JP5089060B2 - エンタテインメントシステムおよびゲームコントローラ - Google Patents
エンタテインメントシステムおよびゲームコントローラ Download PDFInfo
- Publication number
- JP5089060B2 JP5089060B2 JP2006070059A JP2006070059A JP5089060B2 JP 5089060 B2 JP5089060 B2 JP 5089060B2 JP 2006070059 A JP2006070059 A JP 2006070059A JP 2006070059 A JP2006070059 A JP 2006070059A JP 5089060 B2 JP5089060 B2 JP 5089060B2
- Authority
- JP
- Japan
- Prior art keywords
- image
- led
- operation input
- controller
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
-
- A63F13/06—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01B—MEASURING LENGTH, THICKNESS OR SIMILAR LINEAR DIMENSIONS; MEASURING ANGLES; MEASURING AREAS; MEASURING IRREGULARITIES OF SURFACES OR CONTOURS
- G01B11/00—Measuring arrangements characterised by the use of optical techniques
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/31—Communication aspects specific to video games, e.g. between several handheld game devices at close range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6623—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
Description
図7(b)は、現フレーム画像と前フレーム画像の差分画像を示す。前フレーム画像の位置からコントローラ20を動かすと、数式(1)により差分画像が生成される。この例では、コントローラ20や、コントローラ20と一緒に動く体の少なくとも一部の領域が、白色画像(画素値が“1”になる)として取得される。なお、常にこのような白色画像が取得されるわけではなく、図7(b)は、あくまでも数式(1)を満足したときに生成される差分画像の一例である。このとき、照明は動かないため、差分画像には含まれない。なお、ユーザがコントローラ20を動かさなければ、コントローラ20の白色画像は取得されない。
図8(b)は、論理積画像を示す。論理積画像は、図7(b)に示す差分画像と、図8(a)に示す2値化画像との論理積演算を行う。差分画像および2値化画像において、白色画素の画素値は“1”であり、黒色画素の画素値は“0”である。したがって、両方の画像において白色画素として存在している画素のみが、論理積画像において白色画素として生成されることになる。
新たな位置パラメータ(Pi+1)が得られたとき、ゲーム画面に反映する位置パラメータは、以下の式で求められる。
Qi+1=(Qi+Pi+1)/2
すなわち、新たな位置パラメータPi+1に直接移動するのではなく、前フレームのゲーム画面における位置パラメータと、現フレームの新たな位置パラメータPi+1との中点を、ゲーム画面における新たな位置パラメータとして設定する。なお、位置パラメータQi+1は、位置パラメータQiと位置パラメータPi+1の中点である必要はなく、位置パラメータQiと位置パラメータPi+1の間の線分をA:Bに分割する点であってもよい。
Qi+1=(Qi+Pi)/2
として求められる。
本アルゴリズムによりゲーム画像における位置パラメータQを取得すると、空間内のコントローラ20が大きく変位したり、また論理積画像から抽出できない場合であっても、仮想オブジェクトは常に少しずつ移動できる。そのため、ゲーム画像中で仮想オブジェクトが急に動かなくなったり、また急に動いたりする状況の発生を回避でき、コントローラ20に対して円滑な追従処理を実現できる。
(項目1)
入力されるフレーム画像から発光体画像の位置を取得する画像処理装置であって、
前フレーム画像と現フレーム画像の差分画像を生成する差分画像生成部と、
現フレーム画像を所定の閾値を用いて2値化処理して2値化画像を生成する2値化画像生成部と、
前記差分画像と前記2値化画像とを論理演算した論理演算画像を生成する論理演算部と、
前記論理演算画像から発光体画像を抽出する抽出部と、
発光体画像のフレーム画像における位置を取得する位置取得部と、
を備えることを特徴とする画像処理装置。
(項目2)
前記論理演算部は、画素ごとに、前記差分画像の画素値と前記2値化画像の画素値との論理積演算を行うことで、論理演算画像を生成することを特徴とする項目1に記載の画像処理装置。
(項目3)
前記抽出部は、複数の発光体により形成される2次元パターンを予め認識しており、当該2次元パターンを利用して、発光体画像の抽出処理を行うことを特徴とする項目1または2に記載の画像処理装置。
(項目4)
前記位置取得部は、前回取得した発光体画像の位置と今回取得した発光体画像の位置の変化量が所定値を超える場合、今回取得した発光体画像の位置を、エラーとして処理することを特徴とする項目1から3のいずれかに記載の画像処理装置。
(項目5)
前記位置取得部は、連続して発生するエラーの回数をカウントし、カウント値が所定値に到達した場合に、そのときに取得した発光体画像の位置を正常なものとして処理することを特徴とする項目4に記載の画像処理装置。
Claims (11)
- ユーザが操作入力を行うための操作入力装置と、前記操作入力装置における操作入力をもとにアプリケーションを処理してアプリケーションの処理結果を示す画像信号を生成する処理装置と、前記操作入力装置を撮像する撮像装置と、前記処理装置において生成された画像信号を出力する画像表示装置とを備えたエンタテインメントシステムであって、
