CN107967116B - 游戏场景中锁定目标的方法和装置、计算机设备 - Google Patents
游戏场景中锁定目标的方法和装置、计算机设备 Download PDFInfo
- Publication number
- CN107967116B CN107967116B CN201810009045.3A CN201810009045A CN107967116B CN 107967116 B CN107967116 B CN 107967116B CN 201810009045 A CN201810009045 A CN 201810009045A CN 107967116 B CN107967116 B CN 107967116B
- Authority
- CN
- China
- Prior art keywords
- target
- distance
- gesture information
- locking
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Priority Applications (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201810009045.3A CN107967116B (zh) | 2015-06-16 | 2015-06-16 | 游戏场景中锁定目标的方法和装置、计算机设备 |
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201510334941.3A CN105302434B (zh) | 2015-06-16 | 2015-06-16 | 游戏场景中锁定目标的方法和装置 |
| CN201810009045.3A CN107967116B (zh) | 2015-06-16 | 2015-06-16 | 游戏场景中锁定目标的方法和装置、计算机设备 |
Related Parent Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201510334941.3A Division CN105302434B (zh) | 2015-06-16 | 2015-06-16 | 游戏场景中锁定目标的方法和装置 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN107967116A CN107967116A (zh) | 2018-04-27 |
| CN107967116B true CN107967116B (zh) | 2019-07-19 |
Family
ID=55199752
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201810009045.3A Active CN107967116B (zh) | 2015-06-16 | 2015-06-16 | 游戏场景中锁定目标的方法和装置、计算机设备 |
| CN201510334941.3A Active CN105302434B (zh) | 2015-06-16 | 2015-06-16 | 游戏场景中锁定目标的方法和装置 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201510334941.3A Active CN105302434B (zh) | 2015-06-16 | 2015-06-16 | 游戏场景中锁定目标的方法和装置 |
Country Status (9)
| Country | Link |
|---|---|
| US (2) | US10391390B2 (enExample) |
| EP (1) | EP3312708B1 (enExample) |
| JP (1) | JP6807877B2 (enExample) |
| KR (1) | KR102034947B1 (enExample) |
| CN (2) | CN107967116B (enExample) |
| AU (1) | AU2016278358B2 (enExample) |
| CA (1) | CA2988821C (enExample) |
| MY (1) | MY189625A (enExample) |
| WO (1) | WO2016202005A1 (enExample) |
Families Citing this family (46)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN107967116B (zh) | 2015-06-16 | 2019-07-19 | 深圳市腾讯计算机系统有限公司 | 游戏场景中锁定目标的方法和装置、计算机设备 |
| JP6515053B2 (ja) * | 2016-03-16 | 2019-05-15 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲームシステム |
| CN106201169A (zh) * | 2016-06-23 | 2016-12-07 | 广东小天才科技有限公司 | 一种人机交互学习方法及装置、终端设备 |
| CN106422329A (zh) * | 2016-11-01 | 2017-02-22 | 网易(杭州)网络有限公司 | 游戏操控方法和装置 |
| CN107748637A (zh) * | 2017-06-26 | 2018-03-02 | 陶畅 | 一种对自变形图像进行交互式控制的游戏方法 |
| CN107469344A (zh) * | 2017-08-04 | 2017-12-15 | 上海风格信息技术股份有限公司 | 一种实现多人在线游戏移动终端点触操控的方法 |
| CN107590493B (zh) * | 2017-09-08 | 2021-08-24 | 北京奇虎科技有限公司 | 基于游戏场景的目标物识别方法及装置 |
| CN109621411B (zh) * | 2017-09-30 | 2022-05-06 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| CN107803028B (zh) * | 2017-09-30 | 2019-03-08 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| CN107967096A (zh) * | 2017-11-24 | 2018-04-27 | 网易(杭州)网络有限公司 | 目标对象确定方法、装置、电子设备及存储介质 |
| CN108744529A (zh) * | 2018-05-24 | 2018-11-06 | 网易(杭州)网络有限公司 | 游戏中的点对点通信方法和设备 |
| CN108717372B (zh) * | 2018-05-24 | 2022-08-09 | 网易(杭州)网络有限公司 | 一种游戏场景中虚拟对象控制方法和装置 |
