HK1093323A1 - Game apparatus, server apparatus, program, and recording medium - Google Patents
Game apparatus, server apparatus, program, and recording mediumInfo
- Publication number
- HK1093323A1 HK1093323A1 HK06114193.0A HK06114193A HK1093323A1 HK 1093323 A1 HK1093323 A1 HK 1093323A1 HK 06114193 A HK06114193 A HK 06114193A HK 1093323 A1 HK1093323 A1 HK 1093323A1
- Authority
- HK
- Hong Kong
- Prior art keywords
- program
- recording medium
- server apparatus
- game apparatus
- game
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/401—Secure communication, e.g. using encryption or authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/406—Transmission via wireless network, e.g. pager or GSM
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/532—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
- A63F2300/558—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by assessing the players' skills or ranking
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Computer Networks & Wireless Communication (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Pinball Game Machines (AREA)
- Information Transfer Between Computers (AREA)
- Telephonic Communication Services (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001139363 | 2001-05-09 |
Publications (1)
Publication Number | Publication Date |
---|---|
HK1093323A1 true HK1093323A1 (en) | 2007-03-02 |
Family
ID=18986148
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
HK06114193.0A HK1093323A1 (en) | 2001-05-09 | 2006-12-28 | Game apparatus, server apparatus, program, and recording medium |
Country Status (7)
Country | Link |
---|---|
US (2) | US7731589B2 (zh) |
EP (2) | EP2111902A1 (zh) |
JP (1) | JP3929404B2 (zh) |
KR (3) | KR20100018100A (zh) |
CN (3) | CN1794249A (zh) |
HK (1) | HK1093323A1 (zh) |
WO (1) | WO2002089937A1 (zh) |
Families Citing this family (67)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2003265852A (ja) * | 2003-03-10 | 2003-09-24 | Konami Co Ltd | ゲーム用サーバ装置、ゲーム管理方法及びゲーム管理プログラム |
KR100459544B1 (ko) * | 2003-04-02 | 2004-12-03 | 삼성전자주식회사 | 이동통신 단말기 및 그의 html문서 표시방법 |
US7840646B2 (en) * | 2003-10-08 | 2010-11-23 | Yahoo! Inc. | Learned upload time estimate module |
US20050102638A1 (en) * | 2003-11-10 | 2005-05-12 | Jiang Zhaowei C. | Navigate, click and drag images in mobile applications |
US7584225B2 (en) * | 2003-11-10 | 2009-09-01 | Yahoo! Inc. | Backup and restore mirror database memory items in the historical record backup associated with the client application in a mobile device connected to a communion network |
US7797529B2 (en) * | 2003-11-10 | 2010-09-14 | Yahoo! Inc. | Upload security scheme |
EP1560104A1 (en) * | 2004-01-28 | 2005-08-03 | Sony Ericsson Mobile Communications AB | Device with game-dependent user interface, method, game module and computer program product therefor |
JP3708537B1 (ja) * | 2004-04-09 | 2005-10-19 | コナミ株式会社 | ゲーム方法およびゲームシステム |
CN100336338C (zh) * | 2004-05-11 | 2007-09-05 | 腾讯科技(深圳)有限公司 | 实现客户端/服务器程序快速体验的方法 |
US20050288102A1 (en) * | 2004-06-23 | 2005-12-29 | Inventec Appliances Corporation | Method of enabling electronic devices to play an online game at the same time |
JP3773058B2 (ja) * | 2004-07-20 | 2006-05-10 | コナミ株式会社 | ゲーム装置、ゲーム装置の制御方法及びプログラム |
JP3751969B1 (ja) | 2004-10-21 | 2006-03-08 | コナミ株式会社 | ゲームシステム、ゲームサーバ装置及びその制御方法、並びにゲーム装置及びその制御方法 |
JP3751968B1 (ja) * | 2004-10-21 | 2006-03-08 | コナミ株式会社 | ゲームシステム、ゲームサーバ装置及びその制御方法、並びに端末装置及びその制御プログラム |
JP3811755B2 (ja) | 2004-11-25 | 2006-08-23 | 株式会社コナミデジタルエンタテインメント | ゲームシステム |
JP4758125B2 (ja) * | 2005-03-31 | 2011-08-24 | 株式会社バンダイナムコゲームス | ゲーム装置、プログラム、及び情報記憶媒体 |
JP3946735B2 (ja) * | 2005-09-05 | 2007-07-18 | 株式会社コナミデジタルエンタテインメント | サーバ装置およびゲームシステム |
US20070061250A1 (en) * | 2005-09-15 | 2007-03-15 | Itake Technology Co., Ltd. | System and method for virtual capital operation on the internet |
US8874477B2 (en) | 2005-10-04 | 2014-10-28 | Steven Mark Hoffberg | Multifactorial optimization system and method |
US9159036B2 (en) * | 2005-11-18 | 2015-10-13 | Microsoft Technology Licensing, Llc | Embedded gamer card across multiple devices and networks |
JP5109251B2 (ja) * | 2005-11-24 | 2012-12-26 | 株式会社セガ | ゲーム成績のランキング設定システム、ランキング設定プログラム及びそのプログラムを格納した記録媒体 |