前記操作入力装置は、ユーザがアプリケーションを進行させる操作入力を行うための入力部を筐体上面および筐体背面に複数有し、また実行されるアプリケーションにおいて当該操作入力装置に設定される番号を表現するための発光素子を前記操作入力装置の筐体背面に複数有し、
前記処理装置は、前記操作入力装置における操作入力を受け付けて、アプリケーションの処理に反映するとともに、前記撮像装置から撮像画像を取得して、撮像画像における前記発光素子の位置から前記操作入力装置の撮像画像中の位置を取得して、取得した位置情報をアプリケーションの処理に反映し、操作入力と、取得した位置情報とに基づいたアプリケーションの処理結果を示す画像信号を生成し、
前記複数の入力部は、筐体背面において、複数の発光素子を挟んで左右に設けられる、
ことを特徴とするエンタテインメントシステム。 - 前記操作入力装置は、複数の発光素子のうち当該操作入力装置に設定される番号に対応する発光素子のみを点灯させることで、発光素子を、当該番号を表現するインジケータとして機能させることを特徴とする請求項1に記載のエンタテインメントシステム。
- 前記処理装置は、前記発光素子の点灯を制御する制御信号を前記操作入力装置に送り、
前記操作入力装置は、前記制御信号にしたがって前記発光素子を点灯することを特徴とする請求項1に記載のエンタテインメントシステム。 - 前記処理装置は、前記操作入力装置の位置情報をアプリケーションの処理に反映させる際に、前記発光素子を低周波で点灯させる第1制御信号と、高周波で点灯させる第2制御信号のいずれかを前記操作入力装置に送ることを特徴とする請求項3に記載のエンタテインメントシステム。
- 前記撮像装置は、前記画像表示装置の表示画面をユーザが視認可能な位置を撮像範囲に含むように、前記画像表示装置の近傍に配置されることを特徴とする請求項1から4のいずれかに記載のエンタテインメントシステム。
- ユーザによる操作入力をゲーム装置に伝送するゲームコントローラであって、
ユーザにより把持される把持部と、
ユーザにより前記把持部を把持された状態でユーザに操作入力を行わせるために筐体上面および筐体背面に設けられた複数の入力部と、
前記入力部を介して入力された操作入力をゲーム装置に伝送する伝送部と、
筐体背面に設けられた複数の発光素子と、を備え、
筐体背面に設けられた複数の入力部は、複数の発光素子を挟んで左右に設けられる、
ことを特徴とするゲームコントローラ。 - 前記複数の発光素子は、筐体背面において所定の配設領域に配置され、
当該配設領域は、その隣接する筐体色よりも明度の低い色をもつことを特徴とする請求項6に記載のゲームコントローラ。 - 前記複数の発光素子は、筐体背面において2次元的に配設されていることを特徴とする請求項6または7に記載のゲームコントローラ。
- 筐体上面には、発光素子付き入力部が設けられていることを特徴とする請求項6から8のいずれかに記載のゲームコントローラ。
- 複数の発光素子のそれぞれの点灯を制御する複数のPWM制御部が筐体内部に設けられることを特徴とする請求項6から9のいずれかに記載のゲームコントローラ。
- 前記PWM制御部は、ゲーム装置からの制御信号をもとに、発光素子の点灯を制御することを特徴とする請求項10に記載のゲームコントローラ。
Priority Applications (9)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006070059A JP5089060B2 (ja) | 2006-03-14 | 2006-03-14 | エンタテインメントシステムおよびゲームコントローラ |
EP07713503.6A EP1994968B1 (en) | 2006-03-14 | 2007-02-23 | Entertainment system |
US12/067,468 US8292737B2 (en) | 2006-03-14 | 2007-02-23 | Entertainment system |
CN2007800008478A CN101340954B (zh) | 2006-03-14 | 2007-02-23 | 娱乐系统 |
PCT/JP2007/000121 WO2007105356A1 (ja) | 2006-03-14 | 2007-02-23 | エンタテインメントシステム |
KR1020087018327A KR100993033B1 (ko) | 2006-03-14 | 2007-02-23 | 엔터테인먼트 시스템 |
US11/683,543 US8613665B2 (en) | 2006-03-14 | 2007-03-08 | Game controller |
US14/083,813 US9084934B2 (en) | 2006-03-14 | 2013-11-19 | Game controller with pulse width modulation position detection |
US14/740,696 US9566507B2 (en) | 2006-03-14 | 2015-06-16 | Game controller using a plurality of light-emitting elements |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006070059A JP5089060B2 (ja) | 2006-03-14 | 2006-03-14 | エンタテインメントシステムおよびゲームコントローラ |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2007244534A JP2007244534A (ja) | 2007-09-27 |
JP5089060B2 true JP5089060B2 (ja) | 2012-12-05 |
Family
ID=38509198
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006070059A Active JP5089060B2 (ja) | 2006-03-14 | 2006-03-14 | エンタテインメントシステムおよびゲームコントローラ |