| CN109117076B (zh) * | 2018-08-24 | 2020-10-16 | 广州要玩娱乐网络技术股份有限公司 | 游戏单位选中方法及存储介质、计算机设备 |
| CN109151320B (zh) * | 2018-09-29 | 2022-04-22 | 联想(北京)有限公司 | 一种目标对象选取方法及装置 |
| CN110420462A (zh) * | 2018-10-25 | 2019-11-08 | 网易(杭州)网络有限公司 | 游戏中虚拟对象锁定的方法及装置、电子设备、存储介质 |
| CN109513209B (zh) * | 2018-11-22 | 2020-04-17 | 网易(杭州)网络有限公司 | 虚拟对象处理方法及装置、电子设备以及存储介质 |
| CN109587540B (zh) * | 2018-12-07 | 2022-06-17 | 武汉瓯越网视有限公司 | 一种对象的控制方法、装置、终端及存储介质 |
| CN109876438B (zh) | 2019-02-20 | 2021-06-18 | 腾讯科技(深圳)有限公司 | 用户界面显示方法、装置、设备及存储介质 |
| JP6588177B1 (ja) * | 2019-03-07 | 2019-10-09 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理装置、及び情報処理システム |
| CN110420459B (zh) * | 2019-07-29 | 2023-06-13 | 网易(杭州)网络有限公司 | 虚拟单位组队控制方法、装置、电子设备及存储介质 |
| CN110548286A (zh) * | 2019-09-29 | 2019-12-10 | 网易(杭州)网络有限公司 | 游戏中虚拟对象的锁定方法、装置及电子设备 |
| CN113117335B (zh) * | 2019-12-30 | 2023-04-07 | 深圳云天励飞技术有限公司 | 游戏角色控制方法及相关装置 |
| CN111481932B (zh) * | 2020-04-15 | 2022-05-17 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备和存储介质 |
| CN111538410A (zh) * | 2020-04-16 | 2020-08-14 | 上海唯二网络科技有限公司 | 一种vr场景中确定目标算法的方法及装置、计算设备 |
| CN111589136B (zh) * | 2020-04-29 | 2021-10-29 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、计算机设备及存储介质 |
| CN111672114B (zh) * | 2020-06-05 | 2022-03-18 | 腾讯科技(深圳)有限公司 | 目标虚拟对象确定方法、装置、终端及存储介质 |
| CN111752434A (zh) * | 2020-06-23 | 2020-10-09 | 万鹤龄 | 一种游戏视野变换方法 |
| CN111857922B (zh) * | 2020-07-17 | 2024-10-18 | 北京嘀嘀无限科技发展有限公司 | 一种虚拟元素的控制方法及装置 |
| JP7270008B2 (ja) * | 2020-09-08 | 2023-05-09 | カムツス コーポレーション | ゲーム提供方法、コンピュータプログラム、コンピュータ読取可能な記録媒体、およびコンピュータ装置 |
| CN112245909B (zh) * | 2020-11-11 | 2024-03-15 | 网易(杭州)网络有限公司 | 一种游戏内对象锁定的方法及装置 |
| CN112473139B (zh) * | 2020-11-27 | 2025-02-25 | 完美世界(重庆)互动科技有限公司 | 对象形态的切换方法及装置、存储介质、电子装置 |
| CN112506465B (zh) * | 2020-12-01 | 2023-03-21 | 建信金融科技有限责任公司 | 全景漫游中场景切换的方法和装置 |
| CN112637655A (zh) * | 2021-01-08 | 2021-04-09 | 深圳市掌视互娱网络有限公司 | 智能电视的控制方法、系统及移动终端 |
| CN112999662A (zh) * | 2021-02-26 | 2021-06-22 | 上海硬通网络科技有限公司 | 游戏角色切换方法、装置及电子设备 |
| CN113190106B (zh) * | 2021-03-16 | 2022-11-22 | 青岛小鸟看看科技有限公司 | 手势识别方法、装置及电子设备 |
| KR102757030B1 (ko) | 2021-05-13 | 2025-01-21 | 텐센트 테크놀로지(센젠) 컴퍼니 리미티드 | 가상 객체 제어 방법 및 장치, 컴퓨터 디바이스, 및 저장 매체 |
| CN113499585B (zh) * | 2021-08-09 | 2024-07-09 | 网易(杭州)网络有限公司 | 游戏中交互方法、装置、电子设备和存储介质 |
| CN113663326B (zh) * | 2021-08-30 | 2024-04-26 | 网易(杭州)网络有限公司 | 一种游戏技能的瞄准方法和装置 |
| CN113769379B (zh) * | 2021-09-27 | 2023-07-14 | 腾讯科技(深圳)有限公司 | 虚拟对象的锁定方法、装置、设备、存储介质及程序产品 |
| CN114130023A (zh) * | 2021-12-10 | 2022-03-04 | 腾讯科技(深圳)有限公司 | 虚拟对象的切换方法、装置、设备、介质及程序产品 |
| CN114332585B (zh) * | 2021-12-22 | 2025-10-21 | 珠海格力电器股份有限公司 | 目标的状态切换方法、装置、设备及存储介质 |
| CN114425161B (zh) * | 2022-01-25 | 2025-07-25 | 网易(杭州)网络有限公司 | 目标锁定方法、装置、电子设备及存储介质 |
| CN114879885B (zh) * | 2022-04-18 | 2024-03-22 | 上海星阑信息科技有限公司 | 虚拟对象分组控制方法、装置、设备及存储介质 |
| CN115206150B (zh) * | 2022-06-06 | 2024-04-26 | 北京新唐思创教育科技有限公司 | 基于情节体验的教学方法、装置、设备及存储介质 |
| CN115382207B (zh) * | 2022-07-22 | 2025-01-24 | 网易(杭州)网络有限公司 | 指示标识的显示方法、装置和电子设备 |
