JP3887819B2 - コンピュータプログラム - Google Patents
コンピュータプログラム Download PDFInfo
- Publication number
- JP3887819B2 JP3887819B2 JP2002299521A JP2002299521A JP3887819B2 JP 3887819 B2 JP3887819 B2 JP 3887819B2 JP 2002299521 A JP2002299521 A JP 2002299521A JP 2002299521 A JP2002299521 A JP 2002299521A JP 3887819 B2 JP3887819 B2 JP 3887819B2
- Authority
- JP
- Japan
- Prior art keywords
- visual effect
- player
- enemy character
- remaining time
- fired
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
Links
Images
Classifications
-
- A63F13/04—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6692—Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (4)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002299521A JP3887819B2 (ja) | 2002-10-11 | 2002-10-11 | コンピュータプログラム |
| US10/682,418 US7837552B2 (en) | 2002-10-11 | 2003-10-10 | Computer program product |
| US12/901,222 US8221233B2 (en) | 2002-10-11 | 2010-10-08 | Computer program product |
| US13/525,876 US20130023314A1 (en) | 2002-10-11 | 2012-06-18 | Computer program product |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2002299521A JP3887819B2 (ja) | 2002-10-11 | 2002-10-11 | コンピュータプログラム |
Publications (3)
| Publication Number | Publication Date |
|---|---|
| JP2004129960A JP2004129960A (ja) | 2004-04-30 |
| JP2004129960A5 JP2004129960A5 (https=) | 2005-11-04 |
| JP3887819B2 true JP3887819B2 (ja) | 2007-02-28 |
Family
ID=32288630
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2002299521A Expired - Fee Related JP3887819B2 (ja) | 2002-10-11 | 2002-10-11 | コンピュータプログラム |
Country Status (2)
| Country | Link |
|---|---|
| US (3) | US7837552B2 (https=) |
| JP (1) | JP3887819B2 (https=) |
Families Citing this family (40)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US8313380B2 (en) | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
| US7782297B2 (en) * | 2002-07-27 | 2010-08-24 | Sony Computer Entertainment America Inc. | Method and apparatus for use in determining an activity level of a user in relation to a system |
| US20070015559A1 (en) * | 2002-07-27 | 2007-01-18 | Sony Computer Entertainment America Inc. | Method and apparatus for use in determining lack of user activity in relation to a system |
| US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
| US9393487B2 (en) * | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
| JP4213052B2 (ja) * | 2004-01-28 | 2009-01-21 | 任天堂株式会社 | タッチパネル入力を用いたゲームシステム |
| KR100876771B1 (ko) * | 2004-08-17 | 2009-01-07 | 삼성전자주식회사 | 무선 통신 시스템에서 제어 정보 압축 방법과 스캐닝 정보 송수신 방법 및 장치 |
| JP5007026B2 (ja) * | 2005-03-22 | 2012-08-22 | 任天堂株式会社 | 入力操作ガイド機能を有するゲーム装置およびゲームプログラム |
| JP2007296107A (ja) * | 2006-04-28 | 2007-11-15 | Square Enix Co Ltd | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
| JP2007296109A (ja) * | 2006-04-28 | 2007-11-15 | Square Enix Co Ltd | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
| GB2440750B (en) * | 2006-07-21 | 2009-09-02 | Asthma Alert Ltd | Gas Sensor |
| USRE48417E1 (en) | 2006-09-28 | 2021-02-02 | Sony Interactive Entertainment Inc. | Object direction using video input combined with tilt angle information |
