CN105302434B - 游戏场景中锁定目标的方法和装置 - Google Patents

游戏场景中锁定目标的方法和装置 Download PDF

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Publication number
CN105302434B
CN105302434B CN201510334941.3A CN201510334941A CN105302434B CN 105302434 B CN105302434 B CN 105302434B CN 201510334941 A CN201510334941 A CN 201510334941A CN 105302434 B CN105302434 B CN 105302434B
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target
gesture information
locked
locking
distance
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CN105302434A (zh
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唐永
廖常艳
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Shenzhen Tencent Computer Systems Co Ltd
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Shenzhen Tencent Computer Systems Co Ltd
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Priority to CN201510334941.3A priority Critical patent/CN105302434B/zh
Priority to CN201810009045.3A priority patent/CN107967116B/zh
Publication of CN105302434A publication Critical patent/CN105302434A/zh
Priority to KR1020177037076A priority patent/KR102034947B1/ko
Priority to JP2017563222A priority patent/JP6807877B2/ja
Priority to CA2988821A priority patent/CA2988821C/en
Priority to MYPI2017703906A priority patent/MY189625A/en
Priority to EP16810746.4A priority patent/EP3312708B1/en
Priority to PCT/CN2016/074329 priority patent/WO2016202005A1/zh
Priority to AU2016278358A priority patent/AU2016278358B2/en
Priority to US15/703,623 priority patent/US10391390B2/en
Application granted granted Critical
Publication of CN105302434B publication Critical patent/CN105302434B/zh
Priority to US16/512,171 priority patent/US10814221B2/en
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
CN201510334941.3A 2015-06-16 2015-06-16 游戏场景中锁定目标的方法和装置 Active CN105302434B (zh)

Priority Applications (11)

Application Number Priority Date Filing Date Title
CN201510334941.3A CN105302434B (zh) 2015-06-16 2015-06-16 游戏场景中锁定目标的方法和装置
CN201810009045.3A CN107967116B (zh) 2015-06-16 2015-06-16 游戏场景中锁定目标的方法和装置、计算机设备
EP16810746.4A EP3312708B1 (en) 2015-06-16 2016-02-23 Method and terminal for locking target in game scene
JP2017563222A JP6807877B2 (ja) 2015-06-16 2016-02-23 ゲームシーンにおけるターゲットをロックするための方法および端末
CA2988821A CA2988821C (en) 2015-06-16 2016-02-23 Method and terminal for locking target in game scene
MYPI2017703906A MY189625A (en) 2015-06-16 2016-02-23 Method and terminal for locking target in game scene
KR1020177037076A KR102034947B1 (ko) 2015-06-16 2016-02-23 게임 장면 내에 타깃을 고정하는 방법 및 단말기
PCT/CN2016/074329 WO2016202005A1 (zh) 2015-06-16 2016-02-23 游戏场景中锁定目标的方法和终端
AU2016278358A AU2016278358B2 (en) 2015-06-16 2016-02-23 Method and terminal for locking target in game scene
US15/703,623 US10391390B2 (en) 2015-06-16 2017-09-13 Method for locking target in game scenario and terminal
US16/512,171 US10814221B2 (en) 2015-06-16 2019-07-15 Method for locking target in game scenario and terminal

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201510334941.3A CN105302434B (zh) 2015-06-16 2015-06-16 游戏场景中锁定目标的方法和装置

Related Child Applications (1)

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CN201810009045.3A Division CN107967116B (zh) 2015-06-16 2015-06-16 游戏场景中锁定目标的方法和装置、计算机设备

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CN105302434A CN105302434A (zh) 2016-02-03
CN105302434B true CN105302434B (zh) 2019-03-26

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CN201510334941.3A Active CN105302434B (zh) 2015-06-16 2015-06-16 游戏场景中锁定目标的方法和装置

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US (2) US10391390B2 (enExample)
EP (1) EP3312708B1 (enExample)
JP (1) JP6807877B2 (enExample)
KR (1) KR102034947B1 (enExample)
CN (2) CN107967116B (enExample)
AU (1) AU2016278358B2 (enExample)
CA (1) CA2988821C (enExample)
MY (1) MY189625A (enExample)
WO (1) WO2016202005A1 (enExample)

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CN107967116B (zh) * 2015-06-16 2019-07-19 深圳市腾讯计算机系统有限公司 游戏场景中锁定目标的方法和装置、计算机设备
JP6515053B2 (ja) * 2016-03-16 2019-05-15 株式会社バンダイナムコエンターテインメント プログラム及びゲームシステム
CN106201169A (zh) * 2016-06-23 2016-12-07 广东小天才科技有限公司 一种人机交互学习方法及装置、终端设备
CN106422329A (zh) * 2016-11-01 2017-02-22 网易(杭州)网络有限公司 游戏操控方法和装置
CN107748637A (zh) * 2017-06-26 2018-03-02 陶畅 一种对自变形图像进行交互式控制的游戏方法
CN107469344A (zh) * 2017-08-04 2017-12-15 上海风格信息技术股份有限公司 一种实现多人在线游戏移动终端点触操控的方法
CN107590493B (zh) * 2017-09-08 2021-08-24 北京奇虎科技有限公司 基于游戏场景的目标物识别方法及装置
CN107803028B (zh) * 2017-09-30 2019-03-08 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
CN109621411B (zh) * 2017-09-30 2022-05-06 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
CN107967096A (zh) * 2017-11-24 2018-04-27 网易(杭州)网络有限公司 目标对象确定方法、装置、电子设备及存储介质
CN108744529A (zh) * 2018-05-24 2018-11-06 网易(杭州)网络有限公司 游戏中的点对点通信方法和设备
CN108717372B (zh) * 2018-05-24 2022-08-09 网易(杭州)网络有限公司 一种游戏场景中虚拟对象控制方法和装置
CN109117076B (zh) * 2018-08-24 2020-10-16 广州要玩娱乐网络技术股份有限公司 游戏单位选中方法及存储介质、计算机设备
CN109151320B (zh) * 2018-09-29 2022-04-22 联想(北京)有限公司 一种目标对象选取方法及装置
CN110420462A (zh) * 2018-10-25 2019-11-08 网易(杭州)网络有限公司 游戏中虚拟对象锁定的方法及装置、电子设备、存储介质
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