| CN116597119B (zh) * | 2022-12-30 | 2025-06-24 | 北京津发科技股份有限公司 | 可穿戴扩展现实设备的人机交互采集方法、装置和系统 |
Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN203075637U (zh) * | 2012-12-04 | 2013-07-24 | 博睿祥科技(天津)有限公司 | 一种搭载有快速切换目标及锁定目标功能的掌上游戏终端 |
| CN104436657A (zh) * | 2014-12-22 | 2015-03-25 | 青岛烈焰畅游网络技术有限公司 | 游戏控制方法、装置以及电子设备 |
| CN104635925A (zh) * | 2015-01-05 | 2015-05-20 | 徐杨 | 一种滑动手势锁定目标的方法及装置 |
| CN104699399A (zh) * | 2015-02-16 | 2015-06-10 | 上海逗屋网络科技有限公司 | 一种用于在触摸终端上确定目标操作对象的方法与设备 |
Family Cites Families (18)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3505705B2 (ja) * | 1999-11-30 | 2004-03-15 | 株式会社光栄 | 記録媒体及びゲーム装置 |
| JP4262217B2 (ja) * | 2005-04-26 | 2009-05-13 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
| JP5019897B2 (ja) * | 2007-02-07 | 2012-09-05 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| US8099332B2 (en) | 2008-06-06 | 2012-01-17 | Apple Inc. | User interface for application management for a mobile device |
| JP5349853B2 (ja) * | 2008-06-27 | 2013-11-20 | 株式会社タイトー | ロックオン条件設定プログラム及びゲーム機 |
| JP2010017395A (ja) * | 2008-07-11 | 2010-01-28 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| JP5481092B2 (ja) * | 2009-04-22 | 2014-04-23 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及びゲーム装置 |
| US20100302138A1 (en) * | 2009-05-29 | 2010-12-02 | Microsoft Corporation | Methods and systems for defining or modifying a visual representation |
| WO2013021385A2 (en) * | 2011-08-11 | 2013-02-14 | Eyesight Mobile Technologies Ltd. | Gesture based interface system and method |
| AU2013205613B2 (en) * | 2012-05-04 | 2017-12-21 | Samsung Electronics Co., Ltd. | Terminal and method for controlling the same based on spatial interaction |
| KR102090269B1 (ko) * | 2012-12-14 | 2020-03-17 | 삼성전자주식회사 | 정보 검색 방법, 그와 같은 기능을 갖는 디바이스 및 기록 매체 |
| US20140258942A1 (en) * | 2013-03-05 | 2014-09-11 | Intel Corporation | Interaction of multiple perceptual sensing inputs |
| JP2014087587A (ja) * | 2013-05-09 | 2014-05-15 | Gree Inc | フライトゲームシステム、同システムにおける方法、同方法を実行するためのプログラム及び同プログラムを記憶する情報記録媒体 |
| JP2014236931A (ja) * | 2013-06-10 | 2014-12-18 | 株式会社セガ | ゲームプログラム及びゲーム装置 |
| US11465040B2 (en) * | 2013-12-11 | 2022-10-11 | Activision Publishing, Inc. | System and method for playing video games on touchscreen-based devices |
| US20150231509A1 (en) * | 2014-02-17 | 2015-08-20 | Xaviant, LLC (a GA Limited Liability Company) | System, Method, and Apparatus for Smart Targeting |
| JP6788327B2 (ja) * | 2015-02-27 | 2020-11-25 | 株式会社ソニー・インタラクティブエンタテインメント | 表示制御プログラム、表示制御装置、及び表示制御方法 |
| CN107967116B (zh) * | 2015-06-16 | 2019-07-19 | 深圳市腾讯计算机系统有限公司 | 游戏场景中锁定目标的方法和装置、计算机设备 |
-
2015
- 2015-06-16 CN CN201810009045.3A patent/CN107967116B/zh active Active
- 2015-06-16 CN CN201510334941.3A patent/CN105302434B/zh active Active
-
2016
- 2016-02-23 EP EP16810746.4A patent/EP3312708B1/en active Active
- 2016-02-23 KR KR1020177037076A patent/KR102034947B1/ko active Active
- 2016-02-23 AU AU2016278358A patent/AU2016278358B2/en active Active
- 2016-02-23 CA CA2988821A patent/CA2988821C/en active Active
- 2016-02-23 JP JP2017563222A patent/JP6807877B2/ja active Active