| US8310656B2 (en) * | 2006-09-28 | 2012-11-13 | Sony Computer Entertainment America Llc | Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen |
| US8781151B2 (en) | 2006-09-28 | 2014-07-15 | Sony Computer Entertainment Inc. | Object detection using video input combined with tilt angle information |
| US20080096654A1 (en) * | 2006-10-20 | 2008-04-24 | Sony Computer Entertainment America Inc. | Game control using three-dimensional motions of controller |
| JP4228022B1 (ja) * | 2007-09-19 | 2009-02-25 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム装置の制御方法及びプログラム |
| WO2009061476A1 (en) * | 2007-11-09 | 2009-05-14 | Wms Gaming Inc. | Wagering game with time control aspects |
| US8130097B2 (en) * | 2007-11-13 | 2012-03-06 | Genesis Gaming Solutions, Inc. | Card and chip detection system for a gaming table |
| US9174114B1 (en) | 2007-11-13 | 2015-11-03 | Genesis Gaming Solutions, Inc. | System and method for generating reports associated with casino table operation |
| US9165420B1 (en) | 2007-11-13 | 2015-10-20 | Genesis Gaming Solutions, Inc. | Bet spot indicator on a gaming table |
| US8896444B1 (en) | 2007-11-13 | 2014-11-25 | Genesis Gaming Solutions, Inc. | System and method for casino table operation |
| JP4392446B2 (ja) * | 2007-12-21 | 2010-01-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム処理方法、ならびに、プログラム |
| US8016672B2 (en) * | 2008-03-27 | 2011-09-13 | Sony Computer Entertainment Inc. | Device and method to control game where characters are moved on map |
| JP5390115B2 (ja) * | 2008-03-31 | 2014-01-15 | 株式会社バンダイナムコゲームス | プログラム、ゲームシステム |
| US20100056269A1 (en) * | 2008-09-03 | 2010-03-04 | Sony Computer Entertainment America Inc. | Feature eroding video game demonstration software |
| JP5111312B2 (ja) * | 2008-09-16 | 2013-01-09 | 任天堂株式会社 | 3次元画像処理プログラム、3次元画像処理装置、3次元画像処理システムおよび3次元画像処理方法 |
| JP5008037B2 (ja) * | 2009-03-31 | 2012-08-22 | 株式会社セガ | ゲーム装置、コントローラ、プログラム及び記録媒体 |
| JP5093788B2 (ja) * | 2012-05-23 | 2012-12-12 | 株式会社セガ | ゲーム装置、コントローラ、プログラム及び記録媒体 |
| JP5204337B1 (ja) | 2012-07-13 | 2013-06-05 | 株式会社 ディー・エヌ・エー | プログラム、及び、情報処理装置 |
| JP5721060B2 (ja) * | 2012-09-11 | 2015-05-20 | 株式会社セガ | ゲーム装置、コントローラ、プログラム及び記録媒体 |
| US10046230B1 (en) | 2012-10-01 | 2018-08-14 | Genesis Gaming Solutions, Inc. | Tabletop insert for gaming table |
| US9415301B2 (en) * | 2013-02-26 | 2016-08-16 | Steelseries Aps | Method and apparatus for processing control signals of an accessory |
| KR101377010B1 (ko) | 2013-05-15 | 2014-09-03 | 김신우 | 다중조준점 적용 방법 및 이를 구현하기 위한 프로그램이 저장된 기록 매체 |
| WO2015056819A1 (ko) * | 2013-10-15 | 2015-04-23 | 오성복 | 피씨게임용 제어장치 |
| US10183222B2 (en) * | 2016-04-01 | 2019-01-22 | Glu Mobile Inc. | Systems and methods for triggering action character cover in a video game |
| US10292055B2 (en) * | 2017-07-18 | 2019-05-14 | Centurylink Intellectual Property Llc | Method and system for implementing self organizing mobile network (SOMNET) of drones |
| JP6648354B2 (ja) * | 2017-09-28 | 2020-02-14 | グリー株式会社 | オンラインシューティングゲームの提供装置及びその方法 |
