JP2008532687A - ゲームスクラップシステム、ゲームスクラップ方法、及びこの方法を実行させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体 - Google Patents
ゲームスクラップシステム、ゲームスクラップ方法、及びこの方法を実行させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体 Download PDFInfo
- Publication number
- JP2008532687A JP2008532687A JP2008501821A JP2008501821A JP2008532687A JP 2008532687 A JP2008532687 A JP 2008532687A JP 2008501821 A JP2008501821 A JP 2008501821A JP 2008501821 A JP2008501821 A JP 2008501821A JP 2008532687 A JP2008532687 A JP 2008532687A
- Authority
- JP
- Japan
- Prior art keywords
- game
- image information
- predetermined
- information
- event signal
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 238000000034 method Methods 0.000 title claims description 45
- 230000005540 biological transmission Effects 0.000 claims abstract description 33
- 230000004044 response Effects 0.000 claims abstract description 12
- 238000001914 filtration Methods 0.000 claims description 21
- 238000013500 data storage Methods 0.000 claims description 7
- 230000007274 generation of a signal involved in cell-cell signaling Effects 0.000 claims description 6
- 230000008569 process Effects 0.000 description 18
- 238000010586 diagram Methods 0.000 description 8
- 239000000284 extract Substances 0.000 description 5
- 230000000694 effects Effects 0.000 description 4
- 238000000605 extraction Methods 0.000 description 4
- 230000006870 function Effects 0.000 description 4
- 230000008859 change Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 3
- 230000001186 cumulative effect Effects 0.000 description 3
- 230000033001 locomotion Effects 0.000 description 3
- 230000003287 optical effect Effects 0.000 description 2
- 230000000717 retained effect Effects 0.000 description 2
- 230000002498 deadly effect Effects 0.000 description 1
- 238000007726 management method Methods 0.000 description 1
- 239000002184 metal Substances 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000005192 partition Methods 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/245—Output devices visual
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/203—Image generating hardware
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/634—Methods for processing data by generating or executing the game program for controlling the execution of the game in time for replaying partially or entirely the game actions since the beginning of the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Tourism & Hospitality (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Software Systems (AREA)
- General Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Economics (AREA)
- General Health & Medical Sciences (AREA)
- Human Resources & Organizations (AREA)
- Marketing (AREA)
- Primary Health Care (AREA)
- Strategic Management (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
Abstract
【選択図】図2
Description
Claims (20)
- 所定のイベント信号の発生に関する1つ以上のゲーム環境を記録して設定情報を設定するデータテーブルと、
ゲーム進行に伴って形成されるゲーム環境が少なくとも一部の前記設定情報と相応する場合に、前記イベント信号を発生させるイベント発生手段と、
前記イベント信号に応答し、ゲーム映像をキャプチャしてゲームイメージ情報を生成するイメージキャプチャ手段と、
前記生成されたゲームイメージ情報を、ネットワークアドレスを用いてネットワーク上の遠隔地に送信するイメージ送信手段と、を含むことを特徴とするゲームスクラップシステム。 - 前記ゲームイメージ情報の送信に関する案内情報を前記ゲームと関連した所定のゲームユーザに提供するメッセージ情報手段をさらに含むことを特徴とする請求項1に記載のゲームスクラップシステム。
- 前記ネットワークアドレスは、所定のゲームユーザと関連したブログ、ホームページ、コミュニティのうち少なくとも1つと関連したウェブサーバを識別する情報であることを特徴とする請求項1に記載のゲームスクラップシステム。
- 前記イメージ送信手段は、前記ネットワークアドレスで識別される前記ウェブサーバに送信された前記ゲームイメージ情報が、当該ゲームイメージ情報の生成に関するゲームの名称又はゲームジャンルに関する属性に応じて区分されて保存されるように、所定のデータ保存手段を制御することを特徴とする請求項1から3のいずれか一項に記載のゲームスクラップシステム。
- ゲーム進行に伴ってゲーム映像に関するゲームイメージ情報を保持するイメージデータベースと、
所定のイベント信号が発生する場合に、前記イメージデータベースに保持されているゲームイメージ情報を抽出するイメージ抽出手段と、
前記抽出されたゲームイメージ情報をフィルタリング又はエディティングして所定の単位ゲームイメージ情報を生成するイメージ編集手段と、
前記生成された単位ゲームイメージ情報を所定のネットワークアドレスを用いてネットワーク上の遠隔地に送信するイメージ送信手段と、を含むことを特徴とするゲームスクラップシステム。 - 前記イメージ編集手段の前記フィルタリングは、
前記抽出されたゲームイメージ情報を所定の時間間隔で分割して単位ゲームイメージ情報として区画し、前記イベント信号が発生した時点と時間的に近接する所定数の単位ゲームイメージ情報を抽出することを特徴とする請求項5に記載のゲームスクラップシステム。 - 前記イメージ編集手段の前記エディティングは、
前記フィルタリングによって抽出される単位ゲームイメージ情報を1つ以上のセルに分割し、前記ゲーム進行に関するキャラクタ又は要素である所定のオブジェクトに近接する所定数のセルを抽出することを特徴とする請求項6に記載のゲームスクラップシステム。 - 前記イベント信号の発生に関する1つ以上のゲーム環境を記録して設定情報を設定するデータテーブルと、
前記ゲーム進行に伴って形成されるゲーム環境が少なくとも一部の前記設定情報と相応する場合に、前記イベント信号を発生させるイベント発生手段と、をさらに含むことを特徴とする請求項5に記載のゲームスクラップシステム。 - 前記ゲーム進行に伴って前記イベント信号を発生させるイベント発生手段をさらに含み、
前記イベント発生手段は、前記ゲームユーザから受信されるイベント信号発生要請に応答して前記イベント信号を発生させることを特徴とする請求項5に記載のゲームスクラップシステム。 - 前記イメージデータベースは、ゲーム進行時間、保持される情報の総容量、ゲームステージのうち少なくとも1つの基準に基づいて前記ゲームイメージ情報を保持することを特徴とする請求項5に記載のゲームスクラップシステム。
- 前記イメージデータベースは、前記基準に相応して保持することができるゲームイメージ情報の最大容量を定め、前記定められた最大容量を超過するサイズのゲームイメージ情報が生成される場合には、FIFO(First-in First-out)方式に基づいて保持するゲームイメージ情報を更新することを特徴とする請求項10に記載のゲームスクラップシステム。
- 前記イメージ編集手段は、編集された1つ以上の単位ゲームイメージ情報を選定された形態で整列して前記ゲームユーザに提供し、
前記イメージ送信手段は、前記ゲームユーザの選択が成された所定数の単位ゲームイメージ情報を前記ネットワーク上の遠隔地に送信することを特徴とする請求項5に記載のゲームスクラップシステム。 - 前記ネットワークアドレスは、所定のゲームユーザと関連したブログ、ホームページ、コミュニティのうち少なくとも1つと関連したウェブサーバを識別する情報であることを特徴とする請求項5に記載のゲームスクラップシステム。
- 所定イベント信号の発生に関する1つ以上のゲーム環境を記録して設定情報を設定する段階と、
ゲーム進行に伴って形成されるゲーム環境が少なくとも一部の前記設定情報と相応する場合に、前記イベント信号を発生させる段階と、
前記イベント信号に応答し、ゲーム映像をキャプチャしてゲームイメージ情報を生成する段階と、
前記生成されたゲームイメージ情報を、ネットワークアドレスを用いてネットワーク上の遠隔地に送信する段階と、を含むことを特徴とするゲームスクラップ方法。 - 前記ネットワークアドレスは、所定のゲームユーザと関連したブログ、ホームページ、コミュニティのうち少なくとも1つと関連したウェブサーバを識別する情報であることを特徴とする請求項14に記載のゲームスクラップ方法。
- ゲーム進行に伴ってゲーム映像に関するゲームイメージ情報をイメージデータベースに保持する段階と、
所定のイベント信号が発生する場合に、前記イメージデータベースに保持されているゲームイメージ情報を抽出する段階と、
前記抽出されたゲームイメージ情報をフィルタリング又はエディティングして所定の単位ゲームイメージ情報を生成する段階と、
前記生成された単位ゲームイメージ情報を所定のネットワークアドレスを用いてネットワーク上の遠隔地に送信する段階と、を含むことを特徴とするゲームスクラップ方法。 - 前記ネットワークアドレスは、所定のゲームユーザと関連したブログ、ホームページ、コミュニティのうち少なくとも1つと関連したウェブサーバを識別する情報であることを特徴とする請求項16に記載のゲームスクラップ方法。
- 単位ゲームイメージ情報を生成する前記段階は、
前記抽出されたゲームイメージ情報を所定の時間間隔で分割して単位ゲームイメージ情報を生成し、前記イベント信号が発生した時点と時間的に近接する所定数の単位ゲームイメージ情報を抽出する段階、を含むことを特徴とする請求項16に記載のゲームスクラップ方法。 - 単位ゲームイメージ情報を生成する前記段階は、
前記フィルタリングによって抽出される単位ゲームイメージ情報を1つ以上のセルに分割し、前記ゲーム進行に関するキャラクタまたは要素である所定のオブジェクトに近接する所定数のセルを抽出する段階、をさらに含むことを特徴とする請求項18に記載のゲームスクラップ方法。 - 請求項14から19のいずれか一項に記載のゲームスクラップ方法を実行させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020050022427A KR100682455B1 (ko) | 2005-03-17 | 2005-03-17 | 게임 스크랩 시스템, 게임 스크랩 방법 및 상기 방법을실행시키기 위한 프로그램을 기록한 컴퓨터 판독 가능한기록매체 |
PCT/KR2006/000995 WO2006098606A1 (en) | 2005-03-17 | 2006-03-17 | Game scrap system, game scrap method, and computer readable recording medium recording program for implementing the method |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2008532687A true JP2008532687A (ja) | 2008-08-21 |
JP4653214B2 JP4653214B2 (ja) | 2011-03-16 |
Family
ID=36991934
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008501821A Active JP4653214B2 (ja) | 2005-03-17 | 2006-03-17 | ゲームスクラップシステム、ゲームスクラップ方法、及びこの方法を実行させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体 |
Country Status (4)
Country | Link |
---|---|
US (2) | US9242173B2 (ja) |
JP (1) | JP4653214B2 (ja) |
KR (1) | KR100682455B1 (ja) |
WO (1) | WO2006098606A1 (ja) |
Cited By (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2012234411A (ja) * | 2011-05-02 | 2012-11-29 | Nintendo Co Ltd | 画像生成装置、画像生成システム、画像生成プログラムおよび画像生成方法 |
JP2014092991A (ja) * | 2012-11-05 | 2014-05-19 | Sony Computer Entertainment Inc | 情報処理装置および入力装置 |
JP2015082299A (ja) * | 2013-10-24 | 2015-04-27 | 株式会社ソニー・コンピュータエンタテインメント | キャプチャ可否制御装置、キャプチャ可否制御方法、プログラム及び情報記憶媒体 |
JP2015517830A (ja) * | 2012-03-13 | 2015-06-25 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | コンソールゲームデータをキャプチャし共有するためのシステム及び方法 |
JP2016174911A (ja) * | 2016-04-13 | 2016-10-06 | 株式会社ソニー・インタラクティブエンタテインメント | 入力装置 |
JPWO2015093108A1 (ja) * | 2013-12-20 | 2017-03-16 | 株式会社ソニー・インタラクティブエンタテインメント | キャプチャ制御装置、キャプチャ制御方法、プログラム及び情報記憶媒体 |
JP2019150577A (ja) * | 2018-02-28 | 2019-09-12 | エヌエイチエヌ コーポレーション | ゲームプレイ画像リプレイ方法及び装置 |
US10486064B2 (en) | 2011-11-23 | 2019-11-26 | Sony Interactive Entertainment America Llc | Sharing buffered gameplay in response to an input request |
US10525347B2 (en) | 2012-03-13 | 2020-01-07 | Sony Interactive Entertainment America Llc | System and method for capturing and sharing console gaming data |
US10610778B2 (en) | 2011-11-23 | 2020-04-07 | Sony Interactive Entertainment America Llc | Gaming controller |
JP2021007052A (ja) * | 2014-04-07 | 2021-01-21 | 株式会社ソニー・インタラクティブエンタテインメント | 動画配信装置、動画配信方法、動画配信プログラム |
US10960300B2 (en) | 2011-11-23 | 2021-03-30 | Sony Interactive Entertainment LLC | Sharing user-initiated recorded gameplay with buffered gameplay |
JP2021522721A (ja) * | 2018-04-28 | 2021-08-30 | ビゴ テクノロジー ピーティーイー. リミテッド | 画面キャプチャ方法、端末および記憶媒体 |
Families Citing this family (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR100834420B1 (ko) * | 2006-10-19 | 2008-06-04 | 주식회사 넥슨 | 게임 플레이 데이터의 편집 및 공유 시스템 및 그 방법 |
JP5196777B2 (ja) * | 2006-12-11 | 2013-05-15 | 株式会社スクウェア・エニックス | ゲーム設備 |
US8187104B2 (en) | 2007-01-29 | 2012-05-29 | Sony Online Entertainment Llc | System and method for creating, editing, and sharing video content relating to video game events |
US8856225B2 (en) | 2007-01-29 | 2014-10-07 | Sony Online Entertainment Llc | System and method of automatic entry creation for blogs, web pages or file-sharing sites based on game events |
KR101005592B1 (ko) * | 2007-06-29 | 2011-01-05 | 엔에이치엔(주) | 네트워크에서 연쇄적인 배포를 지원하는 게임 제공 시스템및 게임 제공 방법 |
KR100954408B1 (ko) * | 2007-09-28 | 2010-04-26 | 주식회사 넥슨 | 게임 동영상 녹화 장치 |
KR20100118986A (ko) * | 2008-01-25 | 2010-11-08 | 소니 온라인 엔터테인먼트 엘엘씨 | 비디오 클립을 자동으로 기록하고 저장하기 위한 시스템, 방법 및 컴퓨터 판독가능 매체 |
KR100983543B1 (ko) * | 2008-05-08 | 2010-09-24 | 주식회사 넥슨 | 인공지능에 의해 조작되는 캐릭터를 이용한 스크린샷 제공시스템 및 그 방법 |
KR101081422B1 (ko) * | 2009-05-18 | 2011-11-08 | (주)블루홀스튜디오 | 게임이미지 제작 및 복원을 위한 제작기 및 기록매체와, 게임이미지 공유 서비스를 제공하기 위한 방법 |
KR100970675B1 (ko) * | 2009-11-30 | 2010-07-15 | (주) 골프존 | 가상 골프 시뮬레이션 장치 및 이를 포함하는 시스템과, 가상 골프 시뮬레이션 방법 |
US8632409B2 (en) | 2010-05-11 | 2014-01-21 | Bungie, Llc | Method and apparatus for online rendering of game files |
JP5167390B2 (ja) * | 2011-07-22 | 2013-03-21 | 株式会社コナミデジタルエンタテインメント | ゲーム管理装置、ゲーム管理方法及びプログラム |
US11406906B2 (en) | 2012-03-13 | 2022-08-09 | Sony Interactive Entertainment LLC | Network connected controller for direct to cloud gaming |
US9345966B2 (en) | 2012-03-13 | 2016-05-24 | Sony Interactive Entertainment America Llc | Sharing recorded gameplay to a social graph |
US10913003B2 (en) | 2012-03-13 | 2021-02-09 | Sony Interactive Entertainment LLC | Mini-games accessed through a sharing interface |
US9226106B1 (en) * | 2012-07-31 | 2015-12-29 | Niantic, Inc. | Systems and methods for filtering communication within a location-based game |
US9851783B2 (en) | 2012-12-06 | 2017-12-26 | International Business Machines Corporation | Dynamic augmented reality media creation |
KR20210094149A (ko) * | 2012-12-21 | 2021-07-28 | 소니 인터랙티브 엔터테인먼트 아메리카 엘엘씨 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
US9884258B2 (en) | 2013-10-08 | 2018-02-06 | Google Llc | Automatic sharing of engaging gameplay moments from mobile |
WO2015093109A1 (ja) * | 2013-12-20 | 2015-06-25 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置、情報処理方法、プログラム、情報記憶媒体、情報処理システム及び管理装置 |
KR101653802B1 (ko) | 2015-03-23 | 2016-09-05 | 주식회사 엔씨소프트 | 3d 캡쳐 시스템 및 방법 |
KR101665039B1 (ko) | 2015-04-28 | 2016-10-11 | 주식회사 엔씨소프트 | 피규어 커스터마이징을 이용한 3d 프린터용 데이터 생성방법 및 시스템 |
KR101752759B1 (ko) | 2016-07-14 | 2017-07-04 | (주)케이지에스 | 게임 이벤트 영상 편집 방법 및 장치 |
KR102042469B1 (ko) * | 2018-05-02 | 2019-11-11 | 주식회사 파미르 | 게임 기기의 영상과 효과음을 사용자에게 제공하는 시스템 및 방법 |
CN109045708A (zh) * | 2018-06-14 | 2018-12-21 | 太仓聚堂网络科技有限公司 | 游戏事件智能检测方法、系统及终端设备 |
KR102192698B1 (ko) | 2020-01-31 | 2020-12-17 | 엔에이치엔 주식회사 | 게임 플레이 영상 리플레이 방법 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002078956A (ja) * | 2000-09-06 | 2002-03-19 | Sony Communication Network Corp | ゲームサーバおよびゲーム実行方法 |
JP2003117239A (ja) * | 2001-10-11 | 2003-04-22 | Sony Computer Entertainment Inc | 画像処理プログラム、画像処理プログラムを記録した記録媒体、画像処理装置、画像処理方法 |
JP2004255214A (ja) * | 2004-06-16 | 2004-09-16 | Sony Computer Entertainment Inc | エンタテインメント装置、記録媒体及びプログラム |
Family Cites Families (72)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4342454A (en) * | 1979-01-08 | 1982-08-03 | Sanders Associates, Inc. | Method and apparatus for instant replay and other capabilities for microprocessor-controlled video games |
US5695401A (en) * | 1991-12-20 | 1997-12-09 | Gordon Wilson | Player interactive live action athletic contest |
US5577960A (en) * | 1993-06-10 | 1996-11-26 | Namco, Ltd. | Image synthesizing system and game playing apparatus using the same |
JP3320197B2 (ja) * | 1994-05-09 | 2002-09-03 | キヤノン株式会社 | 画像編集装置及びその方法 |
EP1138358B1 (en) * | 1994-06-28 | 2004-01-21 | Sega Corporation | Game apparatus and method of playing game |
US6007428A (en) * | 1995-10-09 | 1999-12-28 | Nintendo Co., Ltd. | Operation controlling device and video processing system used therewith |
US5772509A (en) * | 1996-03-25 | 1998-06-30 | Casino Data Systems | Interactive gaming device |
JP2002223409A (ja) * | 1996-10-03 | 2002-08-09 | Masanobu Kujirada | 記録映画コンテンツ又はフィクション性コンテンツの場面展開システム及び記録媒体 |
US8137200B2 (en) * | 1996-11-14 | 2012-03-20 | Bally Gaming, Inc. | Networked gaming system having a browser manager |
US6280323B1 (en) * | 1996-11-21 | 2001-08-28 | Konami Co., Ltd. | Device, method and storage medium for displaying penalty kick match cursors in a video soccer game |
US6398647B1 (en) * | 1997-04-03 | 2002-06-04 | Sega Enterprises, Ltd. | Method for displaying a reproduced image of a game |
KR100567995B1 (ko) * | 1997-04-03 | 2006-11-30 | 가부시키가이샤 세가 | 게임의 화상 표시 방법 및 그 제어 방법 |
JP2000070549A (ja) * | 1998-09-01 | 2000-03-07 | Konami Co Ltd | ゲームシステム、画像の保存方法及びゲームプログラムが記録された記録媒体 |
JP2000132563A (ja) * | 1998-10-26 | 2000-05-12 | Omron Corp | 画像検索方法,画像処理方法,および情報検索方法、ならびにこれらの方法を実行するためのプログラムが記録された記録媒体,画像処理装置,および情報検索システム |
JP3662435B2 (ja) * | 1998-12-17 | 2005-06-22 | コナミ株式会社 | 射的ビデオゲーム装置 |
US6338680B1 (en) * | 1999-05-28 | 2002-01-15 | Datel Electronics Ltd. | Method for editing game saves transferred between a game console and a computer |
US6336865B1 (en) * | 1999-07-23 | 2002-01-08 | Fuji Photo Film Co., Ltd. | Game scene reproducing machine and game scene reproducing system |
JP2001149642A (ja) * | 1999-12-01 | 2001-06-05 | Namco Ltd | ゲーム装置及びゲーム装置の残像表示方法 |
GB2363045B (en) * | 2000-01-28 | 2004-06-02 | Namco Ltd | Game system and image creating method |
US6724826B1 (en) * | 2000-02-25 | 2004-04-20 | Ampex Corporation | Method and apparatus for improving the image quality of transmitted video signals via pre-filtering |
US6811492B1 (en) * | 2000-03-20 | 2004-11-02 | Nintendo Co., Ltd. | Video game machine using digital camera and digital camera accessory for video game machine |
JP3317349B2 (ja) * | 2000-03-31 | 2002-08-26 | コナミ株式会社 | ゲームシステムおよびコンピュータ読み取り可能な記憶媒体 |
US6894686B2 (en) * | 2000-05-16 | 2005-05-17 | Nintendo Co., Ltd. | System and method for automatically editing captured images for inclusion into 3D video game play |
US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
US7548565B2 (en) * | 2000-07-24 | 2009-06-16 | Vmark, Inc. | Method and apparatus for fast metadata generation, delivery and access for live broadcast program |
US7830399B2 (en) * | 2000-10-04 | 2010-11-09 | Shutterfly, Inc. | System and method for manipulating digital images |
US7576752B1 (en) * | 2000-10-04 | 2009-08-18 | Shutterfly Inc. | System and method for manipulating digital images |
US7805680B2 (en) * | 2001-01-03 | 2010-09-28 | Nokia Corporation | Statistical metering and filtering of content via pixel-based metadata |
JP2002282418A (ja) * | 2001-03-27 | 2002-10-02 | Konami Co Ltd | 遊技機、過剰遊技抑制方法及びプログラム |
US6966837B1 (en) * | 2001-05-10 | 2005-11-22 | Best Robert M | Linked portable and video game systems |
US20050005308A1 (en) * | 2002-01-29 | 2005-01-06 | Gotuit Video, Inc. | Methods and apparatus for recording and replaying sports broadcasts |
US20060234817A1 (en) * | 2001-06-09 | 2006-10-19 | Mockry George M | Method of editing a recorded baseball game |
EP1401546A4 (en) * | 2001-06-15 | 2006-11-02 | Walker Digital Llc | METHOD AND APPARATUS FOR PLANNING AND CUSTOMIZING A GAMING EXPERIENCE |
US20050064926A1 (en) * | 2001-06-21 | 2005-03-24 | Walker Jay S. | Methods and systems for replaying a player's experience in a casino environment |
JP2003131862A (ja) * | 2001-08-15 | 2003-05-09 | Square Co Ltd | 表示制御方法、情報処理装置、プログラム及び記録媒体。 |
US6999083B2 (en) * | 2001-08-22 | 2006-02-14 | Microsoft Corporation | System and method to provide a spectator experience for networked gaming |
US7023477B2 (en) * | 2001-09-04 | 2006-04-04 | Eastman Kodak Company | Camera having electronic images corresponding to current film images automatically excluded from first in-first out overwriting and method |
KR100408297B1 (ko) * | 2001-09-11 | 2003-12-01 | 삼성전자주식회사 | 영상신호 처리 시스템에서의 특수 효과 발생 방법 및 장치 |
US6811490B2 (en) * | 2001-10-10 | 2004-11-02 | Sony Computer Entertainment America Inc. | System and method for saving game data |
CN1445696A (zh) * | 2002-03-18 | 2003-10-01 | 朗迅科技公司 | 自动检索图像数据库中相似图象的方法 |
US20030189581A1 (en) * | 2002-04-08 | 2003-10-09 | Nasoff David G. | Content based window filtering for simultaneous display of multiple high-quality video and graphics windows |
JP2004046793A (ja) * | 2002-05-17 | 2004-02-12 | Nintendo Co Ltd | 画像処理システム |
US7883415B2 (en) * | 2003-09-15 | 2011-02-08 | Sony Computer Entertainment Inc. | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
US8947347B2 (en) * | 2003-08-27 | 2015-02-03 | Sony Computer Entertainment Inc. | Controlling actions in a video game unit |
US7627139B2 (en) * | 2002-07-27 | 2009-12-01 | Sony Computer Entertainment Inc. | Computer image and audio processing of intensity and input devices for interfacing with a computer program |
US7760248B2 (en) * | 2002-07-27 | 2010-07-20 | Sony Computer Entertainment Inc. | Selective sound source listening in conjunction with computer interactive processing |
US8019121B2 (en) * | 2002-07-27 | 2011-09-13 | Sony Computer Entertainment Inc. | Method and system for processing intensity from input devices for interfacing with a computer program |
WO2004014061A2 (en) * | 2002-08-02 | 2004-02-12 | University Of Rochester | Automatic soccer video analysis and summarization |
JP3546206B2 (ja) * | 2002-09-30 | 2004-07-21 | 株式会社コナミコンピュータエンタテインメント東京 | ゲーム装置及びプログラム |
KR20040034992A (ko) * | 2002-10-18 | 2004-04-29 | 조창호 | 가상현실을 이용한 골프 운동 시스템과 피디에이 기반의골프게임 |
US9138644B2 (en) * | 2002-12-10 | 2015-09-22 | Sony Computer Entertainment America Llc | System and method for accelerated machine switching |
US20100166056A1 (en) * | 2002-12-10 | 2010-07-01 | Steve Perlman | System and method for encoding video using a selected tile and tile rotation pattern |
US9756349B2 (en) * | 2002-12-10 | 2017-09-05 | Sony Interactive Entertainment America Llc | User interface, system and method for controlling a video stream |
KR20040077171A (ko) * | 2003-02-28 | 2004-09-04 | 에스케이텔레텍주식회사 | 네트워크 게임 상의 영상에 대한 모바일 기기로의 제공 방법 |
US7874908B2 (en) * | 2003-03-03 | 2011-01-25 | Igt | Method and apparatus for payouts determined based on a set completion game |
US20040219980A1 (en) * | 2003-04-30 | 2004-11-04 | Nintendo Co., Ltd. | Method and apparatus for dynamically controlling camera parameters based on game play events |
US7214133B2 (en) * | 2003-05-09 | 2007-05-08 | Microsoft Corporation | Method and apparatus for retrieving recorded races for use in a game |
JP2004350992A (ja) * | 2003-05-29 | 2004-12-16 | Sony Corp | テレビゲームシステム |
US8062126B2 (en) * | 2004-01-16 | 2011-11-22 | Sony Computer Entertainment Inc. | System and method for interfacing with a computer program |
US20080274798A1 (en) * | 2003-09-22 | 2008-11-06 | Walker Digital Management, Llc | Methods and systems for replaying a player's experience in a casino environment |
JP3647854B1 (ja) * | 2003-12-10 | 2005-05-18 | コナミ株式会社 | ゲーム進行管理装置、ゲーム進行管理方法及びゲーム進行管理プログラム |
US7914381B2 (en) * | 2004-03-16 | 2011-03-29 | Xfire, Inc. | System and method for facilitating multiplayer online gaming |
US20050256845A1 (en) * | 2004-05-10 | 2005-11-17 | Microsoft Corporation | Data management for a networked multimedia console |
US8038528B2 (en) * | 2004-05-18 | 2011-10-18 | Wms Gaming Inc. | Wagering game with enhanced progressive game |
US7887419B2 (en) * | 2004-12-07 | 2011-02-15 | Microsoft Corporation | Game achievements system |
US7621813B2 (en) * | 2004-12-07 | 2009-11-24 | Microsoft Corporation | Ubiquitous unified player tracking system |
US8267778B2 (en) * | 2004-12-15 | 2012-09-18 | Google Inc. | Video game feedback system and method |
US20060148571A1 (en) * | 2005-01-04 | 2006-07-06 | Electronic Arts Inc. | Computer game with game saving including history data to allow for play reacquaintance upon restart of game |
US7892092B2 (en) * | 2005-01-18 | 2011-02-22 | Igt | Persistent themed bonus awards for gaming machines |
KR20050080090A (ko) * | 2005-07-11 | 2005-08-11 | (주)데이터짚 | 게임 기록 자동 캡쳐를 통한 게임 이벤트 발생 시스템 및방법 |
US20070021199A1 (en) * | 2005-07-25 | 2007-01-25 | Ned Ahdoot | Interactive games with prediction method |
WO2007066329A2 (en) * | 2005-12-05 | 2007-06-14 | Vollee Ltd. | Method and system for enabling a user to play a large screen game by means of a mobile device |
-
2005
- 2005-03-17 KR KR1020050022427A patent/KR100682455B1/ko active IP Right Grant
-
2006
- 2006-03-17 US US11/908,722 patent/US9242173B2/en not_active Expired - Fee Related
- 2006-03-17 JP JP2008501821A patent/JP4653214B2/ja active Active
- 2006-03-17 WO PCT/KR2006/000995 patent/WO2006098606A1/en active Application Filing
-
2015
- 2015-12-14 US US14/968,207 patent/US10773166B2/en active Active
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002078956A (ja) * | 2000-09-06 | 2002-03-19 | Sony Communication Network Corp | ゲームサーバおよびゲーム実行方法 |
JP2003117239A (ja) * | 2001-10-11 | 2003-04-22 | Sony Computer Entertainment Inc | 画像処理プログラム、画像処理プログラムを記録した記録媒体、画像処理装置、画像処理方法 |
JP2004255214A (ja) * | 2004-06-16 | 2004-09-16 | Sony Computer Entertainment Inc | エンタテインメント装置、記録媒体及びプログラム |
Cited By (27)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9225968B2 (en) | 2011-05-02 | 2015-12-29 | Nintendo Co., Ltd. | Image producing apparatus, system and method for producing planar and stereoscopic images |
JP2012234411A (ja) * | 2011-05-02 | 2012-11-29 | Nintendo Co Ltd | 画像生成装置、画像生成システム、画像生成プログラムおよび画像生成方法 |
US10960300B2 (en) | 2011-11-23 | 2021-03-30 | Sony Interactive Entertainment LLC | Sharing user-initiated recorded gameplay with buffered gameplay |
US10610778B2 (en) | 2011-11-23 | 2020-04-07 | Sony Interactive Entertainment America Llc | Gaming controller |
US11065533B2 (en) | 2011-11-23 | 2021-07-20 | Sony Interactive Entertainment LLC | Sharing buffered gameplay in response to an input request |
US10486064B2 (en) | 2011-11-23 | 2019-11-26 | Sony Interactive Entertainment America Llc | Sharing buffered gameplay in response to an input request |
JP2022001330A (ja) * | 2012-03-13 | 2022-01-06 | ソニー・インタラクティブエンタテインメント エルエルシー | コンソールゲームデータをキャプチャし共有するためのシステム及び方法 |
JP7023194B2 (ja) | 2012-03-13 | 2022-02-21 | ソニー・インタラクティブエンタテインメント エルエルシー | コンソールゲームデータをキャプチャし共有するためのシステム及び方法 |
JP7295195B2 (ja) | 2012-03-13 | 2023-06-20 | ソニー・インタラクティブエンタテインメント エルエルシー | コンソールゲームデータをキャプチャし共有するためのシステム及び方法 |
JP2018149431A (ja) * | 2012-03-13 | 2018-09-27 | ソニー インタラクティブ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | コンソールゲームデータをキャプチャし共有するためのシステム及び方法 |
US11857875B2 (en) | 2012-03-13 | 2024-01-02 | Sony Interactive Entertainment LLC | System and method for capturing and sharing console gaming data |
JP2015517830A (ja) * | 2012-03-13 | 2015-06-25 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | コンソールゲームデータをキャプチャし共有するためのシステム及び方法 |
US10525347B2 (en) | 2012-03-13 | 2020-01-07 | Sony Interactive Entertainment America Llc | System and method for capturing and sharing console gaming data |
US10516724B2 (en) | 2012-11-05 | 2019-12-24 | Sony Interactive Entertainment Inc. | Information processing apparatus and inputting apparatus |
JP2014092991A (ja) * | 2012-11-05 | 2014-05-19 | Sony Computer Entertainment Inc | 情報処理装置および入力装置 |
US11033816B2 (en) | 2012-11-05 | 2021-06-15 | Sony Interactive Entertainment Inc. | Information processing apparatus and inputting apparatus for sharing image data |
US11951392B2 (en) | 2012-11-05 | 2024-04-09 | Sony Interactive Entertainment Inc. | Information processing apparatus and inputting apparatus for sharing image data |
US11577165B2 (en) | 2012-11-05 | 2023-02-14 | Sony Interactive Entertainment Inc. | Information processing apparatus and inputting apparatus for sharing image data |
US10068615B2 (en) | 2013-10-24 | 2018-09-04 | Sony Interactive Entertainment Inc. | Capture execution/non-execution control device, capture execution/non-execution control method, program, and information storage medium |
JP2015082299A (ja) * | 2013-10-24 | 2015-04-27 | 株式会社ソニー・コンピュータエンタテインメント | キャプチャ可否制御装置、キャプチャ可否制御方法、プログラム及び情報記憶媒体 |
JPWO2015093108A1 (ja) * | 2013-12-20 | 2017-03-16 | 株式会社ソニー・インタラクティブエンタテインメント | キャプチャ制御装置、キャプチャ制御方法、プログラム及び情報記憶媒体 |
JP7049428B2 (ja) | 2014-04-07 | 2022-04-06 | 株式会社ソニー・インタラクティブエンタテインメント | 動画配信装置、動画配信方法、動画配信プログラム |
JP2021007052A (ja) * | 2014-04-07 | 2021-01-21 | 株式会社ソニー・インタラクティブエンタテインメント | 動画配信装置、動画配信方法、動画配信プログラム |
JP2016174911A (ja) * | 2016-04-13 | 2016-10-06 | 株式会社ソニー・インタラクティブエンタテインメント | 入力装置 |
JP2019150577A (ja) * | 2018-02-28 | 2019-09-12 | エヌエイチエヌ コーポレーション | ゲームプレイ画像リプレイ方法及び装置 |
JP2021522721A (ja) * | 2018-04-28 | 2021-08-30 | ビゴ テクノロジー ピーティーイー. リミテッド | 画面キャプチャ方法、端末および記憶媒体 |
JP7361399B2 (ja) | 2018-04-28 | 2023-10-16 | ビゴ テクノロジー ピーティーイー. リミテッド | 画面キャプチャ方法、端末および記憶媒体 |
Also Published As
Publication number | Publication date |
---|---|
JP4653214B2 (ja) | 2011-03-16 |
KR100682455B1 (ko) | 2007-02-15 |
US20160096107A1 (en) | 2016-04-07 |
WO2006098606A1 (en) | 2006-09-21 |
US10773166B2 (en) | 2020-09-15 |
US9242173B2 (en) | 2016-01-26 |
US20080113812A1 (en) | 2008-05-15 |
KR20060100696A (ko) | 2006-09-21 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP4653214B2 (ja) | ゲームスクラップシステム、ゲームスクラップ方法、及びこの方法を実行させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体 | |
JP6337136B2 (ja) | 動画像処理装置、動画像処理方法及びプログラム | |
JP5770918B1 (ja) | 情報処理プログラム、及び情報処理方法 | |
JP2003196297A (ja) | 動画像管理装置及び方法 | |
US20030142124A1 (en) | Information processing apparatus and method | |
US10631060B2 (en) | Video image reproduction device, video image distribution server, method of reproducing video image and method of distributing video image | |
JP2011512172A (ja) | ビデオゲームイベントに関するビデオコンテンツを作成、編集、及び共有するためのシステム及び方法 | |
CN106303331A (zh) | 视频录制方法、终端及系统 | |
CN108156407A (zh) | 一种视频剪辑方法及终端 | |
CN101257582A (zh) | 媒体生成系统 | |
CN104995639A (zh) | 终端和视频文件管理方法 | |
JP2007199944A (ja) | シミュレーション映像のダイジェストを表示制御するプログラム | |
CN108270750A (zh) | Cdn切换方法、客户端及服务器 | |
CN107220287A (zh) | 用于日志查询的索引管理方法、装置、存储介质及设备 | |
US8028312B2 (en) | Information processing apparatus and content registration method, and program | |
CN112887794B (zh) | 视频剪辑方法及装置 | |
US20040192382A1 (en) | Personal digest delivery system and method | |
JP2001069415A5 (ja) | データ受信装置 | |
JP2008283317A (ja) | 携帯通信端末 | |
JP2001285780A (ja) | 映像編集方法及び装置、並びにそのための記憶媒体 | |
CN102572293A (zh) | 一种基于场记的检索系统 | |
WO2020196167A1 (ja) | 情報処理装置 | |
JP7390877B2 (ja) | 動画編集装置、動画編集方法及びコンピュータプログラム | |
CN109815360A (zh) | 音频数据的处理方法、装置和设备 | |
JP2001331494A (ja) | コンテンツ提供装置及びコンテンツ提供システム |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20091110 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20100209 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20100615 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20100914 |
|
TRDD | Decision of grant or rejection written | ||
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20101214 |
|
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20101216 |
|
R150 | Certificate of patent or registration of utility model |
Ref document number: 4653214 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20131224 Year of fee payment: 3 |
|
S111 | Request for change of ownership or part of ownership |
Free format text: JAPANESE INTERMEDIATE CODE: R313111 |
|
S531 | Written request for registration of change of domicile |
Free format text: JAPANESE INTERMEDIATE CODE: R313531 |
|
S533 | Written request for registration of change of name |
Free format text: JAPANESE INTERMEDIATE CODE: R313533 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R360 | Written notification for declining of transfer of rights |
Free format text: JAPANESE INTERMEDIATE CODE: R360 |
|
R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |
|
R360 | Written notification for declining of transfer of rights |
Free format text: JAPANESE INTERMEDIATE CODE: R360 |
|
R371 | Transfer withdrawn |
Free format text: JAPANESE INTERMEDIATE CODE: R371 |
|
S111 | Request for change of ownership or part of ownership |
Free format text: JAPANESE INTERMEDIATE CODE: R313111 |
|
R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
S533 | Written request for registration of change of name |
Free format text: JAPANESE INTERMEDIATE CODE: R313533 |
|
R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |
|
S802 | Written request for registration of partial abandonment of right |
Free format text: JAPANESE INTERMEDIATE CODE: R311802 |
|
R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |