US20040063502A1 - Power module - Google Patents

Power module Download PDF

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Publication number
US20040063502A1
US20040063502A1 US10356594 US35659403A US2004063502A1 US 20040063502 A1 US20040063502 A1 US 20040063502A1 US 10356594 US10356594 US 10356594 US 35659403 A US35659403 A US 35659403A US 2004063502 A1 US2004063502 A1 US 2004063502A1
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Patent type
Prior art keywords
game controller
video game
controller according
plug
translucent material
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US10356594
Inventor
Saied HUSSAINI
Marc IACOVELLI
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Intec Inc
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Intec Inc
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02Accessories
    • A63F13/06Accessories using player-operated means for controlling the position of a specific area display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details

Abstract

Abstract of the Disclosure
A computer game controller with integrated LED display to indicate when special features or modes are in use at a given time. A communication cable establishes a communication link to facilitate the transmission of command signals. When a user selects button "A" and activates the "turbo"or program option, a LED light located proximate button "A"is lit to indicate that "turbo" or program mode is engaged. Likewise all buttons, pads, keys and knobs are associated with a LED light somewhere within the controller. A plug is affixed to the end of the communication cable. When the cable is inserted into a receptacle on a computer gaming device and a connection is properly formed, a LED light formed on the plug will light in response to a voltage across a voltage supply line.