| JP6677788B1 (ja) * | 2018-11-29 | 2020-04-08 | 株式会社Cygames | 情報処理プログラム、情報処理方法およびゲーム装置 |
| CN111228812B (zh) * | 2020-01-08 | 2021-08-10 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、终端及存储介质 |
| CN115068948B (zh) * | 2022-07-18 | 2024-11-05 | 北京字跳网络技术有限公司 | 在虚拟环境中执行动作的方法和装置 |
Family Cites Families (21)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4059266A (en) * | 1976-06-03 | 1977-11-22 | Kabushiki Kaisha Nakamura Seisakusho | Game machine |
| JPH07111663B2 (ja) * | 1993-12-28 | 1995-11-29 | コナミ株式会社 | 操作用フットペダル |
| US5853324A (en) * | 1995-09-07 | 1998-12-29 | Namco Ltd. | Shooting game machine and method of computing the same |
| CN1183494C (zh) * | 1997-11-25 | 2005-01-05 | 世嘉股份有限公司 | 图象生成装置 |
| JP2939223B2 (ja) * | 1997-12-12 | 1999-08-25 | 株式会社ナムコ | 画像生成装置及び情報記憶媒体 |
| JP3269797B2 (ja) * | 1997-12-12 | 2002-04-02 | 株式会社ナムコ | 画像生成装置及び情報記憶媒体 |
| US6323858B1 (en) * | 1998-05-13 | 2001-11-27 | Imove Inc. | System for digitally capturing and recording panoramic movies |
| JP2000200361A (ja) * | 1998-08-07 | 2000-07-18 | Sega Enterp Ltd | 画像処理装置及び情報記録媒体 |
| JP2000116946A (ja) * | 1998-10-20 | 2000-04-25 | Taito Corp | 射撃ゲーム装置 |
| JP3662435B2 (ja) * | 1998-12-17 | 2005-06-22 | コナミ株式会社 | 射的ビデオゲーム装置 |
| JP2001353367A (ja) | 1999-02-10 | 2001-12-25 | Square Co Ltd | ゲーム装置、ゲーム制御方法および記録媒体 |
| JP2000296267A (ja) | 1999-02-10 | 2000-10-24 | Square Co Ltd | ゲーム装置、ゲーム制御方法および記録媒体 |
| JP4144773B2 (ja) * | 1999-07-21 | 2008-09-03 | 株式会社バンダイナムコゲームス | 画像生成システム及び情報記憶媒体 |
| JP2001149643A (ja) * | 1999-09-16 | 2001-06-05 | Sony Computer Entertainment Inc | 3次元ゲームにおけるオブジェクト表示方法、情報記録媒体およびエンタテインメント装置 |
| US6699127B1 (en) * | 2000-06-20 | 2004-03-02 | Nintendo Of America Inc. | Real-time replay system for video game |
| JP3495011B2 (ja) | 2000-11-21 | 2004-02-09 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理方法及びプログラム実行装置、コンピュータに実行させるための情報処理プログラム及びコンピュータに実行させるための情報処理プログラムを記録した記録媒体 |
| JP3559024B2 (ja) * | 2002-04-04 | 2004-08-25 | マイクロソフト コーポレイション | ゲームプログラムおよびゲーム装置 |
| JP4287758B2 (ja) * | 2004-02-05 | 2009-07-01 | 任天堂株式会社 | シューティングゲーム装置およびシューティングゲームプログラム |
| JP4125758B2 (ja) * | 2006-02-27 | 2008-07-30 | 株式会社スクウェア・エニックス | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
| JP5296337B2 (ja) * | 2007-07-09 | 2013-09-25 | 任天堂株式会社 | 画像処理プログラム、画像処理装置、画像処理システムおよび画像処理方法 |
| JP2011212347A (ja) * | 2010-03-31 | 2011-10-27 | Namco Bandai Games Inc | プログラム、情報記憶媒体、端末及びネットワークシステム |
-
2002
- 2002-10-11 JP JP2002299521A patent/JP3887819B2/ja not_active Expired - Fee Related
-
2003
- 2003-10-10 US US10/682,418 patent/US7837552B2/en not_active Expired - Fee Related
-
2010
- 2010-10-08 US US12/901,222 patent/US8221233B2/en not_active Expired - Fee Related
-
2012
- 2012-06-18 US US13/525,876 patent/US20130023314A1/en not_active Abandoned
Also Published As
| Publication number | Publication date |
|---|---|
| US20050026684A1 (en) | 2005-02-03 |
| US7837552B2 (en) | 2010-11-23 |
| US20110081966A1 (en) | 2011-04-07 |
| US8221233B2 (en) | 2012-07-17 |
| US20130023314A1 (en) | 2013-01-24 |
| JP2004129960A (ja) | 2004-04-30 |
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