HK1043332A1 - Sensing ball game machine. - Google Patents
Sensing ball game machine.Info
- Publication number
- HK1043332A1 HK1043332A1 HK02105006A HK02105006A HK1043332A1 HK 1043332 A1 HK1043332 A1 HK 1043332A1 HK 02105006 A HK02105006 A HK 02105006A HK 02105006 A HK02105006 A HK 02105006A HK 1043332 A1 HK1043332 A1 HK 1043332A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- game machine
- ball game
- sensing ball
- sensing
- machine
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/646—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car for calculating the trajectory of an object
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Toys (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP28323399A JP2001104636A (ja) | 1999-10-04 | 1999-10-04 | 体感ボールゲーム装置 |
PCT/JP2000/006870 WO2001024896A1 (fr) | 1999-10-04 | 2000-10-02 | Machine de jeu a boule de detection |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1043332A1 true HK1043332A1 (en) | 2002-09-13 |
Family
ID=17662822
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK02105006A HK1043332A1 (en) | 1999-10-04 | 2002-07-03 | Sensing ball game machine. |
Country Status (8)
Country | Link |
---|---|
US (6) | US7932908B1 (zh) |
JP (1) | JP2001104636A (zh) |
KR (4) | KR100803883B1 (zh) |
CN (1) | CN1192806C (zh) |
AU (1) | AU7453400A (zh) |
HK (1) | HK1043332A1 (zh) |
TW (1) | TW548125B (zh) |
WO (1) | WO2001024896A1 (zh) |
Families Citing this family (94)
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US7749089B1 (en) | 1999-02-26 | 2010-07-06 | Creative Kingdoms, Llc | Multi-media interactive play system |
JP2001104636A (ja) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | 体感ボールゲーム装置 |
US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US6761637B2 (en) | 2000-02-22 | 2004-07-13 | Creative Kingdoms, Llc | Method of game play using RFID tracking device |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
US7066781B2 (en) | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
JP2003053032A (ja) * | 2001-08-20 | 2003-02-25 | Shinsedai Kk | サッカーゲーム装置 |
JP2003053027A (ja) * | 2001-08-21 | 2003-02-25 | Shinsedai Kk | 音楽演奏ゲーム装置 |
US6990639B2 (en) | 2002-02-07 | 2006-01-24 | Microsoft Corporation | System and process for controlling electronic components in a ubiquitous computing environment using multimodal integration |
US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
CN100351720C (zh) * | 2002-05-05 | 2007-11-28 | 旋永南 | 一种操控系统 |
US7674184B2 (en) | 2002-08-01 | 2010-03-09 | Creative Kingdoms, Llc | Interactive water attraction and quest game |
US9446319B2 (en) | 2003-03-25 | 2016-09-20 | Mq Gaming, Llc | Interactive gaming toy |
US7682237B2 (en) * | 2003-09-22 | 2010-03-23 | Ssd Company Limited | Music game with strike sounds changing in quality in the progress of music and entertainment music system |
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-
1999
- 1999-10-04 JP JP28323399A patent/JP2001104636A/ja active Pending
-
2000
- 2000-10-02 WO PCT/JP2000/006870 patent/WO2001024896A1/ja active Application Filing
- 2000-10-02 CN CNB008034834A patent/CN1192806C/zh not_active Expired - Fee Related
- 2000-10-02 KR KR1020017006925A patent/KR100803883B1/ko not_active IP Right Cessation
- 2000-10-02 US US09/856,175 patent/US7932908B1/en not_active Expired - Fee Related
- 2000-10-02 AU AU74534/00A patent/AU7453400A/en not_active Abandoned
- 2000-10-02 KR KR1020077026439A patent/KR100858400B1/ko not_active IP Right Cessation
- 2000-10-02 KR KR1020077003973A patent/KR100803884B1/ko not_active IP Right Cessation
- 2000-10-02 KR KR1020077027750A patent/KR100858403B1/ko not_active IP Right Cessation
- 2000-10-04 TW TW089120620A patent/TW548125B/zh not_active IP Right Cessation
-
2002
- 2002-07-03 HK HK02105006A patent/HK1043332A1/xx not_active IP Right Cessation
-
2006
- 2006-11-13 US US11/595,865 patent/US7839382B2/en not_active Expired - Fee Related
-
2008
- 2008-07-14 US US12/172,408 patent/US20080280660A1/en not_active Abandoned
-
2010
- 2010-10-15 US US12/905,731 patent/US8480490B2/en not_active Expired - Fee Related
-
2011
- 2011-03-15 US US13/048,609 patent/US8049758B2/en not_active Expired - Fee Related
-
2013
- 2013-06-21 US US13/924,080 patent/US9033782B2/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
US8049758B2 (en) | 2011-11-01 |
KR20070043855A (ko) | 2007-04-25 |
WO2001024896A1 (fr) | 2001-04-12 |
JP2001104636A (ja) | 2001-04-17 |
US20110269542A1 (en) | 2011-11-03 |
KR100858403B1 (ko) | 2008-09-11 |
TW548125B (en) | 2003-08-21 |
KR20070116700A (ko) | 2007-12-10 |
KR20070112896A (ko) | 2007-11-27 |
KR20010081060A (ko) | 2001-08-25 |
KR100858400B1 (ko) | 2008-09-11 |
AU7453400A (en) | 2001-05-10 |
US20080280660A1 (en) | 2008-11-13 |
US20140187299A1 (en) | 2014-07-03 |
US20110177853A1 (en) | 2011-07-21 |
US7839382B2 (en) | 2010-11-23 |
CN1192806C (zh) | 2005-03-16 |
US7932908B1 (en) | 2011-04-26 |
US9033782B2 (en) | 2015-05-19 |
KR100803884B1 (ko) | 2008-02-14 |
US8480490B2 (en) | 2013-07-09 |
KR100803883B1 (ko) | 2008-02-14 |
US20070091084A1 (en) | 2007-04-26 |
CN1338961A (zh) | 2002-03-06 |
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PC | Patent ceased (i.e. patent has lapsed due to the failure to pay the renewal fee) |
Effective date: 20111002 |