JPH10272258A - 画像処理装置 - Google Patents

画像処理装置

Info

Publication number
JPH10272258A
JPH10272258A JP9087493A JP8749397A JPH10272258A JP H10272258 A JPH10272258 A JP H10272258A JP 9087493 A JP9087493 A JP 9087493A JP 8749397 A JP8749397 A JP 8749397A JP H10272258 A JPH10272258 A JP H10272258A
Authority
JP
Japan
Prior art keywords
character
player
image processing
enemy
virtual
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP9087493A
Other languages
English (en)
Japanese (ja)
Other versions
JPH10272258A5 (enExample
Inventor
Tomohiro Kondo
智宏 近藤
Akihiko Mukoyama
彰彦 向山
Masayoshi Kikuchi
正義 菊池
Makoto Futagawame
真 二川目
Kenichi Ikejiri
賢一 池尻
Katsuhiko Yamada
勝彦 山田
Kazuyuki Mukaida
和幸 向井田
Toyoji Kurose
豊司 黒瀬
Eiji Hotta
榮治 堀田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Enterprises Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises Ltd filed Critical Sega Enterprises Ltd
Priority to JP9087493A priority Critical patent/JPH10272258A/ja
Priority to US09/014,428 priority patent/US6267674B1/en
Publication of JPH10272258A publication Critical patent/JPH10272258A/ja
Priority to US09/877,143 priority patent/US6652384B2/en
Publication of JPH10272258A5 publication Critical patent/JPH10272258A5/ja
Pending legal-status Critical Current

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • A63F2300/643Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
JP9087493A 1997-01-30 1997-03-23 画像処理装置 Pending JPH10272258A (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP9087493A JPH10272258A (ja) 1997-01-30 1997-03-23 画像処理装置
US09/014,428 US6267674B1 (en) 1997-01-30 1998-01-27 Image processing device
US09/877,143 US6652384B2 (en) 1997-01-30 2001-06-11 Image processing device for placing a player character in a virtual space

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP1722497 1997-01-30
JP9-17224 1997-01-30
JP9087493A JPH10272258A (ja) 1997-01-30 1997-03-23 画像処理装置

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2004097357A Division JP3736767B2 (ja) 1997-01-30 2004-03-30 画像処理方法

Publications (2)

Publication Number Publication Date
JPH10272258A true JPH10272258A (ja) 1998-10-13
JPH10272258A5 JPH10272258A5 (enExample) 2005-02-24

Family

ID=26353716

Family Applications (1)

Application Number Title Priority Date Filing Date
JP9087493A Pending JPH10272258A (ja) 1997-01-30 1997-03-23 画像処理装置

Country Status (2)

Country Link
US (2) US6267674B1 (enExample)
JP (1) JPH10272258A (enExample)

Cited By (22)

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JP2001276419A (ja) * 2000-03-30 2001-10-09 Sega Corp 画像処理装置、集団キャラクタの移動制御方法、集団キャラクタの移動制御を含む遊技装置、遊技成績の演算方法及び記録媒体
EP1052000A3 (en) * 1999-05-13 2002-12-11 Konami Co., Ltd. Video game device, guide display method for video game and readable storage medium storing guide display program
JP2005319136A (ja) * 2004-05-10 2005-11-17 Namco Ltd プログラム、情報記憶媒体及び電子機器
JP2006314763A (ja) * 2005-04-11 2006-11-24 Sega Corp 対戦ビデオゲーム制御プログラム
JP2007029459A (ja) * 2005-07-27 2007-02-08 Nintendo Co Ltd ゲームプログラムおよびゲーム装置
JP2007105499A (ja) * 2007-01-09 2007-04-26 Namco Bandai Games Inc ゲームシステム、プログラム及び情報記憶媒体
US7223169B2 (en) 2001-02-22 2007-05-29 Sega Corporation Program for controlling execution of a game, and a game machine for executing the program
JP2009000521A (ja) * 2007-06-20 2009-01-08 Nhn Corp オンラインゲーム方法及びオンラインゲームシステム
KR101074670B1 (ko) 2010-09-27 2011-10-18 우종걸 크로마키를 이용한 서바이벌 슈팅 게임 시스템
WO2013035330A1 (ja) * 2011-09-06 2013-03-14 株式会社カプコン ゲームプログラムを記憶した記憶媒体、ゲームシステムおよびゲーム制御方法
WO2014199693A1 (ja) * 2013-06-10 2014-12-18 株式会社セガ ゲームプログラム及びゲーム装置
CN104258566A (zh) * 2014-10-16 2015-01-07 山东大学 一种基于多画显示的虚拟射击影院系统与方法
US9108108B2 (en) 2007-09-05 2015-08-18 Sony Computer Entertainment America Llc Real-time, contextual display of ranked, user-generated game play advice
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JP2015172936A (ja) * 2015-04-08 2015-10-01 株式会社ユピテル 電子機器及びプログラム
JP2016131858A (ja) * 2015-01-22 2016-07-25 株式会社セガゲームス ゲームプログラムおよびゲーム装置
US9514251B2 (en) 2012-06-21 2016-12-06 Fujitsu Limited Push—shove layout route changing method using movement track of figure, computer-readable recording medium recording push—shove layout route changing program using movement track of figure and push—shove layout route changing system using movement track of figure
US9833707B2 (en) 2012-10-29 2017-12-05 Sony Interactive Entertainment Inc. Ambient light control and calibration via a console
US10128914B1 (en) 2017-09-06 2018-11-13 Sony Interactive Entertainment LLC Smart tags with multiple interactions
JP2019003316A (ja) * 2017-06-13 2019-01-10 株式会社モバダイ ゲームの操作制御プログラム及び操作制御装置
US10561942B2 (en) 2017-05-15 2020-02-18 Sony Interactive Entertainment America Llc Metronome for competitive gaming headset
JP2020534615A (ja) * 2017-09-21 2020-11-26 テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド 仮想対話型シナリオにおけるターゲット位置決め方法及び装置

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JP4221838B2 (ja) * 1998-09-30 2009-02-12 株式会社セガ ゲーム装置、当り判定方法、及び情報記録媒体
JP3431535B2 (ja) * 1999-05-26 2003-07-28 株式会社ナムコ ゲームシステム及び情報記憶媒体
JP3505705B2 (ja) * 1999-11-30 2004-03-15 株式会社光栄 記録媒体及びゲーム装置
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JP2001325611A (ja) * 2000-05-15 2001-11-22 Sony Corp 3次元モデル処理装置および3次元モデル処理方法、並びにプログラム提供媒体
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JP2002292116A (ja) * 2001-03-29 2002-10-08 Square Co Ltd ゲーム装置、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム
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