JP3887819B2 - コンピュータプログラム - Google Patents

コンピュータプログラム Download PDF

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Publication number
JP3887819B2
JP3887819B2 JP2002299521A JP2002299521A JP3887819B2 JP 3887819 B2 JP3887819 B2 JP 3887819B2 JP 2002299521 A JP2002299521 A JP 2002299521A JP 2002299521 A JP2002299521 A JP 2002299521A JP 3887819 B2 JP3887819 B2 JP 3887819B2
Authority
JP
Japan
Prior art keywords
visual effect
player
enemy character
remaining time
fired
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
JP2002299521A
Other languages
English (en)
Japanese (ja)
Other versions
JP2004129960A5 (https=
JP2004129960A (ja
Inventor
昌之 須見
純一郎 松浦
剛志 山口
賢 森口
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sega Corp
Original Assignee
Sega Corp
Sega Games Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Corp, Sega Games Co Ltd filed Critical Sega Corp
Priority to JP2002299521A priority Critical patent/JP3887819B2/ja
Priority to US10/682,418 priority patent/US7837552B2/en
Publication of JP2004129960A publication Critical patent/JP2004129960A/ja
Publication of JP2004129960A5 publication Critical patent/JP2004129960A5/ja
Application granted granted Critical
Publication of JP3887819B2 publication Critical patent/JP3887819B2/ja
Priority to US12/901,222 priority patent/US8221233B2/en
Priority to US13/525,876 priority patent/US20130023314A1/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Classifications

    • A63F13/04
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6692Methods for processing data by generating or executing the game program for rendering three dimensional images using special effects, generally involving post-processing, e.g. blooming
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
JP2002299521A 2002-10-11 2002-10-11 コンピュータプログラム Expired - Fee Related JP3887819B2 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
JP2002299521A JP3887819B2 (ja) 2002-10-11 2002-10-11 コンピュータプログラム
US10/682,418 US7837552B2 (en) 2002-10-11 2003-10-10 Computer program product
US12/901,222 US8221233B2 (en) 2002-10-11 2010-10-08 Computer program product
US13/525,876 US20130023314A1 (en) 2002-10-11 2012-06-18 Computer program product

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002299521A JP3887819B2 (ja) 2002-10-11 2002-10-11 コンピュータプログラム

Publications (3)

Publication Number Publication Date
JP2004129960A JP2004129960A (ja) 2004-04-30
JP2004129960A5 JP2004129960A5 (https=) 2005-11-04
JP3887819B2 true JP3887819B2 (ja) 2007-02-28

Family

ID=32288630

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002299521A Expired - Fee Related JP3887819B2 (ja) 2002-10-11 2002-10-11 コンピュータプログラム

Country Status (2)

Country Link
US (3) US7837552B2 (https=)
JP (1) JP3887819B2 (https=)

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US20070015559A1 (en) * 2002-07-27 2007-01-18 Sony Computer Entertainment America Inc. Method and apparatus for use in determining lack of user activity in relation to a system
US8570378B2 (en) 2002-07-27 2013-10-29 Sony Computer Entertainment Inc. Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera
US9393487B2 (en) * 2002-07-27 2016-07-19 Sony Interactive Entertainment Inc. Method for mapping movements of a hand-held controller to game commands
JP4213052B2 (ja) * 2004-01-28 2009-01-21 任天堂株式会社 タッチパネル入力を用いたゲームシステム
KR100876771B1 (ko) * 2004-08-17 2009-01-07 삼성전자주식회사 무선 통신 시스템에서 제어 정보 압축 방법과 스캐닝 정보 송수신 방법 및 장치
JP5007026B2 (ja) * 2005-03-22 2012-08-22 任天堂株式会社 入力操作ガイド機能を有するゲーム装置およびゲームプログラム
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JP2007296109A (ja) * 2006-04-28 2007-11-15 Square Enix Co Ltd ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム
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USRE48417E1 (en) 2006-09-28 2021-02-02 Sony Interactive Entertainment Inc. Object direction using video input combined with tilt angle information
US8310656B2 (en) * 2006-09-28 2012-11-13 Sony Computer Entertainment America Llc Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen
US8781151B2 (en) 2006-09-28 2014-07-15 Sony Computer Entertainment Inc. Object detection using video input combined with tilt angle information
US20080096654A1 (en) * 2006-10-20 2008-04-24 Sony Computer Entertainment America Inc. Game control using three-dimensional motions of controller
JP4228022B1 (ja) * 2007-09-19 2009-02-25 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム装置の制御方法及びプログラム
WO2009061476A1 (en) * 2007-11-09 2009-05-14 Wms Gaming Inc. Wagering game with time control aspects
US8130097B2 (en) * 2007-11-13 2012-03-06 Genesis Gaming Solutions, Inc. Card and chip detection system for a gaming table
US9174114B1 (en) 2007-11-13 2015-11-03 Genesis Gaming Solutions, Inc. System and method for generating reports associated with casino table operation
US9165420B1 (en) 2007-11-13 2015-10-20 Genesis Gaming Solutions, Inc. Bet spot indicator on a gaming table
US8896444B1 (en) 2007-11-13 2014-11-25 Genesis Gaming Solutions, Inc. System and method for casino table operation
JP4392446B2 (ja) * 2007-12-21 2010-01-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
US8016672B2 (en) * 2008-03-27 2011-09-13 Sony Computer Entertainment Inc. Device and method to control game where characters are moved on map
JP5390115B2 (ja) * 2008-03-31 2014-01-15 株式会社バンダイナムコゲームス プログラム、ゲームシステム
US20100056269A1 (en) * 2008-09-03 2010-03-04 Sony Computer Entertainment America Inc. Feature eroding video game demonstration software
JP5111312B2 (ja) * 2008-09-16 2013-01-09 任天堂株式会社 3次元画像処理プログラム、3次元画像処理装置、3次元画像処理システムおよび3次元画像処理方法
JP5008037B2 (ja) * 2009-03-31 2012-08-22 株式会社セガ ゲーム装置、コントローラ、プログラム及び記録媒体
JP5093788B2 (ja) * 2012-05-23 2012-12-12 株式会社セガ ゲーム装置、コントローラ、プログラム及び記録媒体
JP5204337B1 (ja) 2012-07-13 2013-06-05 株式会社 ディー・エヌ・エー プログラム、及び、情報処理装置
JP5721060B2 (ja) * 2012-09-11 2015-05-20 株式会社セガ ゲーム装置、コントローラ、プログラム及び記録媒体
US10046230B1 (en) 2012-10-01 2018-08-14 Genesis Gaming Solutions, Inc. Tabletop insert for gaming table
US9415301B2 (en) * 2013-02-26 2016-08-16 Steelseries Aps Method and apparatus for processing control signals of an accessory
KR101377010B1 (ko) 2013-05-15 2014-09-03 김신우 다중조준점 적용 방법 및 이를 구현하기 위한 프로그램이 저장된 기록 매체
WO2015056819A1 (ko) * 2013-10-15 2015-04-23 오성복 피씨게임용 제어장치
US10183222B2 (en) * 2016-04-01 2019-01-22 Glu Mobile Inc. Systems and methods for triggering action character cover in a video game
US10292055B2 (en) * 2017-07-18 2019-05-14 Centurylink Intellectual Property Llc Method and system for implementing self organizing mobile network (SOMNET) of drones
JP6648354B2 (ja) * 2017-09-28 2020-02-14 グリー株式会社 オンラインシューティングゲームの提供装置及びその方法
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Also Published As

Publication number Publication date
US20050026684A1 (en) 2005-02-03
US7837552B2 (en) 2010-11-23
US20110081966A1 (en) 2011-04-07
US8221233B2 (en) 2012-07-17
US20130023314A1 (en) 2013-01-24
JP2004129960A (ja) 2004-04-30

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