジタルエンタテインメント | 体感ゲーム装置 |
| US8109858B2 (en) * | 2004-07-28 | 2012-02-07 | William G Redmann | Device and method for exercise prescription, detection of successful performance, and provision of reward therefore |
| JP4243862B2 (ja) | 2004-10-26 | 2009-03-25 | ソニー株式会社 | コンテンツ利用装置およびコンテンツ利用方法 |
| JP4595555B2 (ja) | 2005-01-20 | 2010-12-08 | ソニー株式会社 | コンテンツ再生装置およびコンテンツ再生方法 |
| JP4691364B2 (ja) * | 2005-01-21 | 2011-06-01 | 任天堂株式会社 | ゲーム装置及びそのプログラム |
| JP4741267B2 (ja) | 2005-03-28 | 2011-08-03 | ソニー株式会社 | コンテンツ推薦システム、通信端末およびコンテンツ推薦方法 |
| US9128519B1 (en) | 2005-04-15 | 2015-09-08 | Intellectual Ventures Holding 67 Llc | Method and system for state-based control of objects |
| US20110053131A1 (en) * | 2005-04-27 | 2011-03-03 | Regnier Patrice M | Systems and methods for choreographing movement |
| JP2006340744A (ja) | 2005-06-07 | 2006-12-21 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| JP2007011928A (ja) | 2005-07-04 | 2007-01-18 | Sony Corp | コンテンツ提供システム、コンテンツ提供装置、コンテンツ配信サーバ、コンテンツ受信端末およびコンテンツ提供方法 |
| JP5133508B2 (ja) | 2005-07-21 | 2013-01-30 | ソニー株式会社 | コンテンツ提供システム、コンテンツ提供装置、コンテンツ配信サーバ、コンテンツ受信端末およびコンテンツ提供方法 |
| JP4403415B2 (ja) | 2005-09-20 | 2010-01-27 | ソニー株式会社 | コンテンツ再生方法およびコンテンツ再生装置 |
| EP1970104A4 (en) * | 2005-12-12 | 2010-08-04 | Ssd Co Ltd | DRIVING METHOD, DRIVING DEVICE AND COORDINATION TRAINING METHOD |
| JPWO2007069751A1 (ja) * | 2005-12-12 | 2009-05-28 | 新世代株式会社 | 記憶力テスト装置、判断力テスト装置、比較力テスト装置、コーディネーショントレーニング装置、及びワーキングメモリトレーニング装置 |
| KR20070073273A (ko) * | 2006-01-04 | 2007-07-10 | 삼성전자주식회사 | 휴대용 단말기에서 폴더의 회전 상태를 감지하는 장치 및방법 |
| JP5204381B2 (ja) * | 2006-05-01 | 2013-06-05 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム及びゲーム処理方法 |
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| JP5709405B2 (ja) * | 2010-05-18 | 2015-04-30 | 株式会社タイトー | 画像認識によるラクガキ装置 |
| US8771055B2 (en) | 2010-08-10 | 2014-07-08 | Aristocrat Technologies Australia Pty Limited | Method of gaming, a gaming system, and a game controller |
| JP2012050748A (ja) * | 2010-09-02 | 2012-03-15 | Konami Digital Entertainment Co Ltd | ゲーム装置、ゲーム装置の制御方法、ならびに、プログラム |
| JP5745247B2 (ja) | 2010-10-05 | 2015-07-08 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法 |
| KR101228529B1 (ko) * | 2010-10-27 | 2013-01-31 | 포항공과대학교 산학협력단 | 음악적 두뇌 건강증진 시스템 |
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| JP5425881B2 (ja) * | 2011-12-22 | 2014-02-26 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法、及びプログラム |
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Also Published As
| Publication number | Publication date |
|---|---|
| US7331856B1 (en) | 2008-02-19 |
| KR20010049905A (ko) | 2001-06-15 |
| JP2001321564A (ja) | 2001-11-20 |
| JP4691754B2 (ja) | 2011-06-01 |
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