Description

    Detailed Description of the Invention Cross Reference to Related Applications
  • This application claims the benefit of provisional application 60/412,804 filed on September 24, 2002 and is hereby incorporated by reference.[0001]
  • Background of Invention
  • 1. Field of the Invention[0002]
  • The present invention relates to video game controllers and more specifically to an integrated controller with LED lights to individually indicate the status of a mode of each or a plurality of buttons of a video game controller.[0003]
  • 2. Description of the Related Art[0004]
  • Computer video games are well known in the art. Such devices range from small hand held all-in-one units, to larger stand-alone units which interact with stand-alone controllers. For more sophisticated play, stand-alone computer units provide tremendous processing power and work with associated peripheral devices, such as a remote controller and television display in an attempt to bring the player a more dramatic gaming experience to that of hand held devices. A central stand-alone console contains all the essential processing components to run a computer game. A controller is connected to communicate operation control commands from a user. As previously mentioned, this conventional arrangement is well known in the art. [0005]
  • With the tremendous commercial success of stand-alone computer gaming systems, an entire peripheral market has emerged ranging from advanced video controllers, joysticks, steering wheel devices for racing games, multi-tap controllers, vibrating controllers, video stands, audio systems and the like. Programmable controllers are also available which allow a user to customize the operation of control buttons by programming different modes of operation. [0006]
  • With the use of sophisticated controllers that can provide a myriad of functions, a user can forget or get lost when attempting to associate a particular function to a particular key, button, pad, or knob. The current devices available to a user do not provide additional information once a mode selection has been made with reference to a particular button on a video controller. [0007]
  • The prior art utilizes a control circuitry that lights a single LED light when the "turbo" or program (macro) mode is selected for any button on the controller. Normally, controllers have several buttons that are capable of operating in "turbo"mode. The single LED light is lit to indicate when any one of these buttons is in "turbo"or program mode. Thus, a user of this controller would be able to tell that at least one button is in "turbo"mode when the LED light is lit, but would not be able to differentiate which individual button is actually acting under "turbo" or program mode.[0008]
  • It is there necessary to provide a controller that would indicate to a user what special features or modes are empowered to a particular button at a given time.[0009]
  • Summary of Invention
  • The present invention is directed to a computer game controller with integrated LED display to indicate what special features or modes are in use for a particular button at a given time. A communication cable connects the controller with a stand-alone computer game device. The cable establishes a communication link to facilitate the transmission of command signals. The video game controller of the present invention provides two-way interaction with the stand-alone computer device. [0010]
  • When a user selects button "A"and activates the "turbo"option, a LED light associated with button "A"and located proximate button "A"is lit to indicate that "turbo"mode is engaged for that button. [0011]
  • Yet another object of the invention is to provide a LED light under the surface of the controller. The directional control pads and joysticks have a translucent material disposed thereon to allow the illumination of the LED light to be visible to a user of the controller.[0012]
  • Brief Description of Drawings
  • Fig. 1a is a top plan view of a controller with integrated LED lights according to one embodiment of the present invention. [0013]
  • Fig. 1b is an additional plan view of a controller showing buttons associated with the controller. [0014]
  • Fig. 2 is a schematic diagram of the components within a controller.[0015]
  • Figs. 3a-d are plan views of the movement pads located on the controller in Fig. 1.[0016]
  • Fig. 4 is a plan view of the various buttons found on a controller as shown in Fig 1.[0017]
  • Figs. 5a-c are plan views of the various plugs used on the end of the communication cable used to connect the controller to the stand-alone computer game device.[0018]
  • Fig. 6 is a plan view of an audio/video cable used to connect the stand-alone computer device to an audio or video output.[0019]
  • Detailed Description Of The Preferred Embodiments
  • Fig. 1 depicts a video game controller 10 according to one embodiment of the present invention. A video game controller 10 is ergonomically formed to be held by a hand(s) of a user. The video game controller 10 includes a plurality of operating members for manipulation of the users hand to facilitate interaction with game play. The controller may be the programmable type, include a vibratory member for heightened game play as well as lighted buttons etc. A communication cable 12, details of which will be explained later, is also provided to facilitate communication with a stand-alone computer gaming device. Such controllers and operating members are well known and within the knowledge of one of ordinary skill in the art. [0020]
  • The video game controller, as seen in Figs. 1a and 1b, includes a plurality of buttons 14, pads 16, sticks 18, and triggers (shoulder buttons) 20. [0021]
  • Video game controllers have various buttons to implement several modes of operation within the controller 10. The video game controller 10 and the computer gaming unit contain circuitry and drivers to effectuate the commands given from a user to the computer gaming unit via the video game controller 10. [0022]
  • For example, a start button 24 is used to start a video game once the computer gaming unit is turned on. Usually an opening screen appears to the operator on a display device. Another example of a button with specific functions is the select button 28. The select button 28 allows a user to scroll through the various options presented by the computer gaming unit. [0023]
