JPH10272258A - 画像処理装置 - Google Patents
画像処理装置Info
- Publication number
- JPH10272258A JPH10272258A JP9087493A JP8749397A JPH10272258A JP H10272258 A JPH10272258 A JP H10272258A JP 9087493 A JP9087493 A JP 9087493A JP 8749397 A JP8749397 A JP 8749397A JP H10272258 A JPH10272258 A JP H10272258A
- Authority
- JP
- Japan
- Prior art keywords
- character
- player
- image processing
- enemy
- virtual
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP9087493A JPH10272258A (ja) | 1997-01-30 | 1997-03-23 | 画像処理装置 |
| US09/014,428 US6267674B1 (en) | 1997-01-30 | 1998-01-27 | Image processing device |
| US09/877,143 US6652384B2 (en) | 1997-01-30 | 2001-06-11 | Image processing device for placing a player character in a virtual space |
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP1722497 | 1997-01-30 | ||
| JP9-17224 | 1997-01-30 | ||
| JP9087493A JPH10272258A (ja) | 1997-01-30 | 1997-03-23 | 画像処理装置 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2004097357A Division JP3736767B2 (ja) | 1997-01-30 | 2004-03-30 | 画像処理方法 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JPH10272258A true JPH10272258A (ja) | 1998-10-13 |
| JPH10272258A5 JPH10272258A5 (enExample) | 2005-02-24 |
Family
ID=26353716
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP9087493A Pending JPH10272258A (ja) | 1997-01-30 | 1997-03-23 | 画像処理装置 |
Country Status (2)
| Country | Link |
|---|---|
| US (2) | US6267674B1 (enExample) |
| JP (1) | JPH10272258A (enExample) |
Cited By (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2001276419A (ja) * | 2000-03-30 | 2001-10-09 | Sega Corp | 画像処理装置、集団キャラクタの移動制御方法、集団キャラクタの移動制御を含む遊技装置、遊技成績の演算方法及び記録媒体 |
| EP1052000A3 (en) * | 1999-05-13 | 2002-12-11 | Konami Co., Ltd. | Video game device, guide display method for video game and readable storage medium storing guide display program |
| JP2005319136A (ja) * | 2004-05-10 | 2005-11-17 | Namco Ltd | プログラム、情報記憶媒体及び電子機器 |
| JP2006314763A (ja) * | 2005-04-11 | 2006-11-24 | Sega Corp | 対戦ビデオゲーム制御プログラム |
| JP2007029459A (ja) * | 2005-07-27 | 2007-02-08 | Nintendo Co Ltd | ゲームプログラムおよびゲーム装置 |
| JP2007105499A (ja) * | 2007-01-09 | 2007-04-26 | Namco Bandai Games Inc | ゲームシステム、プログラム及び情報記憶媒体 |
| US7223169B2 (en) | 2001-02-22 | 2007-05-29 | Sega Corporation | Program for controlling execution of a game, and a game machine for executing the program |
| JP2009000521A (ja) * | 2007-06-20 | 2009-01-08 | Nhn Corp | オンラインゲーム方法及びオンラインゲームシステム |
| KR101074670B1 (ko) | 2010-09-27 | 2011-10-18 | 우종걸 | 크로마키를 이용한 서바이벌 슈팅 게임 시스템 |
| WO2013035330A1 (ja) * | 2011-09-06 | 2013-03-14 | 株式会社カプコン | ゲームプログラムを記憶した記憶媒体、ゲームシステムおよびゲーム制御方法 |
| WO2014199693A1 (ja) * | 2013-06-10 | 2014-12-18 | 株式会社セガ | ゲームプログラム及びゲーム装置 |
| CN104258566A (zh) * | 2014-10-16 | 2015-01-07 | 山东大学 | 一种基于多画显示的虚拟射击影院系统与方法 |
| US9108108B2 (en) | 2007-09-05 | 2015-08-18 | Sony Computer Entertainment America Llc | Real-time, contextual display of ranked, user-generated game play advice |
| US9126116B2 (en) | 2007-09-05 | 2015-09-08 | Sony Computer Entertainment America Llc | Ranking of user-generated game play advice |
| JP2015172936A (ja) * | 2015-04-08 | 2015-10-01 | 株式会社ユピテル | 電子機器及びプログラム |
| JP2016131858A (ja) * | 2015-01-22 | 2016-07-25 | 株式会社セガゲームス | ゲームプログラムおよびゲーム装置 |
| US9514251B2 (en) | 2012-06-21 | 2016-12-06 | Fujitsu Limited | Push—shove layout route changing method using movement track of figure, computer-readable recording medium recording push—shove layout route changing program using movement track of figure and push—shove layout route changing system using movement track of figure |
