JP2008173345A - 加速度データ処理プログラムおよびゲームプログラム - Google Patents
加速度データ処理プログラムおよびゲームプログラム Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- G—PHYSICS
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- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
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- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
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- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
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- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/0346—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1006—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
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- A—HUMAN NECESSITIES
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- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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Abstract
【解決手段】データ取得手段は、加速度データを所定周期で取得する。変化量算出手段は、データ取得手段が取得した加速度データを用いて、加速度の変化量を示す変化量ベクトルを算出する。累積ベクトル算出手段は、変化量算出手段が算出した変化量ベクトルを順次累積した累積ベクトルを算出する。方向認識手段は、累積ベクトル算出手段が算出した累積ベクトルが所定の条件を満たすとき、当該累積ベクトルの示す方向を入力装置の振り方向として認識する。
【選択図】図14
Description
k=1−accvZ2
で算出される。そして、CPU30は、k>0の場合、次のステップ103に処理を進める。一方、CPU30は、k≦0の場合、次のステップ104に処理を進める。
2…モニタ
2a、706…スピーカ
3…ゲーム装置
30…CPU
31…メモリコントローラ
32…GPU
33…メインメモリ
34…DSP
35…ARAM
36…コントローラI/F
37…ビデオI/F
38…フラッシュメモリ
39…オーディオI/F
40…ディスクドライブ
41…ディスクI/F
4…光ディスク
5…ゲーム装置本体
6…通信ユニット
7…コントローラ
71…ハウジング
72…操作部
73…コネクタ
74…撮像情報演算部
741…赤外線フィルタ
742…レンズ
743…撮像素子
744…画像処理回路
75…通信部
751…マイコン
752…メモリ
753…無線モジュール
754…アンテナ
700…基板
701…加速度センサ
702…LED
704…バイブレータ
707…サウンドIC
708…アンプ
8…マーカ
Claims (17)
- 入力装置に加わる少なくとも1軸方向の加速度を検出可能な加速度センサから出力される加速度データを用いて、所定の処理を実行する装置のコンピュータに実行させる加速度データ処理プログラムであって、
前記コンピュータを、
前記加速度データを所定周期で取得するデータ取得手段と、
前記データ取得手段が取得した加速度データを用いて、加速度の変化量を示す変化量ベクトルを算出する変化量算出手段と、
前記変化量算出手段が算出した変化量ベクトルを順次累積した累積ベクトルを算出する累積ベクトル算出手段と、
前記累積ベクトル算出手段が算出した累積ベクトルが所定の条件を満たすとき、当該累積ベクトルの示す方向を前記入力装置の振り方向として認識する方向認識手段として機能させる、加速度データ処理プログラム。 - 前記加速度センサは、前記入力装置に加わる少なくとも2軸方向の加速度の検出が可能であり、
前記データ取得手段は、前記加速度センサが前記軸成分ごとに出力する加速度データを取得し、
前記変化量算出手段は、前記加速度データが示す前記軸成分ごとの加速度を用いて、当該軸成分ごとの加速度の変化量を前記変化量ベクトルで算出し、
前記方向認識手段は、各軸成分ごとの累積ベクトルの合成ベクトルの示す方向を前記入力装置の振り方向として認識する、請求項1に記載の加速度データ処理プログラム。 - 前記累積ベクトル算出手段は、前記累積ベクトルに前記変化量ベクトルを加算する前または後に逐次前記累積ベクトルを減衰させる減衰処理手段を含む、請求項1または2に記載の加速度データ処理プログラム。
- 前記データ取得手段が取得した加速度データを用いて、前記入力装置に作用する重力加速度の方向を算出する重力方向算出手段として、さらに前記コンピュータを機能させ、
前記方向認識手段は、前記重力方向算出手段が算出した重力加速度の方向および前記累積ベクトルが示す方向に基づいて、前記重力加速度に対する前記入力装置の振り方向を認識する、請求項1に記載の加速度データ処理プログラム。 - 前記方向認識手段は、前記累積ベクトル算出手段が算出した累積ベクトルの大きさが所定の閾値を越えたとき、当該累積ベクトルが示す方向が前記入力装置の振り方向であると認識する、請求項1に記載の加速度データ処理プログラム。
