JP2005537596A - 把持式コンピュータインタラクティブデバイス - Google Patents
把持式コンピュータインタラクティブデバイス Download PDFInfo
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Input From Keyboards Or The Like (AREA)
Abstract
Description
ユーザによって把持される入力デバイスであり、手を基礎としたアクティビティを誘発するために、ユーザに触感フィードバックを与える発明が、開示される。以下の本文において、本発明の完全な理解を提供するためにかなりの詳細が記載されている。しかし、当業者であれば、これらの詳細の若干又は全てを読むことなしに、実施し得ることが明らかであろう。その他、周知のプロセスステップは、本発明を必ずしも曖昧にしないよう、詳細には記載されていない。
Claims (15)
- 本体部と、
前記入力デバイスとコンピュータデバイス間の通信を可能にするとともに前記本体部に組み込まれる応答及び通信システムと、
前記本体部から伸長している複数の突設部と、を有し、
前記本体部と前記複数の突設部は、ユーザの手の動きをキャプチャするように構成される、入力デバイス。 - 前記複数の突設部と前記本体部は、ユーザに把持されるように構成される、
請求項1記載の入力デバイス。 - 前記本体部と、前記複数の突設部の各々は、触感フィードバックをユーザに与えるために構成されるバイブレータを含む、
請求項1記載の入力デバイス。 - 前記バイブレータによって生成された振動の強さ及び振動パターンがコントロールされる、
請求項3記載の入力デバイス。 - 前記応答及び通信システムは、コントロールされる信号をデバイスに伝送し、前記信号は、前記ユーザの手の動きによって定義される、
請求項1記載の入力デバイス。 - コンピュータデバイスにおいて実行される入力検出プログラムであって、
前記入力検出プログラムは、プログラムの入力コマンドのトリガーとユーザによって把持されるように構成される外部入力デバイスへの触感フィードバック応答のトリガーを行うときを判断するためのプログラム命令を有し、
ユーザによって把持される前記外部の入力デバイスから信号を検出するためのプログラム命令を含み、前記信号は、前記外部入力デバイスに対する物理的変化を検出することによって生成され、かつ、
コンピュータデバイス上で駆動するプログラムに対して、入力コマンドをトリガーするためのプログラム命令を含み、前記トリガーする過程は、前記外部入力オブジェクトの前記検出された信号の検出結果から生じる、
プログラム。 - 更に、前記検出された信号に応じて、触感フィードバック信号を前記外部の入力デバイスに伝送するためのプログラム命令を含む、
請求項6記載の入力検出プログラム。 - 前記検出された信号に応じて前記外部の入力デバイスにて触感フィードバックを生成するための前記プログラム命令は、前記外部の入力デバイスに埋め込まれるバイブレータの振動の強さ及び振動パターンをコントロールするためのプログラム命令を含む、
請求項7記載の入力検出プログラム。 - 前記外部の入力デバイスは、ユーザに把持されるように構成される、
請求項6記載の入力検出プログラム。 - 前記コンピュータデバイスは、ゲームコンソールとサーバで構成される、グループから選択される、
請求項6記載の入力検出プログラム。 - ユーザに触感フィードバックを与えることを可能にするコンピュータシステムであって、
コマンドを受信して伝送するよう構成された回路を備えたコンピュータユニットと、
前記コンピュータユニットと通信を行うディスプレイモニタと、
ユーザに把持されるように構成される入力デバイスとを有し、前記入力デバイスは、前記ユーザの手の動きに応じて触感フィードバックをユーザに与えることが可能である、コンピュータシステム。 - 前記コンピュータユニットは、ゲームコンソールである、
請求項11記載のコンピュータシステム。 - 前記入力デバイスは、本体部と、前記本体部から伸長する複数の突設部を含む、
請求項11記載のコンピュータシステム。 - 前記触感フィードバックは、バイブレータによって生成される振動フィードバックである、
請求項11記載のコンピュータシステム。 - 前記振動フィードバックの強さ及びパターンがコントロールされる、
請求項14記載のコンピュータシステム。
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US39709202P | 2002-07-18 | 2002-07-18 | |
US10/290,789 US7161579B2 (en) | 2002-07-18 | 2002-11-07 | Hand-held computer interactive device |
PCT/US2003/021769 WO2004010370A2 (en) | 2002-07-18 | 2003-07-11 | Hand-held computer interactive device |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2005537596A true JP2005537596A (ja) | 2005-12-08 |
JP4044114B2 JP4044114B2 (ja) | 2008-02-06 |
Family
ID=30448122
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005505516A Expired - Fee Related JP4044114B2 (ja) | 2002-07-18 | 2003-07-11 | 把持式コンピュータインタラクティブデバイス |
Country Status (9)
Country | Link |
---|---|
US (3) | US7161579B2 (ja) |
EP (1) | EP1523725B1 (ja) |
JP (1) | JP4044114B2 (ja) |
KR (1) | KR100742029B1 (ja) |
CN (1) | CN100397304C (ja) |
AT (1) | ATE480814T1 (ja) |
AU (1) | AU2003249062A1 (ja) |
DE (1) | DE60334101D1 (ja) |
WO (1) | WO2004010370A2 (ja) |
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Also Published As
Publication number | Publication date |
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CN1682238A (zh) | 2005-10-12 |
US8035629B2 (en) | 2011-10-11 |
JP4044114B2 (ja) | 2008-02-06 |
KR100742029B1 (ko) | 2007-07-23 |
DE60334101D1 (de) | 2010-10-21 |
EP1523725A2 (en) | 2005-04-20 |
EP1523725B1 (en) | 2010-09-08 |
US7161579B2 (en) | 2007-01-09 |
US20070075966A1 (en) | 2007-04-05 |
AU2003249062A1 (en) | 2004-02-09 |
KR20050021500A (ko) | 2005-03-07 |
US20110269544A1 (en) | 2011-11-03 |
ATE480814T1 (de) | 2010-09-15 |
US20040012557A1 (en) | 2004-01-22 |
AU2003249062A8 (en) | 2004-02-09 |
WO2004010370A2 (en) | 2004-01-29 |
CN100397304C (zh) | 2008-06-25 |
WO2004010370A3 (en) | 2004-11-18 |
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