KR20050021500A - 휴대용 컴퓨터 대화형 장치 - Google Patents
휴대용 컴퓨터 대화형 장치 Download PDFInfo
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- KR20050021500A KR20050021500A KR10-2005-7000857A KR20057000857A KR20050021500A KR 20050021500 A KR20050021500 A KR 20050021500A KR 20057000857 A KR20057000857 A KR 20057000857A KR 20050021500 A KR20050021500 A KR 20050021500A
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- Prior art keywords
- input device
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- hand
- computing
- tactile feedback
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Classifications
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/014—Hand-worn input/output arrangements, e.g. data gloves
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/016—Input arrangements with force or tactile feedback as computer generated output to the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
- A63F2300/1093—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible light
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Computer Networks & Wireless Communication (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Input From Keyboards Or The Like (AREA)
Abstract
Description
Claims (15)
- 중심 본체;입력 장치와 컴퓨팅 장치 사이에서 통신이 가능한 것으로 상기 중심 본체와 결합된 응답 및 통신 시스템; 및상기 중심 본체와 복수의 돌출부가 사용자의 손 움직임을 캡쳐하도록 상기 중심 본체에서 연장되어 형성된 복수의 돌출부;를 포함하는 것을 특징으로 하는 입력 장치.
- 제 1항에 있어서, 상기 복수의 돌출부와 상기 중심 본체는 사용자가 손에 쥘 수 있도록 형성되어 있는 것을 특징으로 하는 입력 장치.
- 제 1항에 있어서,상기 중심 본체와 상기 각 복수의 돌출부는,사용자에게 촉감 피드백을 제공하기 위해 형성된 진동기(vibrator);를 포함하는 것을 특징으로 하는 입력 장치.
- 제 3항에 있어서, 상기 진동기에 의해 발생된 진동의 경도(hardness) 및 패턴이 제어되는 것을 특징으로 하는 입력 장치.
- 제 1항에 있어서, 상기 응답 및 통신 시스템은 제어되는 장치로 신호를 전송하되, 그 신호는 사용자의 손 움직임으로 정의된 것임을 특징으로 하는 입력 장치.
- 프로그램과 촉감 피드백의 입력 명령을 유발하는 시점을 결정하는 프로그램 지침 및 사용자가 쥘 수 있게 구성된 외부 입력 장치에 반응하는 촉감 피드백을 갖는 입력 검출 프로그램으로서,상기 입력 검출 프로그램은,사용자가 쥐는 상기 외부 입력 장치로부터 상기 외부 입력 장치에서 물리적 변화를 검출함으로 발생된 상기 신호를 검출하기 위한 프로그램 지침; 및상기 프로그램이 상기 컴퓨팅 장치에서 실행될 때, 입력 명령을 상기 외부 입력 객체로부터 검출된 신호의 결과로서 유발하기 위한 프로그램 지침;을 포함하는 것을 특징으로 하는 컴퓨팅 장치에서 실행되는 입력 검출 프로그램.
- 제 6항에 있어서, 상기 검출된 신호에 대한 응답으로 상기 외부 입력 장치로 촉감 피드백 신호를 전송하기 위한 프로그램 지침을 더 포함하는 것을 특징으로 하는 하는 컴퓨팅 장치에서 실행되는 입력 검출 프로그램.
- 제 7항에 있어서, 상기 검출된 신호에 대한 응답으로 상기 외부 입력 장치로 촉감 피드백 신호를 전송하기 위한 프로그램 지침은,상기 외부 입력 장치에 장착된 진동기의 진동 경도와 진동 패턴을 조절하기 위한 프로그램 지침;을 포함하는 것을 특징으로 하는 컴퓨팅 장치에서 실행되는 입력 검출 프로그램.
- 제 6항에 있어서, 상기 외부 입력 장치는 사용자가 손에 쥘 수 있게 구성됨을 특징으로 하는 컴퓨팅 장치에서 실행되는 입력 검출 프로그램.
- 제 6항에 있어서, 상기 컴퓨팅 장치는 게임 콘솔과 서버로 구성된 그룹에서 선택됨을 특징으로 하는 컴퓨팅 장치에서 실행되는 입력 검출 프로그램.
- 명령을 수신하고 송신하기 위해 구성된 회로를 포함하는 컴퓨팅 유닛;상기 컴퓨팅 유닛과 통신하는 디스플레이 모니터; 및사용자의 손 움직임에 대한 반응으로 사용자에게 촉감 피드백을 제공할 수 있는 것으로 사용자의 손에 쥘 수 있게 구성된 입력 장치;를 포함하는 것을 특징으로 하는 사용자에게 촉감 피드백을 가능하게 하는 컴퓨팅 시스템.
- 제 11항에 있어서, 상기 컴퓨팅 유닛은 게임 콘솔임을 특징으로 하는 사용자에게 촉감 피드백을 가능하게 하는 컴퓨팅 시스템.
- 제 11항에 있어서, 상기 입력 장치는 연장된 복수의 돌출부를 갖는 중심 본체를 포함하는 것을 특징으로 하는 사용자에게 촉감 피드백을 가능하게 하는 컴퓨팅 시스템.
- 제 11항에 있어서, 상기 촉감 피드백은 진동기로 발생된 진동 피드백임을 특징으로 하는 사용자에게 촉감 피드백을 가능하게 하는 컴퓨팅 시스템.