- 前記累積ベクトル算出手段が算出した前記累積ベクトルの大きさが前記閾値より大きくなったとき、当該累積ベクトルの大きさを新たな前記閾値として設定する閾値設定手段として、さらに前記コンピュータを機能させる、請求項5に記載の加速度データ処理プログラム。
- 前記閾値設定手段は、前記累積ベクトルが算出される毎に前記閾値を所定量低下させる、請求項6に記載の加速度データ処理プログラム。
- 前記閾値設定手段は、前記閾値とは別に予め固定値をさらに設定し、
前記方向認識手段は、前記累積ベクトル算出手段が算出した累積ベクトルの大きさが前記閾値および前記固定値の何れよりも大きいとき、当該累積ベクトルが示す方向が前記入力装置の振り方向であると認識する、請求項6に記載の加速度データ処理プログラム。 - 前記方向認識手段が前記入力装置の振り方向を認識した後の経過時間を計測する経過時間計測手段と、
前記経過時間が所定時間に達したとき、前記方向認識手段が認識した前記入力装置の振り方向を用いて所定の情報処理を行う情報処理手段として、さらに前記コンピュータを機能させる、請求項1に記載の加速度データ処理プログラム。 - 前記加速度センサは、検出する加速度の大きさが所定の測定可能範囲内で検出可能であり、
前記変化量算出手段は、前記データ取得手段が取得した加速度データが示す加速度が前記測定可能範囲を超える値であるとき、前回算出された前記変化量ベクトルを所定量減じることによって新たな前記変化量ベクトルを算出する、請求項1に記載の加速度データ処理プログラム。 - 前記累積ベクトル算出手段は、前記変化量算出手段が算出した変化量ベクトルに所定の係数を乗じて順次累積することによって前記累積ベクトルを算出する、請求項1に記載の加速度データ処理プログラム。
- 前記加速度センサは、前記入力装置に加わる3軸方向の加速度の検出が可能であり、
前記方向認識手段は、前記3軸から選ばれた2軸を含む2次元平面上で前記入力装置の振り方向を認識し、
前記累積ベクトル算出手段は、前記データ取得手段が取得した加速度データが示す前記3軸のうち前記2軸とは異なる1軸方向に加わる加速度の大きさに応じて、前記係数の値を設定する、請求項11に記載の加速度データ処理プログラム。 - 前記累積ベクトル算出手段は、前記1軸方向に加わる加速度の大きさが0のときに前記係数の値を1に設定し、前記1軸方向に加わる加速度の大きさが0より大きいときに当該大きさに応じて前記係数の値を漸減的に1より小さく設定する、請求項12に記載の加速度データ処理プログラム。
- 請求項1に記載の加速度データ処理プログラムを含み、前記加速度データを用いて所定のゲーム処理を前記コンピュータに実行させるゲームプログラムであって、
前記方向認識手段が認識した前記入力装置の振り方向を用いて、前記ゲーム処理を実行するゲーム処理手段として、さらに前記コンピュータを機能させる、ゲームプログラム。 - 前記ゲーム処理手段は、
仮想ゲーム世界にゲームオブジェクトを設定するオブジェクト設定手段と、
前記方向認識手段が認識した前記入力装置の振り方向に応じて、前記ゲームオブジェクトを仮想ゲーム世界内で移動させるオブジェクト移動手段と、
仮想ゲーム世界内の前記ゲームオブジェクトを表示装置に表示する表示制御手段とを含む、請求項14に記載のゲームプログラム。 - 前記ゲーム処理手段は、
仮想ゲーム世界にゲームオブジェクトを設定するオブジェクト設定手段と、
前記方向認識手段が認識した前記入力装置の振り方向に応じて、前記ゲームオブジェクトを仮想ゲーム世界内で振り動かすオブジェクト動作手段と、
仮想ゲーム世界内の前記ゲームオブジェクトを表示装置に表示する表示制御手段とを含む、請求項14に記載のゲームプログラム。 - 前記ゲーム処理手段は、
前記方向認識手段が認識した前記入力装置の振り方向に応じて、発生する音を設定する発生音設定手段と、
前記発生音設定手段が設定した音を、スピーカから発生させる音声制御手段とを含む、請求項14に記載のゲームプログラム。
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JP2007010757A JP5127242B2 (ja) | 2007-01-19 | 2007-01-19 | 加速度データ処理プログラムおよびゲームプログラム |
US11/715,386 US7716008B2 (en) | 2007-01-19 | 2007-03-08 | Acceleration data processing program, and storage medium, and acceleration data processing apparatus for use with the same |
EP07005058.8A EP1947549B1 (en) | 2007-01-19 | 2007-03-12 | Storage medium having acceleration data processing program stored thereon, storage medium having game program stored thereon, and acceleration data processing apparatus |
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US7716008B2 (en) | 2010-05-11 |
EP1947549A1 (en) | 2008-07-23 |
JP5127242B2 (ja) | 2013-01-23 |
EP1947549B1 (en) | 2016-06-29 |
US20080177497A1 (en) | 2008-07-24 |
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