Country Status (6)
Country | Link |
---|---|
US (4) | US8292737B2 (ja) |
EP (1) | EP1994968B1 (ja) |
JP (1) | JP5089060B2 (ja) |
KR (1) | KR100993033B1 (ja) |
CN (1) | CN101340954B (ja) |
WO (1) | WO2007105356A1 (ja) |
Families Citing this family (37)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8608548B2 (en) * | 2002-06-12 | 2013-12-17 | Igt | Intelligent wagering token and wagering token tracking techniques |
US8616984B2 (en) * | 2002-06-12 | 2013-12-31 | Igt | Intelligent player tracking card and wagering token tracking techniques |
US8795061B2 (en) | 2006-11-10 | 2014-08-05 | Igt | Automated data collection system for casino table game environments |
US20090131151A1 (en) * | 2006-09-01 | 2009-05-21 | Igt | Automated Techniques for Table Game State Tracking |
US10279254B2 (en) * | 2005-10-26 | 2019-05-07 | Sony Interactive Entertainment Inc. | Controller having visually trackable object for interfacing with a gaming system |
JP4443531B2 (ja) * | 2006-04-11 | 2010-03-31 | 株式会社ソニー・コンピュータエンタテインメント | エンタテインメントシステムおよび処理装置 |
US8277314B2 (en) | 2006-11-10 | 2012-10-02 | Igt | Flat rate wager-based game play techniques for casino table game environments |
US20090305785A1 (en) * | 2008-06-06 | 2009-12-10 | Microsoft Corporation | Gesture controlled game screen navigation |
US8599132B2 (en) | 2008-06-10 | 2013-12-03 | Mediatek Inc. | Methods and systems for controlling electronic devices according to signals from digital camera and sensor modules |
CN102186545B (zh) * | 2008-08-15 | 2013-05-08 | 美泰有限公司 | 电子玩具及与其交互的方法 |
US9898675B2 (en) * | 2009-05-01 | 2018-02-20 | Microsoft Technology Licensing, Llc | User movement tracking feedback to improve tracking |
CN101559283B (zh) * | 2009-05-15 | 2012-01-11 | 凌阳科技股份有限公司 | 一种扩大成像装置可移动范围的成像系统和方法 |
US8842096B2 (en) * | 2010-01-08 | 2014-09-23 | Crayola Llc | Interactive projection system |
US8933884B2 (en) * | 2010-01-15 | 2015-01-13 | Microsoft Corporation | Tracking groups of users in motion capture system |
JP5241789B2 (ja) * | 2010-09-02 | 2013-07-17 | 株式会社ソニー・コンピュータエンタテインメント | プログラム、オブジェクト制御方法およびゲーム装置 |
JP5449096B2 (ja) * | 2010-09-10 | 2014-03-19 | アルプス電気株式会社 | 光検知装置 |
CN102749994B (zh) * | 2012-06-14 | 2016-05-04 | 华南理工大学 | 交互系统中手势的运动方向及速率强度的提示方法 |
TWI546703B (zh) * | 2012-09-12 | 2016-08-21 | 原相科技股份有限公司 | 物件追蹤裝置及其控制方法 |
CN103677237B (zh) * | 2012-09-20 | 2016-12-21 | 原相科技股份有限公司 | 对象追踪装置及其控制方法 |
US9571816B2 (en) * | 2012-11-16 | 2017-02-14 | Microsoft Technology Licensing, Llc | Associating an object with a subject |
US9251701B2 (en) | 2013-02-14 | 2016-02-02 | Microsoft Technology Licensing, Llc | Control device with passive reflector |
WO2015162942A1 (ja) | 2014-04-25 | 2015-10-29 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置、情報処理方法、プログラム及び情報記憶媒体 |
