AU2016278358B2 - Method and terminal for locking target in game scene - Google Patents
Method and terminal for locking target in game scene Download PDFInfo
- Publication number
- AU2016278358B2 AU2016278358B2 AU2016278358A AU2016278358A AU2016278358B2 AU 2016278358 B2 AU2016278358 B2 AU 2016278358B2 AU 2016278358 A AU2016278358 A AU 2016278358A AU 2016278358 A AU2016278358 A AU 2016278358A AU 2016278358 B2 AU2016278358 B2 AU 2016278358B2
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- AU
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- targets
- target
- locking
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Classifications
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04842—Selection of displayed objects or displayed text elements
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| CN201510334941.3 | 2015-06-16 | ||
| CN201510334941.3A CN105302434B (zh) | 2015-06-16 | 2015-06-16 | 游戏场景中锁定目标的方法和装置 |
| PCT/CN2016/074329 WO2016202005A1 (zh) | 2015-06-16 | 2016-02-23 | 游戏场景中锁定目标的方法和终端 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| AU2016278358A1 AU2016278358A1 (en) | 2017-11-02 |
| AU2016278358B2 true AU2016278358B2 (en) | 2019-10-24 |
Family
ID=55199752
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AU2016278358A Active AU2016278358B2 (en) | 2015-06-16 | 2016-02-23 | Method and terminal for locking target in game scene |
Country Status (9)
| Country | Link |
|---|---|
| US (2) | US10391390B2 (enExample) |
| EP (1) | EP3312708B1 (enExample) |
| JP (1) | JP6807877B2 (enExample) |
| KR (1) | KR102034947B1 (enExample) |
| CN (2) | CN105302434B (enExample) |
| AU (1) | AU2016278358B2 (enExample) |
| CA (1) | CA2988821C (enExample) |
| MY (1) | MY189625A (enExample) |
| WO (1) | WO2016202005A1 (enExample) |
Families Citing this family (46)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| CN105302434B (zh) | 2015-06-16 | 2019-03-26 | 深圳市腾讯计算机系统有限公司 | 游戏场景中锁定目标的方法和装置 |
| JP6515053B2 (ja) * | 2016-03-16 | 2019-05-15 | 株式会社バンダイナムコエンターテインメント | プログラム及びゲームシステム |
| CN106201169A (zh) * | 2016-06-23 | 2016-12-07 | 广东小天才科技有限公司 | 一种人机交互学习方法及装置、终端设备 |
| CN106422329A (zh) * | 2016-11-01 | 2017-02-22 | 网易(杭州)网络有限公司 | 游戏操控方法和装置 |
| CN107748637A (zh) * | 2017-06-26 | 2018-03-02 | 陶畅 | 一种对自变形图像进行交互式控制的游戏方法 |
| CN107469344A (zh) * | 2017-08-04 | 2017-12-15 | 上海风格信息技术股份有限公司 | 一种实现多人在线游戏移动终端点触操控的方法 |
| CN107590493B (zh) * | 2017-09-08 | 2021-08-24 | 北京奇虎科技有限公司 | 基于游戏场景的目标物识别方法及装置 |
| CN107754309B (zh) * | 2017-09-30 | 2019-03-08 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| CN107803028B (zh) * | 2017-09-30 | 2019-03-08 | 网易(杭州)网络有限公司 | 信息处理方法、装置、电子设备及存储介质 |
| CN107967096A (zh) * | 2017-11-24 | 2018-04-27 | 网易(杭州)网络有限公司 | 目标对象确定方法、装置、电子设备及存储介质 |
| CN108744529A (zh) * | 2018-05-24 | 2018-11-06 | 网易(杭州)网络有限公司 | 游戏中的点对点通信方法和设备 |
| CN108717372B (zh) * | 2018-05-24 | 2022-08-09 | 网易(杭州)网络有限公司 | 一种游戏场景中虚拟对象控制方法和装置 |
| CN109117076B (zh) * | 2018-08-24 | 2020-10-16 | 广州要玩娱乐网络技术股份有限公司 | 游戏单位选中方法及存储介质、计算机设备 |
| CN109151320B (zh) * | 2018-09-29 | 2022-04-22 | 联想(北京)有限公司 | 一种目标对象选取方法及装置 |
| CN110420462A (zh) * | 2018-10-25 | 2019-11-08 | 网易(杭州)网络有限公司 | 游戏中虚拟对象锁定的方法及装置、电子设备、存储介质 |
