BR0107128A - Processador de informação, meio fìsico de armazenamento de informação, programa e dispositivo de operação para máquina de jogos - Google Patents
Processador de informação, meio fìsico de armazenamento de informação, programa e dispositivo de operação para máquina de jogosInfo
- Publication number
- BR0107128A BR0107128A BR0107128-9A BR0107128A BR0107128A BR 0107128 A BR0107128 A BR 0107128A BR 0107128 A BR0107128 A BR 0107128A BR 0107128 A BR0107128 A BR 0107128A
- Authority
- BR
- Brazil
- Prior art keywords
- game machine
- storage medium
- machine operating
- operating program
- information storage
- Prior art date
Links
- 230000010365 information processing Effects 0.000 abstract 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A63F13/06—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
- Input From Keyboards Or The Like (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Pinball Game Machines (AREA)
- Signal Processing For Digital Recording And Reproducing (AREA)
- Control By Computers (AREA)
- Debugging And Monitoring (AREA)
- Stored Programmes (AREA)
Abstract
"PROCESSADOR DE INFORMAçãO, MEIO FìSICO DE ARMAZENAMENTO DE INFORMAçãO, PROGRAMA E DISPOSITIVO DE OPERAçãO PARA MáQUINA DE JOGOS". Um processador de informação inclui um controlador (1) e uma máquina de jogos (2) conectada no controlador (1). o controlador (1) tem interruptores, pelo menos um dos quais produz uma saída digital ou analógica dependendo do estado operado do interruptor. A CPU da máquina de jogos (2) executa um primeiro processamento da informação do jogo em resposta à saída analógica e um segundo processamento com relação ao primeiro processamento em resposta à saída digital.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000253067 | 2000-08-23 | ||
PCT/JP2001/007210 WO2002017054A1 (fr) | 2000-08-23 | 2001-08-23 | Processeur d'informations, support de stockage d'informations, programme et dispositif de commande pour appareil de jeu |
Publications (1)
Publication Number | Publication Date |
---|---|
BR0107128A true BR0107128A (pt) | 2003-09-30 |
Family
ID=18742218
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
BR0107128-9A BR0107128A (pt) | 2000-08-23 | 2001-08-23 | Processador de informação, meio fìsico de armazenamento de informação, programa e dispositivo de operação para máquina de jogos |
Country Status (13)
Country | Link |
---|---|
US (3) | US7040986B2 (pt) |
EP (3) | EP1852770B1 (pt) |
JP (2) | JP5059276B2 (pt) |
KR (2) | KR100827131B1 (pt) |
CN (2) | CN1315031C (pt) |
AT (3) | ATE352808T1 (pt) |
AU (2) | AU777184B2 (pt) |
BR (1) | BR0107128A (pt) |
CA (1) | CA2388701C (pt) |
DE (3) | DE60142455D1 (pt) |
HK (1) | HK1052238B (pt) |
MX (1) | MXPA02004005A (pt) |
WO (1) | WO2002017054A1 (pt) |
Families Citing this family (62)
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US7445550B2 (en) | 2000-02-22 | 2008-11-04 | Creative Kingdoms, Llc | Magical wand and interactive play experience |
US7878905B2 (en) | 2000-02-22 | 2011-02-01 | Creative Kingdoms, Llc | Multi-layered interactive play experience |
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US7066781B2 (en) | 2000-10-20 | 2006-06-27 | Denise Chapman Weston | Children's toy with wireless tag/transponder |
US6967566B2 (en) | 2002-04-05 | 2005-11-22 | Creative Kingdoms, Llc | Live-action interactive adventure game |
US20070066396A1 (en) | 2002-04-05 | 2007-03-22 | Denise Chapman Weston | Retail methods for providing an interactive product to a consumer |
US7674184B2 (en) | 2002-08-01 | 2010-03-09 | Creative Kingdoms, Llc | Interactive water attraction and quest game |
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2001
- 2001-08-23 DE DE60142455T patent/DE60142455D1/de not_active Expired - Lifetime
- 2001-08-23 EP EP06125878A patent/EP1852770B1/en not_active Expired - Lifetime
- 2001-08-23 AU AU80119/01A patent/AU777184B2/en not_active Expired
- 2001-08-23 CA CA2388701A patent/CA2388701C/en not_active Expired - Lifetime
- 2001-08-23 DE DE60136871T patent/DE60136871D1/de not_active Expired - Lifetime
- 2001-08-23 MX MXPA02004005A patent/MXPA02004005A/es active IP Right Grant
- 2001-08-23 CN CNB018031668A patent/CN1315031C/zh not_active Expired - Lifetime
- 2001-08-23 US US10/111,325 patent/US7040986B2/en not_active Expired - Lifetime
- 2001-08-23 JP JP2002521681A patent/JP5059276B2/ja not_active Expired - Fee Related
- 2001-08-23 EP EP06116168A patent/EP1703365B1/en not_active Expired - Lifetime
- 2001-08-23 EP EP01958423A patent/EP1320024B1/en not_active Expired - Lifetime
- 2001-08-23 BR BR0107128-9A patent/BR0107128A/pt not_active Application Discontinuation
- 2001-08-23 KR KR1020077013273A patent/KR100827131B1/ko active IP Right Grant
- 2001-08-23 DE DE60126296T patent/DE60126296T2/de not_active Expired - Lifetime
- 2001-08-23 WO PCT/JP2001/007210 patent/WO2002017054A1/ja active IP Right Grant
- 2001-08-23 AT AT01958423T patent/ATE352808T1/de not_active IP Right Cessation
- 2001-08-23 AT AT06125878T patent/ATE472132T1/de not_active IP Right Cessation
- 2001-08-23 AT AT06116168T patent/ATE416414T1/de not_active IP Right Cessation
- 2001-08-23 KR KR1020027005157A patent/KR100771751B1/ko active IP Right Grant
- 2001-08-23 CN CNA2004100858822A patent/CN1626264A/zh active Pending
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2003
- 2003-06-20 HK HK03104449.6A patent/HK1052238B/zh not_active IP Right Cessation
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2005
- 2005-03-03 US US11/070,204 patent/US7568975B2/en active Active
- 2005-10-12 AU AU2005222526A patent/AU2005222526A1/en not_active Withdrawn
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2009
- 2009-06-11 US US12/457,455 patent/US7905781B2/en not_active Expired - Fee Related
-
2011
- 2011-09-12 JP JP2011197807A patent/JP5200145B2/ja not_active Expired - Lifetime
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