  • Often times, each button 14, stick 18, trigger (shoulder button) 20 or pad 10 has a particular command in which it executes. For example, if a user is playing a hockey game loaded on the computer gaming unit, pad 16 would control the movement of the player under the control of the video game controller 10. The other players would be controlled by an additional user through another video game controller or by the computer gaming unit itself. When the user presses upon the button 14 with the square, the player on the display would pass the hockey puck to another player, while if the user presses the button 14 with the triangle, the player to shoot the puck towards the goal. Similarly, the right trigger 20 may allow the player under the control of the video game unit to check, or hit, another player on the screen. Or the button 14 with the circle allows a player to accelerate and move faster than normal. Thus, each button 14, trigger 20, pad 16 and stick 18 has a distinct function assigned to it. [0024]
  • Many games allow a user to select a "turbo"mode for a particular function. It is often desirable to have a particular function at an accelerated speed or provide an additional power boost to the action on the display. Thus, a user will effectuate the "turbo"or program mode through activation of the "turbo" button 30. For example, when the hockey player in the above example is skating and the user wishes to activate the "turbo"function, he might hold down button 14 with the circle on the top while simultaneously pressing the "turbo" button 30. This would essentially place the circle button 14 in "turbo"or program mode. When circle button 14 is in "turbo"mode the player may skate faster than if circle button 14 was pressed while not in "turbo" or program mode. Thus, a particular button may be selectively programmed in either normal or "turbo"modes.[0025]
  • With the myriad of buttons, triggers, sticks, and pads, a user can forget the status of the various buttons and which mode is engaged or activated at any particular time. Add into the situation the complexity of computer games and the flow of information from the display to the user, it is easy to comprehend how a user can become disoriented when attempting to discern which functions have been turned on and which have not. This could adversely affect the player"s ability to play the game. [0026]
  • Conventional controllers use a single LED indicator to specify if any button is specially programmed at a given time. This does not assist current users, as the LED indicator is not associated with a single button, but rather simply indicates when at least one button is activated. [0027]
  • The present invention overcomes this disadvantage by associating a LED indicator or light 34 to each and every button 14 on the controller 10 capable of different modes of operation. When a user or operator selects or programs the "turbo" option to a specific button, an LED light associated with that button is lit to indicate that "turbo"or program mode is programmed at that time. According to Fig. 2, a user depresses the "turbo" button 30 in conjunction with a button 14, for this example the triangle button. The "turbo"button 30 and the triangle button 14 send a signal to a control circuit 3 located within the controller 10. The control circuit 3, through use of an algorithm, then sends a signal to the LED indicator 34 associated with the triangle button 30.[0028]
  • Thus, as seen in Fig. 1, the video game controller 10 is formed with various LED lights associated with a particular button to indicate the status or mode of operation for that particular button on the video game controller 10. [0029]
  • LED lights 34 are positioned proximate buttons 14 to indicate when a user has activated a special function. Each LED light 34 is lit when its corresponding button 14 has been pressed in conjunction with one of the special feature buttons, such as the "turbo"button 28. Once activated, the LED light 34 can be a steady light or can blink depending on the programming of the video game controller 10. Once the user has turned off the special function, the LED light 34 ceases to be lit. [0030]
  • When playing a game, many users or operators dim or turn off the lights in order to better see the display on which the game is being played. This low light setting makes it difficult for a user to see the controls on the controller. The bodies of conventional controllers are often composed of dark colored plastics. It is therefore preferred that that buttons 14, pads 16 and joysticks 18 are lit in order to assist a user in employing the controller.[0031]
  • Thus, the present invention also lights the other sticks 18 and pads 16, as seen in Figs. 3a-d. Referring to Figs. 3a-c, a direction pad 16 is shown in isolation. A directional pad usually controls the direction of an element within the computer game. In the example of the hockey game, movement of the directional pad 16 to the right would facilitate movement of the player on the display under the control of the video game controller 10 to move to the right. The same can be said for use of the sticks 18 as seen is Fig. 2d. The sticks 18 and the directional pad 16 may be used to control the same function within the game. However, choice selection of a user would precipitate whether the stick 18 or the pad 16 is used. [0032]
  • Referring back to Figs. 3a-c, an LED light is located under the surface of the controller. The direction pad 16 is fit with a translucent material or partially translucent material that allows the light generated by the LED light under the surface of the controller to be seen by a user or operator. The LED light is tied to the circuitry of the controller, so that when a voltage flows through the circuitry, the LED is lit. Is it possible to have LED lights associates with the directional movement of the pad, so that if a user moves the pad to the right, the right LED is lit.Similarly, the stick 18 is fit with a translucent ring 38 around the outer edge as seen in Fig. 3d. The translucent ring 38 allows the LED light to be visible to the user. The LED light would be located within the body of the stick 18.In another feature of the present invention as seen in Fig. 4, each button is fit with a translucent material 44 integrally formed with the button. The translucent material or partially translucent material 44 takes the shape of the descriptive symbol on the top surface of the button 14. For example, the circle button 14 would have the translucent material that is shaped as a circle and located within the boundary of the button 14. While in Fig 1, the buttons 14 are displayed with shapes on the top surface, some controllers utilize letters instead, as is seen in Fig. 4. In this instance the letters, "A", "B", etc., would be formed from the translucent material as previously stated. A single LED light is used under the surface of the controller. When the LED light is lit, the light projected is visible through the translucent material 44 on the button 14. The LED light under the surface of the controller is tied into the electrical circuitry of the controller so that when an electrical voltage flows through the controller, the voltage also flows through the LED light. [0033]