| US9833707B2 (en) | 2012-10-29 | 2017-12-05 | Sony Interactive Entertainment Inc. | Ambient light control and calibration via a console |
| US10128914B1 (en) | 2017-09-06 | 2018-11-13 | Sony Interactive Entertainment LLC | Smart tags with multiple interactions |
| JP2019003316A (ja) * | 2017-06-13 | 2019-01-10 | 株式会社モバダイ | ゲームの操作制御プログラム及び操作制御装置 |
| US10561942B2 (en) | 2017-05-15 | 2020-02-18 | Sony Interactive Entertainment America Llc | Metronome for competitive gaming headset |
| JP2020534615A (ja) * | 2017-09-21 | 2020-11-26 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想対話型シナリオにおけるターゲット位置決め方法及び装置 |
Families Citing this family (73)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3863293B2 (ja) * | 1998-06-29 | 2006-12-27 | 株式会社コナミデジタルエンタテインメント | ビデオゲーム装置、及びビデオゲーム進行制御プログラムを記録したコンピュータ読み取り可能な記録媒体 |
| JP4221838B2 (ja) * | 1998-09-30 | 2009-02-12 | 株式会社セガ | ゲーム装置、当り判定方法、及び情報記録媒体 |
| JP3431535B2 (ja) * | 1999-05-26 | 2003-07-28 | 株式会社ナムコ | ゲームシステム及び情報記憶媒体 |
| JP3505705B2 (ja) * | 1999-11-30 | 2004-03-15 | 株式会社光栄 | 記録媒体及びゲーム装置 |
| US7252588B2 (en) * | 1999-12-01 | 2007-08-07 | Namco Bandai Games Inc. | Sport video game machine and play control method of sport video game |
| JP3328256B2 (ja) * | 2000-01-07 | 2002-09-24 | コナミ株式会社 | ゲームシステムおよびコンピュータ読取可能な記憶媒体 |
| GB2359704B (en) * | 2000-02-26 | 2002-05-08 | Proksim Software Inc | Sharing a computer-generated environment |
| JP3347124B2 (ja) * | 2000-04-28 | 2002-11-20 | 株式会社コナミコンピュータエンタテインメントジャパン | ゲームシステムおよびゲーム用プログラムが記憶されたコンピュータ読み取り可能な記録媒体 |
| JP2001325611A (ja) * | 2000-05-15 | 2001-11-22 | Sony Corp | 3次元モデル処理装置および3次元モデル処理方法、並びにプログラム提供媒体 |
| US6951516B1 (en) | 2001-08-21 | 2005-10-04 | Nintendo Co., Ltd. | Method and apparatus for multi-user communications using discrete video game platforms |
| US6708071B1 (en) * | 2000-08-15 | 2004-03-16 | Vought Aircraft Industries, Inc. | Method and system for defining and verifying a part |
| KR100458760B1 (ko) * | 2000-08-29 | 2004-12-03 | 가부시끼가이샤 코에이 | 집단 캐릭터 표시방법, 기록매체 및 게임장치 |
| JP2002292116A (ja) * | 2001-03-29 | 2002-10-08 | Square Co Ltd | ゲーム装置、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム |
| JP2003024639A (ja) * | 2001-07-18 | 2003-01-28 | Konami Computer Entertainment Osaka:Kk | ゲーム進行制御プログラム、ゲーム進行制御装置、ゲーム進行制御方法及びゲーム用サーバ装置 |
| JP4030278B2 (ja) * | 2001-07-30 | 2008-01-09 | 株式会社コナミデジタルエンタテインメント | ゲーム進行制御プログラム、ゲーム進行制御方法及びゲーム装置 |
| GB2380418A (en) * | 2001-10-05 | 2003-04-09 | Nokia Corp | Mobile phone game with timing bar graphic |
| WO2003031003A1 (en) * | 2001-10-10 | 2003-04-17 | Sony Computer Entertainment America Inc. | Providing game information via characters in a game environment |
| JP2003181146A (ja) * | 2001-12-14 | 2003-07-02 | Square Co Ltd | ネットワークゲームシステム、ゲームサーバシステム、クライアントシステム、ネットワークゲーム処理方法、プログラム及び記録媒体 |
| US20030148812A1 (en) | 2002-02-01 | 2003-08-07 | Paulsen Craig A. | Gaming system and gaming method |
| US6843725B2 (en) * | 2002-02-06 | 2005-01-18 | Igt | Method and apparatus for monitoring or controlling a gaming machine based on gaming machine location |
| JP3780512B2 (ja) * | 2002-07-30 | 2006-05-31 | 株式会社光栄 | プログラム、記録媒体及びゲーム装置 |
| US7169052B2 (en) | 2002-08-05 | 2007-01-30 | Igt | Personalized gaming apparatus and gaming method |
| JP3744002B2 (ja) * | 2002-10-04 | 2006-02-08 | ソニー株式会社 | 表示装置、撮像装置、および撮像/表示システム |
| US7594847B1 (en) | 2002-10-11 | 2009-09-29 | Microsoft Corporation | Squad command interface for console-based video game |
| JP3990252B2 (ja) * | 2002-10-15 | 2007-10-10 | 株式会社バンダイナムコゲームス | ゲームシステム、プログラム及び情報記憶媒体 |
