JP4445449B2 - 画像生成装置 - Google Patents
画像生成装置 Download PDFInfo
- Publication number
- JP4445449B2 JP4445449B2 JP2005291802A JP2005291802A JP4445449B2 JP 4445449 B2 JP4445449 B2 JP 4445449B2 JP 2005291802 A JP2005291802 A JP 2005291802A JP 2005291802 A JP2005291802 A JP 2005291802A JP 4445449 B2 JP4445449 B2 JP 4445449B2
- Authority
- JP
- Japan
- Prior art keywords
- player character
- input
- instruction
- movement
- determined
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 230000033001 locomotion Effects 0.000 claims description 298
- 238000001514 detection method Methods 0.000 claims description 27
- 230000009471 action Effects 0.000 claims description 24
- 238000000034 method Methods 0.000 description 38
- 230000008569 process Effects 0.000 description 32
- 239000000203 mixture Substances 0.000 description 26
- 230000008859 change Effects 0.000 description 24
- 238000012545 processing Methods 0.000 description 24
- 238000010586 diagram Methods 0.000 description 6
- 238000002156 mixing Methods 0.000 description 6
- 230000004044 response Effects 0.000 description 6
- 238000004364 calculation method Methods 0.000 description 4
- 230000006399 behavior Effects 0.000 description 3
- 238000013500 data storage Methods 0.000 description 3
- 230000014509 gene expression Effects 0.000 description 3
- 230000007704 transition Effects 0.000 description 3
- 230000007123 defense Effects 0.000 description 2
- 238000003780 insertion Methods 0.000 description 2
- 230000037431 insertion Effects 0.000 description 2
- 239000004973 liquid crystal related substance Substances 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 230000009466 transformation Effects 0.000 description 2
- 240000002299 Symphytum officinale Species 0.000 description 1
- 235000005865 Symphytum officinale Nutrition 0.000 description 1
- 238000006243 chemical reaction Methods 0.000 description 1
- 230000008878 coupling Effects 0.000 description 1
- 238000010168 coupling process Methods 0.000 description 1
- 238000005859 coupling reaction Methods 0.000 description 1
- 230000003111 delayed effect Effects 0.000 description 1
- 230000012447 hatching Effects 0.000 description 1
- 238000013507 mapping Methods 0.000 description 1
- 238000012544 monitoring process Methods 0.000 description 1
- 238000003825 pressing Methods 0.000 description 1
- 239000004065 semiconductor Substances 0.000 description 1
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6607—Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
- Position Input By Displaying (AREA)
Description
また、プレイヤキャラクタは、移動入力手段から入力された指示に対応した方向に応じた動作(該方向への方向転換など)をすることとなるが、その動作は、所持オブジェクトとの位置関係やプレイヤキャラクタ自体が向いている方向にも応じたものとなる。このため、所持オブジェクトの存在に関わらずにプレイヤキャラクタが不自然な方向に移動したり、不自然な方向を向いてしまったりすることを防ぐことができる。
また、プレイヤキャラクタが最終的に同じ方向(ここでは、移動入力手段から入力された指示に応じた方向)を向くことになっても、所持オブジェクトがあるときと当該方向に最初からあるときと全く異なる方向にあるときとでは、プレイヤキャラクタを当該方向に方向転換させる際の容易さも変わるはずである。ここでは、所持オブジェクトがプレイヤキャラクタが向こうとする方向に対してどのような方向の範囲にあるかに応じて自然な速度でプレイヤキャラクタを方向転換させることができるようになる。
さらに、上記のように移動入力手段から入力された指示に対応した方向と同一方向であるかどうかで第2特定範囲内及び第3特定範囲内にあるかどうかを判定することで、第1検出方向判定手段及び第2検出方向判定手段の判定を容易に行うことができるようになる。
11 第1LCD
12 第2LCD
13 タッチパネル
14 操作スイッチ部
14c 方向指示スイッチ
17 ゲームカートリッジ
171 ROM
21 CPUコア
22 WRAM
24 第1GPU
26 第2GPU
100 プレイヤキャラクタ
110 ボール
201〜206、221〜224 特定座標
Claims (6)
- 仮想空間に存在するプレイヤキャラクタと該プレイヤキャラクタが所持する所持オブジェクトのうち少なくともプレイヤキャラクタを動作させた画像を生成する画像生成装置であって、