  • In some instances, more than one LED light may be used. When the buttons are placed with considerable distance between them on the controller, a single LED light may not be enough to shine through the translucent material for all the buttons. In this instance, more than one LED light may be used.[0034]
  • The LED lights maybe lit using the following technology. Computer gaming units transmit low DC voltage across the communication bundle, located within the communication cable 12, to power circuitry within the video game controller 10. The typical voltage ranges between 3.5 to 5.0 volts. Currently available LEDs do not consume much power and it is preferred to use the incoming low voltage DC source from the computer gaming system to empower and light the LED lights located within the video game controller 10. Currently, when a user empowers a special mode or programs a special feature on a video game controller, a line of communication is opened up between the particular button (key, pad, stick, etc) and the computer gaming device. This is usually accomplished via activating a circuitry with in the video game controller. The LED lights formed on the video game controller are tied into these control circuits so that when a line of communication is opened, the flow of current or voltage to the LED light associated to a particular button is also opened up. Thus, the LED light will light up. Similarly, when the user selectively closes the communication line, the voltage to the LED light is cut off by the control circuitry and the light is not longer lit. This technology is commonly known to those skilled in the art.[0035]
  • Referring now to Figs. 5a-c, explanation will be given to the communication cable 12 and the LED display formed in the region of the plug 50. All video game controllers 10 are formed with a communication cable 12 through which the video game controller interacts with the computer gaming unit. The communication cable 12 must be inserted into a receptacle on the computer gaming unit in order to provide a proper connection. Located at the terminal end of the communication cable 12 is a plug 50. The plug 50 is used to connect the communication cable 12 to the computer gaming unit. The plug 50 has a series of electrical connections that correspond to an electrical connection within the receptacle of the computer gaming device. [0036]
  • Sometimes, the communication cable 12 and the plug 50 can become dislodged, improperly connected, or partially disconnected from the computer gaming device. This can be caused through several different situations: extreme movement of the communication cable 12 through player excitement, accidental contact with the communication cable, improper insertion of communication cable 12 during connection by the user. [0037]
  • Thus, the present invention integrally forms a translucent material 55 under which a LED light is positioned in the plug to denote the connection status of the communication cable 12 to the computer gaming unit. [0038]
  • The LED light taps into the voltage supply line of the plus to allow the voltage flowing from the computer game to the controller to also flow through the LED light. When a proper connection is made, the LED light will be lit indicating a proper connection. When the connection is broken, the LED light goes out and is not longer visible. [0039]
  • The translucent material 55, as seen in Figs. 5a-c, can be any shape desirable. In Fig. 5c, a simple arrow is used as the translucent material 55. In Figs. 5a and 5b, the logos of the companies who made the video game controller 10 are placed on the plug 50 in the form of a translucent material 55. When a connection is made, the logo LED light 55 lights up. [0040]
  • The LED lights are not restricted to any one color, in fact, a plurality of lights may be used to indicate what kind of connection is made with the communication cable 12 and the computer gaming device. If a satisfactory connection is made, perhaps a blue LED light is lit, while is a partial connection is made, an orange LED light is lit. Similarly, the translucent material 55 may also be of varying colors.[0041]
  • Referring now to Fig. 6, explanation will be given to an audio/video cable 102 and the LED display formed in the region of the plug 150. All video game controllers 10 use an audio/video cable 102 through which the video game interacts a display (not shown) and an audio output device (not shown). The audio/video cable 102 must be inserted into a receptacle on the computer gaming unit in order to provide a proper connection. Located at the terminal end of the audio/video cable 102 is a plug 150. The plug 150 is used to connect the audio/video cable 102 to the computer gaming unit. The plug 150 has a pin 155 that is an extension of a coaxial cable that runs within the audio/video cable 102. Surrounding the pin 155 is a sleeve 160. The sleeve 160 is made from an electrically conductive material. [0042]
  • Sometimes, as with the communication cable 12 above, the plug 150 of the audio/video cable 102 can become dislodged, improperly connected, or partially disconnected from the computer gaming device. [0043]
  • Hereagain, the present invention integrally forms a translucent material or partially translucent material 165 under which a LED light is positioned in the plug 150 to denote the connection status of the audio/video cable 102 to the computer gaming unit.[0044]
  • The translucent material or partially translucent material 165, located in the plug 150 region of the audio/video cable 102, can be any shape or design. [0045]
  • While the foregoing invention has been shown and described with reference to a preferred embodiment, it will be understood by those possessing skill in the art that various changes and modifications may be made without departing from the spirit and scope of the invention.[0046]