| CN109513209B (zh) * | 2018-11-22 | 2020-04-17 | 网易(杭州)网络有限公司 | 虚拟对象处理方法及装置、电子设备以及存储介质 |
| CN109587540B (zh) * | 2018-12-07 | 2022-06-17 | 武汉瓯越网视有限公司 | 一种对象的控制方法、装置、终端及存储介质 |
| CN109876438B (zh) | 2019-02-20 | 2021-06-18 | 腾讯科技(深圳)有限公司 | 用户界面显示方法、装置、设备及存储介质 |
| JP6588177B1 (ja) * | 2019-03-07 | 2019-10-09 | 株式会社Cygames | 情報処理プログラム、情報処理方法、情報処理装置、及び情報処理システム |
| CN110420459B (zh) * | 2019-07-29 | 2023-06-13 | 网易(杭州)网络有限公司 | 虚拟单位组队控制方法、装置、电子设备及存储介质 |
| CN110548286A (zh) * | 2019-09-29 | 2019-12-10 | 网易(杭州)网络有限公司 | 游戏中虚拟对象的锁定方法、装置及电子设备 |
| CN113117335B (zh) * | 2019-12-30 | 2023-04-07 | 深圳云天励飞技术有限公司 | 游戏角色控制方法及相关装置 |
| CN111481932B (zh) | 2020-04-15 | 2022-05-17 | 腾讯科技(深圳)有限公司 | 虚拟对象的控制方法、装置、设备和存储介质 |
| CN111538410A (zh) * | 2020-04-16 | 2020-08-14 | 上海唯二网络科技有限公司 | 一种vr场景中确定目标算法的方法及装置、计算设备 |
| CN111589136B (zh) * | 2020-04-29 | 2021-10-29 | 腾讯科技(深圳)有限公司 | 虚拟对象控制方法、装置、计算机设备及存储介质 |
| CN111672114B (zh) | 2020-06-05 | 2022-03-18 | 腾讯科技(深圳)有限公司 | 目标虚拟对象确定方法、装置、终端及存储介质 |
| CN111752434A (zh) * | 2020-06-23 | 2020-10-09 | 万鹤龄 | 一种游戏视野变换方法 |
| CN111857922B (zh) * | 2020-07-17 | 2024-10-18 | 北京嘀嘀无限科技发展有限公司 | 一种虚拟元素的控制方法及装置 |
| JP7270008B2 (ja) * | 2020-09-08 | 2023-05-09 | カムツス コーポレーション | ゲーム提供方法、コンピュータプログラム、コンピュータ読取可能な記録媒体、およびコンピュータ装置 |
| CN112245909B (zh) * | 2020-11-11 | 2024-03-15 | 网易(杭州)网络有限公司 | 一种游戏内对象锁定的方法及装置 |
| CN112473139B (zh) * | 2020-11-27 | 2025-02-25 | 完美世界(重庆)互动科技有限公司 | 对象形态的切换方法及装置、存储介质、电子装置 |
| CN112506465B (zh) * | 2020-12-01 | 2023-03-21 | 建信金融科技有限责任公司 | 全景漫游中场景切换的方法和装置 |
| CN112637655A (zh) * | 2021-01-08 | 2021-04-09 | 深圳市掌视互娱网络有限公司 | 智能电视的控制方法、系统及移动终端 |
| CN112999662A (zh) * | 2021-02-26 | 2021-06-22 | 上海硬通网络科技有限公司 | 游戏角色切换方法、装置及电子设备 |
| CN113190106B (zh) | 2021-03-16 | 2022-11-22 | 青岛小鸟看看科技有限公司 | 手势识别方法、装置及电子设备 |
| JP7355948B2 (ja) | 2021-05-13 | 2023-10-03 | テンセント・テクノロジー・(シェンジェン)・カンパニー・リミテッド | 仮想オブジェクトの制御方法及び装置並びにコンピュータ装置及びプログラム |
| CN113499585B (zh) * | 2021-08-09 | 2024-07-09 | 网易(杭州)网络有限公司 | 游戏中交互方法、装置、电子设备和存储介质 |
| CN113663326B (zh) * | 2021-08-30 | 2024-04-26 | 网易(杭州)网络有限公司 | 一种游戏技能的瞄准方法和装置 |
| CN113769379B (zh) * | 2021-09-27 | 2023-07-14 | 腾讯科技(深圳)有限公司 | 虚拟对象的锁定方法、装置、设备、存储介质及程序产品 |
| CN114130023A (zh) * | 2021-12-10 | 2022-03-04 | 腾讯科技(深圳)有限公司 | 虚拟对象的切换方法、装置、设备、介质及程序产品 |
| CN114332585B (zh) * | 2021-12-22 | 2025-10-21 | 珠海格力电器股份有限公司 | 目标的状态切换方法、装置、设备及存储介质 |
| CN114425161B (zh) * | 2022-01-25 | 2025-07-25 | 网易(杭州)网络有限公司 | 目标锁定方法、装置、电子设备及存储介质 |
| CN114879885B (zh) * | 2022-04-18 | 2024-03-22 | 上海星阑信息科技有限公司 | 虚拟对象分组控制方法、装置、设备及存储介质 |
| CN115206150B (zh) * | 2022-06-06 | 2024-04-26 | 北京新唐思创教育科技有限公司 | 基于情节体验的教学方法、装置、设备及存储介质 |
| CN115382207B (zh) * | 2022-07-22 | 2025-01-24 | 网易(杭州)网络有限公司 | 指示标识的显示方法、装置和电子设备 |
| CN116597119B (zh) * | 2022-12-30 | 2025-06-24 | 北京津发科技股份有限公司 | 可穿戴扩展现实设备的人机交互采集方法、装置和系统 |
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| JP3505705B2 (ja) * | 1999-11-30 | 2004-03-15 | 株式会社光栄 | 記録媒体及びゲーム装置 |
| JP4262217B2 (ja) * | 2005-04-26 | 2009-05-13 | 任天堂株式会社 | ゲームプログラム及びゲーム装置 |
| JP5019897B2 (ja) * | 2007-02-07 | 2012-09-05 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| US8099332B2 (en) | 2008-06-06 | 2012-01-17 | Apple Inc. | User interface for application management for a mobile device |
| JP5349853B2 (ja) * | 2008-06-27 | 2013-11-20 | 株式会社タイトー | ロックオン条件設定プログラム及びゲーム機 |
