KR20060100696A - 게임 스크랩 시스템, 게임 스크랩 방법 및 상기 방법을실행시키기 위한 프로그램을 기록한 컴퓨터 판독 가능한기록매체 - Google Patents
게임 스크랩 시스템, 게임 스크랩 방법 및 상기 방법을실행시키기 위한 프로그램을 기록한 컴퓨터 판독 가능한기록매체 Download PDFInfo
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Abstract
Description
Claims (20)
- 소정 이벤트 신호의 발생과 관련되는 하나 이상의 게임 환경을 기록하여 설정 정보를 설정하는 데이터 테이블;게임 진행에 따라 형성되는 게임 환경이 적어도 일부의 상기 설정 정보에 상응하는 경우, 상기 이벤트 신호를 발생시키는 이벤트 발생 수단;상기 이벤트 신호에 응답하여, 게임 영상을 캡쳐하여 게임 이미지 정보를 생성하는 이미지 캡쳐 수단; 및상기 생성된 게임 이미지 정보를, 네트워크 주소를 이용하여 네트워크 상의 원격지로 전송하는 이미지 전송 수단을 포함하는 것을 특징으로 하는 게임 스크랩 시스템.
- 제1항에 있어서,상기 게임 이미지 정보의 전송과 관련하는 안내 정보를 상기 게임과 연관된 소정의 게이머에게 제공하는 메시지 정보 수단을 더 포함하는 것을 특징으로 하는 게임 스크랩 시스템.
- 제1항에 있어서,상기 네트워크 주소는 소정의 게이머와 연관된 블로그, 홈페이지, 커뮤니티 중 적어도 하나와 연관된 웹서버를 식별하는 정보인 것을 특징으로 하는 게임 스크 랩 시스템.
- 제1항 내지 제3항에 있어서,상기 이미지 전송 수단은 상기 네트워크 주소로 식별되는 상기 웹서버로 전송된 상기 게임 이미지 정보가, 상기 게임 이미지 정보의 속성 - 상기 속성은 상기 게임 이미지 정보의 생성과 관련한 게임의 게임 명칭 또는 게임 장르에 관한 것임 - 에 따라 구분하여 저장되도록 하는 소정의 데이터 저장 수단을 제어하는 것을 특징으로 하는 게임 스크랩 시스템.
- 게임 진행에 따라 게임 영상과 관련하는 게임 이미지 정보를 유지하는 이미지 데이터베이스;소정의 이벤트 신호가 발생하는 경우, 상기 이미지 데이터베이스에 유지되는 게임 이미지 정보를 추출하는 이미지 추출 수단; 및상기 추출된 게임 이미지 정보를 필터링 또는 에디팅하여 소정의 단위 게임 이미지 정보를 생성하는 이미지 편집 수단; 및상기 생성된 단위 게임 이미지 정보를 소정의 네트워크 주소를 이용하여 네트워크 상의 원격지로 전송하는 이미지 전송 수단을 포함하는 것을 특징으로 하는 게임 스크랩 시스템.
- 제5항에 있어서,상기 이미지 편집 수단의 상기 필터링은,상기 추출된 게임 이미지 정보를 소정 시간 간격으로 분할하여 단위 게임 이미지 정보로 구획하고, 상기 이벤트 신호가 발생한 시점과 시간적으로 근접하는 소정 개수의 단위 게임 이미지 정보를 추출하는 것으로서 수행되는 것을 특징으로 하는 게임 스크랩 시스템.
- 제6항에 있어서,상기 이미지 편집 수단의 상기 에디팅은,상기 필터링을 통해 추출되는 단위 게임 이미지 정보를 하나 이상의 셀로 분할하고, 소정의 오브젝트 - 상기 오브젝트는 상기 게임 진행과 관련된 캐릭터 또는 사물체임 - 에 근접하는 소정 개수의 셀을 추출하는 것으로서 수행되는 것을 특징으로 하는 게임 스크랩 시스템.
- 제5항에 있어서,상기 이벤트 신호의 발생과 관련되는 하나 이상의 게임 환경을 기록하여 설정 정보를 설정하는 데이터 테이블; 및상기 게임 진행에 따라 형성되는 게임 환경이 적어도 일부의 상기 설정 정보에 상응하는 경우, 상기 이벤트 신호를 발생시키는 이벤트 발생 수단을 더 포함하는 것을 특징으로 하는 게임 스크랩 시스템.
- 제5항에 있어서,상기 게임 진행에 따라 상기 이벤트 신호를 발생시키는 이벤트 발생 수단을 더 포함하고,상기 이벤트 발생 수단은 상기 게이머로부터 수신되는 이벤트 신호 발생 요청에 응답하여 상기 이벤트 신호를 발생시키는 것을 특징으로 하는 게임 스크랩 시스템.
- 제5항에 있어서,상기 이미지 데이터베이스는 게임 진행 시간, 유지되는 정보의 총용량, 게임 스테이지 중 적어도 일부의 기준에 기초하여 상기 게임 이미지 정보를 유지하는 것을 특징으로 하는 게임 스크랩 시스템.
- 제10항에 있어서,상기 이미지 데이터베이스는 상기 기준에 상응하여 유지할 수 있는 게임 이미지 정보의 최대 용량을 결정하며, 상기 결정된 최대 용량을 초과하는 크기의 게임 이미지 정보를 생성하는 경우, 선입 선출 방식에 의거하여 유지할 게임 이미지 정보를 갱신하는 것을 특징으로 하는 게임 스크랩 시스템.
- 제5항에 있어서,상기 이미지 편집 수단은 편집된 하나 이상의 단위 게임 이미지 정보를 선정 된 형태로 정렬하여 상기 게이머에게 제공하며,상기 이미지 전송 수단은 상기 게이머의 선택이 이루어진 소정 개의 단위 게임 이미지 정보를 상기 네트워크 상의 원격지로 전송하는 것을 특징으로 하는 게임 스크랩 시스템.
- 제5항에 있어서,상기 네트워크 주소는 소정의 게이머와 연관된 블로그, 홈페이지, 커뮤니티 중 적어도 하나와 연관된 웹서버를 식별하는 정보인 것을 특징으로 하는 게임 스크랩 시스템.
- 소정 이벤트 신호의 발생과 관련되는 하나 이상의 게임 환경을 기록하여 설정 정보를 설정하는 단계;게임 진행에 따라 형성되는 게임 환경이 적어도 일부의 상기 설정 정보에 상응하는 경우, 상기 이벤트 신호를 발생시키는 단계;상기 이벤트 신호에 응답하여, 게임 영상을 캡쳐하여 게임 이미지 정보를 생성하는 단계; 및상기 생성된 게임 이미지 정보를, 네트워크 주소를 이용하여 네트워크 상의 원격지로 전송하는 단계를 포함하는 것을 특징으로 하는 게임 스크랩 방법.
- 제14항에 있어서,상기 네트워크 주소는 소정의 게이머와 연관된 블로그, 홈페이지, 커뮤니티 중 적어도 하나와 연관된 웹서버를 식별하는 정보인 것을 특징으로 하는 게임 스크랩 방법.
- 게임 진행에 따라 게임 영상과 관련하는 게임 이미지 정보를 이미지 데이터베이스에 유지하는 단계;소정의 이벤트 신호가 발생하는 경우, 상기 이미지 데이터베이스에 유지되는 게임 이미지 정보를 추출하는 단계;상기 추출된 게임 이미지 정보를 필터링 또는 에디팅하여 소정의 단위 게임 이미지 정보를 생성하는 단계; 및상기 생성된 단위 게임 이미지 정보를 소정의 네트워크 주소를 이용하여 네트워크 상의 원격지로 전송하는 단계를 포함하는 것을 특징으로 하는 게임 스크랩 방법.
- 제16항에 있어서,상기 네트워크 주소는 소정의 게이머와 연관된 블로그, 홈페이지, 커뮤니티 중 적어도 하나와 연관된 웹서버를 식별하는 정보인 것을 특징으로 하는 게임 스크랩 방법.
- 제16항에 있어서,단위 게임 이미지 정보를 생성하는 상기 단계는상기 추출된 게임 이미지 정보를 소정 시간 간격으로 분할하여 단위 게임 이미지 정보를 생성하고, 상기 이벤트 신호가 발생한 시점과 시간적으로 근접하는 소정 개수의 단위 게임 이미지 정보를 추출하는 단계를 포함하는 것을 특징으로 하는 게임 스크랩 방법.
- 제18항에 있어서,단위 게임 이미지 정보를 생성하는 상기 단계는상기 필터링을 통해 추출되는 단위 게임 이미지 정보를 하나 이상의 셀(cell)로 분할하고, 소정의 오브젝트 - 상기 오브젝트는 상기 게임 진행과 관련된 캐릭터 또는 사물체임 - 에 근접하는 소정 개수의 셀을 추출하는 단계를 더 포함하는 것을 특징으로 하는 게임 스크랩 방법.
- 제14항 내지 제19항 중 어느 한 항의 방법을 실행시키기 위한 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체.
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US11/908,722 US9242173B2 (en) | 2005-03-17 | 2006-03-17 | Game scrapbook system, game scrapbook method, and computer readable recording medium recording program for implementing the method |
PCT/KR2006/000995 WO2006098606A1 (en) | 2005-03-17 | 2006-03-17 | Game scrap system, game scrap method, and computer readable recording medium recording program for implementing the method |
JP2008501821A JP4653214B2 (ja) | 2005-03-17 | 2006-03-17 | ゲームスクラップシステム、ゲームスクラップ方法、及びこの方法を実行させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体 |
US14/968,207 US10773166B2 (en) | 2005-03-17 | 2015-12-14 | Game scrapbook system, game scrapbook method, and computer readable recording medium recording program for implementing the method |
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- 2006-03-17 JP JP2008501821A patent/JP4653214B2/ja active Active
- 2006-03-17 WO PCT/KR2006/000995 patent/WO2006098606A1/en active Application Filing
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2015
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Also Published As
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JP4653214B2 (ja) | 2011-03-16 |
KR100682455B1 (ko) | 2007-02-15 |
US20160096107A1 (en) | 2016-04-07 |
WO2006098606A1 (en) | 2006-09-21 |
US10773166B2 (en) | 2020-09-15 |
JP2008532687A (ja) | 2008-08-21 |
US9242173B2 (en) | 2016-01-26 |
US20080113812A1 (en) | 2008-05-15 |
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