Claims (29)

    What is Claimed is:
  1. 1. A video game controller for interaction with a computer gaming unit, said controller comprising:
    a hand held body;
    a plurality of buttons logistically positioned for manipulation by a user; and
    a plurality of indicators each one individually associated with a corresponding of said plurality of buttons,
    wherein said indicator illuminates to indicate a specific mode of operation for said associated button.
  2. 2. The video game controller according to claim 1, wherein said plurality of indicators is continuously lit during said specific mode of operation.
  3. 3. The video game controller according to claim 1, wherein said plurality of indicators blinks on and off during said specific mode of operation.
  4. 4. The video game controller according to claim 1, wherein each of said plurality of buttons have a distinct identifying shape made from a translucent material integrally formed thereon, through which an LED light is visible when lit.
  5. 5. The video game controller according to claim 1, further comprising a control circuitry, wherein said circuitry controls a voltage flow to said LED indicator in response to said mode of operation.
  6. 6. The video game controller according to claim 1, further comprising at least one direction pad, wherein said direction pad has at least one translucent material integrally formed thereon.
  7. 7. The video game controller according to claim 6, wherein an LED light is positioned under a surface of said game controller and is lit when a voltage flows therethrough, said LED light is visible through said translucent material on said directional pad.
  8. 8. The video game controller according to claim 1, further comprising a stick integrally formed with a translucent ring along an outer edge.
  9. 9. The video game controller according to claim 8, wherein an LED light is positioned under a surface of said game controller and is lit when a voltage flows therethrough, said LED light is visible through said translucent ring.
  10. 10. The video game controller according to claim 1, further comprising at least one communication cable operatively connected to said hand held body and provided to transmit operation commands to said computer gaming unit in response to manipulation of said operation members by said user.
  11. 11. The video game controller according to claim 10, said communication cable further comprising a plug formed on a terminal end thereof to facilitate connection between said computer gaming unit, wherein said plug further comprises at least one illuminator disposed on said terminal end to a voltage supply line, such that said illuminator lights in response to a voltage supply.
  12. 12. The video game controller according to claim 11, wherein a translucent material is integrally formed on the surface of said plug, allowing visibility of said illuminator when lit.
  13. 13. The video game controller according to claim 12, wherein said translucent material is a colored translucent material.
  14. 14. The video game controller according to claim 11, wherein said at least one illuminator disposed on said plug lights in response to a proper connection between said plug and said computer gaming unit.
  15. 15. The video game controller according to claim 1, further comprising at least one audio/video cable operatively connected to said computer gaming unit via a plug located on a terminal end of said audio/video cable, wherein said plug further comprises at least one illuminator disposed on said plug and connected to a voltage supply line, such that said illuminator lights in response to a voltage supply.
  16. 16. The video game controller according to claim 15, wherein a translucent material is integrally formed on the surface of said plug, allowing visibility of said illuminator when lit.
  17. 17. The video game controller according to claim 16, wherein said translucent material is a colored translucent material.
  18. 18. The video game controller according to claim 16, wherein said at least one illuminator disposed on said plug lights in response to a proper connection between said plug and said computer gaming unit.
  19. 19. A communication cable for a video game controller, comprising:
    a voltage supply line disposed within said communication cable;
    a plug formed on a terminal end of said communication cable to facilitate connection between a computer gaming unit and said video game controller; and
    at least one illuminator disposed on said terminal end and connected to a voltage supply line, such that said illuminator lights in response to a voltage flow across said voltage supply line when a proper connection is made.
  20. 20. The communication cable according to claim 14, further comprising a translucent material integrally formed on the surface of said plug, allowing visibility of said illuminator when lit.
  21. 21.
    21. A video game controller for interaction with a computer gaming unit, said controller comprising:
    a hand held body;
    a plurality of buttons logistically positioned for manipulation by a user;
    at least one communication cable operatively connected to said hand held body and provided to transmit operation commands to said computer gaming unit in response to manipulation of said operation members by said user; and
    at least one indicator light, said indicator light illuminating in response to a connection between said communication cable and said computer gaming unit.
  22. 22. The video game controller according to claim 21, wherein said communication cable includes:
    a voltage supply line disposed within said communication cable;
    a plug formed on a terminal end of said communication cable to facilitate connection of said voltage supply line between said computer gaming unit and said video game controller;
    wherein said indicator light automatically illuminates in response to voltage flow across said voltage supply line when a proper connection is made between said plug and said computer gaming unit.
  23. 23. The video game controller according to claim 22, wherein said indicator light is disposed beneath an exposed translucent surface such that when said indicator light is illuminated, said light is visible to a user through said translucent material.
  24. 24. The video game controller according to claim 23, wherein said indicator light is disposed beneath an exposed translucent surface such that when said indicator light is illuminated, said light is visible to a user through said translucent material.
  25. 25. The video game controller according to claim 23, wherein said exposed translucent material includes opaque indicia disposed thereon.
  26. 26. The video game controller according to claim 24, wherein said exposed translucent material includes an opaque indicia disposed thereon.
  27. 27. The video game controller according to claim 22, further including another indicator light positioned under a surface of said hand held unit.
  28. 28. The video game controller According to claim 27, wherein said another indicator light is an LED visible through a colored translucent material integrally formed with said an external surface of said hand held unit.
  29. 29. The video game controller According to claim 22, wherein said at least one indicator light is disposed on said plug.
US10356594 2002-09-24 2003-02-03 Power module Abandoned US20040063502A1 (en)

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US10356594 US20040063502A1 (en) 2002-09-24 2003-02-03 Power module
CN 03149338 CN1485783A (en) 2002-09-24 2003-06-27 Image receiving sheet for fixing belt type electrophotography and image forming method using the same
US10833338 US20040224768A1 (en) 2002-09-24 2004-04-28 Video game controller with integrated status indicators

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US20060142084A1 (en) * 2004-12-27 2006-06-29 Chin-Tung Chen Rumble joystick with flashing light effects
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US20060274911A1 (en) * 2002-07-27 2006-12-07 Xiadong Mao Tracking device with sound emitter for use in obtaining information for controlling game program execution
US20060280312A1 (en) * 2003-08-27 2006-12-14 Mao Xiao D Methods and apparatus for capturing audio signals based on a visual image
US20070015559A1 (en) * 2002-07-27 2007-01-18 Sony Computer Entertainment America Inc. Method and apparatus for use in determining lack of user activity in relation to a system
US20070021208A1 (en) * 2002-07-27 2007-01-25 Xiadong Mao Obtaining input for controlling execution of a game program
US20070218994A1 (en) * 2006-03-14 2007-09-20 Sony Computer Entertainment Inc. Game Controller
US20070223732A1 (en) * 2003-08-27 2007-09-27 Mao Xiao D Methods and apparatuses for adjusting a visual image based on an audio signal
WO2007130999A2 (en) * 2006-01-10 2007-11-15 Sony Computer Entertainment Inc. Detectable and trackable hand-held controller
US20080096654A1 (en) * 2006-10-20 2008-04-24 Sony Computer Entertainment America Inc. Game control using three-dimensional motions of controller
US20080098448A1 (en) * 2006-10-19 2008-04-24 Sony Computer Entertainment America Inc. Controller configured to track user's level of anxiety and other mental and physical attributes
US20080274804A1 (en) * 2002-07-27 2008-11-06 Sony Computer Entertainment America Inc. Method and system for adding a new player to a game in response to controller activity
US20090122146A1 (en) * 2002-07-27 2009-05-14 Sony Computer Entertainment Inc. Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera
US20110014981A1 (en) * 2006-05-08 2011-01-20 Sony Computer Entertainment Inc. Tracking device with sound emitter for use in obtaining information for controlling game program execution
US8160269B2 (en) 2003-08-27 2012-04-17 Sony Computer Entertainment Inc. Methods and apparatuses for adjusting a listening area for capturing sounds
US8233642B2 (en) 2003-08-27 2012-07-31 Sony Computer Entertainment Inc. Methods and apparatuses for capturing an audio signal based on a location of the signal
US8310656B2 (en) 2006-09-28 2012-11-13 Sony Computer Entertainment America Llc Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen
US8313380B2 (en) 2002-07-27 2012-11-20 Sony Computer Entertainment America Llc Scheme for translating movements of a hand-held controller into inputs for a system
US20120322553A1 (en) * 2011-06-17 2012-12-20 Ironburg Inventions Ltd. Controller for video game console
US8781151B2 (en) 2006-09-28 2014-07-15 Sony Computer Entertainment Inc. Object detection using video input combined with tilt angle information
US9174119B2 (en) 2002-07-27 2015-11-03 Sony Computer Entertainement America, LLC Controller for providing inputs to control execution of a program when inputs are combined
US9393487B2 (en) 2002-07-27 2016-07-19 Sony Interactive Entertainment Inc. Method for mapping movements of a hand-held controller to game commands

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