操作者の操作に応じて前記プレイヤキャラクタを前記仮想空間において動作させるための指示を入力する手段であって、前記プレイヤキャラクタの位置を現時点の位置から予め定められた複数の方向のうちのいずれかの方向に向かって移動させるための指示を入力する移動入力手段を含む動作入力手段と、
前記移動入力手段から移動の指示が入力されたときに、前記プレイヤキャラクタが前記仮想空間において向いている方向を検出するプレイヤキャラクタ方向検出手段と、
前記動作入力手段から動作の指示が入力されたときに、前記プレイヤキャラクタと前記所持オブジェクトとの位置関係を判断する手段であって、前記プレイヤキャラクタと前記所持オブジェクトとの位置関係として、該プレイヤキャラクタの位置から該所持オブジェクトの位置に向けた方向を判断する位置関係判断手段と、
前記移動入力手段から入力された指示に対応した方向が、前記位置関係判断手段により判断された方向に対して第2特定範囲内にあるかどうかを判定する第1検出方向判定手段と、
前記移動入力手段から入力された指示に対応した方向が前記プレイヤキャラクタ方向検出手段の検出した方向に対して第3特定範囲外にあるかどうかを判定する第2検出方向判定手段と、
前記位置関係判断手段の判断結果に応じて異なる動作となるように、前記動作入力手段から入力された指示に対応した動作を少なくとも前記プレイヤキャラクタに行わせるオブジェクト動作手段と、
前記オブジェクト動作手段により動作させられているプレイヤキャラクタと、前記所持オブジェクトとを含む画像を生成する画像生成手段と、
前記画像生成手段の生成した画像を表示手段に表示させる表示制御手段とを備え、
前記移動入力手段は、隣接する方向同士がなす角度が等分された複数の方向に対して、それぞれ前記プレイヤキャラクタを移動させるための指示を入力し、
前記第1検出方向判定手段は、前記等分された角度の範囲毎に同一方向であるかどうかを判断するとともに、前記移動入力手段から入力された指示に対応した方向が前記位置関係判断手段により判断された方向に対して同一方向にあると判断したときに、前記第2特定範囲内にあると判定し、
前記第2検出方向判定手段は、前記等分された角度の範囲毎に同一方向であるかどうかを判断するとともに、前記移動入力手段から入力された指示に対応した方向が前記プレイヤキャラクタ方向検出手段の検出した方向に対して同一方向にあると判断したときに、前記第3特定範囲内にあると判定し、
前記オブジェクト動作手段は、
前記位置関係判断手段の判断結果、前記プレイヤキャラクタ方向検出手段により検出された方向、及び前記移動入力手段から移動の指示が入力された指示に対応した方向に応じて、前記プレイヤキャラクタの方向を前記移動入力手段から入力された指示に対応した方向に変化させるとともに、
前記第2検出方向判定手段により前記第3特定範囲外にあると判定されたときにおいて、前記第1検出方向判定手段により前記第2特定範囲内にあると判定されたときには該第2特定範囲外にあると判定されたときよりも高速で、前記プレイヤキャラクタの方向を前記移動入力手段から入力された指示に対応した方向に変化させる
ことを特徴とする画像生成装置。 - 前記オブジェクト動作手段は、前記移動入力手段から移動の指示が入力されたときに、該入力された指示に対応した方向と前記位置関係判断手段の判断結果とに応じた速度で、前記仮想空間において該入力された指示に対応した方向に前記プレイヤキャラクタを移動させる
ことを特徴とする請求項1に記載の画像生成装置。 - 前記移動入力手段から入力された指示に対応した方向が、前記位置関係判断手段の判断した方向に対して第1特定範囲内にあるかどうかを判定する入力方向判定手段をさらに備え、
前記オブジェクト動作手段は、前記入力方向判定手段により前記第1特定範囲内にあると判定されたときに、該第1特定範囲外にあると判定されたときよりも高速で前記プレイヤキャラクタを移動させる
ことを特徴とする請求項2に記載の画像生成装置。 - 前記オブジェクト動作手段は、前記移動入力手段から入力された指示に対応した方向と、前記プレイヤキャラクタの位置から前記所持オブジェクトの位置に向けた方向とがなす角度が小さいほど、前記プレイヤキャラクタを高速で移動させる
ことを特徴とする請求項2に記載の画像生成装置。 - 前記オブジェクト動作手段は、前記移動入力手段から移動の指示が入力されたときに、該入力された指示に対応した方向と前記位置関係判断手段の判断結果とに応じて異なる動作を前記プレイヤキャラクタに行わせる
ことを特徴とする請求項1乃至4の何れか1項に記載の画像生成装置。 - 前記オブジェクト動作手段は、前記第2検出方向判定手段により前記第3特定範囲外にあると判定されたときにおいて、前記第1検出方向判定手段により前記第2特定範囲内にあると判定されたときに、前記プレイヤキャラクタの前記仮想空間における位置を移動させることなく、前記プレイヤキャラクタの方向を前記移動入力手段から入力された指示に対応した方向に変化させる
ことを特徴とする請求項1乃至5のいずれか1項に記載の画像生成装置。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005291802A JP4445449B2 (ja) | 2005-10-04 | 2005-10-04 | 画像生成装置 |
US11/538,573 US7804502B2 (en) | 2005-10-04 | 2006-10-04 | Method of causing first object to take motion according to positional relationship with second object |
DE602006008399T DE602006008399D1 (de) | 2005-10-04 | 2006-10-04 | Methode zur Veranlassung einer Bewegung eines ersten Objektes gemäss einer Positionsbeziehung zu einem zweiten Objekt |
EP06020881A EP1772171B1 (en) | 2005-10-04 | 2006-10-04 | Method of causing first object to take motion according to positional relationship with second object |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005291802A JP4445449B2 (ja) | 2005-10-04 | 2005-10-04 | 画像生成装置 |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009124291A Division JP2009223903A (ja) | 2009-05-22 | 2009-05-22 | 画像生成装置及び方法、プログラム、並びに記録媒体 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2007102504A JP2007102504A (ja) | 2007-04-19 |
JP4445449B2 true JP4445449B2 (ja) | 2010-04-07 |
Family
ID=37575381