- 2016-02-23 MY MYPI2017703906A patent/MY189625A/en unknown
- 2016-02-23 WO PCT/CN2016/074329 patent/WO2016202005A1/zh not_active Ceased
-
2017
- 2017-09-13 US US15/703,623 patent/US10391390B2/en active Active
-
2019
- 2019-07-15 US US16/512,171 patent/US10814221B2/en active Active
Patent Citations (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN203075637U (zh) * | 2012-12-04 | 2013-07-24 | 博睿祥科技(天津)有限公司 | 一种搭载有快速切换目标及锁定目标功能的掌上游戏终端 |
| CN104436657A (zh) * | 2014-12-22 | 2015-03-25 | 青岛烈焰畅游网络技术有限公司 | 游戏控制方法、装置以及电子设备 |
| CN104635925A (zh) * | 2015-01-05 | 2015-05-20 | 徐杨 | 一种滑动手势锁定目标的方法及装置 |
| CN104699399A (zh) * | 2015-02-16 | 2015-06-10 | 上海逗屋网络科技有限公司 | 一种用于在触摸终端上确定目标操作对象的方法与设备 |
Also Published As
| Publication number | Publication date |
|---|---|
| KR102034947B1 (ko) | 2019-10-21 |
| US10391390B2 (en) | 2019-08-27 |
| MY189625A (en) | 2022-02-22 |
| EP3312708A1 (en) | 2018-04-25 |
| CN107967116A (zh) | 2018-04-27 |
| AU2016278358B2 (en) | 2019-10-24 |
| WO2016202005A1 (zh) | 2016-12-22 |
| CA2988821A1 (en) | 2016-12-22 |
| US20180001189A1 (en) | 2018-01-04 |
| AU2016278358A1 (en) | 2017-11-02 |
| CA2988821C (en) | 2019-10-29 |
| EP3312708B1 (en) | 2024-04-03 |
| US20190336853A1 (en) | 2019-11-07 |
| JP2018524060A (ja) | 2018-08-30 |
| EP3312708C0 (en) | 2024-04-03 |
| US10814221B2 (en) | 2020-10-27 |
| EP3312708A4 (en) | 2018-04-25 |
| KR20180012790A (ko) | 2018-02-06 |
| JP6807877B2 (ja) | 2021-01-06 |
| CN105302434B (zh) | 2019-03-26 |
| CN105302434A (zh) | 2016-02-03 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| CN107967116B (zh) | 游戏场景中锁定目标的方法和装置、计算机设备 | |
| CN107545788B (zh) | 基于增强现实显示的作战推演电子沙盘系统 | |
| CN104915117B (zh) | 控制与虚拟目标进行交互的方法和装置 | |
| US12128307B2 (en) | Method, device, and storage medium for displaying azimuth in virtual scene | |
| CN109074441A (zh) | 基于注视的认证 | |
| AU2017218923A1 (en) | Systems and methods for gamification of a problem | |
| US20160132209A1 (en) | Operation system, operation control method, and operation control program | |
| US20160291836A1 (en) | Smart terminal and associated method for displaying application icons | |
| CN108197203A (zh) | 一种门脸头图挑选方法、装置、服务器和存储介质 | |
| CN104077054B (zh) | 用户评分实现方法、用户评分客户端和电子设备 | |
| CN105260092B (zh) | 一种动态改变输入键盘的方法和装置 | |
| CN102880436B (zh) | 信息处理设备和显示控制方法 | |
| CN107145356A (zh) | 壁纸更换方法和壁纸更换装置 | |
| CN104516651B (zh) | 影像分享系统及相关的图形用户界面产生装置和方法 | |
| US10222953B2 (en) | Systems and methods for editing virtual content of a virtual space | |
| CN113552981A (zh) | 游戏数据的处理方法和装置 | |
| CN109917984A (zh) | 通过手柄进行快速访问的方法和相关装置 | |
| JP7714805B2 (ja) | 仮想アイテムの操作方法及びその装置、機器、並びにプログラム | |
| CN110941974B (zh) | 虚拟对象的控制方法和装置 | |
| CN119524404A (zh) | 游戏中的控制方法、装置、电子设备及可读存储介质 | |
| CN104866169B (zh) | 一种显示方法及电子设备 | |
| CN118846514A (zh) | 游戏画面信息处理方法、装置、设备、存储介质和程序产品 | |
| CN120393424A (zh) | 交互信息的显示方法、装置、设备及存储介质 | |
| CN114660057A (zh) | 生成用于细胞分析的图形用户界面的方法、装置和系统 | |
| KR20130024449A (ko) | 지식 기반 증강 현실 시스템 |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| GR01 | Patent grant | ||
| GR01 | Patent grant |