JP6452223B2 (ja) * | 2014-06-30 | 2019-01-16 | カシオ計算機株式会社 | 端末装置、端末制御方法及び端末制御プログラム |
JP6788327B2 (ja) * | 2015-02-27 | 2020-11-25 | 株式会社ソニー・インタラクティブエンタテインメント | 表示制御プログラム、表示制御装置、及び表示制御方法 |
US10456685B2 (en) * | 2015-04-14 | 2019-10-29 | Nintendo Co., Ltd. | Identifying and tracking objects via lighting patterns |
JP6074534B2 (ja) * | 2015-06-12 | 2017-02-01 | 任天堂株式会社 | ゲームコントローラ |
CN107670255A (zh) * | 2015-07-15 | 2018-02-09 | 龚春华 | 一种用于团体协作训练的健身体育器械 |
CN106127772A (zh) * | 2016-06-29 | 2016-11-16 | 陈漱文 | 图像化灯阵排布识别方法 |
CN106621324A (zh) * | 2016-12-30 | 2017-05-10 | 当家移动绿色互联网技术集团有限公司 | Vr游戏的交互操作方法 |
US10507385B2 (en) | 2017-01-25 | 2019-12-17 | Kieran S. Lyden | Game controller |
AU2018347870B2 (en) | 2017-10-10 | 2022-12-08 | Massachusetts Institute Of Technology | Systems and methods for preventing, mitigating, and/or treating dementia |
US10960225B2 (en) * | 2017-10-10 | 2021-03-30 | Massachusetts Institute Of Technology | Systems and methods for preventing, mitigating, and/or treating dementia via visual stimulation that binds higher order brain regions, reduces neurodegeneration and neuroinflammation, and improves cognitive function |
TWI636381B (zh) * | 2017-10-19 | 2018-09-21 | 財團法人工業技術研究院 | 互動顯示系統及互動顯示控制方法 |
EP3548153A1 (en) * | 2017-11-14 | 2019-10-09 | Alterface Holdings | Tracking of a user device |
JP2021060627A (ja) | 2018-02-07 | 2021-04-15 | ソニー株式会社 | 情報処理装置、情報処理方法、およびプログラム |
JP7283958B2 (ja) * | 2019-04-11 | 2023-05-30 | 株式会社ソニー・インタラクティブエンタテインメント | 複数のマーカを備えたデバイス |
JP7288792B2 (ja) | 2019-04-24 | 2023-06-08 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置およびデバイス情報導出方法 |
Family Cites Families (51)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4796019A (en) * | 1987-02-19 | 1989-01-03 | Rca Licensing Corporation | Input device for a display system |
US5414426A (en) * | 1987-10-14 | 1995-05-09 | Universal Electronics Inc. | Favorite key macro command and chained macro command in a remote control |
US4959810A (en) * | 1987-10-14 | 1990-09-25 | Universal Electronics, Inc. | Universal remote control device |
US5227985A (en) * | 1991-08-19 | 1993-07-13 | University Of Maryland | Computer vision system for position monitoring in three dimensions using non-coplanar light sources attached to a monitored object |
JP3599115B2 (ja) * | 1993-04-09 | 2004-12-08 | カシオ計算機株式会社 | 楽器ゲーム装置 |
US5670988A (en) * | 1995-09-05 | 1997-09-23 | Interlink Electronics, Inc. | Trigger operated electronic device |
US20020036617A1 (en) * | 1998-08-21 | 2002-03-28 | Timothy R. Pryor | Novel man machine interfaces and applications |
US5874906A (en) * | 1997-09-22 | 1999-02-23 | Wilnel, Inc. | Data entry system |
JP3794463B2 (ja) * | 1998-06-30 | 2006-07-05 | ソニー株式会社 | 多次元コード認識処理方法、多次元コード認識処理装置、および多次元コード認識処理プログラム |