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005291802A Active JP4445449B2 (ja) | 2005-10-04 | 2005-10-04 | 画像生成装置 |
Country Status (4)
Country | Link |
---|---|
US (1) | US7804502B2 (ja) |
EP (1) | EP1772171B1 (ja) |
JP (1) | JP4445449B2 (ja) |
DE (1) | DE602006008399D1 (ja) |
Families Citing this family (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9129644B2 (en) * | 2009-06-23 | 2015-09-08 | Disney Enterprises, Inc. | System and method for rendering in accordance with location of virtual objects in real-time |
CN102934145B (zh) | 2010-05-10 | 2015-08-05 | 史克威尔·艾尼克斯有限公司 | 图像处理装置及图像处理方法 |
JP5718603B2 (ja) * | 2010-09-22 | 2015-05-13 | 任天堂株式会社 | 表示制御プログラム、表示制御装置、表示制御方法および表示制御システム |
US8941683B2 (en) * | 2010-11-01 | 2015-01-27 | Microsoft Corporation | Transparent display interaction |
US8770813B2 (en) | 2010-12-23 | 2014-07-08 | Microsoft Corporation | Transparent display backlight assembly |
US9265458B2 (en) | 2012-12-04 | 2016-02-23 | Sync-Think, Inc. | Application of smooth pursuit cognitive testing paradigms to clinical drug development |
US9380976B2 (en) | 2013-03-11 | 2016-07-05 | Sync-Think, Inc. | Optical neuroinformatics |
JP6110704B2 (ja) * | 2013-03-29 | 2017-04-05 | 任天堂株式会社 | プログラム、情報処理装置、情報処理方法及び情報処理システム |
US9616332B2 (en) * | 2013-06-07 | 2017-04-11 | Konami Digital Entertainment Co., Ltd. | Game control device, system, and method of causing a user character to perform a desired motion among a plurality of kinds of motion |
JP2016224919A (ja) * | 2015-06-01 | 2016-12-28 | キヤノン株式会社 | データ閲覧装置、データ閲覧方法、及びプログラム |
US20180004393A1 (en) * | 2016-07-01 | 2018-01-04 | Autodesk, Inc. | Three dimensional visual programming interface for a network of devices |
JP6190505B1 (ja) * | 2016-09-01 | 2017-08-30 | 株式会社コロプラ | ゲームプログラム、記録媒体、方法および情報処理装置 |
CN108211350B (zh) * | 2017-12-07 | 2021-06-04 | 网易(杭州)网络有限公司 | 信息处理方法、电子设备及存储介质 |
WO2020218041A1 (ja) * | 2019-04-23 | 2020-10-29 | ソニー株式会社 | 情報処理装置、情報処理方法及びプログラム |
Family Cites Families (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6149520A (en) | 1996-08-21 | 2000-11-21 | Konami Co., Ltd. | Video game method and apparatus for effecting character movement and ball control determination |
JP3753350B2 (ja) | 1997-09-17 | 2006-03-08 | 株式会社ナムコ | 情報記憶媒体及び画像生成装置 |
JP4187182B2 (ja) | 2001-07-27 | 2008-11-26 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
JP4775989B2 (ja) * | 2001-08-23 | 2011-09-21 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
JP4656622B2 (ja) | 2001-08-23 | 2011-03-23 | 株式会社バンダイナムコゲームス | 画像生成システム、プログラム及び情報記憶媒体 |
US6722987B2 (en) * | 2002-04-16 | 2004-04-20 | Microsoft Corporation | Processing collisions between digitally represented mobile objects and free form dynamically created electronic ink |
GB2390308A (en) | 2002-07-01 | 2004-01-07 | Green Solutions Ltd | Touch sensitive pad controlled game apparatus |
US20040130525A1 (en) * | 2002-11-19 | 2004-07-08 | Suchocki Edward J. | Dynamic touch screen amusement game controller |
JP4127536B2 (ja) * | 2004-01-20 | 2008-07-30 | 任天堂株式会社 | ゲーム装置及びゲームプログラム |
JP4667755B2 (ja) | 2004-03-02 | 2011-04-13 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
-
2005
- 2005-10-04 JP JP2005291802A patent/JP4445449B2/ja active Active
-
2006
- 2006-10-04 US US11/538,573 patent/US7804502B2/en active Active
- 2006-10-04 DE DE602006008399T patent/DE602006008399D1/de active Active