| JP2010017395A (ja) * | 2008-07-11 | 2010-01-28 | Namco Bandai Games Inc | プログラム、情報記憶媒体及びゲーム装置 |
| JP5481092B2 (ja) * | 2009-04-22 | 2014-04-23 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、及びゲーム装置 |
| US20100302138A1 (en) * | 2009-05-29 | 2010-12-02 | Microsoft Corporation | Methods and systems for defining or modifying a visual representation |
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| KR102090269B1 (ko) * | 2012-12-14 | 2020-03-17 | 삼성전자주식회사 | 정보 검색 방법, 그와 같은 기능을 갖는 디바이스 및 기록 매체 |
| US20140258942A1 (en) * | 2013-03-05 | 2014-09-11 | Intel Corporation | Interaction of multiple perceptual sensing inputs |
| JP2014087587A (ja) * | 2013-05-09 | 2014-05-15 | Gree Inc | フライトゲームシステム、同システムにおける方法、同方法を実行するためのプログラム及び同プログラムを記憶する情報記録媒体 |
| JP2014236931A (ja) * | 2013-06-10 | 2014-12-18 | 株式会社セガ | ゲームプログラム及びゲーム装置 |
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| CN104436657B (zh) * | 2014-12-22 | 2018-11-13 | 青岛烈焰畅游网络技术有限公司 | 游戏控制方法、装置以及电子设备 |
| CN104635925A (zh) * | 2015-01-05 | 2015-05-20 | 徐杨 | 一种滑动手势锁定目标的方法及装置 |
| CN104699399A (zh) * | 2015-02-16 | 2015-06-10 | 上海逗屋网络科技有限公司 | 一种用于在触摸终端上确定目标操作对象的方法与设备 |
| JP6788327B2 (ja) * | 2015-02-27 | 2020-11-25 | 株式会社ソニー・インタラクティブエンタテインメント | 表示制御プログラム、表示制御装置、及び表示制御方法 |
| CN105302434B (zh) * | 2015-06-16 | 2019-03-26 | 深圳市腾讯计算机系统有限公司 | 游戏场景中锁定目标的方法和装置 |
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2015
- 2015-06-16 CN CN201510334941.3A patent/CN105302434B/zh active Active
- 2015-06-16 CN CN201810009045.3A patent/CN107967116B/zh active Active
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2016
- 2016-02-23 AU AU2016278358A patent/AU2016278358B2/en active Active
- 2016-02-23 CA CA2988821A patent/CA2988821C/en active Active
- 2016-02-23 MY MYPI2017703906A patent/MY189625A/en unknown
- 2016-02-23 EP EP16810746.4A patent/EP3312708B1/en active Active
- 2016-02-23 KR KR1020177037076A patent/KR102034947B1/ko active Active
- 2016-02-23 WO PCT/CN2016/074329 patent/WO2016202005A1/zh not_active Ceased
- 2016-02-23 JP JP2017563222A patent/JP6807877B2/ja active Active
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2017
- 2017-09-13 US US15/703,623 patent/US10391390B2/en active Active
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2019
- 2019-07-15 US US16/512,171 patent/US10814221B2/en active Active
Also Published As
| Publication number | Publication date |
|---|---|
| US10814221B2 (en) | 2020-10-27 |
| AU2016278358A1 (en) | 2017-11-02 |
| KR102034947B1 (ko) | 2019-10-21 |
| EP3312708A1 (en) | 2018-04-25 |
| WO2016202005A1 (zh) | 2016-12-22 |
| US20180001189A1 (en) | 2018-01-04 |
| MY189625A (en) | 2022-02-22 |
| CN105302434B (zh) | 2019-03-26 |
| US20190336853A1 (en) | 2019-11-07 |
| CA2988821C (en) | 2019-10-29 |
| CN105302434A (zh) | 2016-02-03 |
| KR20180012790A (ko) | 2018-02-06 |
| JP6807877B2 (ja) | 2021-01-06 |
| JP2018524060A (ja) | 2018-08-30 |
| EP3312708B1 (en) | 2024-04-03 |
| CA2988821A1 (en) | 2016-12-22 |
| CN107967116A (zh) | 2018-04-27 |
| EP3312708A4 (en) | 2018-04-25 |
| CN107967116B (zh) | 2019-07-19 |
| US10391390B2 (en) | 2019-08-27 |
| EP3312708C0 (en) | 2024-04-03 |
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