JP4137128B2 (ja) * | 2006-01-25 | 2008-08-20 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
JP4992242B2 (ja) * | 2006-01-30 | 2012-08-08 | 株式会社セガ | ゲームシステム及びゲームシステム制御方法 |
JP2007215704A (ja) * | 2006-02-15 | 2007-08-30 | Namco Bandai Games Inc | カード払い出し装置、カード情報管理システム及び物品排出装置 |
KR100876739B1 (ko) * | 2006-03-30 | 2008-12-31 | 삼성전자주식회사 | 다인용 비디오 게임 시스템 및 방법 |
US8302070B2 (en) * | 2006-07-12 | 2012-10-30 | International Business Machines Corporation | Output styling in an IDE console |
JP4862529B2 (ja) * | 2006-07-21 | 2012-01-25 | 株式会社セガ | ゲーム機、ゲーム処理方法及びプログラムを記憶した記憶媒体 |
US8856314B1 (en) | 2006-12-28 | 2014-10-07 | Perftech, Inc. | System, method and computer readable medium for determining users of an internet service |
US9486703B2 (en) * | 2007-01-31 | 2016-11-08 | Broadcom Corporation | Mobile communication device with game application for use in conjunction with a remote mobile communication device and methods for use therewith |
JP4157902B1 (ja) * | 2007-03-30 | 2008-10-01 | 株式会社コナミデジタルエンタテインメント | ゲーム用サーバ装置、ゲーム端末装置、副次ゲーム管理システム及び副次ゲーム管理方法 |
US20080311985A1 (en) * | 2007-06-01 | 2008-12-18 | Wansanity Llc | Systems and methods for monitoring video gaming and determining opportunities to display content related applications |
US9108108B2 (en) * | 2007-09-05 | 2015-08-18 | Sony Computer Entertainment America Llc | Real-time, contextual display of ranked, user-generated game play advice |
US9126116B2 (en) | 2007-09-05 | 2015-09-08 | Sony Computer Entertainment America Llc | Ranking of user-generated game play advice |
US8272961B2 (en) * | 2007-11-20 | 2012-09-25 | Zynga Inc. | Asynchronous challenge gaming |
JP4319233B2 (ja) * | 2007-12-11 | 2009-08-26 | 株式会社コナミデジタルエンタテインメント | 端末装置、ゲーム制御方法、ならびに、プログラム |
JP2009254406A (ja) * | 2008-04-11 | 2009-11-05 | Nintendo Co Ltd | ゲーム装置およびゲームプログラム |
US8905849B1 (en) | 2009-07-06 | 2014-12-09 | Zynga Inc. | Updating virtual trading cards |
WO2011031761A2 (en) * | 2009-09-08 | 2011-03-17 | Evony, Llc | Methods, computer program products, and systems for increasing interest in a massively multiplayer online game |
JP5054085B2 (ja) * | 2009-10-26 | 2012-10-24 | 株式会社コナミデジタルエンタテインメント | 行動制御データ生成システム、行動制御データの生成方法、情報処理装置、情報処理装置の制御方法、及びプログラム |
KR101199338B1 (ko) * | 2010-03-24 | 2012-11-09 | (주)네오위즈게임즈 | 게임 서버 및 그의 동작 방법 그리고 온라인 축구 게임 프로그램을 기록한 컴퓨터로 읽을 수 있는 기록 매체 |
KR101239096B1 (ko) * | 2010-08-26 | 2013-03-18 | (주)네오위즈게임즈 | 아바타 행동 패턴을 이용한 자동 반응 방법, 장치, 및 기록매체 |
WO2012015196A2 (ko) * | 2010-07-30 | 2012-02-02 | (주)네오위즈게임즈 | Sns 상에서 어플리케이션간 이벤트 정보를 송수신하는 방법, 장치, 및 기록매체 |
KR20120070130A (ko) * | 2010-12-21 | 2012-06-29 | 한국전자통신연구원 | 가상 게임 클라이언트 생성 방법 및 그 장치 |
JP6302614B2 (ja) * | 2011-02-25 | 2018-03-28 | 任天堂株式会社 | 通信システム、情報処理装置、プログラム及び情報処理方法 |
JP5117611B2 (ja) | 2011-03-18 | 2013-01-16 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御方法、プログラム及びゲーム管理装置 |
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2002
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- 2002-05-09 CN CNA2005101137515A patent/CN1794249A/zh active Pending
- 2002-05-09 KR KR1020077024206A patent/KR20070108283A/ko active Search and Examination
- 2002-05-09 KR KR1020027017689A patent/KR20030019459A/ko not_active Application Discontinuation
- 2002-05-09 CN CNB028015215A patent/CN1254295C/zh not_active Expired - Fee Related
- 2002-05-09 JP JP2002587064A patent/JP3929404B2/ja not_active Expired - Fee Related
- 2002-05-09 CN CNB2006100594768A patent/CN100540099C/zh not_active Expired - Lifetime
- 2002-05-09 EP EP09005995A patent/EP2111902A1/en not_active Withdrawn
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2006
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US20100197407A1 (en) | 2010-08-05 |
CN1827197A (zh) | 2006-09-06 |
KR20030019459A (ko) | 2003-03-06 |
CN1794249A (zh) | 2006-06-28 |
JPWO2002089937A1 (ja) | 2004-08-19 |
CN100540099C (zh) | 2009-09-16 |
KR20070108283A (ko) | 2007-11-08 |
EP1393789A1 (en) | 2004-03-03 |
US20040157654A1 (en) | 2004-08-12 |
US8109831B2 (en) | 2012-02-07 |
CN1462204A (zh) | 2003-12-17 |
US7731589B2 (en) | 2010-06-08 |
CN1254295C (zh) | 2006-05-03 |
KR20100018100A (ko) | 2010-02-16 |
EP2111902A1 (en) | 2009-10-28 |
EP1393789A4 (en) | 2006-02-08 |
JP3929404B2 (ja) | 2007-06-13 |
WO2002089937A1 (fr) | 2002-11-14 |
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