JP2000102674A (ja) * | 1998-07-31 | 2000-04-11 | Sony Computer Entertainment Inc | エンタテインメントシステム及び供給媒体、並びに入力操作装置 |
JP2000172431A (ja) * | 1998-12-09 | 2000-06-23 | Sony Corp | 情報入力装置及びゲーム装置 |
JP2000259340A (ja) * | 1999-03-12 | 2000-09-22 | Sony Corp | 入力装置および方法、入力システム、並びに提供媒体 |
JP4691754B2 (ja) * | 1999-09-07 | 2011-06-01 | 株式会社セガ | ゲーム装置 |
US20050037844A1 (en) * | 2002-10-30 | 2005-02-17 | Nike, Inc. | Sigils for use with apparel |
US6238289B1 (en) * | 2000-01-10 | 2001-05-29 | Eleven Engineering Inc. | Radio frequency game controller |
JP4708581B2 (ja) * | 2000-04-07 | 2011-06-22 | キヤノン株式会社 | 座標入力装置、座標入力指示具及びコンピュータプログラム |
US6511378B1 (en) * | 2000-05-05 | 2003-01-28 | Intel Corporation | Method of identifying game controllers in multi-player game |
JP2002101478A (ja) * | 2000-09-26 | 2002-04-05 | Sharp Corp | 通信開始通知機能を備えた赤外線制御装置 |
KR100897950B1 (ko) * | 2000-10-27 | 2009-05-18 | 소니 컴퓨터 엔터테인먼트 인코포레이티드 | 복수의 조작 터미널 장치와 정보 처리 장치를 포함하는정보 처리 시스템 |
US20020085097A1 (en) * | 2000-12-22 | 2002-07-04 | Colmenarez Antonio J. | Computer vision-based wireless pointing system |
US6794992B1 (en) * | 2000-12-29 | 2004-09-21 | Bellsouth Intellectual Property Corporation | Integrated remote control unit for operating a television and a video game unit |
JP2002306846A (ja) * | 2001-04-12 | 2002-10-22 | Saibuaasu:Kk | ゲーム装置用コントローラ |
US7084888B2 (en) * | 2001-08-09 | 2006-08-01 | Konami Corporation | Orientation detection marker, orientation detection device and video game device |
US6544124B2 (en) * | 2001-08-29 | 2003-04-08 | Radica China Ltd. | Handheld steering wheel game controller |
JP2003254716A (ja) * | 2002-03-04 | 2003-09-10 | Sony Corp | 3次元位置・姿勢計測装置及び方法、記憶媒体、並びにコンピュータ・プログラム |
US20030199325A1 (en) * | 2002-04-23 | 2003-10-23 | Xiaoling Wang | Apparatus and a method for more realistic shooting video games on computers or similar devices using visible or invisible light and an input computing device |
US7623115B2 (en) * | 2002-07-27 | 2009-11-24 | Sony Computer Entertainment Inc. | Method and apparatus for light input device |
US7854655B2 (en) * | 2002-07-27 | 2010-12-21 | Sony Computer Entertainment America Inc. | Obtaining input for controlling execution of a game program |
US7850526B2 (en) * | 2002-07-27 | 2010-12-14 | Sony Computer Entertainment America Inc. | System for tracking user manipulations within an environment |
US6773349B2 (en) * | 2002-07-31 | 2004-08-10 | Intec, Inc. | Video game controller with integrated video display |
US7195561B2 (en) * | 2002-09-24 | 2007-03-27 | Intec, Inc. | Video game controller with illuminated cable |
US20040063502A1 (en) * | 2002-09-24 | 2004-04-01 | Intec, Inc. | Power module |
US20040224768A1 (en) * | 2002-09-24 | 2004-11-11 | Saied Hussaini | Video game controller with integrated status indicators |