- 2006-10-04 EP EP06020881A patent/EP1772171B1/en active Active
Also Published As
Publication number | Publication date |
---|---|
EP1772171A3 (en) | 2007-07-18 |
US7804502B2 (en) | 2010-09-28 |
EP1772171A2 (en) | 2007-04-11 |
US20070139419A1 (en) | 2007-06-21 |
JP2007102504A (ja) | 2007-04-19 |
EP1772171B1 (en) | 2009-08-12 |
DE602006008399D1 (de) | 2009-09-24 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP4445449B2 (ja) | 画像生成装置 | |
JP4388004B2 (ja) | 画像生成装置及び方法、プログラム、並びに記録媒体 | |
US8075401B2 (en) | Hand-held game apparatus and game program | |
US7884822B2 (en) | Game apparatus, storage medium storing a game program, and game controlling method | |
US7819748B2 (en) | Game apparatus and storage medium storing game program | |
JP4172645B2 (ja) | 入力位置との関係でゲームオブジェクトの動作を変化させるゲームプログラム | |
US8172681B2 (en) | Storage medium having stored therein game program and game device | |
JP5106825B2 (ja) | ゲームプログラム、ゲーム装置、ゲームシステムおよびゲーム制御方法 | |
US20070018968A1 (en) | Storage medium storing object movement controlling program and information processing apparatus | |
JP4864117B2 (ja) | 画像生成装置及び方法、プログラム、並びに記録媒体 | |
JP2008295483A (ja) | 移動制御プログラムおよび移動制御装置 | |
US8926427B2 (en) | Video game with screen flip and dual sets of collision data | |
JP2009223903A (ja) | 画像生成装置及び方法、プログラム、並びに記録媒体 | |
JP2006102123A (ja) | ゲーム装置およびゲームプログラム |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A711 | Notification of change in applicant |
Free format text: JAPANESE INTERMEDIATE CODE: A712 Effective date: 20081022 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20090115 |
|
RD03 | Notification of appointment of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7423 Effective date: 20090303 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20090324 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20090522 |
|
A02 | Decision of refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A02 Effective date: 20090623 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20090917 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A821 Effective date: 20091111 |
|
A911 | Transfer to examiner for re-examination before appeal (zenchi) |
Free format text: JAPANESE INTERMEDIATE CODE: A911 Effective date: 20091211 |
|
TRDD | Decision of grant or rejection written | ||
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20100112 |
|
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20100115 |
|
R150 | Certificate of patent or registration of utility model |
Free format text: JAPANESE INTERMEDIATE CODE: R150 Ref document number: 4445449 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20130122 Year of fee payment: 3 |
|
FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20140122 Year of fee payment: 4 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20140122 Year of fee payment: 4 |
|
S531 | Written request for registration of change of domicile |
Free format text: JAPANESE INTERMEDIATE CODE: R313531 |
|
FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20140122 Year of fee payment: 4 |
|
R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
S111 | Request for change of ownership or part of ownership |
Free format text: JAPANESE INTERMEDIATE CODE: R313117 |
|
R350 | Written notification of registration of transfer |
Free format text: JAPANESE INTERMEDIATE CODE: R350 |