CN107748637A - 一种对自变形图像进行交互式控制的游戏方法 - Google Patents

一种对自变形图像进行交互式控制的游戏方法 Download PDF

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CN107748637A
CN107748637A CN201710492150.2A CN201710492150A CN107748637A CN 107748637 A CN107748637 A CN 107748637A CN 201710492150 A CN201710492150 A CN 201710492150A CN 107748637 A CN107748637 A CN 107748637A
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control signal
image object
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gaming
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

本发明公开了一种对自变形图像进行交互式控制的游戏方法,即(1)未接收到控制信号时,游戏中图像对象的边界会依据系统设定的速度移动,使得图像对象随时间连续地改变其形状与大小,(2)用户选择图像对象的边界并输入控制信号,使得在控制信号作用范围内的边界位置依据规定的控制律随时间连续地改变,而未受到控制信号影响的边界仍旧维持原定的移动状态,(3)若受控后的图像对象的形状与大小满足预设的目标要求则判定为控制成功,否则继续步骤(2)。该方法执行方便,用户可获得良好的即时互动游戏体验。

Description

一种对自变形图像进行交互式控制的游戏方法
技术领域
本发明涉及一种图像游戏方法,特别是涉及一种对自动变形图像进行交互式控制的游戏方法。
背景技术
游戏属于体育文化的一个重要组成部分,具有强烈的娱乐和教育功能。一些益智类游戏更是老少皆宜、雅俗共赏,适于人们在闲暇时间放松身心休闲娱乐。
专利“Voice and video control of interactive electronically simulatedenvironment”(申请号:US:30251605:A,公开日:2013.10.01)公布了一种通过识别视频中图像运动来移动界面中其他显示对象的方法。专利“互动游戏方法及系统”(申请号:CN201310311197.6,公开日:2014.08.13)公布了一种游戏方法,即当用户触发画面时,该位置图像的预定区域变为透明从而使背景图像透出,在经过预定时间后该背景图像再重新被覆盖住。专利“一种基于三维人脸识别的游戏方法”(专利申请号:CN201410677869.X,公开日:2015年4月1日)可简述为先对三维人脸图像进行预处理并存入数据库,然后游戏者对三维扫描获得的人脸图像进行特征融合以获得待评分的三维人脸图像,最后将待评分图像与数据库存贮的图像进行对比并输出对比结果。专利“一种触屏终端互动游戏解锁方法”(申请号:CN201610282053.6,公开日:2016.09.21)是通过触屏移动宠物图像块到某一缺失宠物图像的任务场景区,若宠物图像与缺失图像相匹配则屏幕解锁。在上面提到的二维和三维游戏方法中,用户可移动图像,但未改变图像对象的大小和形状。到目前为止,还没有在施加控制和未施加控制两种情况下图像对象的大小和形状均可随时间连续变化的游戏。
发明内容
本发明要解决的技术问题是:提供一种在施加控制和未施加控制两种情况下图像对象的形状与大小均可随时间连续变化的的游戏方法。
为解决上述技术问题,本发明采用如下技术方案和步骤:(1)初始化设置,这包括设定目标要求;设定未受控制情况下图像对象的边界偏离目标区的移动速度,该速度为有限值以保证边界的连续变化;设定可接收控制信号的图像对象的边界;设定控制信号在边界处的有效作用范围;设定边界随控制信号变化的控制律。(2)用户观察图像对象偏离目标区的情况,选择要施加控制的边界并在所选边界处输入控制信号。在控制起作用期间,控制信号作用范围内的边界位置按控制律随时间连续地改变,而未受控制信号影响的边界仍维持原定的移动状态。(3)若受控后图像对象的形状与大小满足目标要求则判定为控制成功,否则继续步骤(2)。技术方案框图见图1。
本发明所提供的游戏方法中,图像对象对用户的控制有响应,用户也要不断有选择性地控制自变形图像的边界,而图像边界的连续变化增强了这一交互式游戏的娱乐性和趣味性,使其特别适合于触摸屏移动设备和VR(虚拟现实)设备。
附图说明
图1是对自变形图像进行交互式控制的游戏方法的技术方案框图;
图2是将本发明的游戏方法应用于触摸屏设备的实施例示意图。
具体实施方式
以下结合针对触摸屏移动设备的实施例和附图具体阐述本互动游戏方法的内容。
如图2(a)所示,四个小圆以及连接他们的四段长度可变的直的粗实线段构成图像对象的边界,目标要求:缩小图像对象直至图像对象的所有边界均进入中心菱形区域A。四个小圆为可接受控制信号的边界,并且在未受控制时会依照初始设定带动其他边界(粗实线段)随时间逐渐远离目标区A,如图2(a)中箭头所示。若没有控制信号,经过一段时间t后边界可自动地依照初始设定连续地移动到短划线位置,见图2(a)。
在时段t内,用户选择对图像对象的左侧边界实施控制并输入控制信号:手指按在触摸屏上的左侧小圆并向右滑动,系统依据所设定的控制律对输入的控制信号做出反应:左侧小圆向右随时间连续移动并带动相连的两条粗实线边界也向右移动,如图2(b)所示。其他三个小圆由于未受到该控制信号(触屏滑动)的影响仍按初始设定移动,并在经过时间t后移动到了图2(a)所对应的短划线位置。
图2(b)中的图像对象的形状、大小以及边界相对于图2(a)已发生了变化,但仍然没有满足目标要求:图像对象的所有边界均进入中心菱形区域A,所以用户需要继续选择需要控制的边界并施加控制信号。
本发明需要用户在游戏过程中不断寻求更高效的交互控制策略,比如优先控制偏离目标要求最大的边界或者对不同位置的边界同时施加控制信号,从而增加了游戏的益智功能和趣味性。

Claims (1)

1.一种对自变形图像进行交互式控制的游戏方法,其特征在于:未接收到控制信号时,游戏中图像对象的边界会依据系统设定的速度移动,使得图像对象随时间连续地改变其形状与大小;用户选择图像对象的边界并输入控制信号,使得在控制信号作用范围内的边界位置依据规定的控制律随时间连续地改变,而未受到控制信号影响的边界仍旧维持原定的移动状态;当受控后的图像对象的形状与大小满足预设的目标要求时判定为控制成功,否则用户可继续选择图像边界施加控制。
CN201710492150.2A 2017-06-26 2017-06-26 一种对自变形图像进行交互式控制的游戏方法 Pending CN107748637A (zh)

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