US20040063480A1 (en) * | 2002-09-30 | 2004-04-01 | Xiaoling Wang | Apparatus and a method for more realistic interactive video games on computers or similar devices |
US20040141321A1 (en) * | 2002-11-20 | 2004-07-22 | Color Kinetics, Incorporated | Lighting and other perceivable effects for toys and other consumer products |
US20040266528A1 (en) * | 2003-06-27 | 2004-12-30 | Xiaoling Wang | Apparatus and a method for more realistic video games on computers or similar devices using visible or invisible light and a light sensing device |
US7874917B2 (en) * | 2003-09-15 | 2011-01-25 | Sony Computer Entertainment Inc. | Methods and systems for enabling depth and direction detection when interfacing with a computer program |
US20050221894A1 (en) * | 2004-03-31 | 2005-10-06 | Microsoft Corporation | Multi-system game controller that operates in multiple USB modes |
US20050221895A1 (en) * | 2004-04-02 | 2005-10-06 | Microsoft Corporation | Binding of wireless game controller to host |
CN1689681A (zh) * | 2004-04-28 | 2005-11-02 | 英泰克公司 | 带有集成状态指示器的视频游戏控制器 |
TWM266959U (en) * | 2004-10-12 | 2005-06-11 | Alfadata Comp Corp | Gleaming game/computer program control devices |
CA2528946A1 (en) * | 2004-12-03 | 2006-06-03 | Splitfish Gameware Inc. | Light gun system for plasma and lcd display |
US8427426B2 (en) * | 2005-05-27 | 2013-04-23 | Sony Computer Entertainment Inc. | Remote input device |
US7548230B2 (en) * | 2005-05-27 | 2009-06-16 | Sony Computer Entertainment Inc. | Remote input device |
US8870655B2 (en) * | 2005-08-24 | 2014-10-28 | Nintendo Co., Ltd. | Wireless game controllers |
US8308563B2 (en) * | 2005-08-30 | 2012-11-13 | Nintendo Co., Ltd. | Game system and storage medium having game program stored thereon |
US8441440B2 (en) * | 2005-09-27 | 2013-05-14 | Tamura Corporation | Position information detection device, position information detection method, and position information detection program |
US8147332B2 (en) * | 2005-10-21 | 2012-04-03 | Broadcom Corporation | Method of indicating the ordinal number of a player in a wireless gaming system |
JP4151982B2 (ja) * | 2006-03-10 | 2008-09-17 | 任天堂株式会社 | 動き判別装置および動き判別プログラム |
JP4684147B2 (ja) * | 2006-03-28 | 2011-05-18 | 任天堂株式会社 | 傾き算出装置、傾き算出プログラム、ゲーム装置およびゲームプログラム |
US9317110B2 (en) * | 2007-05-29 | 2016-04-19 | Cfph, Llc | Game with hand motion control |
-
2006
- 2006-03-14 JP JP2006070059A patent/JP5089060B2/ja active Active
-
2007
- 2007-02-23 WO PCT/JP2007/000121 patent/WO2007105356A1/ja active Application Filing
- 2007-02-23 KR KR1020087018327A patent/KR100993033B1/ko active IP Right Grant
- 2007-02-23 EP EP07713503.6A patent/EP1994968B1/en active Active
- 2007-02-23 US US12/067,468 patent/US8292737B2/en active Active
