JP6807877B2 - ゲームシーンにおけるターゲットをロックするための方法および端末 - Google Patents

ゲームシーンにおけるターゲットをロックするための方法および端末 Download PDF

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JP6807877B2
JP6807877B2 JP2017563222A JP2017563222A JP6807877B2 JP 6807877 B2 JP6807877 B2 JP 6807877B2 JP 2017563222 A JP2017563222 A JP 2017563222A JP 2017563222 A JP2017563222 A JP 2017563222A JP 6807877 B2 JP6807877 B2 JP 6807877B2
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JP2018524060A5 (enExample
JP2018524060A (ja
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永 ▲唐▼
永 ▲唐▼
常▲艷▼ 廖
常▲艷▼ 廖
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Tencent Technology Shenzhen Co Ltd
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
JP2017563222A 2015-06-16 2016-02-23 ゲームシーンにおけるターゲットをロックするための方法および端末 Active JP6807877B2 (ja)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN201510334941.3 2015-06-16
CN201510334941.3A CN105302434B (zh) 2015-06-16 2015-06-16 游戏场景中锁定目标的方法和装置
PCT/CN2016/074329 WO2016202005A1 (zh) 2015-06-16 2016-02-23 游戏场景中锁定目标的方法和终端

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JP2018524060A JP2018524060A (ja) 2018-08-30
JP2018524060A5 JP2018524060A5 (enExample) 2020-12-10
JP6807877B2 true JP6807877B2 (ja) 2021-01-06

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US (2) US10391390B2 (enExample)
EP (1) EP3312708B1 (enExample)
JP (1) JP6807877B2 (enExample)
KR (1) KR102034947B1 (enExample)
CN (2) CN105302434B (enExample)
AU (1) AU2016278358B2 (enExample)
CA (1) CA2988821C (enExample)
MY (1) MY189625A (enExample)
WO (1) WO2016202005A1 (enExample)

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CN107469344A (zh) * 2017-08-04 2017-12-15 上海风格信息技术股份有限公司 一种实现多人在线游戏移动终端点触操控的方法
CN107590493B (zh) * 2017-09-08 2021-08-24 北京奇虎科技有限公司 基于游戏场景的目标物识别方法及装置
CN107754309B (zh) * 2017-09-30 2019-03-08 网易(杭州)网络有限公司 信息处理方法、装置、电子设备及存储介质
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CN108717372B (zh) * 2018-05-24 2022-08-09 网易(杭州)网络有限公司 一种游戏场景中虚拟对象控制方法和装置
CN109117076B (zh) * 2018-08-24 2020-10-16 广州要玩娱乐网络技术股份有限公司 游戏单位选中方法及存储介质、计算机设备
CN109151320B (zh) * 2018-09-29 2022-04-22 联想(北京)有限公司 一种目标对象选取方法及装置
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CN110420459B (zh) * 2019-07-29 2023-06-13 网易(杭州)网络有限公司 虚拟单位组队控制方法、装置、电子设备及存储介质
CN110548286A (zh) * 2019-09-29 2019-12-10 网易(杭州)网络有限公司 游戏中虚拟对象的锁定方法、装置及电子设备
CN113117335B (zh) * 2019-12-30 2023-04-07 深圳云天励飞技术有限公司 游戏角色控制方法及相关装置
CN111481932B (zh) 2020-04-15 2022-05-17 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、设备和存储介质
CN111538410A (zh) * 2020-04-16 2020-08-14 上海唯二网络科技有限公司 一种vr场景中确定目标算法的方法及装置、计算设备
CN111589136B (zh) * 2020-04-29 2021-10-29 腾讯科技(深圳)有限公司 虚拟对象控制方法、装置、计算机设备及存储介质
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CN111752434A (zh) * 2020-06-23 2020-10-09 万鹤龄 一种游戏视野变换方法
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CN112245909B (zh) * 2020-11-11 2024-03-15 网易(杭州)网络有限公司 一种游戏内对象锁定的方法及装置
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US10814221B2 (en) 2020-10-27
AU2016278358A1 (en) 2017-11-02
KR102034947B1 (ko) 2019-10-21
EP3312708A1 (en) 2018-04-25
AU2016278358B2 (en) 2019-10-24
WO2016202005A1 (zh) 2016-12-22
US20180001189A1 (en) 2018-01-04
MY189625A (en) 2022-02-22
CN105302434B (zh) 2019-03-26
US20190336853A1 (en) 2019-11-07
CA2988821C (en) 2019-10-29
CN105302434A (zh) 2016-02-03
KR20180012790A (ko) 2018-02-06
JP2018524060A (ja) 2018-08-30
EP3312708B1 (en) 2024-04-03
CA2988821A1 (en) 2016-12-22
CN107967116A (zh) 2018-04-27
EP3312708A4 (en) 2018-04-25
CN107967116B (zh) 2019-07-19
US10391390B2 (en) 2019-08-27
EP3312708C0 (en) 2024-04-03

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