TW362031B - Video game apparatus, character development control method in video game and its media - Google Patents
Video game apparatus, character development control method in video game and its mediaInfo
- Publication number
- TW362031B TW362031B TW085114596A TW85114596A TW362031B TW 362031 B TW362031 B TW 362031B TW 085114596 A TW085114596 A TW 085114596A TW 85114596 A TW85114596 A TW 85114596A TW 362031 B TW362031 B TW 362031B
- Authority
- TW
- Taiwan
- Prior art keywords
- video game
- media
- control method
- character
- development control
- Prior art date
Links
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/44—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8052—Ball team management
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP7305285A JP2765814B2 (ja) | 1995-11-24 | 1995-11-24 | ビデオゲーム装置及びビデオゲームのプレイキャラクタ成長制御方法 |
Publications (1)
Publication Number | Publication Date |
---|---|
TW362031B true TW362031B (en) | 1999-06-21 |
Family
ID=17943263
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW085114596A TW362031B (en) | 1995-11-24 | 1996-11-26 | Video game apparatus, character development control method in video game and its media |
Country Status (3)
Country | Link |
---|---|
US (1) | US5885156A (zh) |
JP (1) | JP2765814B2 (zh) |
TW (1) | TW362031B (zh) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11302151B2 (en) | 2017-08-31 | 2022-04-12 | Konami Amusement Co., Ltd. | Game apparatus and recording medium |
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JPS5861774A (ja) * | 1981-10-07 | 1983-04-12 | カシオ計算機株式会社 | ゲ−ム機能を備えた小型電子機器 |
DE3853719T2 (de) * | 1987-12-28 | 1995-10-05 | Aisin Aw Co | Wegsuchverfahren für navigationssystem. |
US4858930A (en) * | 1988-06-07 | 1989-08-22 | Namco, Ltd. | Game system |
US5031104A (en) * | 1988-12-05 | 1991-07-09 | Sumitomo Electric Industries, Ltd. | Adaptive in-vehicle route guidance system |
DE69031305T2 (de) * | 1989-11-03 | 1998-03-26 | Univ Vanderbilt | Verfahren zur in vivo-verabreichung von funktionsfähigen fremden genen |
FR2678286B1 (fr) * | 1991-06-28 | 1994-06-17 | Sandvik Hard Materials Sa | Cermets a base de borures des metaux de transition, leur fabrication et leurs applications. |
JP2794230B2 (ja) * | 1991-07-16 | 1998-09-03 | 株式会社スクウェア | ビデオ・ゲーム装置,その制御方法および制御ディバイス |
JP2673403B2 (ja) * | 1992-06-23 | 1997-11-05 | 本田技研工業株式会社 | 経路探索装置 |
US5411259A (en) * | 1992-11-23 | 1995-05-02 | Hero, Inc. | Video sports game system using trading cards |
US5580308A (en) * | 1993-07-14 | 1996-12-03 | Casio Computer Co., Ltd. | Electronic battle game playing apparatus with facial montage generation |
US5498002A (en) * | 1993-10-07 | 1996-03-12 | Gechter; Jerry | Interactive electronic games and screen savers with multiple characters |
JPH07155463A (ja) * | 1993-12-09 | 1995-06-20 | Hudson Soft Co Ltd | 対戦型格闘ゲーム装置 |
AUPM372494A0 (en) * | 1994-02-08 | 1994-03-03 | Honeywill, Roberta Lynn | A career game |
US5618043A (en) * | 1995-06-07 | 1997-04-08 | Mcglew; John J. | Game based on data base of characters of different geographic regions |
-
1995
- 1995-11-24 JP JP7305285A patent/JP2765814B2/ja not_active Expired - Lifetime
-
1996
- 1996-11-21 US US08/774,323 patent/US5885156A/en not_active Expired - Lifetime
- 1996-11-26 TW TW085114596A patent/TW362031B/zh not_active IP Right Cessation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11302151B2 (en) | 2017-08-31 | 2022-04-12 | Konami Amusement Co., Ltd. | Game apparatus and recording medium |
Also Published As
Publication number | Publication date |
---|---|
US5885156A (en) | 1999-03-23 |
JPH09140938A (ja) | 1997-06-03 |
JP2765814B2 (ja) | 1998-06-18 |
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Legal Events
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MK4A | Expiration of patent term of an invention patent |