- 제 14항에 있어서, 상기 진동 피드백의 경도(hardness)와 패턴이 조절됨을 특징으로 하는 사용자에게 촉감 피드백을 가능하게 하는 컴퓨팅 시스템.
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
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US39709202P | 2002-07-18 | 2002-07-18 | |
US60/397,092 | 2002-07-18 | ||
US10/290,789 US7161579B2 (en) | 2002-07-18 | 2002-11-07 | Hand-held computer interactive device |
US10/290,789 | 2002-11-07 | ||
PCT/US2003/021769 WO2004010370A2 (en) | 2002-07-18 | 2003-07-11 | Hand-held computer interactive device |
Publications (2)
Publication Number | Publication Date |
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KR20050021500A true KR20050021500A (ko) | 2005-03-07 |
KR100742029B1 KR100742029B1 (ko) | 2007-07-23 |
Family
ID=30448122
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
KR1020057000857A KR100742029B1 (ko) | 2002-07-18 | 2003-07-11 | 휴대용 컴퓨터 대화형 장치 |
Country Status (9)
Country | Link |
---|---|
US (3) | US7161579B2 (ko) |
EP (1) | EP1523725B1 (ko) |
JP (1) | JP4044114B2 (ko) |
KR (1) | KR100742029B1 (ko) |
CN (1) | CN100397304C (ko) |
AT (1) | ATE480814T1 (ko) |
AU (1) | AU2003249062A1 (ko) |
DE (1) | DE60334101D1 (ko) |
WO (1) | WO2004010370A2 (ko) |
Cited By (6)
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WO2009002930A1 (en) * | 2007-06-27 | 2008-12-31 | Think/Thing | Ststem and method for operating an electronic device |
KR100907411B1 (ko) * | 2008-01-10 | 2009-07-10 | 에스케이 텔레콤주식회사 | 다중 접촉 입력 장치를 활용한 촉감 출력 시스템 및 방법 |
WO2013116247A1 (en) * | 2012-01-30 | 2013-08-08 | Microsoft Corporation | Force feedback triggers |
KR20180090235A (ko) * | 2018-08-03 | 2018-08-10 | 홍유정 | 객체 컨트롤러 |
US10915098B2 (en) | 2016-02-24 | 2021-02-09 | YooJung Hong | Object controller |
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KR101176532B1 (ko) | 2005-04-01 | 2012-08-24 | 삼성전자주식회사 | 디스플레이 기능을 갖는 버튼을 구비한 단말기 및 이를위한 키입력 방법 |
JP4788246B2 (ja) * | 2005-08-31 | 2011-10-05 | ソニー株式会社 | 入力装置及び入力方法 |
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US7810504B2 (en) * | 2005-12-28 | 2010-10-12 | Depuy Products, Inc. | System and method for wearable user interface in computer assisted surgery |
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KR100826872B1 (ko) * | 2006-08-30 | 2008-05-06 | 한국전자통신연구원 | 착용형 컴퓨터 시스템 및 그 시스템에서의 정보/서비스전달 및 제어 방법 |
US9032336B2 (en) * | 2006-09-07 | 2015-05-12 | Osaka Electro-Communication University | Gesture input system, method and program |
US20090017910A1 (en) | 2007-06-22 | 2009-01-15 | Broadcom Corporation | Position and motion tracking of an object |
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- 2003-07-11 CN CNB038218194A patent/CN100397304C/zh not_active Expired - Fee Related
- 2003-07-11 WO PCT/US2003/021769 patent/WO2004010370A2/en active Application Filing
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WO2009002930A1 (en) * | 2007-06-27 | 2008-12-31 | Think/Thing | Ststem and method for operating an electronic device |
KR100907411B1 (ko) * | 2008-01-10 | 2009-07-10 | 에스케이 텔레콤주식회사 | 다중 접촉 입력 장치를 활용한 촉감 출력 시스템 및 방법 |
WO2013116247A1 (en) * | 2012-01-30 | 2013-08-08 | Microsoft Corporation | Force feedback triggers |
US9050529B2 (en) | 2012-01-30 | 2015-06-09 | Microsoft Technology Licensing, Llc | Force feedback triggers |
US11009866B2 (en) | 2015-09-04 | 2021-05-18 | This Is Engineering Inc. | Drone controller |
US10915098B2 (en) | 2016-02-24 | 2021-02-09 | YooJung Hong | Object controller |
KR20180090235A (ko) * | 2018-08-03 | 2018-08-10 | 홍유정 | 객체 컨트롤러 |
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JP4044114B2 (ja) | 2008-02-06 |
US7161579B2 (en) | 2007-01-09 |
AU2003249062A8 (en) | 2004-02-09 |
JP2005537596A (ja) | 2005-12-08 |
KR100742029B1 (ko) | 2007-07-23 |
EP1523725A2 (en) | 2005-04-20 |
CN1682238A (zh) | 2005-10-12 |
ATE480814T1 (de) | 2010-09-15 |
US20070075966A1 (en) | 2007-04-05 |
US8035629B2 (en) | 2011-10-11 |
AU2003249062A1 (en) | 2004-02-09 |
EP1523725B1 (en) | 2010-09-08 |
WO2004010370A3 (en) | 2004-11-18 |
US20040012557A1 (en) | 2004-01-22 |
DE60334101D1 (de) | 2010-10-21 |
WO2004010370A2 (en) | 2004-01-29 |
US20110269544A1 (en) | 2011-11-03 |
CN100397304C (zh) | 2008-06-25 |
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