DE69934289D1 - Bild-prozessor, spiele-maschine, bild-verarbeitungs-verfahren, und aufnahme-medium - Google Patents

Bild-prozessor, spiele-maschine, bild-verarbeitungs-verfahren, und aufnahme-medium

Info

Publication number
DE69934289D1
DE69934289D1 DE69934289T DE69934289T DE69934289D1 DE 69934289 D1 DE69934289 D1 DE 69934289D1 DE 69934289 T DE69934289 T DE 69934289T DE 69934289 T DE69934289 T DE 69934289T DE 69934289 D1 DE69934289 D1 DE 69934289D1
Authority
DE
Germany
Prior art keywords
recording medium
game machine
processing process
image processing
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
DE69934289T
Other languages
English (en)
Other versions
DE69934289T2 (de
Inventor
Toshiyuki Mukoyama
Masako Okuda
Tomohiro Nimura
Tetsuichiro Hirose
Masaki Miyashita
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp filed Critical Sega Corp
Application granted granted Critical
Publication of DE69934289D1 publication Critical patent/DE69934289D1/de
Publication of DE69934289T2 publication Critical patent/DE69934289T2/de
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/10Geometric effects
    • G06T15/20Perspective computation
    • G06T15/205Image-based rendering
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/503Blending, e.g. for anti-aliasing
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/506Illumination models
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/60Shadow generation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/10Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6646Methods for processing data by generating or executing the game program for rendering three dimensional images for the computation and display of the shadow of an object or character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6653Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • General Physics & Mathematics (AREA)
  • Geometry (AREA)
  • Multimedia (AREA)
  • Software Systems (AREA)
  • Computing Systems (AREA)
  • Processing Or Creating Images (AREA)
  • Image Generation (AREA)
DE69934289T 1998-05-20 1999-05-12 Bild-prozessor, spiele-maschine, bild-verarbeitungs-verfahren, und aufnahme-medium Expired - Lifetime DE69934289T2 (de)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP13813498 1998-05-20
JP13813498 1998-05-20
PCT/JP1999/002452 WO1999060526A1 (fr) 1998-05-20 1999-05-12 Processeur d'image, machine de distraction, procede de traitement d'image et support d'enregistrement

Publications (2)

Publication Number Publication Date
DE69934289D1 true DE69934289D1 (de) 2007-01-18
DE69934289T2 DE69934289T2 (de) 2007-06-28

Family

ID=15214792

Family Applications (1)

Application Number Title Priority Date Filing Date
DE69934289T Expired - Lifetime DE69934289T2 (de) 1998-05-20 1999-05-12 Bild-prozessor, spiele-maschine, bild-verarbeitungs-verfahren, und aufnahme-medium

Country Status (6)

Country Link
US (2) US6831659B1 (de)
EP (2) EP1669930A3 (de)
JP (1) JP4258824B2 (de)
DE (1) DE69934289T2 (de)
ES (1) ES2281962T3 (de)
WO (1) WO1999060526A1 (de)

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JP4794597B2 (ja) * 2008-05-07 2011-10-19 株式会社バンダイナムコゲームス 画像生成システム、プログラム及び情報記憶媒体
JP4698701B2 (ja) * 2008-05-07 2011-06-08 株式会社バンダイナムコゲームス 画像生成システム、プログラム及び情報記憶媒体
US8203561B2 (en) * 2008-09-10 2012-06-19 International Business Machines Corporation Determining valued excursion corridors in virtual worlds
CN102396003B (zh) * 2009-04-17 2015-10-07 设计代码公司 用于向计算机图形中的对象添加阴影的方法
US7640589B1 (en) * 2009-06-19 2009-12-29 Kaspersky Lab, Zao Detection and minimization of false positives in anti-malware processing
US8896622B2 (en) * 2009-09-04 2014-11-25 Adobe Systems Incorporated Methods and apparatus for marker-based stylistic rendering
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JP5732799B2 (ja) * 2010-09-29 2015-06-10 株式会社ニコン 画像処理装置、撮像装置、画像処理プログラム
JP6093704B2 (ja) 2011-09-15 2017-03-08 富士通株式会社 描画装置、描画方法及び描画プログラム
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JP6473215B1 (ja) * 2017-11-24 2019-02-20 株式会社Live2D プログラム、記録媒体及び描画方法
JP7411368B2 (ja) * 2019-09-30 2024-01-11 株式会社バンダイナムコエンターテインメント コンピュータシステム、サーバシステム及びプログラム
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Also Published As

Publication number Publication date
DE69934289T2 (de) 2007-06-28
ES2281962T3 (es) 2007-10-01
WO1999060526A1 (fr) 1999-11-25
US20050035979A1 (en) 2005-02-17
EP1669930A2 (de) 2006-06-14
JP4258824B2 (ja) 2009-04-30
EP1669930A3 (de) 2006-09-06
EP0999523B1 (de) 2006-12-06
EP0999523A4 (de) 2004-03-24
US6831659B1 (en) 2004-12-14
EP0999523A1 (de) 2000-05-10

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