- 2007-02-23 CN CN2007800008478A patent/CN101340954B/zh active Active
- 2007-03-08 US US11/683,543 patent/US8613665B2/en active Active
-
2013
- 2013-11-19 US US14/083,813 patent/US9084934B2/en active Active
-
2015
- 2015-06-16 US US14/740,696 patent/US9566507B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
US8613665B2 (en) | 2013-12-24 |
US9566507B2 (en) | 2017-02-14 |
US20100062854A1 (en) | 2010-03-11 |
US20070218994A1 (en) | 2007-09-20 |
CN101340954A (zh) | 2009-01-07 |
EP1994968B1 (en) | 2014-08-27 |
KR100993033B1 (ko) | 2010-11-08 |
US20140080607A1 (en) | 2014-03-20 |
EP1994968A4 (en) | 2012-03-21 |
JP2007244534A (ja) | 2007-09-27 |
KR20080080665A (ko) | 2008-09-04 |
US8292737B2 (en) | 2012-10-23 |
EP1994968A1 (en) | 2008-11-26 |
US20150301616A1 (en) | 2015-10-22 |
WO2007105356A1 (ja) | 2007-09-20 |
CN101340954B (zh) | 2012-02-01 |
US9084934B2 (en) | 2015-07-21 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP5089060B2 (ja) | エンタテインメントシステムおよびゲームコントローラ | |
JP5089078B2 (ja) | ゲーム装置 | |
JP4906391B2 (ja) | ゲームコントローラ | |
JP4443531B2 (ja) | エンタテインメントシステムおよび処理装置 | |
US10445884B2 (en) | Control device for communicating visual information | |
EP2347320B1 (en) | Control device for communicating visual information | |
EP2590058A1 (en) | Game device, method of game control, and game control program | |
US10994200B2 (en) | Information processing apparatus, information processing system, information processing method, program and information recording medium | |
WO2014073384A1 (ja) | 情報処理装置 | |
JP2011024612A (ja) | ゲーム装置 | |
EP2441503B1 (en) | Game device, game control method, system, and game control program | |
US8721444B2 (en) | Game device for performing operation object control and non-operation object control | |
JP5453006B2 (ja) | ゲーム装置 | |
JP5551675B2 (ja) | ゲーム装置および仮想オブジェクト制御方法 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20081211 |
|
A711 | Notification of change in applicant |
Free format text: JAPANESE INTERMEDIATE CODE: A712 Effective date: 20101125 |
|
RD03 | Notification of appointment of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7423 Effective date: 20110127 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20110614 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20110811 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20111004 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20111205 |
|
TRDD | Decision of grant or rejection written | ||
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20120911 |
|
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20120911 |
|
FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20150921 Year of fee payment: 3 |
|
R150 | Certificate of patent or registration of utility model |
Ref document number: 5089060 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |