JP4187182B2 - 画像生成システム、プログラム及び情報記憶媒体 - Google Patents

画像生成システム、プログラム及び情報記憶媒体 Download PDF

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Publication number
JP4187182B2
JP4187182B2 JP2001227497A JP2001227497A JP4187182B2 JP 4187182 B2 JP4187182 B2 JP 4187182B2 JP 2001227497 A JP2001227497 A JP 2001227497A JP 2001227497 A JP2001227497 A JP 2001227497A JP 4187182 B2 JP4187182 B2 JP 4187182B2
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JP
Japan
Prior art keywords
motion
tilted
lever
perform
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
JP2001227497A
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English (en)
Japanese (ja)
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JP2003044219A (ja
JP2003044219A5 (enExample
Inventor
規雄 江頭
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Bandai Namco Entertainment Inc
Original Assignee
Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Namco Ltd
Namco Bandai Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.), Namco Ltd, Namco Bandai Games Inc filed Critical Kabushiki Kaisha Bandai Namco Entertainment (also trading as Bandai Namco Entertainment Inc.)
Priority to JP2001227497A priority Critical patent/JP4187182B2/ja
Priority to US10/197,399 priority patent/US20030040362A1/en
Publication of JP2003044219A publication Critical patent/JP2003044219A/ja
Publication of JP2003044219A5 publication Critical patent/JP2003044219A5/ja
Application granted granted Critical
Publication of JP4187182B2 publication Critical patent/JP4187182B2/ja
Priority to US12/510,812 priority patent/US7922584B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/833Hand-to-hand fighting, e.g. martial arts competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8029Fighting without shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)
  • Position Input By Displaying (AREA)
JP2001227497A 2001-07-27 2001-07-27 画像生成システム、プログラム及び情報記憶媒体 Expired - Lifetime JP4187182B2 (ja)

Priority Applications (3)

Application Number Priority Date Filing Date Title
JP2001227497A JP4187182B2 (ja) 2001-07-27 2001-07-27 画像生成システム、プログラム及び情報記憶媒体
US10/197,399 US20030040362A1 (en) 2001-07-27 2002-07-18 Image generation method, program, and information storage medium
US12/510,812 US7922584B2 (en) 2001-07-27 2009-07-28 Image generation method and information storage medium with program for video game in which operation of the controller beyond a predetermined angle causes a character to attack

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2001227497A JP4187182B2 (ja) 2001-07-27 2001-07-27 画像生成システム、プログラム及び情報記憶媒体

Publications (3)

Publication Number Publication Date
JP2003044219A JP2003044219A (ja) 2003-02-14
JP2003044219A5 JP2003044219A5 (enExample) 2005-10-27
JP4187182B2 true JP4187182B2 (ja) 2008-11-26

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Family Applications (1)

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JP2001227497A Expired - Lifetime JP4187182B2 (ja) 2001-07-27 2001-07-27 画像生成システム、プログラム及び情報記憶媒体

Country Status (2)

Country Link
US (2) US20030040362A1 (enExample)
JP (1) JP4187182B2 (enExample)

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JP5568230B2 (ja) * 2008-10-08 2014-08-06 株式会社バンダイナムコゲームス プログラム、情報記憶媒体、及びゲームシステム
JP5208842B2 (ja) 2009-04-20 2013-06-12 株式会社カプコン ゲームシステム、ゲーム制御方法、プログラム、および、このプログラムを記録したコンピュータ読み取り可能な記録媒体
JP4976473B2 (ja) * 2009-09-18 2012-07-18 株式会社コナミデジタルエンタテインメント 画像生成装置、画像生成方法、ならびに、プログラム
US20120223953A1 (en) * 2011-03-04 2012-09-06 Angel Gaming, Llc Kinematic Engine for Adaptive Locomotive Control in Computer Simulations
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JP5161384B2 (ja) * 2012-06-11 2013-03-13 株式会社カプコン ゲームシステム、ゲーム制御方法、プログラム、および、このプログラムを記録したコンピュータ読み取り可能な記録媒体
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US10682572B2 (en) * 2018-07-25 2020-06-16 Cameron Wilson Video game reticle
CN109550238B (zh) * 2018-09-20 2022-01-25 厦门吉比特网络技术股份有限公司 一种游戏中的角度修正方法和装置
US10974149B2 (en) * 2019-01-22 2021-04-13 Electronic Arts Inc. Controlling character movement in a video-game
JP7233399B2 (ja) * 2020-06-23 2023-03-06 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP2023135285A (ja) * 2022-03-15 2023-09-28 株式会社バンダイナムコアミューズメントラボ ゲーム装置
CN115501605B (zh) * 2022-08-19 2025-08-15 网易(杭州)网络有限公司 游戏交互方法、装置、设备及存储介质

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Also Published As

Publication number Publication date
JP2003044219A (ja) 2003-02-14
US20030040362A1 (en) 2003-02-27
US20090286599A1 (en) 2009-11-19
US7922584B2 (en) 2011-04-12

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