| JP3888542B2 (ja) * | 2002-12-05 | 2007-03-07 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
| US7789741B1 (en) * | 2003-02-28 | 2010-09-07 | Microsoft Corporation | Squad vs. squad video game |
| KR100575174B1 (ko) * | 2003-06-19 | 2006-05-02 | 아르재 가부시키가이샤 | 프로그램을 기록한 컴퓨터 판독 가능한 매체 및 게임 장치 |
| US8628397B2 (en) * | 2003-12-01 | 2014-01-14 | Konami Digital Entertainment Co., Ltd. | Multiplayer competition game device, game machine and game program |
| JP2005218463A (ja) * | 2004-02-03 | 2005-08-18 | Nintendo Co Ltd | シューティングゲーム装置およびゲームプログラム |
| AU2005292264B2 (en) * | 2004-10-01 | 2009-06-11 | Wms Gaming Inc. | System and method for 3D image manipulation in gaming machines |
| US20080108413A1 (en) * | 2004-10-01 | 2008-05-08 | Phil Gelber | System and Method for 3D Reel Effects |
| AU2005292062B2 (en) * | 2004-10-01 | 2010-04-01 | Wms Gaming Inc. | System and method for interactive 3D gaming |
| US7874900B2 (en) * | 2004-10-01 | 2011-01-25 | Wms Gaming Inc. | Displaying 3D characters in gaming machines |
| JP2006280733A (ja) * | 2005-04-01 | 2006-10-19 | Aruze Corp | ゲームプログラム、ゲーム装置及び記録媒体 |
| JP4312737B2 (ja) * | 2005-05-13 | 2009-08-12 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| JP4756632B2 (ja) * | 2005-08-23 | 2011-08-24 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| US9389702B2 (en) * | 2005-10-06 | 2016-07-12 | Hewlett-Packard Development Company, L.P. | Input association |
| JP5030132B2 (ja) * | 2006-01-17 | 2012-09-19 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| JP4116039B2 (ja) * | 2006-01-27 | 2008-07-09 | 株式会社スクウェア・エニックス | ゲーム装置、ゲームの進行方法、並びにプログラム及び記録媒体 |
| JP4125758B2 (ja) * | 2006-02-27 | 2008-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
| JP4125760B2 (ja) * | 2006-03-15 | 2008-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
| JP4187748B2 (ja) | 2006-03-23 | 2008-11-26 | 株式会社コナミデジタルエンタテインメント | 画像生成装置、画像生成方法、ならびに、プログラム |
| US8210943B1 (en) | 2006-05-06 | 2012-07-03 | Sony Computer Entertainment America Llc | Target interface |
| US9327191B2 (en) * | 2006-05-08 | 2016-05-03 | Nintendo Co., Ltd. | Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints |
| JP5330640B2 (ja) * | 2006-05-09 | 2013-10-30 | 任天堂株式会社 | ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法 |
| WO2007146264A2 (en) * | 2006-06-12 | 2007-12-21 | Wms Gaming Inc. | Wagering machines having three dimensional game segments |
| JP4651604B2 (ja) * | 2006-11-16 | 2011-03-16 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、およびビデオゲーム処理プログラム |
| US20080125220A1 (en) * | 2006-11-27 | 2008-05-29 | Hironobu Sakaguchi | System and method of a game that shares a specific property of a character with team members |
| US8834245B2 (en) * | 2007-08-17 | 2014-09-16 | Nintendo Co., Ltd. | System and method for lock on target tracking with free targeting capability |
| US8342926B2 (en) | 2008-07-13 | 2013-01-01 | Sony Computer Entertainment America Llc | Game aim assist |
| JP5296599B2 (ja) * | 2009-05-08 | 2013-09-25 | 任天堂株式会社 | ネットワークシステム,情報処理装置および情報処理プログラム |
| EP2494432B1 (en) | 2009-10-27 | 2019-05-29 | Harmonix Music Systems, Inc. | Gesture-based user interface |
| US9981193B2 (en) | 2009-10-27 | 2018-05-29 | Harmonix Music Systems, Inc. | Movement based recognition and evaluation |
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Also Published As
| Publication number | Publication date |
|---|---|
| US20010029202A1 (en) | 2001-10-11 |
| US6652384B2 (en) | 2003-11-25 |
| US6267674B1 (en) | 2001-07-31 |
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